[NU] Arbok DONE

Rabia

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[OVERVIEW]

Arbok differentiates itself from other Poison-type wallbreakers in Haunter and Golbat with its strong coverage options, which let it better pressure checks such as Torkoal, Mawile, and Chimecho. Additionally, its solid coverage and power give it an advantageous matchup against common leads like Metang, Flareon, and Hitmonchan and make it difficult to wall. Arbok's also one of the best offensive checks to Hitmonchan and can check other physical attackers like Raticate and Vigoroth in a pinch thanks to Intimidate. However, Arbok still finds itself mostly outclassed by Golbat, whose better typing lets it check foes like Tropius more effectively. Arbok also suffers from being extremely vulnerable to some of the most common Pokemon in the tier, namely Haunter, Chimecho, and Sableye, which hurts its consistency.

[SET]
name: Choice Band
move 1: Sludge Bomb
move 2: Earthquake
move 3: Rock Slide
move 4: Sleep Talk / Double-Edge
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Description
=========

Sludge Bomb has overall good neutral coverage, and its chance to poison lets Arbok punish resistant foes like Sableye, Relicanth, and Whiscash. Earthquake targets Rock- and Steel-types like Relicanth, Metang, and Mawile as well as Torkoal and Sableye, while Rock Slide is Arbok's best way to hit Haunter. Sleep Talk makes Arbok a better soft check to offensive Bellossom and lets it absorb Venomoth's Sleep Powder, although Double-Edge is a good alternative if hitting Whiscash harder is desired, and it has good neutral coverage. Maximum Speed with a Jolly nature lets Arbok outspeed Jolly Hitmonchan and Speed tie with Glalie, and maximum Attack investment alongside a Choice Band helps Arbok pressure its switch-ins as much as possible. Intimidate helps Arbok against other leads such as Hitmonchan, Sudowoodo, and Relicanth.

There's very little that goes into successfully using Arbok; for the most part, simply focus on predicting switches correctly and using the appropriate coverage move. Arbok's use outside of counterleading certain foes is mostly limited to using its defensive utility to pivot into non-Earthquake Hitmonchan and Sunny Day + Solar Beam users like Bellossom and Tropius to get more wallbreaking opportunities. Something to keep in mind is how low drawback using Sludge Bomb is; only two relevant Pokemon are immune to it, and those that resist it dislike being poisoned.

Team Options
========

Diglett is a fantastic partner because it can trap Steel- and Rock-types, which enables Arbok to spam Sludge Bomb more reliably. Since Arbok does a good job of pressuring physical walls like Torkoal, Mawile, and Relicanth, Pokemon such as Swords Dance Tropius and Endure Raticate fit well alongside it. Arbok can struggle to break through Pokemon such as Whiscash and Sableye that it lacks a super effective coverage move for; therefore, pairing it with a Spiker such as Roselia or Cacturne is ideal, giving it better odds to 2HKO them. Additionally, teammates like Wailord and Bellossom are beneficial to deal with Ground-types; Wailord also deals with Metang and Mawile.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ghost guarantees an OHKO on Haunter and has a better chance to 2HKO Chimecho than Sludge Bomb does, but it has little application otherwise. Bulkier variants with Glare capitalize on Arbok's utility more effectively but miss out on the wallbreaking power of offensive sets.

Checks and Counters
===================

**Sableye**: Sableye resists Sludge Bomb and isn't 2HKOed by any of Arbok's coverage moves without Spikes support. This lets it recover lost health with Recover or remove Arbok's Choice Band with Knock Off, making it impossible to break past.

**Ground-types**: Pupitar can easily set up on Arbok when it's Choice locked into Sludge Bomb, while Diglett can trap and remove it. Other Ground-types like Whiscash and Piloswine have the bulk necessary to switch in multiple times and threaten Arbok with Earthquake.

**Haunter**: Although Haunter is vulnerable to Rock Slide, it easily switches into any of Arbok's other coverage moves and can KO it with Psychic or set up Substitute.

**Physical Walls**: Pokemon such as Relicanth and Pelipper have the physical bulk to take even Arbok's super effective coverage moves and retaliate with solid damage.

