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np: XY UU Stage 2 - Light Em Up

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As I predicted Blissey's wishes are healing everything in the tier for nearly 100% of their HP. Allowing the player to make some crappy predictions and still have a 100% mon after the wish. Even if she is not as tanky as Chansey those wishes still make any supportive stall team way too bulky because of how easy it is to switch anything onto anything. Any team with even one defensive pokemon has an opening for blissey, that is not even considering the sheer amount of things blissey walls that also happen to be extremely common in the tier.

Non physical hydreigon? Opening for blissey. Heck even +252atk hydreigon can't 2HKO with superpower if Blissey is healing. Houndoom, Nidoking, Shaymin, Ampharos, MBlastoise, Maggron, without heavy slam 252+ attack are all wide open for blissey to switch in, either widdle the thing down with seismic toss, or wish predicting the switch into something, unno that can kill blissey or at least taunt it pass the wish to said switch-in's counter or check and its at full health no matter what hit it takes (assuming its not already really low).

I know there are plenty of things that deal with blissey, but unless you're whole team is carrying volt/turn or is completely HO (even then blissey switches in easy to a lot of special sweepers) You're bound to leave the opponent a chance to give anything on their team 80~100% of their health back, in most cases what you have out to deal with blissey is not going to kill the wish recipient unless you take them off guard (which is a bold statement considering even the SE moves are survivable with blissey wishes) This argument would be a lot more valid if she didn't also heal DEFENSIVE pokemon for copious amounts. (anything up to 117 invested, 75 fully invested but still healing base 100's for 88% which is more than enough)

Blissey fits fine in any other regard, it's only the gigantic wishes that push her over the top for me.
 
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Hazards are even more destructive now with the new drops. Here is a replay of Lucario manhandling a team under Sticky Web and Stealth Rock support with help for Shuckle, Aerodactyl and Mega Blastoise. http://replay.pokemonshowdown.com/uu-127057529
Also Lucario with Thunderpunch is actually pretty good, though he likes Crunch more. I was just testing it out here.
 
Realistically, you're not going to successfully pass wish to something that's almost fainted. Especially if your opponent whips out something stupid like Reckless Mienshao or CB Victini, in which case your Wish recipient is going to need a large portion of their health left. Blissey's wishes are fuckhuge but I honestly don't think they're going to impact the tier much more than stuff like Vap's wishes (RIP) or Mega Luvdisc.
 
As I predicted Blissey's wishes are healing everything in the tier for nearly 100% of their HP. Allowing the player to make some crappy predictions and still have a 100% mon after the wish. Even if she is not as tanky as Chansey those wishes still make any supportive stall team way too bulky because of how easy it is to switch anything onto anything. Any team with even one defensive pokemon has an opening for blissey, that is not even considering the sheer amount of things blissey walls that also happen to be extremely common in the tier.

Non physical hydreigon? Opening for blissey. Heck even +252atk hydreigon can't 2HKO with superpower if Blissey is healing. Houndoom, Nidoking, Shaymin, Ampharos, MBlastoise, Maggron, without heavy slam 252+ attack are all wide open for blissey to switch in, either widdle the thing down with seismic toss, or wish predicting the switch into something, unno that can kill blissey or at least taunt it pass the wish to said switch-in's counter or check and its at full health no matter what hit it takes (assuming its not already really low).

I know there are plenty of things that deal with blissey, but unless you're whole team is carrying volt/turn or is completely HO (even then blissey switches in easy to a lot of special sweepers) You're bound to leave the opponent a chance to give anything on their team 80~100% of their health back, in most cases what you have out to deal with blissey is not going to kill the wish recipient unless you take them off guard (which is a bold statement considering even the SE moves are survivable with blissey wishes) This argument would be a lot more valid if she didn't also heal DEFENSIVE pokemon for copious amounts. (anything up to 117 invested, 75 fully invested but still healing base 100's for 88% which is more than enough)

Blissey fits fine in any other regard, it's only the gigantic wishes that push her over the top for me.
Please don't reiterate your same shit arguments about Chansey. The whole point of Wish passing is to heal up hurt Pokemon, which find it difficult to switch in in the first place. Bloated wishes are not broken or even remotely unbalanced, otherwise we'd have been bitching about Alomomola for far longer. When Chansey was in the tier the problem was ALWAYS her mixed bulk. If you play so badly that your opponent always has free switch-ins or you fail to inflict any prior damage on your opponent's team (and I'm not talking about players like Limitless, I'm saying at the bottom of the ladder), then Wish is not the problem.
 
