It's not banned as of now, and won't be for at least two weeks. Try the SQSA thread next time n_n.Is Alakazam-ite banned? I don't think he needs 175 special attack and Mega Aero speed
Sorry here's the calcs 252+ Atk Infernape Gunk Shot vs. 252 HP / 252 Def Florges: 248-292 (68.8 - 81.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery and 2 252+ Atk Lucario Bullet Punch vs. 252 HP / 252 Def Florges: 258-306 (71.6 - 85%) -- guaranteed 2HKO after Leftovers recovery sorry for the wrong infoWhat is a 0 def Florges doing here ._.
Anyway I don't really expect Lucario to be that broken. It will be amazing for sure, but there are 4mss for it no matter which set it runs, not to mention it is hard to setup with Luke's defenses. For the SD set, CC and Crunch are mandatory, and now you are now left with either Bullet Punch or Espeed. They both hugely mitigate Luke's speed problems, but unfortunately with Espeed you can't get pass MegaDactyl and Flower, and with Bullet Punch all the faster Fire and Electric types laugh at you. For the NP set it still wants all of the Dark Pulse (For bulky Psychics), Flash Cannon (For Florges), Aura Sphere (Main STAB and to break bulky normals and Umbreon) and Vaccum Wave (Priority) together along with NP. Whichever it drops it will face getting walled by something or get RK'd. Oh, and no matter what Victini will RK the NP set too ._.
fletch is god faggits
countering nape and volc
is megalakazam even better than regular zam though?
Iirc someone said LO zam is more powerful than megazam, magic guard is a generally a superior ability to trace. Do you really need the extra speed when 120 is pretty much beating the whole metagame anyway? I'm just not sure I'm seeing it.
Well, I am dissapointed Togekiss missed just barely the cuttoff (3.421%!!)
). It also has the utility (via its abilities of Gooey or Sap Sipper) and movepool to run all kinds of sets (Curse, RestTalk, AV, Specs, and so forth)wrong
4 Atk Life Orb Hydreigon Superpower vs. 252 HP / 252+ Def Blissey: 426-502 (59.6 - 70.3%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Mega Alakazam Psyshock vs. 252 HP / 252+ Def Blissey: 325-384 (45.5 - 53.7%) -- 2.3% chance to 2HKO after Leftovers recovery
+1 4 Atk Life Orb Porygon-Z Double-Edge vs. 252 HP / 252+ Def Blissey: 380-448 (53.2 - 62.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery(yes this is actually somewhat legit)
these are just three examples of lures or just special attackers that can deal with Blissey.
That's the thing. You are forced to run mixed sets on your special attackers just because of that thing.
I may sound a little bit heated and irrational, but that's solely because I hate that mon. And not seeing it when I decided to drop from OU was a huge relief.
wrong
4 Atk Life Orb Hydreigon Superpower vs. 252 HP / 252+ Def Blissey: 426-502 (59.6 - 70.3%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Mega Alakazam Psyshock vs. 252 HP / 252+ Def Blissey: 325-384 (45.5 - 53.7%) -- 2.3% chance to 2HKO after Leftovers recovery
+1 4 Atk Life Orb Porygon-Z Double-Edge vs. 252 HP / 252+ Def Blissey: 380-448 (53.2 - 62.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery(yes this is actually somewhat legit)
these are just three examples of lures or just special attackers that can deal with Blissey.
Btw screw Fletchishit, Aerodactyl manhandles ALL the drops(assuming not Scarfape, speedtie with MegaKazam or Bullet Punch Lucario).
Yeah I see all of your points, I personally ran Megahorn Nidoking to basically break pretty much any wall out there, with tailwind support to convert him into a potential late game sweeper. I loved that team so much, it got me pretty high in the ladder as well (top 30s).
The thing is, the mere presence of Blissey ruins my team's viability COMPLETELY. I literally have no way to deal with it, since my main physical attacker is Escavalier, and its outsped by that thing.
One pokemon, it took one pokemon to shut my entire team down. Oh well, back to the drawing board I guess. Ugh.