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np: UU - Higher Ground

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People are using dugtrio wrong, they're using him to try and atack pokemon that have a shred of defense. Super effective does not equal killing the opponet. Dugtrio won't hurt registeel. Use him to revenge things like blaziken or weakened roserade.
 
People are using dugtrio wrong, they're using him to try and atack pokemon that have a shred of defense. Super effective does not equal killing the opponet. Dugtrio won't hurt registeel. Use him to revenge things like blaziken or weakened roserade.

Its not even, its finding time to switch in Dugtrio is the tough task. The only "safe" way to bring it in is after your Pokemon dies. People get ahead of themselves with Dugtrio but people need to understand that it has 80 Base attack, and most run Jolly, meaning it will get weaker.

I think the reason why its not lived up to the hype in this tier is that its set-up fodder and it can't find the right time to switch-in. I don't know, I'm not convinced yet with Dugtrio. Its dead weight for the entire match unless you have tremendous prediction to safely bring it in, even then, you still need big time walls to be sufficiently weak to grab the free kill. Overall Dugtrio will be sitting out the entire match..
 
I think dugtrio will fill the same role it did in OU. Revenge kill threats that would otherwise ruin a team. I tried running it on a stall team to revenge kill four of the best stall breakers in UU. NP Toxicroak and Houndoom, and LO Blaziken and Roserade. The only reason it didn't work was the fact that letting something die to revenge kill on stall means a loss in most cases. Bulky offense can use it in the same sense to stop these sweepers. It has use in trapping some walls, but with people over preparing, it's easy to understand why it's so "underwhelming".
 
i'm not sure why everyone is saying dugtrio doesn't work. obviously it doesn't work at sweeping or wall breaking but its just fine at doing what it's supposed to do if you put it on your team with the "right" role in mind. on teams that i have a registeel, it does a fine job of taking it out almost every match i encounter one because i (like most people i believe) sr first turn then act accordingly. even lo dugtrio 2hkos registeel and isn't ohkod back absent massive atk investment, and every team that utilizes the dugtrio + speed boost yanmega combination gives me more problems than usual because registeel usually otherwise lives until late game.

dunno why you'd run jolly on him especially since you're only going to be trying to take out walls and slower sweepers like houndoom blaziken and roserade. 80 base attack + lo or cb is pretty good considering most things it's hitting have pretty bad physical defense or are weak to its stab PLUS can't hit it back effectively.
 
Dugtrio is a lazy man's answer to a counter/revenge kill IMO. Still the guy was able to do its job alright in OU and it does fine here. While it won't be at the top of UU it is a pokemon that you should watch out for.
 
or you know, you could just switch duggy right into ant registeel attack, take off a chunk as it kills you, then send in yanmega and..win

The only problem with that is if registeel was a physical tank he could counter the EQ back for a dead dugtrio.And he completely counters yanmega with ice punch which leaves it at like 10% after SR if you invest about 100 evs into it. ALso Mega is OHko'ed after stealth rock by zap canon..
 
The only problem with that is if registeel was a physical tank he could counter the EQ back for a dead dugtrio.And he completely counters yanmega with ice punch which leaves it at like 10% after SR if you invest about 100 evs into it. ALso Mega is OHko'ed after stealth rock by zap canon..

None of that has anything to do with the post you quoted. MoP was saying that you could bring Dugtrio in on anything that Registeel does, Earthquake for massive damage, die, then bring in Yanmega to sweep. Registeel can't wall Yanmega at 20% health. Only problems I see are Shed Shell variants or Curse Regi, who can survive and kill Dugtrio with enough to Rest afterwards before Yanmega can KO.
 
Is there anyway we could setup a Poll to see what the public opinion is towards Yanmega? Yes it would be a bit skewed in a sense but I just want to see the numbers.

Currently, I'm tired of Yanmega. His ability to sweep through teams is disturbing. True SR, Priority, and Chansey/Regirock are decent enough checks but I'm just not sure. He is like the Special verison of Swellow but with two perfectly viable abilites, able to defeat its own checks with relative ease (Sleep, Hax, Roost, Reversal), better typing, and decent defenses.

On the other hand... I've been using Sub CM Uxie to some success. Uxies bulk and speed allow it to beat-out a vast mojority of the metagame.
 
