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np: XY UU Stage 2 - Light Em Up

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What is a 0 def Florges doing here ._.

Anyway I don't really expect Lucario to be that broken. It will be amazing for sure, but there are 4mss for it no matter which set it runs, not to mention it is hard to setup with Luke's defenses. For the SD set, CC and Crunch are mandatory, and now you are now left with either Bullet Punch or Espeed. They both hugely mitigate Luke's speed problems, but unfortunately with Espeed you can't get pass MegaDactyl and Flower, and with Bullet Punch all the faster Fire and Electric types laugh at you. For the NP set it still wants all of the Dark Pulse (For bulky Psychics), Flash Cannon (For Florges), Aura Sphere (Main STAB and to break bulky normals and Umbreon) and Vaccum Wave (Priority) together along with NP. Whichever it drops it will face getting walled by something or get RK'd. Oh, and no matter what Victini will RK the NP set too ._.
 
What is a 0 def Florges doing here ._.

Anyway I don't really expect Lucario to be that broken. It will be amazing for sure, but there are 4mss for it no matter which set it runs, not to mention it is hard to setup with Luke's defenses. For the SD set, CC and Crunch are mandatory, and now you are now left with either Bullet Punch or Espeed. They both hugely mitigate Luke's speed problems, but unfortunately with Espeed you can't get pass MegaDactyl and Flower, and with Bullet Punch all the faster Fire and Electric types laugh at you. For the NP set it still wants all of the Dark Pulse (For bulky Psychics), Flash Cannon (For Florges), Aura Sphere (Main STAB and to break bulky normals and Umbreon) and Vaccum Wave (Priority) together along with NP. Whichever it drops it will face getting walled by something or get RK'd. Oh, and no matter what Victini will RK the NP set too ._.
Sorry here's the calcs 252+ Atk Infernape Gunk Shot vs. 252 HP / 252 Def Florges: 248-292 (68.8 - 81.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery and 2 252+ Atk Lucario Bullet Punch vs. 252 HP / 252 Def Florges: 258-306 (71.6 - 85%) -- guaranteed 2HKO after Leftovers recovery sorry for the wrong info
 
idk why you guys are saying lead ape is good when it loses to froslass (apes prio can't touch it) and azelf (can't 2HKO with any combination of moves if one is prio).

scarf seems very good though just cause it's faster than mienshao.
 
Yeah, I get the feeling that Scarf Nape is gonna be the most common set, since it outspeeds every common Scarfer in the tier.
 
Gonna abuse the hell out of Gligar until Ice Punch Luke catches on (◕‿◕✿)

EDIT: aka never (◕‿◕✿) (◕‿◕✿) (◕‿◕✿) (◕‿◕✿)
 
Alakazite definietly should be banned, but normal Alakazam fits nicely in UU. Decent movepool, high SpAttack and Speed, and terrible Defenses (Knock Off lol).

Lucario... I really don't know. This is one I feel that we'll have to just wait and see. Thing about Lucario is, it's movepool is nice, it resists Knock Off, It's stats are great (even with it's meh defenses), and it has decent typing. I can see it staying or moving to BL.

Infernape is in a similar boat as Lucario. Nice movepool, variety of sets, great mixed offenses, and below average defenses. Once again, we'll probably have to wait and see, but I can definitely see this thing moving to BL.

As for Volcarona, it hates Stealth Rock, but other than that, it's broken af down here in UU. I love this thing and use it to death in OU, and it's dangerous. Hell, I've come in on SR and still swept teams. The thing's too good for UU, there's really not much argument.

And if Manaphy in UU happens, I'll eat my hat.
 
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is megalakazam even better than regular zam though?

Iirc someone said LO zam is more powerful than megazam, magic guard is a generally a superior ability to trace. Do you really need the extra speed when 120 is pretty much beating the whole metagame anyway? I'm just not sure I'm seeing it.
 
is megalakazam even better than regular zam though?

Iirc someone said LO zam is more powerful than megazam, magic guard is a generally a superior ability to trace. Do you really need the extra speed when 120 is pretty much beating the whole metagame anyway? I'm just not sure I'm seeing it.