**Chimecho**: Chimecho's bulk lets it switch into Arbok relatively easily, only fearing high-damage roll Sludge Bombs and a potential poison. From there, it can easily deal with Arbok with Psychic.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[poh, 298730], [Oglemi, 40358]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Oglemi, 40358]]
 
Last edited:

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
poh Disjunction Oglemi Heysup Watchog this is ready. contemplating just throwing chime in with "physical walls" but given how dominating of a pokemon it is i felt it could probably get its own section. also not 100% sure on the 4th moveslot; d-edge really is only for cash and hp ghost feels really specialized as well. maybe just put both as oo or both as moves mentions? sleep talk feels the most practical to me
 

poh

<?>
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  • Glare definitely should get a mention somewhere. IMO it's more valuable than the other move 4 options you listed.
  • Team Options: Wailord and Bellossom deal with the ground types it struggles against. Wailord also deals with Maw and Metang.
  • Pupitar belongs in the same category as Haunter: sets up on choicelocked sludge bomb and rock slide. Maybe a separate bulletpoint 'Ground-types'? Whiscash, Pupitar, Diglett, and Piloswine all form problems for it.
 

Rabia

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GP & NU Leader
  • Glare definitely should get a mention somewhere. IMO it's more valuable than the other move 4 options you listed.
  • Team Options: Wailord and Bellossom deal with the ground types it struggles against. Wailord also deals with Maw and Metang.
  • Pupitar belongs in the same category as Haunter: sets up on choicelocked sludge bomb and rock slide. Maybe a separate bulletpoint 'Ground-types'? Whiscash, Pupitar, Diglett, and Piloswine all form problems for it.
i put glare in oo because i dont think its as valuable as sleep talk and d-edge personally, though if other people preach it to me then i dont' have an issue adjusting the 4th moveslot. also put pupitar in a general ground-types section.
 

Oglemi

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Bulky Glare is def a threat and belongs in OO, I would probably never put Glare on CB though myself, that just seems like a beg to lose kind of situation, especially when if you're gonna predict hard enough to land a Glare that matters you're probably better off destroying said switch with the appropriate move considering you have near-perfect neutral coverage. Agree with Sleep Talk being the primary slash

Should mention, maybe in overview, that Arbok is one of the best offensive checks to Hitmonchan in the tier, even if you are weak to Equake, with Intimidate being the big selling point here, which also lets it emergency check some things like Vigoroth and Raticate. I don't know that I would say that Arbok is mostly outclassed by Haunter, but it is mostly outclassed by Golbat, almost solely for the better typing tbh (Haunter is just better than both and 95% of the rest of the tier).

I agree with everything else
 

Rabia

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GP & NU Leader
Bulky Glare is def a threat and belongs in OO, I would probably never put Glare on CB though myself, that just seems like a beg to lose kind of situation, especially when if you're gonna predict hard enough to land a Glare that matters you're probably better off destroying said switch with the appropriate move considering you have near-perfect neutral coverage. Agree with Sleep Talk being the primary slash

Should mention, maybe in overview, that Arbok is one of the best offensive checks to Hitmonchan in the tier, even if you are weak to Equake, with Intimidate being the big selling point here, which also lets it emergency check some things like Vigoroth and Raticate. I don't know that I would say that Arbok is mostly outclassed by Haunter, but it is mostly outclassed by Golbat, almost solely for the better typing tbh (Haunter is just better than both and 95% of the rest of the tier).

I agree with everything else
should be good to fling to the gp wolves now
 

Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Arbok differentiates itself from other Poison-type wallbreakers in Haunter and Golbat with its strong coverage options, which let it better pressure checks such as Torkoal, Mawile, and Chimecho. Additionally, its solid coverage and power give it an advantageous matchup against common leads like Metang, Flareon, and Hitmonchan and make it difficult to wall. Arbok's also one of the best offensive checks to Hitmonchan and can check other physical attackers like Raticate and Vigoroth in a pinch thanks to Intimidate. However, Arbok still finds itself mostly outclassed by Golbat, whose better typing lets it check foes like Tropius more effectively. Arbok also suffers from being extremely vulnerable to some of the most common Pokemon in the tier, namely Haunter, Chimecho, and Sableye, which hurts its consistency.

