NU Team

Overall:
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Torkoal@Leftovers
White Smoke
Relaxed
252 HP/252 Def/4 SpA

-Will-O-Wisp
-Stealth Rock
-Overheat
-Explosion

The pokemon with the Lead Role in the team. Stealth Rock is the first move most of the times. Will-O-Wisp For Stalling and ruining Physical Sweepers, Overheat For STAB move and for a little type coverage. Explosion is to use it, when Torkoal is done with laying Rocks, Burning others and being unable to use Overheat effectivly

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Armaldo@leftovers
Battle Armor
Impish
248 HP/8 Attack/252 Defence

-Rapid Spin
-Rock Blast
-Knock Off
-Toxic

Supporter with Rapid Spin for entry hazards, Knock Off for Ghosts that may try to block my Rapid Spin and for Walls/Stallers etc to get rid of Leftovers, Black Sludge etc. Toxic is again for Walls mainly to make them easier to deal with, once they have lost their Item due to Knock Off. In the last slot is Rock Blast over Stone Edge, because it has higher PP and for Sub-breaking. Armaldo was supposed to be the Lead pokemon but he ended up as a very good Supporter

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Cradily@Chesto Berry
Suction Cups
Careful
252 HP/4 Defence/252 SpD

-Rock Slide
-Seed Bomb
-Curse
-Rest

Cusre-Rest set for Attacking and defending the same time. The only Drawback is the fact that after the First Rest, Cradily will sleep for two turns before being able to attack again, but this is minimized thanks to Full Special Defence and the Curse Boosted Defence and the max HP. Rock Slide and Seed Bomb are two very strong STAB moves that offer a good type coverage. Non-specs Moltres 2HKO's it with Fire Blast

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Whiscash@Rindo Berry
Oblivious
Adamant
252 Attack/252 Spd/4 HP

-Dragon Dance
-Earthquake
-Waterfall
-Rock Slide

The main Physical Sweeper, with access to Dragon Dance and an enormous HP Stat, this guy can dance two Times before Sweeping. He has two powerful moves that gain STAB and can learn Rock Slide that makes him even more acceptable Cause of The type coverage it gives and for the 30% Flinch Chance. Rindo Berry Allows Whiscash take a Grass-type attack with full HP and then clear it.

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Espeon@Leftovers
Synchronize
Timid
252 SpA/252 Spd/4 HP

-Grass Knot
-Psychic
-Calm Mind
-Hyper Beam/HP [Fire]

Espeon is in my opinion, the best Special Sweeper in the NU enviorment, cause of its great Speed and Sky High Special Attack. The only disadvantage is that it doesn't has access to Nasty Plot, but with CM it can deal serious damage. Grass Knot is for dealing with the Water, Rock and Ground types in NU and UU enviorment, Psychic is a great STAB move and Espeon's main attack.For the last slot are Hyper Beam for using it when Espeon is adout to Fall, once it is Espeon's Strongest move OR HP [Fire] because I had problems with a Sunny Day team.

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Sharpedo@Life Orb
Rough Skin
Hasty
76 Attack/180 Sp.Attack/252 Speed

-Surf
-Ice Beam
-Earthquake
-Crunch

Last but not least is Sharpedo, I chosed the Mixed set for Wall Breaking and Type Coverage. Surf is a powerful Water type STAB move and Crunch is on the physical Side for STAB. Earthquake is for a good type coverage and for the Electric types that will come to threat Sharpedo and Ice Beam on the Special side for type coverage and covering Sharpedo's Grass Weakness
 
Nice team. I have two things to say: 1. Espeon should have hp fire over hyper beam at lest in my option for more type coverage. 2. You might want to have dark pulse over crunch but its up to you on that one.
 
i think that sharpedo should actually be a physical anyway
waterfall instead of surf
and ice fang instead of ice beam because they have the same effectiveness plus they get flinch and sharpedo has a higher base attack anyway
 
You have a typo on torkoal: 252HP/252HP. You might want a life orb on espeon and HP fire over hyper beam definitely. Moltres is UU by the way so it isn't a threat to cradily. You might want sandstorm support for cradily so consider a hippopotas.
 
Oh, thanks for it, Torkoal's EV's fixed. Cradily doesn't fall from a single Special hit and sandstorm might be a prob for my team. I would prefer Ice Beam over Ice Fang cause of the Accurassy and the Power.
 
I don't think Armaldo is very necessary on this team. The only thing that takes SE damage from Stealth Rocks is Armaldo itself, and Torkoal, who, by the looks of it, will be exploding pretty quickly. If you still want a spinner, I would recommend using Sandslash. its not weak to SR, so it will have a much easier time spinning. Espeon needs Hidden Power Ground, because of Skuntank. With a Calm mind or two she can KO it, if she wins the Pursuit/Sucker Punch mind games. Signal Beam is also probably better than Grass Knot. Gardevoir and other bulky Psychics wall you pretty easily without it, and Psychic still hits Quagsire hard. I would also consider making Sharpedos set Crunch/AquaJet/ice Beam/HP Grass, so he can lure out and KO Quagsire and Bulky Grasses that Whishcash has trouble with.

Overall, even after these changes your team kind of lacks focus, and thats not good. Whats going to be your strategy for winning? I think you should figure that out and then focus your team more around that.
 
Give Espeon Hidden Power [Ground] instead of HP Fire, allows you to hit Skuntank, which is important, also I would probably go Signal Beam instead of Grass Knot, it allows you to hit other Psychics and Murkrow.

I would honestly just give Whiscash Leftovers instead of a Rindo Berry.

Normally I would give a bigger rate, but I'm too excited for Toy Story 3 atm to care about it.
 
hyper beam. seriously NO. give it Hidden power. also, give it life orb, to pack a harder punch. also, whiscash needs stone edge, not rock slide
 
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