Bl
Please don't reiterate your same shit arguments about Chansey. The whole point of Wish passing is to heal up hurt Pokemon, which find it difficult to switch in in the first place. Bloated wishes are not broken or even remotely unbalanced, otherwise we'd have been bitching about Alomomola for far longer. When Chansey was in the tier the problem was ALWAYS her mixed bulk. If you play so badly that your opponent always has free switch-ins or you fail to inflict any prior damage on your opponent's team (and I'm not talking about players like Limitless, I'm saying at the bottom of the ladder), then Wish is not the problem.

tbh, Blissey isn't even a problem. Blissey is easily schooled by the new June drops (Lucario, Infernape, Alakazam). Furthermore, with the shift leaning back toward offense, Blissey's tendency to become absolute set-up fodder for shit like Mew, Heracross, Crocune, and other fun set-up sweepers makes Blissey's job harder. Blissey is a pure stall Pokemon and is amazing when the meta is defensive; however, the drops show otherwise, and thus Blissey will be sitting on the back-burner for a while.
 
Yeah Blissey is having tough times in this meta. Any Mienshao HJK OHKOs all forms of Blissey, Infernape CC has an 81.3 chance to OHKO after Stealth Rock (this is without LO for the record), Lucario has a 31.3 chance to OHKO outright, and Heracross CC OHKOs. These are A) all very common in the meta, B) outspeed Blissey, and C) can all OHKO Blissey after Stealth Rock!! Infernape has a chance to OHKO before SR, but its only 6.3%. Also, Blisseey is a wall and should have taken damage prior. On top of that, these calcs were all done with a 252 / 252+ Blissey.

If you misunderstood me, I'm not saying Blissey is shit, I am just pointing out that it is very managable.
 
So you wouldn't use wish on pokemon that could potentially get hurt? The main pull of blissey's gigantic wishes is that things that check can now counter.

Lets have an example

252 Atk Choice Band Victini V-create vs. 252 HP / 0 Def Filter Mega Aggron: 262-310 (76.1 - 90.1%) -- guaranteed 2HKO

Maggron can now switch into banded victini, instead of killing blissey, aggron can take the hit, be at 100% again and threaten to OHKO victini with earthquake at the cost of 90% HP once again.
I should also add that hazard damage is made irrelivant because it heals him FULL, all damage taken switching in is nullified, you've now turned aggron into a victini counter.

That is just the tip of the Iceburg, as I've said there are plenty of things that can deal with blissey, but these have to switch in to it to catch it, in most cases (unless you're full volt-turn) Blissey has already gotten a wish off and is more than ready to pass to the checks of these pokemon.

The major problem with this is that it makes it borderline impossible to break though stall, because virtually anything can switch into anything, unless your pokemon (that also needs to OHKO blissey) can also OHKO the pokemon switching in, you can't break though because the wish heals virtually everything for 100% HP.

I think its very hindering to team building because your team absolutely needs to have something that can threaten Blissey and at the same time potentially OHKO most of its own checks or else you're potentially snuffed out by attrition alone out because the opponent keeps using "Max potions" I can't really think of anything that can do that.

On top of that, these calcs were all done with a 252 / 252+ Blissey.

If you misunderstood me, I'm not saying Blissey is shit, I am just pointing out that it is very managable.

The fact that you used 252/252+ blissey is irrelevant, that is pretty standard, i don't see 4/252+ getting too popular.

While it may be a bit more challenging to get a nearly fallen pokemon off the ground with wish (I personally don't find it that hard, but w/e) I think it is more of an issue because it turns checks into counters
 
That is just the tip of the Iceburg, as I've said there are plenty of things that can deal with blissey, but these have to switch in to it to catch it, in most cases (unless you're full volt-turn) Blissey has already gotten a wish off and is more than ready to pass to the checks of these pokemon.

The major problem with this is that it makes it borderline impossible to break though stall, because virtually anything can switch into anything, unless your pokemon (that also needs to OHKO blissey) can also OHKO the pokemon switching in, you can't break though because the wish heals virtually everything for 100% HP.