252+ SpA Mega Alakazam Psychic vs. 252 HP / 0 SpD Abomasnow: 231-273 (60.1 - 71%) -- guaranteed 2HKO <- Modest gives 399 speed
252 SpA Life Orb Alakazam Psychic vs. 252 HP / 0 SpD Abomasnow: 226-266 (58.8 - 69.2%) -- guaranteed 2HKO <- Timid gives 372 speed

Trace is also pretty cool.
 
The thing is Mega Zam can run Modest which outdamages LO Zam. And, LO is generally inferior to Focus Sash. However, all of these facts apply to OU where you don't have to worry about outspeeding Mega Aerodactyl. Instead, there is Greninja and Talon as well as fuckton of priority. So, I think waiting a little would be best.

EDIT : Ninjad
 
With Regular Alakazam, you still retain Magic Guard which is a great ability. Doesn't have to worry about hazards and the like. Personally, I prefer Timid Mega Zam to make things such as Scarf Chandy a non-issue
 
Well, I am dissapointed Togekiss missed just barely the cuttoff (3.421%!!), as it could be a great equilizer in the tier and for many BL suspects. I guess probably it will drop down the next tier shift but until than UU will be a hell-of-alot of diffirante landscape. All the risen members will most likely come back as well as most of them are Baton Pass related. Most their usage is attributed to the suspect round that is going up there and after the likely complex ban that will occure the likes of Scollipede, Quagsire, Vaporeon and Smeargle will come back alongside Espeon and maybe even Sylveon.

Now, regarding the drops that did drop, I smiled when beside Togekiss, I saw that all my predictions were correct. Blissey and Goodra, whatever roles they may take (more offensivly and defensivly inclined for goodra), even with their uninvested speical bulk they will balance the tier's powerfull special hits. Hopefully they will soften the blows of Alakazam, M-zam and maybe even Volcorona (althought from theorymon only, the moth will probably will be number one suspect). Ape will give major competition for both Fire types and Fighting Types but it can also team up with them to soften each other's counters. Lucario is exciting as a dreadfull sweeper and will bring important priority to the tier.

I see M-manectric as the biggest lost, a hinder to Volturn stratagies. Gardevoir was underrated in the tier as an offensive Fairy type, while we didn't get some anything like Togekiss back. Set-up sweepers are a bit more scary now since the unaware user is gone but he wasn't too noticable force in the tier in my opinion. Vaporeon going sucks but we had many other great speciall walls in the tier and received a fantastic one in Blissey, whereas UU doesn't lack in the bulky water type department too.

Will post more after playing and testing! :)
 
Well, I am dissapointed Togekiss missed just barely the cuttoff (3.421%!!)

Seriously? God damn it. Oh well.

Anyways here are my thoughts on drops (although I posted in previous thread I will restate most of what I said with some more knowledge).

This thing is amazing and I believe it'll take over the role of a Fighting scarfer from Shao (although Shao has the utility of Regen and the power of Reckless High Jump Miss). This also contends with the fire types in UU being the fastest of them all. This is definitely going to be a threat to UU and it might go BL but if it stays in UU it won't be the end of the world (like something else that got dropped...see Volc...).

ScarfNape (most common set imo)
252 Atk Infernape Close Combat vs. 252 HP / 252+ Def Blissey: 612-720 (85.7 - 100.8%) -- 81.3% chance to OHKO after Stealth Rock
252 Atk Infernape Flare Blitz vs. 248 HP / 236 Def Florges: 171-202 (47.6 - 56.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Infernape Close Combat vs. 0 HP / 0 Def Darmanitan: 271-319 (77.2 - 90.8%) -- guaranteed OHKO after Stealth Rock
252 Atk Infernape Close Combat vs. 0 HP / 0 Def Mienshao: 255-300 (94 - 110.7%) -- guaranteed OHKO after Stealth Rock
Victini is only common Fire type scarfer to beat Infernape

