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NU Discussion Thread

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My point is every team in OU can consist of poison immune pokemon, so you just wasted 2 turns when your opponent could have Gyarados, Blissey, Flygon, Celebi, Skarmory, and Rotom-A.

Natural Cure on Blissey/Celebi wouldn't help too much though, as it's the same as if they didn't, as they'd be re-poisoned/get damage once they switch in again, while if they stay in, they get crippled.

But in NU, Beedrill, Dustox, Victreebel, Swalot, etc. roam, as well as stuff like Zangoose (Immunity), etc...
 
Natural Cure on Blissey/Celebi wouldn't help too much though, as it's the same as if they didn't, as they'd be re-poisoned/get damage once they switch in again, while if they stay in, they get crippled.

But in NU, Beedrill, Dustox, Victreebel, Swalot, etc. roam, as well as stuff like Zangoose (Immunity), etc...

The case remains the same. A team with Blissey/Celebi typically abuses the stalling tactic, because most teams in OU enjoy the lack of an extra fire/ice weakness(in the case of Celebi), so a generic balanced team would likely(or should) have Vaporeon. In either case, stall or balanced, the metagame is infested with things that don't care about toxic spikes. Tentacruel or Forretress for stall, and the plethora of toxic spike immune sweepers for balanced.
 
Ninetails is a good addition, as it can power through the popular special walls. However, its still pretty frail, so a fast scarfer can easily revenge kill it.

Muk is pretty great also, but unfortunately that means Toxic Spikes are slightly less useful.

Also, Leafeon can still do almost everything Tangrowth could do defensively, and even some stuff it couldn't do, like Roar and Wish. So, if your team misses Tangrowth that much, just swap it with Leafeon.

Primeape and Poliwrath I can see fitting in nicely. Poliwrath especially for his defensive abilities, and he's pretty much a sure-fire Relicanth and Floatzel counter. Interestingly enough, Gardevoir checks Poliwrath easily with Trace and a fighting resistance.

Overall, I don't see any of the new additions being near broken, but they'll definately change the metagame.
 
Ninetales: Was quite a force in the old UU, it'll be interesting to see how it fares now. Of course back then it had a 70% accurate Hypnosis. Either way it won't trouble my stall team one bit, of course that doesn't say much about how it'll do overall seeing as stall is so rare.

Primeape: I've always liked Primeape, so nice to see him down here I guess. He doesn't have the raw power of Medicham, but that won't stop him from flaunting his Close Combat and U-Turn prowess.

Poliwrath: Poliwrath I can see being used quite a bit in the tier. Won't be a #1 threat or anything, but his bulkiness and great resistances means he'll be a very useful member for many teams.

Gardevoir: Not quite sure what to say about Gardevoir. It'll certainly be a top 'mon if it sticks around. From my Stall team's perspective, while she's capable of at least 2HKO'ing of member of my team, I still won't have much trouble due to have most of my core carry Protect, making the Specs set much less threatening.

Muk: A good addition, also makes it harder to abuse T-Spikes. I don't see him being overly powerful or hard to deal with for most teams. For my stall team however, ugh this guy makes life really hard...
 
I've already happily switched my Band Hitmonchan slot out for Banded Primeape.

More speed, the same attack stat and U-Turn means that Hitmonchan isn't faring very well in this tier as a Fighting-type.

STAB + Iron Fist Mach Punch is the only thing he's got on Medicham and Primeape (I guess he has better SpDef too, but he isn't taking much with that abysmal Hp).

Ninetales sounds fun, I don't think I'd bother using Hypnosis though, the low accuracy is just asking for death on a sweeper. I'd much rather use Dark Pulse just for Grumpig.

The rest of the changes sound pretty good too, I'll have to do some more battles soon.
 
I recently got into NU and its a really fun and unpredictable tier.

I personally think Entei is the hardest pokemon to stop in NU. If it gets a sub up and a few CMs very few pokemon can stop it.
 
I recently got into NU and its a really fun and unpredictable tier.

I personally think Entei is the hardest pokemon to stop in NU. If it gets a sub up and a few CMs very few pokemon can stop it.


i think SD zangoose is pretty hard to stop.
 
I was thinking about leads for a NU offensive team. I normally use Gligar, but I've been thinking about using

Monferno @ Focus Sash
Ability: Blaze
Nature: Naive (+ Speed, - Special Defense)
IVs: All 31
EVs: 4 Attack / 252 Special Attack / 252 Speed
~ Fake Out
~ Taunt
~ Stealth Rocks
~ Overheat / Flare Blitz / Vacuum Wave

The idea behind this is similar to Infernape in OU. Fake Out, a priority and auto flinch move, does a nice bit of damage to break a possible Focus Sash. The next two moves, Taunt and Stealth Rocks, are used dependent on prediction. If you predict a set up move and believe you are faster, which is made easier due to + speed nature and 252 speed EVs, use Taunt. On the other hand use Stealth Rocks to set up your entry hazard which is good to have for any team. The last move (Overheat, Flare Blitz, or Vacuum Wave) is to do a last bit of damage. With Focus Sash Monferno should have 1 HP which activates Blaze letting the more powerful Overheat or the more accurate Flare Blitz do even more damage. Since Monferno is a suicide lead the Special Attack drop from Overheat is not of consequnce. Lastly, Vacuum Wave is a priority attack if you feel that leads are outspeeding you before you could get Overheat of Flare Blitz in. 252 EVs in Special Attack let all three of those attacks do even more damage than normal.

Rate, discuss, copy (but give credit!!!), etc.
 
definitly endeavor over taunt. not sure about fake out, does monferno even have the offenses to ko most leads with fake out+overheat?

There are many better suicide leads out there.
 