Currently, I'm tired of Yanmega. His ability to sweep through teams is disturbing. True SR, Priority, and Chansey/Regirock are decent enough checks but I'm just not sure. He is like the Special verison of Swellow but with two perfectly viable abilites, able to defeat its own checks with relative ease (Sleep, Hax, Roost, Reversal), better typing, and decent defenses.

This thread is getting bogged up with Yanmega comments like this, and I want to put a stop to it. You cite four reasons for which Yanmega can sweep through its counters with "relative ease" - sleep, hax, Roost, and Reversal. Sleep can only be achieved via Hypnosis, which is unreliable to the extreme, and could just as well destroy Yanmega rather than help it. Even so, one of the most common counters to Yanmega (and the one that I use) is specially bulky Altaria, which carries Heal Bell and Natural Cure, completely trodding on the strategy. Your second reason is just ridiculous - anything can defeat its checks reliably with hax, not just Yanmega. You can't cite hax as a reason why a Pokemon could be broken, that’s just silly. Thirdly, Roost. Roost can only be used on the Substitute sets, which forces Yanmega to run only two offensive moves. With Bug Buzz / Air Slash, Chansey, Registeel, and Regirock walk all over you, Bug Buzz / HP Ground leaves you doomed against Chansey once again, Hariyama, and Altaria. Lastly, Reversal + Roost only leaves you with one other move for coverage, allowing Altaria / Hariyama to have a field day. Regardless, all pinch berry variants are stopped dead by Altaria, Reversal especially so.
 
Well yanmega just might rise to the top five as more and more people discover the specs version. The best thing in my opinion is to just revenge it with a scarf rotom.
 
Honestly, its tough to keep Yanmega on an offensive tempo without packing a solid Rapid Spin user. Which is why I rarely use it, except balanced teams.
 
Its not even, its finding time to switch in Dugtrio is the tough task. The only "safe" way to bring it in is after your Pokemon dies. People get ahead of themselves with Dugtrio but people need to understand that it has 80 Base attack, and most run Jolly, meaning it will get weaker.

I think the reason why its not lived up to the hype in this tier is that its set-up fodder and it can't find the right time to switch-in. I don't know, I'm not convinced yet with Dugtrio. Its dead weight for the entire match unless you have tremendous prediction to safely bring it in, even then, you still need big time walls to be sufficiently weak to grab the free kill. Overall Dugtrio will be sitting out the entire match..

The whole point about dugtrio is that you don't switch him in!! I can't stretch this enough. Because he isn't strong enough to kill anything at full health. Only bring him in a on a sweeper after one of your pokes is dead. Like I said, people are not using him right.

But donphan is still better.

Thank you nizik. He also knows how to propely use dugtrio.
 
Your second reason is just ridiculous - anything can defeat its checks reliably with hax, not just Yanmega. You can't cite hax as a reason why a Pokemon could be broken, that’s just silly.

Yanmega is supposedly more "haxy" than other Pokemon, due to Air Slash having a 30% chance flinch rate coupled with Yanmega's good speed. Also, Bug Buzz has a 10% chance of having a SpDef Drop. Though hax does not make or break a broken Pokemon, it certainly tilts the scales to favour Yanmega.
 
Draco the fact that you are using a overly specialized Altaria should say something. What exactly is stopping Yanmega from carrying Hp Ice? Sure it gives redundant coverage but Yanmega doesn't really suffer from 4 moveslot syndrome exspecially the Tinted Specs set.

As YaM said with Bug Buzz and Air Slash Yanmega does have a slight advantage. Also you stated that Hypnosis is hardly reliable... but it is still an effective move... I myself consider Hypnosis working to be hax only because of its faulty accuracy.

I'm not sure about other people but Air Slash and Bug Buzz are always carried on Yanmega.
 