I think its very hindering to team building because your team absolutely needs to have something that can threaten Blissey and at the same time potentially OHKO most of its own checks or else you're potentially snuffed out by attrition alone out because the opponent keeps using "Max potions" I can't really think of anything that can do that.

Or you can use hazards to make wish passing more difficult so that you don't need to look for OHKOes to deal with the incoming recipient. I am not sure why hazards are not formulated into this when if anything they have become more vital to the meta-game to check numerous threats, as well as helping to maintain pressure against Blissey or other walls in general.
 
Shiny Minun I think you misunderstood me. I was not implying that 252 / 252+ was not standard, but rather that it is maximum physical bulk and still takes major damage.
 
So you wouldn't use wish on pokemon that could potentially get hurt? The main pull of blissey's gigantic wishes is that things that check can now counter.

Lets have an example

252 Atk Choice Band Victini V-create vs. 252 HP / 0 Def Filter Mega Aggron: 262-310 (76.1 - 90.1%) -- guaranteed 2HKO

Maggron can now switch into banded victini, instead of killing blissey, aggron can take the hit, be at 100% again and threaten to OHKO victini with earthquake at the cost of 90% HP once again.
I should also add that hazard damage is made irrelivant because it heals him FULL, all damage taken switching in is nullified, you've now turned aggron into a victini counter.

Uhhhh all you're showing here is that you need 80/230 bulk, filter, and need to be at nearly full health to pass a Wish in those circumstances. I cba to do the math but you could probably do the same thing with Alomomola and Vap (i crai everytiem.) Plus it could be mixed LO, and nail you with Blue Flare or something.

That is just the tip of the Iceburg, as I've said there are plenty of things that can deal with blissey, but these have to switch in to it to catch it, in most cases (unless you're full volt-turn) Blissey has already gotten a wish off and is more than ready to pass to the checks of these pokemon.

If Blissey is passing wishes immediately, it's not healing itself sans lefties. Special attacks still take a little chunk (20%ish, really depends) add in hazards and Blissey is not going to be doing this that many times per match.

The major problem with this is that it makes it borderline impossible to break though stall, because virtually anything can switch into anything, unless your pokemon (that also needs to OHKO blissey) can also OHKO the pokemon switching in, you can't break though because the wish heals virtually everything for 100% HP.

No: Mega Aggron can switch into virtually any physical attack when at full health. UU has plenty of shit that can do tons and tons of damage to Blissey and pretty much whatever it can hope to pass a wish to.
 
tbh hariyama doesn't counter volcarona in the first place because of hurricane, which volcarona does have a reason to run so that it doesn't get walled by chandelure and fire type bros.

also it beats non-scarf infernape trying to revenge because they think they resist volcarona's stabs :v

(i mean, i can't really say hurricane volcarona is common, but it's there as a strong coverage move to watch out for, so yeah)
 
Damn, UU actually looks interesting now. Reminds me a lot of DPP. Blissey isn't just for stall though guys. I'm certain that balanced teams will be able to easily pull it off.
 
Uhhhh all you're showing here is that you need 80/230 bulk, filter, and need to be at nearly full health to pass a Wish in those circumstances. I cba to do the math but you could probably do the same thing with Alomomola and Vap (i crai everytiem.) Plus it could be mixed LO, and nail you with Blue Flare or something.

This is a worst case scenario, where I'm using a pokemon that is not really great at dealing with the threat deal with it, this is just to show how much blissey can stretch an otherwise not so viable team.
Blissey should be supported with physical tanks of course, and obviously something that can resist the rampaged fire attacks of UU as well as the fighting ones. Gligar and Ampharos work great as blissey back up, they have super high defense and lower HP so they are healed 100% even with max defensive investment. Not to mention megas like ampharos love the heals.


If Blissey is passing wishes immediately, it's not healing itself sans lefties. Special attacks still take a little chunk (20%ish, really depends) add in hazards and Blissey is not going to be doing this that many times per match.
But this still puts forward the notion that every time blissey comes out you're pressured to switch 100% of the time, either you do or she heals herself if you don't shes going to widdle you down with seismic tosses, toxic or even set up stealth rocks on you. The only reason is because having an opponent pokemon fully restored without anything you can do about it is massively threatening.