LONape (second most common set tied with Suicide Lead)
252 Atk Life Orb Iron Fist Infernape Thunder Punch vs. 252 HP / 0 Def Mega Blastoise: 190-224 (52.4 - 61.8%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Iron Fist Infernape Thunder Punch vs. 4 HP / 0 Def Mega Aerodactyl: 250-296 (82.7 - 98%) -- guaranteed OHKO after Stealth Rock

This thing is gonna be the premier special attacker switch in as its 150 base Special Defense coupled with an Assault Vest makes this thing a monster. It also has a nice perk in being the only Dragon in the tier to beat standard Florges (although WishTect stall is a thing, :pirate: ). It also has the utility (via its abilities of Gooey or Sap Sipper) and movepool to run all kinds of sets (Curse, RestTalk, AV, Specs, and so forth)

AVGoo (most common set imo)
252+ SpA Goodra Sludge Bomb vs. 248 HP / 24+ SpD Florges: 118-140 (32.8 - 38.9%) -- 99.5% chance to 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Goodra Thunderbolt vs. 252 HP / 4 SpD Mega Blastoise: 170-202 (46.9 - 55.8%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Goodra Dragon Pulse vs. 252 HP / 4 SpD Mega Ampharos: 252-296 (65.6 - 77%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Goodra Dragon Pulse vs. 0 HP / 4 SpD Hydreigon: 296-350 (91 - 107.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 4 SpD Assault Vest Goodra: 252-299 (65.6 - 77.8%) -- guaranteed 2HKO

Gtfo of UU. 'nuff said.

This thing is gonna be another Mence. Everyone will be on the fence for it to stay or go. I believe however it'll stay because of two things. Its popularity will make UU more offensively-oriented which limits its own forced switch opportunities (i.e. how it can get a +2 from SD or NP) and the last thing is that it suffers ever so slightly from 4MSS. It wants/needs to run all kinds of things on both sets (i.e. if it runs Crunch on SD set, it is walled by Gligar and with Ice Punch it is walled by Bro).

SD Luke (gonna be popular along with NP set)
+2 252 Atk Life Orb Lucario Crunch vs. 252 HP / 252+ Def Slowbro: 273-322 (69.2 - 81.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Life Orb Lucario Ice Punch vs. 248 HP / 252+ Def Eviolite Gligar: 354-421 (106.3 - 126.4%) -- guaranteed OHKO
+2 252 Atk Life Orb Lucario Crunch vs. 252 HP / 4 Def Mew: 400-473 (99 - 117%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Lucario Bullet Punch vs. 248 HP / 236 Def Florges: 307-367 (85.5 - 102.2%) -- 87.5% chance to OHKO after Stealth Rock
+2 252 Atk Life Orb Lucario Bullet Punch vs. 248 HP / 252+ Def Florges: 281-330 (78.2 - 91.9%) -- 31.3% chance to OHKO after Stealth Rock

NP Luke (see SD Luke)
+2 252 SpA Life Orb Lucario Flash Cannon vs. 248 HP / 24+ SpD Florges: 382-452 (106.4 - 125.9%) -- guaranteed OHKO
+2 252 SpA Life Orb Lucario Dark Pulse vs. 252 HP / 252+ SpD Mew: 299-354 (74 - 87.6%) -- 6.3% chance to OHKO after Stealth Rock
+2 252 SpA Life Orb Lucario Dark Pulse vs. 252 HP / 0 SpD Slowbro: 499-590 (126.6 - 149.7%) -- guaranteed OHKO
+2 252 SpA Life Orb Lucario Aura Sphere vs. 252 HP / 4 SpD Blissey: 484-569 (67.7 - 79.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

This is gonna be the premier special wall of UU. It has better wishes than Florges at the cost of no offensive capabilities and a stally nature. It + Aromatisse (which is currently RU) would be a great core. Them two take each other's hits and can provide the team with 2 Wish users, one of which can set up with CM + Moonblast (Aroma) and one who heals the team and essentially never lets them die (Bliss). This is however, hard countered by almost every physical Fighting type in UU such as Mienshao, Infernape, Toxicroak, etc.