[SET]
name: Choice Band
move 1: Sludge Bomb
move 2: Earthquake
move 3: Rock Slide
move 4: Sleep Talk / Double-Edge
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Description
=========

Sludge Bomb has overall good neutral coverage, and its chance to poison lets Arbok punish resistant foes like Sableye, Relicanth, and Whiscash. Earthquake targets Rock- and Steel-types like Relicanth, Metang, and Mawile as well as Torkoal and Sableye, while Rock Slide is Arbok's best way to hit Haunter. Sleep Talk makes Arbok a better soft check to offensive Bellossom and lets it absorb Venomoth's Sleep Powder, although Double-Edge is a good alternative if hitting Whiscash harder is desired. Maximum Speed with a Jolly nature lets Arbok outspeed Jolly Hitmonchan and Speed tie with Glalie, and maximum Attack investment alongside a Choice Band helps Arbok pressure its switch-ins as much as possible. Intimidate helps Arbok against other leads such as Hitmonchan, Sudowoodo, and Relicanth.

There's very little that goes into successfully using Arbok; for the most part, simply focus on predicting switches correctly and using the appropriate coverage move. Arbok's use outside of counter leading counterleading certain foes is mostly limited to using its defensive utility to pivot into non-Earthquake Hitmonchan and Sunny Day + Solar Beam users like Bellossom and Tropius to get more wallbreaking opportunities. Something to keep in mind is how low drawback using Sludge Bomb is; only two relevant Pokemon are immune to it, and those that resist it dislike being poisoned.

Team Options
========

Diglett is a fantastic partner because it can trap Steel- and Rock-types, which enables Arbok to spam Sludge Bomb more reliably. Since Arbok does a good job of pressuring physical walls like Torkoal, Mawile, and Relicanth, Pokemon such as Swords Dance Tropius and Endure Raticate fit well alongside it. Arbok can struggle to break through Pokemon such as Whiscash and Sableye that it lacks a super effective coverage move for; therefore, pairing it with a Spiker such as Roselia or Cacturne is ideal, giving it better odds to 2HKO them. Additionally, options like Wailord and Bellossom are beneficial to deal with Ground-types; Wailord also deals with Metang and Mawile.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ghost guarantees an OHKO on Haunter and has a better chance to 2HKO Chimecho than Sludge Bomb does, but it has little application otherwise. Bulkier variants with Glare capitalize on Arbok's utility more effectively but miss out on the wallbreaking power of offensive sets.

Checks and Counters
===================

**Sableye**: Sableye resists Sludge Bomb and isn't 2HKOed by any of Arbok's coverage moves without Spikes support. This lets it recover lost health with Recover or remove Arbok's Choice Band with Knock Off, making it impossible to be broken break past.

**Ground-types**: Pupitar can easily set up on Arbok when it's Choice locked into Sludge Bomb, while Diglett can trap and remove it. Other Ground-types like Whiscash and Piloswine have the bulk necessary to switch in multiple times and threaten Arbok with Earthquake.

**Haunter**: Although Haunter is vulnerable to Rock Slide, it easily switches into any of Arbok's other coverage moves and can KO it with Psychic or set up Substitute.

**Physical Walls**: Pokemon such as Relicanth and Pelipper have the physical bulk to take even Arbok's super effective coverage moves and retaliate with solid damage.

**Chimecho**: Chimecho's bulk lets it switch into Arbok relatively easily, only fearing high-damage (AH) roll Sludge Bombs and a potential poison. From there, it can easily deal with Arbok with Psychic.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[poh, 298730], [Oglemi, 40358]]
- Grammar checked by: [[, ], [, ]]
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Arbok differentiates itself from other Poison-type wallbreakers in Haunter and Golbat with its strong coverage options, which let it better pressure checks such as Torkoal, Mawile, and Chimecho. Additionally, its solid coverage and power give it an advantageous matchup against common leads like Metang, Flareon, and Hitmonchan and make it difficult to wall. Arbok's also one of the best offensive checks to Hitmonchan and can check other physical attackers like Raticate and Vigoroth in a pinch thanks to Intimidate. However, Arbok still finds itself mostly outclassed by Golbat, whose better typing lets it check foes like Tropius more effectively. Arbok also suffers from being extremely vulnerable to some of the most common Pokemon in the tier, namely Haunter, Chimecho, and Sableye, which hurts its consistency.