In comming from a volt/turn, blissey can heal 12% while shes in for a wish, I should also mention that the special attacks that do 20% to blissey are very strong, we're talking Nidoking sluge waves, only the top tier special attackers do that much, even blastoise can't get much over 10% without his aura sphere but even that does not do enough to call a kill, and focus blast is a bit too unreliable and even Nidoking can't do 50% with it. 12% isn't a lot but with blissey you're taking about almost 100HP and there are barely any special attackers that blissey can feel with lefties on adding to her colossal list of things shes totally fine with switching in on and even force things like mew into a taunt fearing that blissey with "resurrect" houndoom or something and there will be nothing the mew can do about it.

No: Mega Aggron can switch into virtually any physical attack when at full health. UU has plenty of shit that can do tons and tons of damage to Blissey and pretty much whatever it can hope to pass a wish to.
again, just a stretch example, aggron and blissey make terrible partners because they don't have synergy type wise and Blissey is just bulky enough you NEED super effective (only fighting) PHYSICAL attacks to even dent her. That or insane physical stabs like V-creates 180BP which is pretty ridiculous in its own right

honestly I love blissey I think shes a fantastic add to the tier and it definitely makes things like volcarona and houndoom less threatening, I just don't do want indestructible stall to become a thing.
 
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If you're looking for a coverage move on Volc to hit fires then HP Ground is much better than Hurricane.

Blissey has been utterly unproblematic in my experience. It casts a slightly wider net on the special attackers is can wall than Umbreon/Florges do and can free up an extra moveslot thanks to natural cure and softboiled but other than that its not terribly different from those two.

again, just a stretch example, aggron and blissey make terrible partners because they don't have synergy type wise and Blissey is just bulky enough you NEED super effective (only fighting) PHYSICAL attacks to even dent her. That or insane physical stabs like V-creates 180BP which is pretty ridiculous in its own right

Spd Umbreon is more physically resilient than 252/252 Bold Blissey. I'm looking at the S and A rank physical attackers right now, and pretty much all of them 1-2hko Blissey.
 
This is a worst case scenario, where I'm using a pokemon that is not really great at dealing with the threat deal with it, this is just to show how much blissey can stretch an otherwise not so viable team.
Blissey should be supported with physical tanks of course, and obviously something that can resist the rampaged fire attacks of UU as well as the fighting ones. Gligar and Ampharos work great as blissey back up, they have super high defense and lower HP so they are healed 100% even with max defensive investment. Not to mention megas like ampharos love the heals.



But this still puts forward the notion that every time blissey comes out you're pressured to switch 100% of the time, either you do or she heals herself if you don't shes going to widdle you down with seismic tosses, toxic or even set up stealth rocks on you. The only reason is because having an opponent pokemon fully restored without anything you can do about it is massively threatening.

In comming from a volt/turn, blissey can heal 12% while shes in for a wish, I should also mention that the special attacks that do 20% to blissey are very strong, we're talking Nidoking sluge waves, only the top tier special attackers do that much, even blastoise can't get much over 10% without his aura sphere but even that does not do enough to call a kill, and focus blast is a bit too unreliable and even Nidoking can't do 50% with it. 12% isn't a lot but with blissey you're taking about almost 100HP and there are barely any special attackers that blissey can feel with lefties on adding to her colossal list of things shes totally fine with switching in on and even force things like mew into a taunt fearing that blissey with "resurrect" houndoom or something and there will be nothing the mew can do about it.


again, just a stretch example, aggron and blissey make terrible partners because they don't have synergy type wise and Blissey is just bulky enough you NEED super effective (only fighting) PHYSICAL attacks to even dent her. That or insane physical stabs like V-creates 180BP which is pretty ridiculous in its own right

honestly I love blissey I think shes a fantastic add to the tier and it definitely makes things like volcarona and houndoom less threatening, I just don't do want indestructible stall to become a thing.
That's Grade A Fucking Bullshit and you know it. Let's take a look at some common physical attackers and see what they do. For the record, I'm not going to list ANY Fighting-type attacks, because you don't need Fighting-type Attacks for Blissey like you did with Chansey.