Blissey's POWAH!
252 SpA Life Orb Hydreigon Focus Blast vs. 252 HP / 4 SpD Blissey: 255-302 (35.7 - 42.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Goodra Dragon Pulse vs. 252 HP / 4 SpD Blissey: 105-124 (14.7 - 17.3%) -- possible 8HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Alakazam Focus Blast vs. 252 HP / 4 SpD Blissey: 252-298 (35.2 - 41.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Alakazam Psyshock vs. 252 HP / 252+ Def Blissey: 297-351 (41.5 - 49.1%) -- 19.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Mega Launcher Mega Blastoise Aura Sphere vs. 252 HP / 4 SpD Blissey: 226-268 (31.6 - 37.5%) -- 89.1% chance to 3HKO after Stealth Rock and Leftovers recovery

Blissey's WEKNES!
252 Atk Life Orb Infernape Close Combat vs. 252 HP / 252+ Def Blissey: 795-936 (111.3 - 131%) -- guaranteed OHKO
252 Atk Infernape Close Combat vs. 252 HP / 252+ Def Blissey: 612-720 (85.7 - 100.8%) -- 81.3% chance to OHKO after Stealth Rock
252 Atk Life Orb Mienshao High Jump Kick vs. 252 HP / 252+ Def Blissey: 975-1149 (136.5 - 160.9%) -- guaranteed OHKO
252 Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Blissey: 489-576 (68.4 - 80.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Victini V-create vs. 252 HP / 252+ Def Blissey: 666-784 (93.2 - 109.8%) -- guaranteed OHKO after Stealth Rock

This thing has two options as of right now. It can go un-Mega or its Mega. In my opinion, Mega is gonna be BL'd and then retested with a "on the fence" vote (like Mence was). The un-Mega however is yet another great addition to UU as its Sash set makes it a huge RK'er but I have had some success with an LO set that can take down a crap ton of bulky pokes.

LOZam calcs (Gonna be fun but prob not used as much as Sash set)
252 SpA Life Orb Alakazam Psyshock vs. 248 HP / 236 Def Florges: 179-212 (49.8 - 59%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Alakazam Grass Knot (80 BP) vs. 252 HP / 4 SpD Swampert: 510-603 (126.2 - 149.2%) -- guaranteed OHKO
252 SpA Life Orb Alakazam Grass Knot (120 BP) vs. 252 HP / 252+ SpD Hippowdon: 309-367 (73.5 - 87.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Alakazam Focus Blast vs. 0 HP / 4 SpD Hydreigon: 382-450 (117.5 - 138.4%) -- guaranteed OHKO
252 SpA Life Orb Alakazam Shadow Ball vs. 0 HP / 4 SpD Victini: 234-276 (68.6 - 80.9%) -- 43.8% chance to OHKO after Stealth Rock

MegaZam calcs (BORKED!!! Lol)
252+ SpA Mega Alakazam Shadow Ball vs. 0 HP / 4 SpD Victini: 238-282 (69.7 - 82.6%) -- 62.5% chance to OHKO after Stealth Rock
252+ SpA Mega Alakazam Psyshock vs. 248 HP / 236 Def Florges: 184-217 (51.2 - 60.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Mega Alakazam Grass Knot (120 BP) vs. 252 HP / 252+ SpD Hippowdon: 318-376 (75.7 - 89.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Mega Alakazam Focus Blast vs. 252 HP / 0 SpD Forretress: 272-320 (76.8 - 90.3%) -- 25% chance to OHKO after Stealth Rock
252+ SpA Mega Alakazam Psyshock vs. 80 HP / 176 Def Snorlax: 202-238 (41.9 - 49.4%) -- 25.8% chance to 2HKO after Stealth Rock and Leftovers recovery
 
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fletchinder.gif
kill infernape
fletchinder.gif

fletchinder.gif
kill volcarona
fletchinder.gif
 
wrong
4 Atk Life Orb Hydreigon Superpower vs. 252 HP / 252+ Def Blissey: 426-502 (59.6 - 70.3%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Mega Alakazam Psyshock vs. 252 HP / 252+ Def Blissey: 325-384 (45.5 - 53.7%) -- 2.3% chance to 2HKO after Leftovers recovery

+1 4 Atk Life Orb Porygon-Z Double-Edge vs. 252 HP / 252+ Def Blissey: 380-448 (53.2 - 62.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery(yes this is actually somewhat legit)

these are just three examples of lures or just special attackers that can deal with Blissey.

