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np: UU - Higher Ground

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Again, I've considered Mr.Mime lead because of sound proof, encore, and his general movepool but I just assumed that because of his physical frailty (U-Turn) that he wouldn't be a successful lead.

And if Mr. Mime is deemed a usefull lead I'd have to question Exploud as a plausable lead.. Sound Proof, High Base Hp (104), awesome movepool that includes taunt, overheat, and other things, and he has decent offensive stats. Only thing he lacks is speed but I don't know if that is entirely an issue since he is capable of taking a hit.
 
What you said about Yanmega actually brings up an interesting calculation:

Timid Specs Yanmega (496 SpA) Air Slash vs. 252 / 136 Calm Roserade:

262-309 HP (80.86 - 95.37%)

286 SpA Roserade Sludge Bomb vs. 4 / 0 Yanmega:

188-222 HP (59.87 - 70.7%)

Air Slash never KOs the standard Spikes Roserade whilst Sludge Bomb always does more than 50% back, so Yanmega isn't always that free a switch even if you do get in on the right move.

| Roserade | Nature | Calm | 19.4 |
| Roserade | SpDefense EV | None | 79.0 |
| Roserade | HP EV | Max | 22.8 |

Yanmega is going to beat 80% of Roserades, and 2KO the slow Calm ones. easily, so I wouldn't put much stock in non-scarf Roserade as a Yanmega stopper.
 
The point is that after SR damage Calm Roserade can revenge a weakened Yanmega if need be or can setup a layer of Spikes and switch out. At least that is how I do it and it never really backfires.
 
Again, I've considered Mr.Mime lead because of sound proof, encore, and his general movepool but I just assumed that because of his physical frailty (U-Turn) that he wouldn't be a successful lead.

And if Mr. Mime is deemed a usefull lead I'd have to question Exploud as a plausable lead.. Sound Proof, High Base Hp (104), awesome movepool that includes taunt, overheat, and other things, and he has decent offensive stats. Only thing he lacks is speed but I don't know if that is entirely an issue since he is capable of taking a hit.
Timid Mr. Mime speed ties with Timid Roserade and almost always prevents Spike variants from setting up or sleeping with Taunt. Barrier or Reflect (the former for Baton Pass and the latter being part of the dual screens strategy) can be used to defend against Physical leads. Taunt shuts down nearly all sleepers (except Scarf Roserade or a lucky Persian) so Lum Berry isn't needed. He makes very good use of Leftovers or Light Clay. My variant was a Dual Screen version that actually pulls off the set better than Uxie with higher speed, Soundproof nullifying Bug Buzz, and Taunt.

Mr. Mime@Light Clay
252 HP/252 Spe/4 SpA (or D, doesn't matter)
Timid/Soundproof

-Taunt
-Psychic
-Reflect
-Light Screen

It loses to Ambipom, Arcanine, and Persian, so have a switch in to those (Donphan works well).

With Light Screen, Yanmega can't even 3HKO him with Air Slash, he'll also wall the hell out of Roserade and Moltres, even the LO variants. Taunt prevents setup and turns Registeel (who for some reason is a common switch in to Mr. Mime) into setup bait for bulkier stat-uppers like Leafeon (whom I use on that team), any Subpuncher, and Bulk-uppers (although they are very, very rare).

Exploud, with 68 base speed, is ridiculously slow, and with 63 base SpD he's not lasting long against Yanmega anyway. He is, however, a very good Baton Pass recipient. He can make use of passed NPs or SDs (Return and Hyper Voice are both very powerful STABS on both sides) and can't be Roared away. As a lead, though, he's not beating much of anything.

I paired that Mr. Mime with Leafeon:

Leafeon@Leftovers (although Lum Berry is also a good option, I just tried both and liked lefties)
132 HP/126 Def/252 Spe
Timid/Leaf Guard

-Swords Dance
-Wish
-Leaf Blade
-Baton Pass

Always gets the pass off from behind screens and is absolutely deadly when paired with Flash Fire Arcanine to receive the boost and take the fire attacks aimed at Leafeon.

Random Thought: Why does Soundproof not prevent Taunt?
 
The point is that after SR damage Calm Roserade can revenge a weakened Yanmega if need be or can setup a layer of Spikes and switch out. At least that is how I do it and it never really backfires.
Not to mention that 'Yanmega stopper' is missing the point entirely. The point revolved around Yanmega switching into Roserade, not the other way around.

Anyway, as some of you might know, I've been tinkering with a Hail team on the ladder recently, mainly for fun out of boredom. It has actually worked rather well against most teams, probably because many have forgotten about it as a threat.

The point I want to make though is that I have found the main weakness of the team to not be the lack of Abomasnow, but the lack of a useful spin-blocker, i.e. Froslass. Without the amazing Froslass, it is sometimes difficult to maintain stall momentum against spinners such as Cloyster and Hitmontop (Donphan is less of an issue for obvious reasons). Glalie can take many more hits obviously, but that is where the advantages end.

It is strange because Abomasnow is widely regarded as more BL worthy than Froslass, and I agree that Froslass is much more deserving of a retest in the future. Still, if I could pick one to fit into the team right now, I'd pick Froslass without question.

EDIT:
Random Thought: Why does Soundproof not prevent Taunt?

Because provocation doesn't necessarily require noise?
 
I've been having issues with Fire type opponents, so I made a Defensive Ninetales that actually works quite well.

Ninetales @ Leftovers
Calm nature
252 HP/ 140 Spe./116 Sp. Def.
-Fire Blast
-Grudge
-WoW/Hypnosis (I use wow as I have Sleep support elsewhere)
-HP Rock (or maybe Energy Ball for Waters)

Shuts down Moltres (that's what HP Rock is for), Roserade, non-CB Arcanine among others. The real gem of this set is Grudge. Ruins Milotic, a common switch-in, eliminates Blaziken's Superpower, Donphan's EQ, Toxicroak's CC and countless others. Speed Evs let you outspeed the aforementioned Toxicroak assuming Neutral nature. Teamed up with Tangrowth or Leafeon makes for an impressive defensive core.
 
