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np: UU - Rain Drops Keep Falling on my Head

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If Tentacruel drops, it will be the fastest spinner in UU by far, a whole 28 points above lol Hitmonlee. With just enough special attack to work, this means it can run a Starmie-esque LO set in UU where it isn't completely outclassed, like this:

Tentacruel @ Life Orb
Clear Body
Timid
32 HP / 252 SpA / 224 Spe

~ Hydro Pump / Surf
~ Ice Beam / Sludge Bomb
~ HP Grass / Sludge Bomb
~ Rapid Spin

Biggest drawback is no recovery option of course. Still, it would be the first ever UU spinner to outrun all unscarfed Rotom, which is a pretty huge plus. Even Spiritomb would have to invest very heavily in special defense to comfortably avoid a 2HKO from Hydro Pump with Rocks or Spikes. Can also check or revenge a number of base 95s and below, including Leafeon, Houndoom, Moltres and Kabutops. It would be a decent option for Tentacruel users that need a spinner but don't want to be a damp squib offensively.
 
That should be Timid nature by the way, and why the 224 Spe?? 216 is enough to outspeed base 95s. If you want a Life Orb number, just dump those extra 8 EVs into Defense or something useless like that.
 
That should be Timid nature by the way, and why the 224 Spe?? 216 is enough to outspeed base 95s. If you want a Life Orb number, just dump those extra 8 EVs into Defense or something useless like that.

Yeah, just saw that *facepalm*.

224 beats neutral base 110s. Might seem insignificant, but you'd be surprised how many power-hungry Adamant Tauros and whatnot I have seen in days gone by. I guess 220 is enough, but you might as well cushion against others doing the same thing with those 4 EVs.
 
Upper reqs are a bitch, yeh. I'm hovering around 1690 in terms of rating at the moment, only getting there once and then tilting and dropping back down to about 1660. Here's a suggestion for next time: You can keep the upper requirement ratings (1700/45), but also have a bit more leeway in that if you get two or three alts up to the lower requirement (1600/55), you also fill the upper requirement (I mean frankly, if you get those alts up there, it shows you've played more than enough).

Upper requirements are 1775/45, actually... see the OP.
 
hey, new around here. is this the place where we post UU pokemon and discuss its possible advancement in the meta game?
 
Why the hell are we calling each other fat when we quote someone?
Aaaanyway...


I believe Kabutops took Feraligatr place as the physical water poke choice. Is that right?
 
hey, new around here. is this the place where we post UU pokemon and discuss its possible advancement in the meta game?

It is indeed! Welcome to the subforum (and the forum in general, apparently). The subrules may help you get started(but probably won't)

http://www.smogon.com/forums/showthread.php?t=62868

Hmmm, can we open the nominations thread already? I think it would be more efficient if we opened it in the last few days of testing, so that by the time the testing is done, give or take a day or two, we know the suspects and can get in paras faster. Just an idea.

Of course, I just want to get rid of FUCKlass as fast as possible, so...

Haha. Individual Pokemon biases aside this is a good idea to speed the process along a bit, I'll say something when I run into Jabba and reach.

Upper reqs stuff

I would love to see more discussion on the upper reqs for those of you trying to get them. When we were making them it was really arbitrary - we were just kinda like "ehhhhh, this seems hard enough, let's do it!" So it'd be nice to hear about people's experiences to see what adjustments could be made.

I'm still in favor of lowering the deviation a bit, since the lower it is, the more representative of performance it becomes, but I wonder if even the rating is a little low. I was messing around on both Teifu and Synre (I need to untank the latter's rating still, if I end up bothering) this period to get a better feel for the uppers, since getting down to like 20 deviation playing one account like I normally do makes it hard to judge...

I have to say I don't think I recall a month span where I had as many ridiculous losses as in this one, many of which to temporary bouts of stupidity on my part and most of them due to huge streaks of awful luck, it's been pretty absurd. However, in spite of that I didn't have to play any more than I normally would have to be pretty safely on the upper reqs on one account. I'd like to do it again on the other account just for sake of experimentation, but for some reason the end of period always seems to fall around when I have big projects due so I have a hard time playing as much as I want to.

That said, if I hadn't been getting lucked left and right and occasionally switching fire Pokemon into water Pokemon and such I wouldn't have even been close to the line right now. I'm wondering if it wouldn't be a better bar at about 1800/40 (though I think to make a point, even 1750/35 would be a better bar of what I think we should be looking for than the current req). Still, current upper seems to be doing an OK job, it'll be interesting to see how many people get it...









