Any word on if Victini is gonna get the boot or not?
Hey, welcome to the party everybody. I brought Lucario up seven pages ago regarding how it was rather threatening, and nobody noticed.
And in all reality, it isn't. It is way too slow, to the point where you're forced to run priority in order to be effective, as anything faster than you with a SE move flat out donks you. Everybody overhypes the SD set too. The real threat is the NP set, as its almost habitual to throw something like defensive Arcanine or Gligar in front of Lucario once it comes out. Great shift of momentum when you've got something like Mega-Aerodactyl or CB Something in the wings waiting to smash.
Needs Sticky Web support to be truly terrifying, and we all know how hard that is to maintain.
What's wrong with shuckle?Better start using Kricketune, UU.
What's wrong with shuckle?
I have to say, I am happy for the Victini ban. I think it caused so many problems just from sheer power and versatility.Hi, just here to let you know Victini will be joining Smeargle among others in BL. Paragraphs will go up shortly.
adding on to what Calloflochie said, the next retest will be alakazite, then togekiss, then zygarde.
Welp, time for mega aero to go back to Jolly Nature. Im not sure how this retest will go. That base 175 sp atk and 150 speed will let it tear through the tier, but magic guard is a great ability to check non multi hit boosters (dual chop hax and cloyster). Its still checked by relatively common scarfers and priority users without going too extreme.
252 Atk Mienshao U-turn vs. 4 HP / 0 Def Mega Alakazam: 212-250 (84.1 - 99.2%) -- 75% chance to OHKO after Stealth Rock
252 Atk Darmanitan U-turn vs. 4 HP / 0 Def Mega Alakazam: 230-272 (91.2 - 107.9%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Entei Extreme Speed vs. 4 HP / 0 Def Mega Alakazam: 187-221 (74.2 - 87.6%) -- 6.3% chance to OHKO after Stealth Rock
252 Atk Mega Absol Sucker Punch vs. 4 HP / 0 Def Mega Alakazam: 414-488 (164.2 - 193.6%) -- guaranteed OHKO
252+ Atk Fletchinder Acrobatics (110 BP) vs. 4 HP / 0 Def Mega Alakazam: 192-226 (76.1 - 89.6%) -- 12.5% chance to OHKO after Stealth Rock
Im not going to start the offensive pressure checks it argument, but its bulk cant compare to Victini, which increases the number of checks. Not so much counters since it has access to Psyshock and Psychi to tear through physical and special walls.
Also, good riddance on Tini!
I am so excited to see Tini gone as its bulk coupled with the sheer power and versatility it had made it a huge threat; it will not be missed. I am also glad to know what is upcoming for retests.
I love this display. It shows that although Mega Alakazam has a ton of power backed by a nice speed tier, it is still not able to take hits from major UU threats, such as Mienshao and Mega Absol. This one to be honest, is gonna be a toughie. I agree with the fact that Alakazam loves Magic Guard to basically be the best revenge killer in the tier, but MegaZam was good iirc when it was here because of Trace if you predicted the right switch-ins. Another way is it was able to get around faster threats/walls was by using Sub to avoid status / Sucker Punch. I didn't have much experience with MegaZam as I didn't use it much when it was here so I am definitely going to try it out this time around.
Excited to know Togekiss is after that and if it stays, then Zygarde has a decent chance of staying; although the general consensus on both seem to leave them in BL.
From what I've heard in RU, the two play differently. Shuckle can set up webs multiple times due to it's bulk whereas most tricks only get one chance at setting up. However, Kricketunes access to taunt and endeavor allows it to function better as a offensive lead that can seriously cripple opposing teams, especially with endeavor. I personally find krick to be better suited for a more offensive playstyle.
Sub is a good option, but Alakazam loves the coverage. Psyshock, Shadowball and Dazzling Gleam hits most of the tier pretty hard. But, that energy Ball, psychic and Focus Miss is nice too. You could also run Scarf Crobat with Infiltrator as a fantastic lure to mega zam, including SubZam.
When I look at those calcs and see that I am not getting those key KOs guaranteed it makes M-Zam look almost scarier. Note that Stealth Rocks won't matter the first time round, because it will have Magic Guard prior to Mevolving. None of those Pokemon can exactly switch in either except M-Absol on a well predicted Psyshock/Psychic, and everything else is bound to eat a nasty blow from that massive Special attack.Welp, time for mega aero to go back to Jolly Nature. Im not sure how this retest will go. That base 175 sp atk and 150 speed will let it tear through the tier, but magic guard is a great ability to check non multi hit boosters (dual chop hax and cloyster). Its still checked by relatively common scarfers and priority users without going too extreme.
252 Atk Mienshao U-turn vs. 4 HP / 0 Def Mega Alakazam: 212-250 (84.1 - 99.2%) -- 75% chance to OHKO after Stealth Rock
252 Atk Darmanitan U-turn vs. 4 HP / 0 Def Mega Alakazam: 230-272 (91.2 - 107.9%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Entei Extreme Speed vs. 4 HP / 0 Def Mega Alakazam: 187-221 (74.2 - 87.6%) -- 6.3% chance to OHKO after Stealth Rock
252 Atk Mega Absol Sucker Punch vs. 4 HP / 0 Def Mega Alakazam: 414-488 (164.2 - 193.6%) -- guaranteed OHKO
252+ Atk Fletchinder Acrobatics (110 BP) vs. 4 HP / 0 Def Mega Alakazam: 192-226 (76.1 - 89.6%) -- 12.5% chance to OHKO after Stealth Rock
Im not going to start the offensive pressure checks it argument, but its bulk cant compare to Victini, which increases the number of checks. Not so much counters since it has access to Psyshock and Psychi to tear through physical and special walls.
Also, good riddance on Tini!
When I look at those calcs and see that I am not getting those key KOs guaranteed it makes M-Zam look almost scarier. Note that Stealth Rocks won't matter the first time round, because it will have Magic Guard prior to Mevolving. None of those Pokemon can exactly switch in either except M-Absol on a well predicted Psyshock/Psychic, and everything else is bound to eat a nasty blow from that massive Special attack.
I dont get what makes this mon very different than Life Orb Zam. Correct me if I'm wrong, but its got a tiny bit more defense, and the ability to outspeed Crobat and (lol)Noivern. Losing Magic Guard kinda sucks, you aren't going to be tracing many more helpful abiilites than that, the exceptions being Sturdy, Regenerator, Nidoqueen's Sheer Force, and perhaps some other, more situational abilities, but very rarely does Trace come in more handy than Magic Guard. If someone could explain to me what makes this mon better than Life Orb Zam, I'm all ears, but right now I see no reason to run this over another mega, much less ban it from the tier.