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Steelix @ Leftovers
Ability: Sturdy
EVs: 240 HP / 128 Atk / 128 SpD / 12 Spe
Adamant Nature
- Heavy Slam
- Earthquake
- Toxic
- Stealth Rock
Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Mach Punch
- Ice Punch
- Rapid Spin
Pyroar @ Life Orb
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Flame Charge
This team is very similar to Evan's team, since that is what this core originated from. Bulky Ludicolo is a neat Pokemon to repeatedly switch into Steelix or Rhydon and fire off some annoying Scalds. Steelix gives a switch-in to opposing Scyther and Archeops, which the team struggled with so far. LO Hitmonchan kinda deals with Shiftry, and lastly LO Flame Charge Pyroar is something that can be superthreatening late-game. enjoyed using this team a lot
Sadly this week only one team provided by: Shadestep thanks for that!
This week's subject will be Aggron:
Aggron dropped to NU recently, and has proven to be an incredibly strong Pokemon. It has a great movepool and an amazing Attack-stat, making it one of the best wallbreakers in the tier.
Build and post your teams here, you have until friday to post it here!
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 144 SpD / 112 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Volt Switch
- Signal Beam
explanation
So I built around CB Aggron Spikestack, because its the best set imo. Cryogonal gives you a ground immunity, one of Aggrons 4x weaknesses, as well as decent power (hp ground is for opposing aggrons and other random stuff, the reason im using it over hp fighting is the 30 IV's that hp fighting gives you makes you always slower than 339s like scyther in particular and mismagius), rapid spin, and a pretty decent ice switch in. Next I added Garbodor, and this is your obligatory spiker, as well as giving me a fighting check. Next I wanted a vivillon and lilligant check, and Magmortar is the best one. Next up was obligatory rocks, as well as I needed a check to opposing aggrons and a rock resist. The final mon, lanturn completed a nice FWG core as well as gave me a volt switch disruptor. Standard set, nothing much to explain really.
I wanted to build a bulky offense kinda team around choice banded Aggron and Mega Audino seemed to be a good partner since the offensive set could lure a lot of things that made Aggron's life a little more difficult, it has psychic for Weezing and Garbodor and Vileplume etc, these mons aren't difficult for Aggron to tank through but it would rather not be hitting them for the chances of effect spore and also rocky helmet. It also has surf for the likes of Steelix and other Aggrons that are switching in. These were chosen > fire blast because Aggron has fire punch to handle seed. Next I added Vileplume, it offers a way of beating toxic spikes since offensive MegaDino doesn't really appreciate them, it offers a water check and a fighting check since again, offensive MegaDino isn't the most reliable fighting check. Mesprit offers another fighting check, stealth rocks, and general utility with twave. Twave Mesprit helps slow faster threats down so taht Audino or Aggron can plough through. Lanturn gives a secondary water check as well as a much needed fire check, it also provides a bit of momentum with volt switch that can help bring Aggron or Audino in safely. Finally Archeops, the team lacked speed, Archeops can help just take chunks out of bulkier mons and even be a nice revenge killer once Aggron has had a good go at taking something down. Archeops also adds a secondary offensive fire check :) Enjoy.