On a slightly related note, the other part of why I was using two accounts this period was to play rain on one account and [other teams] on the other. Rain was almost frustratingly bad this period - I had to switch to my normal team to un-tank my way to the upper reqs on what was supposed to be the rain account. Some of this was because of how many people were running somewhat subpar Pokemon like Poliwrath (who I have a couple Pokemon on even my normal team supplying free switch-ins to, annoyingly), but in general there's basically no one on the leaderboard this period who isn't handling rain well right now. Rain is probably the worst it's ever been - I would have a real hard time understanding anyone claiming to be objective about what is broken in the metagame voting BL on Damp Rock this period.
 
I actually think the upper req is fine as it is. I got bored one night and just went through the names of the people on the leaderboard and I can say that not many of them actually made it, unless they're are planning on laddering the last day or something. I just find the deviation to be annoying, so going any lower would just annoy so many people imo.
 
I think that's probably working as intended for the most part - the point of upper reqs was that people who played [x] amount at [y] level had done so much laddering that they were excused from paras. That's why the lower reqs still exist - for people who are "good enough" but didn't play so much so well that they proved they know enough about the metagame by their play during the period that there's no need to test their knowledge/logic with the paras.
 
Yeah upper reqs are a huge pain... right now I'm sitting at about 1715/49 and it's taking forever to get my deviation down. Though I guess upper reqs are supposed to be this difficult to obtain.
 
I actually think the upper req is fine as it is. I got bored one night and just went through the names of the people on the leaderboard and I can say that not many of them actually made it, unless they're are planning on laddering the last day or something. I just find the deviation to be annoying, so going any lower would just annoy so many people imo.

I'll propably end up laddering the last day too since even tho my rating is way over what it needs to be I had to ladder extensively to get my dev where it needs to be (currently like 44.5) and I can imagine most people with a similar problem will just ladder the hell out of their dev the last day. Anyway I have a question; when jabba said the test ends April 11 does this mean that that is our last day to get reqs, or that we must have them by April 11?
 
I think a better bar for the upper requirements would be something like 1800/50 simply because 45 deviation is absurd. You literally have to lose in order to drop your deviation by like a half. I went 12-2 yesterday to get my deviation lowered by 2.

I guess that's the point, but 1750 is easy.
 
I have no idea how you guys get to that rating, I can barely get to 1500. Because of this, I can't really say if the upper requirements are too high or too low because I don't know how easy it is to get there for an experienced player.
 
I think a better bar for the upper requirements would be something like 1800/50 simply because 45 deviation is absurd. You literally have to lose in order to drop your deviation by like a half. I went 12-2 yesterday to get my deviation lowered by 2.

I guess that's the point, but 1750 is easy.

Just posting to say I like Heysup's suggestion of 1800/50. Similar to Folgorio, my rating is easily over the upper reqs requirement, but its been a bitch for me to get my deviation down. If i don't play for even a day, my deviation drops like 2-3 points, and i have to play around 12-15 games just to get my deviation to go back down to where it was before. I've even been purposely losing games just because I don't feel like actually playing that much lol.
 
Lol, I'm glad I'm not the only one...also, I agree with a 1800/50 seems much better. I mean, if you can get a 1775, what's 25 more points? It's also funny how you're supposed to play "enough" to make it. I've actually played a lot, getting at least 5 alts up to the high 1600s rating wise, but then I get haxed or quit using it in fear of getting haxed, so yeah...I actually like the implementation of this new requirement because it actually gives me some incentive to want to ladder, so I don't have to write those blasted paragraphs.

when jabba said the test ends April 11 does this mean that that is our last day to get reqs, or that we must have them by April 11?

This.
 
Just posting to say I like Heysup's suggestion of 1800/50. Similar to Folgorio, my rating is easily over the upper reqs requirement, but its been a bitch for me to get my deviation down. If i don't play for even a day, my deviation drops like 2-3 points, and i have to play around 12-15 games just to get my deviation to go back down to where it was before. I've even been purposely losing games just because I don't feel like actually playing that much lol.

Thirding (or forthing or w/e) this. Even though I spent a fair amount of time playing just to get the upper requirements I still have to keep playing everyday for them not to get off the qualifying range, and I'm never confortable doing that with my sucky internet that has already made me lose like 30 points on my rating and being hax existant.
 
I feel like a lot of you are kind of taking the stance "well, I know what I'm doing now, how can I adjust the upper reqs so that I don't have to do any extra work?" which is probably not going to lead to much. The upper reqs exist partially so people don't have to do the work of writing paras, so why would it reward you if you don't want to do the work of lowering deviation, either?