That's the thing. You are forced to run mixed sets on your special attackers just because of that thing.

I may sound a little bit heated and irrational, but that's solely because I hate that mon. And not seeing it when I decided to drop from OU was a huge relief.

Let me explain myself with a more calm, logical attitude:

I AGREE the tier needed more special walls, there are a ton of special attackers that do some serious damage, constantly. Florges is countered by Nidoking, we all know this, and besides Florges there arent that many special walls that can take on a Hydreigon and such.

The thing is, Blissey is not the answer.

Blissey has so much special bulk and HP that absolutely no special attack can come close to taking it down, not even super effective ones (Nidoking's sheer force life orb Focus Blast is only a 3HKO). It will force you to carry either mixed sets on your special attackers, or have to rely on physical fighting types on every single team. Plus theres the fact that it has the most reliable recovery out there, it can wish pass, heal bell AND it has natural cure as well.

We dont have Keldeo in UU.

Let's not even talk about the addition of Blissey to pure stall teams, have a lot of variety in your physically bulky mons and then just add blissey.

UU does not need a Mon that can sponge off absolutely any sort of special hit. You dont see me complaining about Goodra.

That's just my take on this, I find the other mons that have dropped down pretty interesting, and it will more than likely lead to some fun changes in the tier. But the whole Blissey thing...
 
actually im pretty sure blissey dropped because chansey rose (and honestly who the fuck is going to use blissey when there's chansey)

also tbh its not like mixed hydreigon isn't a thing (and mega alakazam psyshock is a special attack, why the fuck is that even discounted??? can't really say for the legitimacy of double edge pz but afaik some ppl have success with it so yeah)

its true that nidoking beats florges, but at the same time, florges isn't the only special wall in the tier (specially defensive mew beats nidoking). blissey coming down just adds another option for special walling, which imo is pretty welcome (outside of maybe complaints that blissey will pretty much be chansey 2.0)

i suppose the volcarona bitching must've worn off because that's probably the most painfully obvious piece of broken shit that we've received after landorus-i
 
That's the thing. You are forced to run mixed sets on your special attackers just because of that thing.

I may sound a little bit heated and irrational, but that's solely because I hate that mon. And not seeing it when I decided to drop from OU was a huge relief.

That isn't exactly an uncommon practice for many mons that are capable of going mixed, as it is very useful in paving for sweeps. Blissey isn't exactly starting an uncommon trend if that is your worry as it has been the norm for quite some time, e.g. Hydregion using Iron Tail, Nidoking and Megahorn.
 
wrong
4 Atk Life Orb Hydreigon Superpower vs. 252 HP / 252+ Def Blissey: 426-502 (59.6 - 70.3%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Mega Alakazam Psyshock vs. 252 HP / 252+ Def Blissey: 325-384 (45.5 - 53.7%) -- 2.3% chance to 2HKO after Leftovers recovery

+1 4 Atk Life Orb Porygon-Z Double-Edge vs. 252 HP / 252+ Def Blissey: 380-448 (53.2 - 62.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery(yes this is actually somewhat legit)

these are just three examples of lures or just special attackers that can deal with Blissey.

Btw screw Fletchishit, Aerodactyl manhandles ALL the drops(assuming not Scarfape, speedtie with MegaKazam or Bullet Punch Lucario).