I've found that Moltres is probably one of the most deadly Pokémon right now in UU, with a simple LO set. Once you get rid of the opposition Milotic (also one of the best Pokémon, especially stallers) or Chansey, it's gg to all the slower Pokémon. If you have a spinner/keep SR off the field, it's beast.
 
and donphan to spin............. and maybe honchkrow to pursuit chansey
but then you lose to rp regice god damnit

i've been using camerupt on my offensive team lately and it's a somewhat reliable way to set up SR while having sweet dual stabs and also access to explosion to put a nice dent in (usually) opposing milotic. its unique typing also lets it be a check to several uncommon but still dangerous threats like magmortar and manectric. it's kind of slow though :(
 
Can someone tell me what's happened to Typhlosion!?!

Nobody uses him, he's far lower now then ever. I don't really see what's the problem with that Pokemon...
There was even a time where Charizard was use more than he was.
 
Can someone tell me what's happened to Typhlosion!?!

Nobody uses him, he's far lower now then ever. I don't really see what's the problem with that Pokemon...
There was even a time where Charizard was use more than he was.
Ambipom leads that Fake Out half his health so he can't eruption. SR guaranteeing that he isn't getting 2 full health eruptions. Milotic being everywhere and completely walling him.

Take your pick.
 
Not sure if anyone has brought this up, but I find it really odd that Yanmega still takes 45% from Roserade's Life Orb Leaf Storm, even with a 4x resist. On the same note, I've been testing Choice Specs Yanmega with Donphan and it has been working great, with Donphan (and the rest of my team) being able to open up holes on the opponent's team for Yanmega to sweep.
 
Not sure if anyone has brought this up, but I find it really odd that Yanmega still takes 45% from Roserade's Life Orb Leaf Storm, even with a 4x resist. On the same note, I've been testing Choice Specs Yanmega with Donphan and it has been working great, with Donphan (and the rest of my team) being able to open up holes on the opponent's team for Yanmega to sweep.

Yanmega has crap SpD, and Roserade is monstrously powerful. And DonMega is nothing new right now, as it's really common.
 
I still have no idea why anyone would leafstorm a yanmega I doubt even a shaymin-S would do it.

Yanmega switches in on a 4x resist..........

Anyway, I've been really busy, so I haven't played at all for a while. Is speed Boost Yanmega still dominant, or is Tinted Specs more common?
 
In my experience, it seems Speed Boost still has a slight edge over Tinted Lens Specs. Tinted Lens has been increasing in usage over the past few weeks, because people have finally realized that it can open shit up no matter what (besides Chansey and the Calm 252 SpDef Milotic that no one is running). People also have seen that Stealth Rock doesn't even hinder Specs Yanmega at all. It only needs a few turns to ruin teams, and a Yanmega at 50% is hardly any different from one at 100%. It also feels like Tinted Lens Specs sets are going Timid over Modest recently (my Roserade and Rotom never outspeed). Timid still does a huge amount to standard Registeel (496 Atk vs 412 Def & 364 HP (90 Base Power): 118 - 139 (32.42% - 38.19%)) and still 2HKOs 252 HP / 252 SpDef Sassy Steelix.
 
Anyone else brave enough to play both Yanmega and Moltres in the same team? Theorymoning, they could compliment each other.
 
Anyone else brave enough to play both Yanmega and Moltres in the same team? Theorymoning, they could compliment each other.
They do. You use both of them, a generic wall (like Registeel) and a couple things to take out Chansey/Registeel (Magneton for Regi, Pursuiters for Chansey) then either one can sweep an entire team.
 
They do. You use both of them, a generic wall (like Registeel) and a couple things to take out Chansey/Registeel (Magneton for Regi, Pursuiters for Chansey) then either one can sweep an entire team.

You need a magneton to counter Registeel when you have a Moltres?

With most of the teams I see now being nearly identical, anti-meta is really thriving. I'm running stall, and it really hard to cover standard threats (yanmega, mismagius, honchkrow) and newer threats like SD Lickylicky, which really fucks up stall with it's crazy bulk, and that +2 STAB explosion that destroys everything but my Regirock.

Also, Moltres only really has one counter, Chansey. Milotic can only switch into Air Slash once with SR up, being KO'd on the second round of SR and Air Slash, and HP Grass/Electric wreck it completely. Mantine can't take HP Electirc, or even two Air Slashes if SR is up, not to mention only having Restalk as recovery.
 
Mantine is quite rare.

Personally, I prefer HP Grass on both Milotic and Moltres, as it helps against Lanturn and Gastrodon as necessary. And the occasional Quagsire.
 
With most of the teams I see now being nearly identical, anti-meta is really thriving. I'm running stall, and it really hard to cover standard threats (yanmega, mismagius, honchkrow) and newer threats like SD Lickylicky, which really fucks up stall with it's crazy bulk, and that +2 STAB explosion that destroys everything but my Regirock.

Hmm, I haven't yet seen a stallbreaker Lickilicky, nor have I tried one. What is the common setup? I'd guess at something like Swords Dance / Return / Power Whip / Explosion? Though I'd personally prefer Heal Bell or Substitute over Explosion to protect against the obvious Burn attempts from Ghosts, particularly Spiritomb, or to guard against the occasional Explosion from a Steel type. That way you stand more chance of a full sweep rather than guaranteeing one kill in exchange for yourself, but I guess it's down to preference, as well as team you have backing it.
 
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