[SET]
name: Choice Band
move 1: Sludge Bomb
move 2: Earthquake
move 3: Rock Slide
move 4: Sleep Talk / Double-Edge
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Description
=========

Sludge Bomb has overall good neutral coverage, and its chance to poison lets Arbok punish resistant foes like Sableye, Relicanth, and Whiscash. Earthquake targets Rock- and Steel-types like Relicanth, Metang, and Mawile as well as Torkoal and Sableye, while Rock Slide is Arbok's best way to hit Haunter. Sleep Talk makes Arbok a better soft check to offensive Bellossom and lets it absorb Venomoth's Sleep Powder, although Double-Edge is a good alternative if hitting Whiscash harder is desired. Maximum Speed with a Jolly nature lets Arbok outspeed Jolly Hitmonchan and Speed tie with Glalie, and maximum Attack investment alongside a Choice Band helps Arbok pressure its switch-ins as much as possible. Intimidate helps Arbok against other leads such as Hitmonchan, Sudowoodo, and Relicanth.

There's very little that goes into successfully using Arbok; for the most part, simply focus on predicting switches correctly and using the appropriate coverage move. Arbok's use outside of counter leading counterleading certain foes is mostly limited to using its defensive utility to pivot into non-Earthquake Hitmonchan and Sunny Day + Solar Beam users like Bellossom and Tropius to get more wallbreaking opportunities. Something to keep in mind is how low drawback using Sludge Bomb is; only two relevant Pokemon are immune to it, and those that resist it dislike being poisoned.

Team Options
========

Diglett is a fantastic partner because it can trap Steel- and Rock-types, which enables Arbok to spam Sludge Bomb more reliably. Since Arbok does a good job of pressuring physical walls like Torkoal, Mawile, and Relicanth, Pokemon such as Swords Dance Tropius and Endure Raticate fit well alongside it. Arbok can struggle to break through Pokemon such as Whiscash and Sableye that it lacks a super effective coverage move for; therefore, pairing it with a Spiker such as Roselia or Cacturne is ideal, giving it better odds to 2HKO them. Additionally, options like Wailord and Bellossom are beneficial to deal with Ground-types; Wailord also deals with Metang and Mawile.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ghost guarantees an OHKO on Haunter and has a better chance to 2HKO Chimecho than Sludge Bomb does, but it has little application otherwise. Bulkier variants with Glare capitalize on Arbok's utility more effectively but miss out on the wallbreaking power of offensive sets.

Checks and Counters
===================

**Sableye**: Sableye resists Sludge Bomb and isn't 2HKOed by any of Arbok's coverage moves without Spikes support. This lets it recover lost health with Recover or remove Arbok's Choice Band with Knock Off, making it impossible to be broken break past.

**Ground-types**: Pupitar can easily set up on Arbok when it's Choice locked into Sludge Bomb, while Diglett can trap and remove it. Other Ground-types like Whiscash and Piloswine have the bulk necessary to switch in multiple times and threaten Arbok with Earthquake.

**Haunter**: Although Haunter is vulnerable to Rock Slide, it easily switches into any of Arbok's other coverage moves and can KO it with Psychic or set up Substitute.

**Physical Walls**: Pokemon such as Relicanth and Pelipper have the physical bulk to take even Arbok's super effective coverage moves and retaliate with solid damage.

**Chimecho**: Chimecho's bulk lets it switch into Arbok relatively easily, only fearing high-damage (AH) roll Sludge Bombs and a potential poison. From there, it can easily deal with Arbok with Psychic.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[poh, 298730], [Oglemi, 40358]]
- Grammar checked by: [[, ], [, ]]
yay did
 

Oglemi

Borf
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add/edit
remove
comments


[OVERVIEW]

Arbok differentiates itself from other Poison-type wallbreakers in Haunter and Golbat with its strong coverage options, which let it better pressure checks such as Torkoal, Mawile, and Chimecho. Additionally, its solid coverage and power give it an advantageous matchup against common leads like Metang, Flareon, and Hitmonchan and make it difficult to wall. Arbok's also one of the best offensive checks to Hitmonchan and can check other physical attackers like Raticate and Vigoroth in a pinch thanks to Intimidate. However, Arbok still finds itself mostly outclassed by Golbat, whose better typing lets it check foes like Tropius more effectively. Arbok also suffers from being extremely vulnerable to some of the most common Pokemon in the tier, namely Haunter, Chimecho, and Sableye, which hurts its consistency.