To add to this, quite a number of special attackers have ways to screw blissey over, even without having to go mixed
-Trick/switcheroo
-Volt-turn
-Substitute (If ghost)
-PP Stall (relevant for suicune only though)

Really, looking off the list of pokemon currently in the tier, and those coming down, the ones that appear most screwed by the presence of blissey are
-Nidoroyals
-Empoleon (offensive variants, the defog/SR setters don't really care as attacking is not their primary purpose)
-SubCM Raikou (Cannot stall out seismic toss)
-Mega Blastoise (Can still achieve its objective of spinning hazards though)
-Possibly Mega Houndoom (not overly sure, depends on how many turns of toxic stall you can feasibly eke out)
-Volcarona
-Goodra (assuming its specially offensive rather than some kind of D-tail shuffling set or curse set)

If anything, blissey could be seen as a healthy addition offering itself as a solid wall against potentially broken mons (pity about megazam though...), as well as against the hardest special attackers UU has to offer, while being badly crippled by the less broken special attackers through the use of the above exploitations (This more the benefit to you Random Spanish Guy)

edit: incase anyone was wondering, nidoking can't get a 2HKO against blissey with megahorn either (assuming the mixed special attacker set)
 
Alakazite will be borderline broken. With insane speed and insane special attack this thing will be a monster. Getting past blissey and florges with psyshock and umbreon with focust blast this thing wont be stopped by walls. It can trace friggen porygon z's adaptability for god's sake, this thing is so friggen stronk. All though this thing would be a definant S rank, the fact that mega absol and honck, scarfers such as mien with uturn or victini with v-creata lurk around could prevent it from going BL. Although, this thing will probs be banned.

Blissey will be the new standard special wall. Its insane special bulk just give it such an advantage over umbreon and florges, even if its typing is worse. I can see this making umbreon drop to the b's, also because of volc and luc. I think florges's standard set would know become defencive. A great addition to stall and would affect the special nukes like nido and mega doom's viability.

Volc will definately go BL (all hail lord fletch)

Not sure bout luc though sableye will see usage rise

don't think nape is borken,

goodra seams underwheling

well just have to wait and see.
 
Yeah I see all of your points, I personally ran Megahorn Nidoking to basically break pretty much any wall out there, with tailwind support to convert him into a potential late game sweeper. I loved that team so much, it got me pretty high in the ladder as well (top 30s).

The thing is, the mere presence of Blissey ruins my team's viability COMPLETELY. I literally have no way to deal with it, since my main physical attacker is Escavalier, and its outsped by that thing.

One pokemon, it took one pokemon to shut my entire team down. Oh well, back to the drawing board I guess. Ugh.
 
Yeah I see all of your points, I personally ran Megahorn Nidoking to basically break pretty much any wall out there, with tailwind support to convert him into a potential late game sweeper. I loved that team so much, it got me pretty high in the ladder as well (top 30s).

The thing is, the mere presence of Blissey ruins my team's viability COMPLETELY. I literally have no way to deal with it, since my main physical attacker is Escavalier, and its outsped by that thing.

One pokemon, it took one pokemon to shut my entire team down. Oh well, back to the drawing board I guess. Ugh.

Sadly it is just how the cookie crumbles you'll have to adjust more or less, and frankly if you are aiming higher up the ladder having another team or two isn't all that unusual. That said you always have Mismagius as an option, as a special attacker using Blissey as set up, or a sub-seeder like Trevenant also works. Regardless, I wouldn't say Blissey is all that unmanageable and can in fact be a good set up opportunity.
 
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If you guys think Goodra is going to be underwhelming, think again. Base 150 SpD with respectable mixed attacking stats go a long way.
252 SpA Life Orb Sheer Force Nidoking Ice Beam vs. 252 HP / 4 SpD Assault Vest Goodra: 117-140 (30.4 - 36.4%) -- 57.1% chance to 3HKO

252+ SpA Hydreigon Draco Meteor vs. 252 HP / 4 SpD Assault Vest Goodra: 212-252 (55.2 - 65.6%) -- guaranteed 2HKO

4 SpA Florges Moonblast vs. 252 HP / 4 SpD Assault Vest Goodra: 108-128 (28.1 - 33.3%) -- 0% chance to 3HKO
This thing is taking 65% max from Modest Hydreigon's Draco Meteor and 36% from Nidoking's Ice Beam while holding an Assault Vest/max HP. Bulky offense is going to be better than ever with Goodra in the tier.
 
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