Cedillas are just cool like that.
Objection sends out
Imanalt sends out and orders
Objection orders
I ref
Issuing a challenge to anyone who has not yet battled me.
6v6 weakmon-to-relatively-weakmon doubles
3-day DQ
2 recovers/5 chills
2 substitutions
Arena: Plateau du Ciel (aka, Objection's abandoned gym arena)
This arena was going to be the home of the flying gym, until its owner was defeated in battle. Since then, it has not been used ... until today!
The battle will take place on a large plateau high in the mountains. Up here, there is no source of water or grass and the wind can be very strong. There is a source of external rocks, but due to the strong wind, moves that require an external rock source like Rock Slide, Rock Throw and and Rock Tomb have their base accuracy lowered by a flat 10%. The wind also makes certain moves easier to use. Blizzard, Defog, Gust, Heat Wave, Hurricane, Icy Wind, Leaf Tornado, Ominous Wind, Razor Wind, Silver Wind, Tailwind, Twister and Whirlwind all have their energy costs reduced by 1.
In addition, there are thermal columns around the arena. The thermals reduce the BAP of Ice-type moves by 2, reduce the duration of Smack Down's effect to 4 actions and modify the energy costs of certain moves. Fly and Sky Drop cost 2 less energy, and Magnet Rise and the Levitate command cost 1 more energy. Roost, Dig and all seismic moves cost 2 more energy if the pokemon using the move is flying or levitating, has a weight class of 4 or less, and is not under the effect of Smack Down or Gravity.
Note: I will not be bringing all flying-types.
Don't worry, you'll get flavor in the actual match... just not now.ill take the challenge as objection intended it (4 weak nfe's, a 23 move fe and a 24 move fe :D)
All abilitiies
Items=on
is there anythign else?
Edit: switch=ok
Objection said:
Kecleon [Randall] (M)
Nature: Relaxed (+Defence, -Speed)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 34 (-) (Opponent's accuracy boost: 10%)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
Moves: 24
MC: 0
Abilities:
Color Change: (Trait/Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash
Substitute
Sucker Punch
Shadow Claw
AncientPower
Synchronoise
Magic Coat
Skill Swap
Snatch
Ice Beam
Thunderbolt
Dig
Voodoll [Lotso] (M)
Nature: Naughty (+Attack, -Special Defence)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Moves: 18
EC: 2/6
MC: 0
DC: 2/5
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Attacks:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack
Substitute
Counter
Perish Song
Snatch
Mach Punch
Taunt
Psychic
Brick Break
Breezi [Syndrome] (M)
Nature: Calm (+Special Defence, -Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Moves: 19
EC: 1/6
MC: 0
DC: 2/5
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Attacks:
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Gravity
Me First
Earth Power
Metronome
Stealth Rock
Toxic
Taunt
Torment
Sandile [Alameda Slim] (M)
Nature: Hasty (+Speed, -Defence)
Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+) (Accuracy boost: 19% (19.39655172413793103448275862069% unrounded))
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Moves: 18
EC: 1/9
MC: 0
DC: 1/5
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Counter
Fire Fang
Thunder Fang
Taunt
Earthquake
Stone Edge
Zorua [Br'er Fox] (M)
Nature: Naive (+Speed, -Special Defence)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 75 (+) (Accuracy boost: 13% (12.931034482758620689655172413793% unrounded))
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Moves: 30
EC: 5/6
MC: 0
Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Night Daze
Dark Pulse
Extrasensory
Sucker Punch
Counter
Dig
Aerial Ace
U-turn
Toxic
Hidden Power Ice 7
Protect
Shadow Ball
Double Team
Payback
Grass Knot
Substitute
Snarl
Bounce
Snatch
Nidoran [Horned King] (M)
Nature: Hardy (no change)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Moves: 16
EC: 2/9
MC: 0
DC: 1/5
Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Counter
Disable
Endure
Toxic
Ice Beam
Thunderbolt
Venoshock
Sit tight everyone, this might take a while...Imanalt said:
Colossoil(*) Whale? (M)
Nature: Jolly (+14% accuracy)
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 109 (95*1.15) (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
Ec: 6/6
MC:0
DC: 5/5
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Drill Run
Body Slam
Dig
Crunch
Bounce
Megahorn
Encore(*)
Fake Out(*)
Dive(*)
Substitute
Thunder Fang
Fire Fang
Taunt(*)
U-Turn(*)
Snatch
Sucker Punch
Superpower
Earthquake
Rock Slide
Dragon Tail
24 moves
Claydol HASHORN
Nature: Quiet (-10% Evasion)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (75/1.15) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 13
Ec: 6/6
MC: 0
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks:
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
AncientPower
Power Trick
Teleport
Sandstorm
Substitute
Magic Coat
Earth Power
Ice Beam
Light Screen
Reflect
Psychic
Safeguard
Solarbeam
Earthquake
Shadow Ball
Charge Beam
23 moves
Hippowdon [BIGNOSE] (Female)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings
Stats:
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2(-)
SpD: Rank 4 (+)
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 15
EC: 6/6
MC: 0
DC: 5/5
Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage
Attacks
Fire Fang
Ice Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Earthquake
Crunch
Double Edge
Fissure
Body Slam
Sleep Talk
Slack Off
Double Team
Rock Slide
Substitute
Stealth Rock
Bulldoze
Iron Head
23 Moves
Numel FIRE (F)
Nature: Quiet (-10% evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15) (-)
Size Class: 1
Weight Class: 2
Ec: 2/6
MC:0
DC: 2/5
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Innate, Locked) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Flamethrower
Earthquake
Earth Power
Heat Wave
Yawn
Endure
Will-o-wisp
Hidden Power (Electric, 7)
Rock Slide
Flame Charge
Dig
17 Moves
Turtwig Tree (F)
Nature: Sassy (-10% evasion)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (31/1.15) (-)
Size Class: 1
Weight Class: 2
Ec: 1/9
MC:0
DC: 1/5
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate, Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Giga Drain
Leech Seed
Seed Bomb
Superpower
Wide Guard
SolarBeam
Substitute
Protect
13 Moves
Poliwag "frogsarecool" (M)
Nature: Quiet (+1 satk, -15%spe, -10%evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (Innate, DW Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 78 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam
Hydro Pump
Wake up Slap
Mud Bomb
Encore
Endure
Endeavor
Surf
Dive
Ice Beam
17 moves
Objection sends out
Imanalt sends out and orders
Objection orders
I ref