I feel pretty safe saying that the odds of the upper reqs going up to 50 are pretty much zero. The deviation is already pretty generous - it's significantly lower than the normal requirements because it's adjusting the margin of error, but it's a lot lower than numbers like 35 or 40(which I think is the right number) we were throwing around, too. It serves as somewhat of a built in check against strength of schedule, and against streaks - 50 deviation is ultra low (to the point its really easy to do in an afternoon on a fresh account). 50 doesn't force you to play "a lot" of games, which makes the odds of not playing a lot of quality opponents higher. The whole "I played 80000000000000000000 games and my deviation didn't go down at all" thing is not how the system works so I'm not sure why people argue it - we should all know how the system functions at this point. Yes, if everyone you're playing against is terrible it's not going to go down much when you win because it didn't tell the system anything - you're "supposed to win" that match. Beating players ranked above you and losing to players ranked below you lower the deviation "more", but in general it does, in fact, go down as you play.

You're supposed to have to play a lot of games. The point is to reward players who played consistently throughout the period, and played consistently well. It's intended to make people play a lot of games, ideally to play a lot of games consistently throughout the period. That's why it qualifies you to vote basically on its own - it requires a great deal more games played, hopefully games played against quality opponents, and ensures that you have enough experience against the period's metagame fluctuations and different team types to "know what you're talking about." That's why it is an acceptable substitute for paras. If you can do it on a fresh account the last day it isn't doing its job.

I've actually played a lot, getting at least 5 alts up to the high 1600s rating wise, but then I get haxed or quit using it in fear of getting haxed, so yeah...I actually like the implementation of this new requirement because it actually gives me some insentive to want to ladder, so I don't have to write those blasted paragraphs.

You hit two things I want to point out here:

1. Yes, this does punish people who have alt-itis, which is a good thing in itself, since alts mess with the system somewhat (ie, if I started a fresh alt losing to me would hurt a lot more than losing to me if I'm playing with an account with 1800 rating or whatever, and beating me would similarly not be worth as much to you while not hurting me much). It has a good value too, in that it encourages people to play more of their matches on accounts with ratings that are built up a bit, so they're more likely to run into other players with accounts that are built up a bit.

2. That incentive to ladder is the main reason. The ladder feels more competitive this period than in previous ones(though still not as much as I'd like, I never seem to match up with leaderbaorders much outside of Thund and Flare... I need to start using an alt so people can't queue around me as easily). It's better testing if the average level of play is higher, and that is definitely the case when good players can't just sit on their easy to acquire lower reqs.
 
Yeah just throwing out there that there's no way we're raising the deviation. The options we're looking at after this round is possibly lowering the deviation to 40 or maybe lowering the rating to 1750, it all depends on how many people end up meeting the Upper Reqs.

And by April 11th, that does indeed mean that by the close of ratings (midnight est iirc i may be wrong though) on April 11th the round is over. So get that deviation down by April 11th at 11:59:59!
 
Lol it isn't "alt-itis", it's hax-itis xD. Anyone who has seen me ladder, knows I have pretty terrible luck. =/ Though, I do see your point. I do still debate on getting an alt with a lower rating up (one that I'm not worried about getting haxed on) or playing on one that is almost where it needs to be and then lose like 30 points xD.

And by April 11th, that does indeed mean that by the close of ratings (midnight est iirc i may be wrong though) on April 11th the round is over. So get that deviation down by April 11th at 11:59:59!

Kay! =D
 
Teifu said most of what I wanted to say, so I'll just reiterate.

Upper requirements are solely for players who are both good AND play A LOT. If you are not good, or simply cannot afford the time investment it takes to drop to 45 deviation (which is about 120 battles assuming you play like 20 a day, not like 5 a day so the rating recalibration removes your deviation), then there are the lower requirements which are shamefully easy to make.

There is absolutely no reason to drop the deviation. If you guys realize how the formula works, you'll also realize that playing 5 games a day will lower your deviation VERY SLOWLY. You need to a play a lot (at least 20 a day) and consistently to not have your deviation rise each day.

I already know at least 8 people who are qualifying for upper requirements, meaning the deviation is in no way so obnoxiously high that it is impractical.

I'm actually pushing for 1800 rating / 40 deviation for next time. I feel like people are just blitzing ladder around 50 deviation and not playing well, so I want to make sure these individuals are playing to win as much as possible.
 
So after realizing that there is no chance of me getting voting requirements, I would now like to actually talk about the metagame.

I decided that offense is incredibly shitty in UU, and so tried out a stall team. I've gotta say, it works a hell of a lot better than offense. Sure, it's difficult to beat Pokemon that aren't holding a Life Orb and outspeed your statusers, but I still think stall is the best playstyle right now. Not to mention it isn't affected much by the suspects (except for Froslass's Spikes, but I run Foresight Hitmontop with some special defense investment).
 
Offense is actually pretty good this period. Things like Torterra and Dugtrio, which have risen to popularity, seriously hurt the Milotic/Registeel/Venusaur core that's so popular. RP Rhyperior does a good job as well. Really the only major thorn in offense's side is Milotic, who sits there and takes naps while poisoning you, Surfing you, and throwing racial slurs at your girlfriend because it can.
 
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