Monferno @ Focus Sash
Ability: Blaze
Nature: Naive (+ Speed, - Special Defense)
IVs: All 31
EVs: 4 Attack / 252 Special Attack / 252 Speed
~ Fake Out
~ Endeavor
~ Stealth Rocks
~ Overheat / Flare Blitz / Vacuum Wave


I'm not sure if Fake Out and Overheat could KO a lot of common leads, but I would think Endeavor after a Focus Sash and then a Vacuum Wave would be able to KO the leads.

Edit: What suicide leads would you recommend then?
 
NO! Tangrowth is UU! I know that most people are just replacing him with a Leafeon, but I'm still going to miss Sleep Powder, Stun Spore, all around bulkier stats, useable special attacks and Reflect a lot! From what I've seen, Tangrowth was the only thing that was really stopping things like Hitmonchan and Medicham from flat out destroying everything. I'm not so sure how he'd do against Primape thanks to U-Turn, but still, he'll be missed!

Also, remember that Hitmonchan isn't completely useless now that Primapes here. He still has Iron Fist Sub punching to back him up.

P.S. to set above: Suicide leads in NU aren't actually that good in NU. Persian and Purugly stop him dead cold and most other leads like Bibarel can take him on too and still get their stealth rocks up. Even Venomoth can take you on thanks to Sleep Powder.

Also to the below post, None of the leads you listed are suicide leads. They're Bulky leads that set up Stealth Rocks. :/
 
Monferno @ Focus Sash
Ability: Blaze
Nature: Naive (+ Speed, - Special Defense)
IVs: All 31
EVs: 4 Attack / 252 Special Attack / 252 Speed
~ Fake Out
~ Endeavor
~ Stealth Rocks
~ Overheat / Flare Blitz / Vacuum Wave


I'm not sure if Fake Out and Overheat could KO a lot of common leads, but I would think Endeavor after a Focus Sash and then a Vacuum Wave would be able to KO the leads.

But then they send something fater out and you don't get stealth rock.

Edit: What suicide leads would you recommend then? Pinsir is a good one. Piloswine works. Bibarel is okay. I've seen some aggron, but I would recomend having him in a non-lead position.

Personally, I have been testing a lot of anti-leads and they are working much better than suicide leads.


Wow, I wish drifblim had less hp. I need him to switch him into high jump kicks from medicham. Unfortunatly, they usually end up killing themselves, which is bad. No free setup. :(
 
Monferno @ Focus Sash
Ability: Blaze
Nature: Naive (+ Speed, - Special Defense)
IVs: All 31
EVs: 4 Attack / 252 Special Attack / 252 Speed
~ Fake Out
~ Endeavor
~ Stealth Rocks
~ Overheat / Flare Blitz / Vacuum Wave

Vacuum Wave or Mach Punch seems like the logical choice with Endeavor.

Going with the NFE theme, Golbat and Metang are possibly useful. Marshtomp's stats are underwhelming. Eruption Quilava would be interesting. I might give Yanma a try...

Has anyone tried using Phione in NU?
 
Has anyone else tried scarf machoke. Even with scarf, he only really outspeeds walls, but firing off dynamicpunches off his respectable attack is fun.
 
The only thing Machoke has going for him is Dynamicpunch.

Besides, my Scarf Medicham outspeeds and OHKOs him with Psycho Cut.
 
Has anyone else tried scarf machoke. Even with scarf, he only really outspeeds walls, but firing off dynamicpunches off his respectable attack is fun.

Haha looks like every fighting type grabs a scarf and is almost unstoppable. Thanks to tangrowth being gone i cant think of anything to counter them anymore...what do you guys use?
 
Slowbro? Gardevoir?

Slowbro is UU, Gardevoir has a terrible Defense stat.

My solution to the ubiquitous Scarf Fighting types, as well as Slaking, Ursuring, etc. is Haunter. Yeah, Haunter.

It has good Speed and Special Attack, with 3 immunities to switch in. It easily counters Fighting-moves, although it has to watch out for Psycho Cut from Medicham. I've been using Energy Ball to beat the like of Quagsire and hit Marowak harder than Shadow Ball.
 
Slowbro is UU, Gardevoir has a terrible Defense stat.

My solution to the ubiquitous Scarf Fighting types, as well as Slaking, Ursuring, etc. is Haunter. Yeah, Haunter.

It has good Speed and Special Attack, with 3 immunities to switch in. It easily counters Fighting-moves, although it has to watch out for Psycho Cut from Medicham. I've been using Energy Ball to beat the like of Quagsire and hit Marowak harder than Shadow Ball.
Erm, meant Slowking. I might try Haunter out. Shadow Ball / Energy Ball / Psychic / Sludge Bomb?

EDIT: Drifblim.
 
Dammit MetaNite, I was just about to suggest using Life Orb Haunter.

Against Medicham, Protect is a very powerful weapon. Most are choiced, so if they use Hi Jump Kick, they're losing a lot of health, and if they use another move, you can just send in a resist, easing prediction. If you had Protect on a Rock/Steel type, Medicham could very well kill itself in recoil.

EDIT: After almost getting swept by one, I'd say Skuntank is a very good Pokemon to consider. With Life Orb, it can break most of NUs walls, and even stop sweeps with Sucker Punch. It even absorbs Toxic Spikes. And when you're all done with that, it has Explosion.
 
You can even use duskull to stop Medicham, Ursaring and the others BLs oops, I mean "NU".

But that's not the point, like in OU the centralize the game, (How I will counter them?) Not even scizor do thing like that, as using something that can take bullet punch it's easy, but you have to use somthing that it's immune to Facad or resist it 1/4 to take that attack, and if you use Probopass or Aggron to stop facade you will get Close combat.
 
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