[SET]
name: Choice Band
move 1: Sludge Bomb
move 2: Earthquake
move 3: Rock Slide
move 4: Sleep Talk / Double-Edge
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Description
=========

Sludge Bomb has overall good neutral coverage, and its chance to poison lets Arbok punish resistant foes like Sableye, Relicanth, and Whiscash. Earthquake targets Rock- and Steel-types like Relicanth, Metang, and Mawile as well as Torkoal and Sableye, while Rock Slide is Arbok's best way to hit Haunter. Sleep Talk makes Arbok a better soft check to offensive Bellossom and lets it absorb Venomoth's Sleep Powder, although Double-Edge is a good alternative if hitting Whiscash harder is desired (would honestly just describe D-E as a good safety move rather than singling out the hit on Whiscash, ultimately up to you). Maximum Speed with a Jolly nature lets Arbok outspeed Jolly Hitmonchan and Speed tie with Glalie, and maximum Attack investment alongside a Choice Band helps Arbok pressure its switch-ins as much as possible. Intimidate helps Arbok against other leads such as Hitmonchan, Sudowoodo, and Relicanth.

There's very little that goes into successfully using Arbok; for the most part, simply focus on predicting switches correctly and using the appropriate coverage move. Arbok's use outside of counterleading certain foes is mostly limited to using its defensive utility to pivot into non-Earthquake Hitmonchan and Sunny Day + Solar Beam users like Bellossom and Tropius to get more wallbreaking opportunities. Something to keep in mind is how low drawback using Sludge Bomb is; only two relevant Pokemon are immune to it, and those that resist it dislike being poisoned.

Team Options
========

Diglett is a fantastic partner because it can trap Steel- and Rock-types, which enables Arbok to spam Sludge Bomb more reliably. Since Arbok does a good job of pressuring physical walls like Torkoal, Mawile, and Relicanth, Pokemon such as Swords Dance Tropius and Endure Raticate fit well alongside it. Arbok can struggle to break through Pokemon such as Whiscash and Sableye that it lacks a super effective coverage move for; therefore, pairing it with a Spiker such as Roselia or Cacturne is ideal, giving it better odds to 2HKO them. Additionally, teammates options like Wailord and Bellossom are beneficial to deal with Ground-types; Wailord also deals with Metang and Mawile.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ghost guarantees an OHKO on Haunter and has a better chance to 2HKO Chimecho than Sludge Bomb does, but it has little application otherwise. Bulkier variants with Glare capitalize on Arbok's utility more effectively but miss out on the wallbreaking power of offensive sets.

Checks and Counters
===================

**Sableye**: Sableye resists Sludge Bomb and isn't 2HKOed by any of Arbok's coverage moves without Spikes support. This lets it recover lost health with Recover or remove Arbok's Choice Band with Knock Off, making it impossible to break past.

**Ground-types**: Pupitar can easily set up on Arbok when it's Choice-locked (been a while but like 75% sure this is hyphenated) into Sludge Bomb, while Diglett can trap and remove it. Other Ground-types like Whiscash and Piloswine have the bulk necessary to switch in multiple times and threaten Arbok with Earthquake.

**Haunter**: Although Haunter is vulnerable to Rock Slide, it easily switches into any of Arbok's other coverage moves and can KO it with Psychic or set up Substitute.

**Physical Walls**: Pokemon such as Relicanth and Pelipper have the physical bulk to take even Arbok's super effective coverage moves and retaliate with solid damage.

**Chimecho**: Chimecho's bulk lets it switch into Arbok relatively easily, only fearing high-damage roll Sludge Bombs and a potential poison. From there, it can easily deal with Arbok with Psychic.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[poh, 298730], [Oglemi, 40358]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]



phew so much work put into this don't know how i managed

GP Approved 2/2

Rabia
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add/edit
remove
comments


[OVERVIEW]

Arbok differentiates itself from other Poison-type wallbreakers in Haunter and Golbat with its strong coverage options, which let it better pressure checks such as Torkoal, Mawile, and Chimecho. Additionally, its solid coverage and power give it an advantageous matchup against common leads like Metang, Flareon, and Hitmonchan and make it difficult to wall. Arbok's also one of the best offensive checks to Hitmonchan and can check other physical attackers like Raticate and Vigoroth in a pinch thanks to Intimidate. However, Arbok still finds itself mostly outclassed by Golbat, whose better typing lets it check foes like Tropius more effectively. Arbok also suffers from being extremely vulnerable to some of the most common Pokemon in the tier, namely Haunter, Chimecho, and Sableye, which hurts its consistency.

