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np: UU Suspect Test Round 2 - Cold As Ice

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As a side note, although I do run Chansey, Mismagius is a pain. There is NO counter to a Mismagius behind a Sub, and very few to those without one. Most of the checks can be crippled by a possible Will-O-Wisp, and those that aren't are maimed by -insert attack at +2 here-.
For one thing, if you're running NP and Sub you would not have room for WoW. Secondly if it is running WoW then you would instantly know its running PS + Taunt and only has one attack in Shadowball and therefore can be more easily dealt with.

Ciccino does a number on Mismagius with Bullet Seed being able to switch in on NP or Shadowball and outspeed it, go through sub and if it gets the 5 hit combo, a KO. Rhyperior outright slaughters it with Rock Blast only needing upto a 4 hit.

Jumpluff, Alakazam, Whimsicott (if it drops to UU), Accelgor, Liepard all outspeed Mismagius and come in on the NP or Sub and Encore Missy through the Sub. Altaria or Tangrowth can easily come in on Missy, and steal all its boosts with Power Swap.

There are probably more methods of dealing with it I can't recall off the top of my head.
 
to add to Forsety's list

Cobalion does a great job at taking down Mismagius with it's taunt and ironhead (Ironhead because Stone edge is just a derp move) and to top it off, it outspeeds 100% of the time with full Speed investment, which is pretty much a must for Coba with it's average offenses.

Golurk can work in a pinch (i.e. if you're really desperate) with Shadowpunch and good bulk as long as Mismagius doesn't burn. And even then I think it will still break the sub (gotta look into that)

Stoutland in SS is a great counter if either: Mismagius hasn't got a sub up or hasn't got will-o-wisp. It's crunch can KO with SR most of the time, and with SS damage it only increases. Stoutland basically a must-have on Sandstorm teams against Mismagius because with it's reasonable bulk to take one +2 HP-fighting, the ability to outspeed in sandstorm and deal alot of damage to render Mismagius useless afterwards. If Mis has will-o-wisp, then it's harder, but still possible to beat it because Mis doesn't have either HP-Fighting or Substitute, and since Stoutland still deals around 30% whilst burnt with Crunch it's still possible to beat it 1 on 1, and if Stoutland has Pursuit instead of Toxic/T-wave/Fire Fang it just makes it worse for Missy.

Registeel still fares well against Missy, much like last gen. But now that Missy uses will-o-wisp more often it's made it's job harder. Edit: Resttalk Registeel is pretty much a hard counter to Missy with will-o-wisp, because even at +6, modest and full SpA investment missy won't 3hko with Shadowball.

Milotic is able to survive a +2 Shadowball, (I think 30% if Milotic had full health) and then dragon tail it out.

But still, I do say that Missy is hard to switch in. Much like Salamence in last gen, but Missy lacks the immediate attacking lowering of intimidate and instead uses one of it's moveslots for will-o-wisp. Missy hasn't got the variety that Salamence has, the only thing Missy will have mindgames is if Missy has will-o-wisp or HP-Fighting both of which have their drawbacks.

All-in-all, missy isn't overpowered, it's just better against the more standard pokemon in UU. Eventually people will realize the power in it's counters which will show that Missy isn't overpowered in any way.

Correct me if I'm wrong somewhere here.
 
The thing is, how COMMON are Cinccino, Jumpluff, Accelgor or Liepard? Alakazam, I don't know, since you need some prediction as it faces a Shadow Ball, Whimsicott isn't available right now, and Rhyperior has problems switching in.
 
If you want an airtight counter to missy to go along with your Chansey, Drapion is a very nice choice. I've tinkered with it for a bit while trying to stall in UU, and it's really nice. It switches into Ghost-types and Psychic-types--two special attacking types that have a shot at beating Chansey via substitute, psyshock, trick, w/e. Now you have 4 slots left to make yourself invulnerable physically, and have enough team slots for spinner/spinblock support, or do whatever by going balanced. It also has support options in whirlwind / tspikes, which are really nice IMO. Also, its crunches break missy subs even when you are burnt.

EDIT: not that you really need to try hard to make yourself invulnerable physically because 252 HP / 252 Def chansey doesn't die to a CB V-create. Also minimum invested Hitmontop does ~50% with Close Combat.
 