252 Atk Heracross Megahorn vs. 252 HP / 252+ Def Blissey: 346-408 (48.4 - 57.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Victini V-create vs. 252 HP / 252+ Def Blissey: 444-523 (62.1 - 73.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Aerodactyl Stone Edge vs. 252 HP / 252+ Def Blissey: 306-360 (42.8 - 50.4%) -- 43.4% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Blissey: 489-576 (68.4 - 80.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Honchkrow Brave Bird vs. 252 HP / 252+ Def Blissey: 493-581 (69 - 81.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Absol Knock Off (97.5 BP) vs. 252 HP / 252+ Def Blissey: 321-378 (44.9 - 52.9%) -- 85.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Mega Aggron Heavy Slam (120 BP) vs. 252 HP / 252+ Def Blissey: 412-486 (57.7 - 68%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Arcanine Flare Blitz vs. 252 HP / 252+ Def Blissey: 348-409 (48.7 - 57.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

That's a lot of Pokemon that pressure the ever-loving fuck out of Blissey, without any boosts whatsover, almost no boosting items (if you're curious, Honchkrow still has a clean 2HKO with Brave Bird without Life Orb), and without a single super-effective attack.
 
And then expanding on what Pokemon like what Lord of Bays just said, lets not forget that a multitude of Pokemon can also use Blissey as a set up opportunity to abuse and destroy, as a lot can take at least 2 Seismic Tosses which is all they need to get a boost and wreck. Blissey really isn't going to be an end all to UU and is no where near as hard to deal with in comparison to Chansey.

EDIT: Oh and did I mention how fun it is to Leech Seed/Drain Punch Blissey? It doesn't only heal its own team but yours too! :D
 
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Blissey on balanced teams will probably end up using Thunder Wave to screw over all her would-be counters like Lucario. That said, another issue that Blissey faces is being a big double switching magnet since it's usually obvious when Blissey is going to be sent in to wall your big special attackers (especially since most stall teams that have Blissey on it usually rely on it as the main special wall, sometimes solely it) and doubling into a CB Victini or Lucario etc is a pretty huge momentum burner for the Blissey player and puts a ton of pressure on their other pokemon as you never want to give those kind of nukes a free chance to fire off their big hits. With smart play, Blissey can be suppressed easily enough. The meta is very offensively hostile at the moment, so until things like Lucario etc get the hammer, Blissey won't be taking the spotlight in games very often. She'll probably be pretty godly if/when certain powerhouses get banned though.
 
Blissey on balanced teams will probably end up using Thunder Wave to screw over all her would-be counters like Lucario. That said, another issue that Blissey faces is being a big double switching magnet since it's usually obvious when Blissey is going to be sent in to wall your big special attackers (especially since most stall teams that have Blissey on it usually rely on it as the main special wall, sometimes solely it) and doubling into a CB Victini or Lucario etc is a pretty huge momentum burner for the Blissey player and puts a ton of pressure on their other pokemon as you never want to give those kind of nukes a free chance to fire off their big hits. With smart play, Blissey can be suppressed easily enough. The meta is very offensively hostile at the moment, so until things like Lucario etc get the hammer, Blissey won't be taking the spotlight in games very often. She'll probably be pretty godly if/when certain powerhouses get banned though.

Dude, blissey is still great atm. Being the best check in the tier to nidos, a great check to hydriegon, mega doom and volcarona, aswell as a plethora of other powerful special attackers that would usually rip apart bulkier teams. Passing the biggest wishes in the games, acces to t-wave to cripple incoming checks, heal bell for team support and stealth rock is just too good to pass up. No victini, darm, hera (guts tho) or luc really want their speed halved and to be crippled for the rest of the match. Blissey just provides such great team support and is already awesome even with luc around.

Also, Is anyone else finding volcarona more underwhelming than thought. It struggles to get anywhere with a healthy blissey, sp.defencive rhyperior stops it in its tracks withought giga drain, scarf nape stops it, fletchling is getting more use, mega aero stops it withought boosts, goodra runs rock slide ect. Rocks are also pretty easy to keep on field and that really hurts volcarona's potential. Im not saying its bad, infact its arguably the best sweeper in the tier and easily S rank, but I can actually imagine a UU with volcarona staying, with out it being too unbalanced...
 
Volcarona's main issue is that pretty much anything that can take a +1 hit and has a rock move can counter it (and those are actually quite numerous) as well as the obvious 4x SR weakness.

I never said Blissey wasn't great right now either, I opined that it is the best special wall about a page ago and everything I've said so far has been nothing but praise for it, I was merely saying that there are some good ways to capitalize on its flaws (which every mon has) and that it doesn't make stall "unbeatable" as someone else was basically saying. It's A+ and no less.
 