[SET]
name: Choice Band
move 1: Sludge Bomb
move 2: Earthquake
move 3: Rock Slide
move 4: Sleep Talk / Double-Edge
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Set Description
=========

Sludge Bomb has overall good neutral coverage, and its chance to poison lets Arbok punish resistant foes like Sableye, Relicanth, and Whiscash. Earthquake targets Rock- and Steel-types like Relicanth, Metang, and Mawile as well as Torkoal and Sableye, while Rock Slide is Arbok's best way to hit Haunter. Sleep Talk makes Arbok a better soft check to offensive Bellossom and lets it absorb Venomoth's Sleep Powder, although Double-Edge is a good alternative if hitting Whiscash harder is desired (would honestly just describe D-E as a good safety move rather than singling out the hit on Whiscash, ultimately up to you). Maximum Speed with a Jolly nature lets Arbok outspeed Jolly Hitmonchan and Speed tie with Glalie, and maximum Attack investment alongside a Choice Band helps Arbok pressure its switch-ins as much as possible. Intimidate helps Arbok against other leads such as Hitmonchan, Sudowoodo, and Relicanth.

There's very little that goes into successfully using Arbok; for the most part, simply focus on predicting switches correctly and using the appropriate coverage move. Arbok's use outside of counterleading certain foes is mostly limited to using its defensive utility to pivot into non-Earthquake Hitmonchan and Sunny Day + Solar Beam users like Bellossom and Tropius to get more wallbreaking opportunities. Something to keep in mind is how low drawback using Sludge Bomb is; only two relevant Pokemon are immune to it, and those that resist it dislike being poisoned.

Team Options
========

Diglett is a fantastic partner because it can trap Steel- and Rock-types, which enables Arbok to spam Sludge Bomb more reliably. Since Arbok does a good job of pressuring physical walls like Torkoal, Mawile, and Relicanth, Pokemon such as Swords Dance Tropius and Endure Raticate fit well alongside it. Arbok can struggle to break through Pokemon such as Whiscash and Sableye that it lacks a super effective coverage move for; therefore, pairing it with a Spiker such as Roselia or Cacturne is ideal, giving it better odds to 2HKO them. Additionally, teammates options like Wailord and Bellossom are beneficial to deal with Ground-types; Wailord also deals with Metang and Mawile.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ghost guarantees an OHKO on Haunter and has a better chance to 2HKO Chimecho than Sludge Bomb does, but it has little application otherwise. Bulkier variants with Glare capitalize on Arbok's utility more effectively but miss out on the wallbreaking power of offensive sets.

Checks and Counters
===================

**Sableye**: Sableye resists Sludge Bomb and isn't 2HKOed by any of Arbok's coverage moves without Spikes support. This lets it recover lost health with Recover or remove Arbok's Choice Band with Knock Off, making it impossible to break past.

**Ground-types**: Pupitar can easily set up on Arbok when it's Choice-locked (been a while but like 75% sure this is hyphenated) into Sludge Bomb, while Diglett can trap and remove it. Other Ground-types like Whiscash and Piloswine have the bulk necessary to switch in multiple times and threaten Arbok with Earthquake.

**Haunter**: Although Haunter is vulnerable to Rock Slide, it easily switches into any of Arbok's other coverage moves and can KO it with Psychic or set up Substitute.

**Physical Walls**: Pokemon such as Relicanth and Pelipper have the physical bulk to take even Arbok's super effective coverage moves and retaliate with solid damage.

**Chimecho**: Chimecho's bulk lets it switch into Arbok relatively easily, only fearing high-damage roll Sludge Bombs and a potential poison. From there, it can easily deal with Arbok with Psychic.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[poh, 298730], [Oglemi, 40358]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]



phew so much work put into this don't know how i managed

GP Approved 2/2

Rabia
did, kept hyphen out because compound adjectives only take one if they're followed by the noun they refer to i.e. a Choice-locked Pokemon vs a Pokemon that is Choice locked
 

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