Modest Specs Tinted Lens Bug Buzz vs +SpDef nature 252 Hp 252 SpDef Altaria

44.07% - 51.98%
69.63% 2HKO with SR and leftovers
100% 2HKO with SR and no leftovers

lol Altaria
 
minimum 44.07% damage
altaria switched in (75%)
bug buzz (maximum 30.93% left)
leftovers (maximum 37.18% left)
bug buzz (maximum -6.89% left)

not sure where "69.93% 2HKO with SR and leftovers" comes from

but yes lol altaria
 
Sub charge beam Rotom has risen greatly in popularity. Im seeing less and less scarftoms and specstoms which used to be the dominant variation.
 
minimum 44.07% damage
altaria switched in (75%)
bug buzz (maximum 30.93% left)
leftovers (maximum 37.18% left)
bug buzz (maximum -6.89% left)

not sure where "69.93% 2HKO with SR and leftovers" comes from

but yes lol altaria

I just copy pasted libelldra's results
 
Hey, I decided to get back into UU for a little bit a couple of days ago so I could try out Yanmega just to see if what everyone's saying is true.

To abuse Yanmega, I decided to try pairing him up with Minun. Basically the strategy is to use Minun to pass a Nasty Plot to Yanmega and tear up the opposing team while outspeeding everything with Speed Boost.

Here's the sets I used:

Yanmega @Wise Glasses
EVs: 252 SpA/252 Spe/4 SpD
Modest nature
Speed Boost

- Bug Buzz
- Air Slash
- Hidden Power Ground
- Substitute

Basically, it's the Substitute set, which I feel is the best receiver of Plot passes. Substitute will guard it against annoying Sucker Punches and statuses, and is extremely handy if you can keep Stealth Rock off the field. I personally use that Foresight Hitmontop to keep Stealth Rock off the field, since I like having a guaranteed spin (though Odor Sleuth Donphan could technically work too).

Minun @Focus Sash
EVs: 252 HP/252 Spe/4 SpA
Timid nature
Minus

- Encore
- Nasty Plot
- Baton Pass
- Thunderbolt

It's very hard to fail a pass to Yanmega with this thing, which is basically the best Plot passer in UU. Yes, I know, Ambipom can do it too, but the reason to use Minun over Ambipom is Encore. With Encore, all you have to do is bring Minun in on any setup move or supporting move, and with Minun's nice Speed, Encore it, Nasty Plot, and Baton Pass. I know it seems counterproductive to use 252 HP EVs and Focus Sash, but Focus Sash is mostly there for Dugtrio. If you can keep Stealth Rock off the field, Minun is basically guaranteed to get the pass off thanks to the Focus Sash. If by some chance Focus Sash gets broken from Stealth Rock, Minun can still work with it's semi-good Special Defense to get the pass off (in case you're wondering, this is the reason to use it over Plusle).

In addition, Yanmega is immune to Minun's 1 weakness - Ground. If people decide to try getting super-effective damage on Minun, they'll be in a world of trouble once Minun gets the pass off.

Also, Minun is still very useful even as a regular fast Encorer, since he can still stuff setups, so he's not dead weight on the team aside from Baton Pass.


Basically, this strategy has won me many matches since Yanmega can rip through a team with a Nasty Plot passed to it (this doesn't make it broken obviously). Therefore, I hope people actually give Minun a try as a Plot Passer, despite it being NU.
 
^Why not use Ambipom to Plot pass, much faster and can still rip stuff up with Fake Out and Return.

It's very hard to fail a pass to Yanmega with this thing, which is basically the best Plot passer in UU. Yes, I know, Ambipom can do it too, but the reason to use Minun over Ambipom is Encore. With Encore, all you have to do is bring Minun in on any setup move or supporting move, and with Minun's nice Speed, Encore it, Nasty Plot, and Baton Pass. I know it seems counterproductive to use 252 HP EVs and Focus Sash, but Focus Sash is mostly there for Dugtrio. If you can keep Stealth Rock off the field, Minun is basically guaranteed to get the pass off thanks to the Focus Sash. If by some chance Focus Sash gets broken from Stealth Rock, Minun can still work with it's semi-good Special Defense to get the pass off (in case you're wondering, this is the reason to use it over Plusle).
 
Problem is Minun can't come in safely against much of anything, even a Milotic Surf with a small amount of SpA will 2HKO it with SR (Not mentioning Haze), which is so common it's practically a common battle condition, so unless someone is stupid enough to try to stat up, Encore just means you're going to die.

Plus, Yanmega should be carrying a Petaya Berry, come into SR and sub activates it, you sweep at +3.
 
I agree with the changes especailly with Honchkrow in the UU as it isn't to powerful. And honestly dugtrio move to UU was for the best as even there it just gets beat up.
 
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