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Blissey isnt broken its a great team supporter. Big wishes arent broken as somebody else said if you look at vap and alomola. Honestly, blissey makes mixed life orb hydreigon more dangerous. Blissey is almost 2hko bymild natured hydreigons draco meteor followed up by superpower

252+ SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 4 SpD Blissey: 227-269 (31.7 - 37.6%) -- 0.1% chance to 3HKO after Leftovers recovery

4 Atk Life Orb Hydreigon Superpower vs. 252 HP / 252+ Def Blissey: 426-502 (59.6 - 70.3%) -- guaranteed 2HKO after Leftovers recovery

While blissey stops the special attackers like the nidos, mixed attackers and physical attackers easy take care of it.
 
yo koko what does hariyama do?
beat mega houndoom and volcarona. and it has knock off. that last part is important. anything with a strong knock off is immediately decent lol.

ran into a SpD resttalk one on the ladder once. shit is pretty nice tbh.

ANYWAY, im going to let everyone know that user Shiny Minun will be receiving an infraction because i warned him about doing this in the old thread and he proceeded to do it again.

don't be like him.

that is all.
 
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I want to mention some observations from laddering :
- Tentacruel is a great check to Lucario, resisting it's both STAB. It's especially true if Luk is the NP variant.

- I personally don't think Mega-zam is much better than regular Zam. LO Modest hits harder than Modest Mega, and LO Timid hits just slightly weaker.
The speed is the main difference and many times it plays no role since either you'll go into and bulky attacker which is slower than both or RK with a good scarfer, which outspeeds both. LO zam even has the merit of bluffing sash. Another point is how Magic Guard > Trace, going from being a status absorber, suddenly the poison from Tspikes nibbles away HP rendering that previously Magic Guard useless, and possing a question if M-evolving at that point in the match is even worthwhile, thus losing an item slot or ending a sweep/wallbreak short.
- Pursuit/Sucker Punch mindgames are a fantastic way to deal with any Zam. Sash is a bit problematic but lacks the ability to 1hko Honch with Focus Miss.

- I thought to myself of how Moth is being such a dreadful force, despite it's weakness to Water in a tier full of water types. This weakness seems to not come into play at all. Well, as moth boosts it's Special Defense and most of the water types are bulky and thus prefer run Scald over Surf/Hydro Pump or a physical move, even when they are more physically inclined (see Swampert), it can shrug off those scalds without fear of burn. Such a threatening force, if stayed in the tier, would surely shift the metagame to adapt to it's presence and one way is by running more physical water moves. The first who came in mind (after Swampert which can only CB or Curse, none help in particular against moth and it gets fucked by Giga Drain) is Defiant Empoleon. Between priority Aqua Jet, Sword Dance, Knock Off, Eq and STAB Steel Wing it seems to have what it takes to pull such a set off. Switching in while moth Quiver Dances, taking a hit and either Waterfalling for the kill or Sword Dancing and Aqua Jetting. Such Empoleon is viable outside of dealing with Volc/nape as it's main niche is punishing defog. However after considerable experimenting, I haven't been able to pull a successful team/set, but I really wanted to suggest it!
 
do people seriously believe that there are things that are borked that aren't megazam?

volc i'd say is kinda like pz in the sense that it's /relatively/ easy to deal with as long as you don't let it set up and it has a lot of checks which koko mentioned above, nape isn't an issue if you keep providing offensive pressure, and is kinda easy to force out especially if they're using choice sets, luke is really versatile, if you're going sd you get walled by a fair amount of things in the tier (even more if you don't run crunch) , but i haven't really seen special sets so i can't comment on that, blissey is kinda obvious (well i mean by itself anyway, with the right team support it can be a bitch), Goodra I haven't seen at all so i can't comment on that either but it looks to do p well on BO

meanwhile, megazam literally ties with the fastest mon in the tier letting it outspeed scarf chand (which is apparently good now), and is just barely outsped by scarfhera by 4-5 points unless hera is adamant, has an even higher special attack stat which would 2hko blissey if not for lefties:[, not to mention it can trace a lot of common abilities like sheer force and regen which make it much more annoying. it also has p much no counters except maybe umbreon, who isnt that great since you can just pair zam up with luke so you can get a free +1 on the incoming foul play
 
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