If you want an airtight counter to missy to go along with your Chansey, Drapion is a very nice choice. I've tinkered with it for a bit while trying to stall in UU, and it's really nice. It switches into Ghost-types and Psychic-types--two special attacking types that have a shot at beating Chansey via substitute, psyshock, trick, w/e. Now you have 4 slots left to make yourself invulnerable physically, and have enough team slots for spinner/spinblock support, or do whatever by going balanced. It also has support options in whirlwind / tspikes, which are really nice IMO. Also, its crunches break missy subs even when you are burnt.

EDIT: not that you really need to try hard to make yourself invulnerable physically because 252 HP / 252 Def chansey doesn't die to a CB V-create. Also minimum invested Hitmontop does ~50% with Close Combat.

I was attempting to use Drapion, and, it worked against some sets.

But if they run Thunderbolt over HP Fighting, you're in trouble. Even then, a +2 HP Fighting did 50% to my Drapion, meaning a 2HKO with Stealth Rock down, meaning you can only take out the Sub.
 
Hm. Easy 2hko with Life Orb. Not THE perfect counter..

The thing about that is that Umbreon shouldn't be taking a +2 HP Fighting twice because it shouldn't be getting hit by that as it comes in (Mismagius needs to set up and is not at +2 when it comes in).
 
Umbreon OHKOs with Payback while Mismagius 2HKOs (after Nasty Plot). It's a losing battle. If Mismagius switches, it might get Pursuited.
 
Don't be afraid to try out new things. If Umbreon is actually being used against your Mismagius a lot, slap on a Colbur Berry. If you're using Mismagius, chances are you're also spike stacking, otherwise, Azelf would have made a better sweeper without the added fear of getting your hazards spun. So if you can NP on the switch while Umbreon takes around 24-37%, winning is a possibility. But of course without Leftovers your longevity as a Rapid Spin blocker is greatly reduced, but if you really have a big Umbreon problem (lol) that's one way to go about it.
 
Why does Mismagius imply Spikes? And oh, okay Pocket. Staying in on Umbreon isn't the best plan then xD.
 
I'm kind-of going to take back what I said about Wish Chansey's usefulness.. I just stalled out a LO Mixape (I know it's OU, but still.. LO Close Combats are almost an OHKO), although Protect pretty much won the game for me due to my opponent overpredicting and using Fire Blast, since I kept making it look like I was about to switch to my Psychic-type (I was Protecting on his Close Combats and Wishing often). Of course, I had to fodder my Pikachu to rack up some LO damage so I could kill 'Ape with Seismic Toss at just the right time. I've used Chansey about twice in actual UU battles way back before Kyurem was banned, but I used Softboiled + Thunder Wave, so..

And I'm glad that Umbreon is getting recognition in this tier, if not in OU.

@ Blarajan
Likely because Mismagius is a Ghost, so she (he?) blocks Rapid Spin (bar ForesighTop).
 
If you don't need a spin blocker, I'd rather go with Azelf as the the Nasty Plot sweeper. All you give up is Fake Out/Xspeed immunity for basically the highest used speed in the tier, and far more attacking power and far superior coverage.

Of course if you want the stall breaker, let's not forget Mew still exists. Though if you're using the stall breaker set, you're probably going to have some hazards to protect from Rapid Spin.
 
I don't think I've ever used Mismagius on a team involving spike stacking. While it can be used as a spin blocker, I was just questioning the "Mismagius? Block spin!"
 
Why does Mismagius imply Spikes? And oh, okay Pocket. Staying in on Umbreon isn't the best plan then xD.

Playing UU itself implies Spikes. Just about literally every good team used by every good player has Spikes. A metagame that has Froslass, Roserade, Deoxys-D and Qwilfish (not even to mention niche Spikers like Crustle and Scolipede) has a Spiker for everyone, whether you are playing offense or stall. Add in the fact that Chansey is a huge defensive threat, and that Spikes make her a LOT easier to handle, and there is pretty much no reason not to use Spikes.
 
UU is a really great spiking meta, I agree. I was just asking how Mismagius ='d Spikes in that issue just because it's a ghost types. Ghosts aren't always used for spin blocking.
 
UU is a really great spiking meta, I agree. I was just asking how Mismagius ='d Spikes in that issue just because it's a ghost types. Ghosts aren't always used for spin blocking.

Spin blocking isn't a use. It's a niche that ghost types just have, some ghost types (Golurk and Dusclops) can focus on that niche together with their defenses whilst others (Mismagius) doesn't, but still the only thing needed for spinblocking is that ghost typing, and can as such be considered a pro on missy's side.

Any thought on NP Azelf lead with:
Fireblast or Taunt/Psychic or Psychock/T-bolt or Taunt/NP?
 
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