Obstagoon is the only Guts user with STAB Facade, allowing it to pressure Pokemon such as Mamoswine and Nidoqueen. Its solid bulk, decent Speed, and access to STAB Knock Off make it a unique offensive threat. Obstagoon can outspeed many metagame staples such as Rotom-H, Rotom-W, Krookodile, and Galarian Moltres. It has an excellent matchup against slower bulkier teams because of its status immunity, ability to heal off chip damage with Rest, and high damage output with STAB Knock Off. Due to its poor defensive typing, Obstagoon can be pretty easy to revenge kill or pressure, and Fighting-types like Terrakion, Keldeo, and Kommo-o can be especially problematic. Also, it tends to have poorer matchups against hyper offense, as teams pack more faster threats that give Obstagoon no opportunities to take advantage of Rest + Sleep Talk, although it still can potentially pick up a KO or two.
move 1: Facade
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
item: Flame Orb
evs: 252 Atk / 4 SpD / 252 Spe
Facade combined with Knock Off gives Obstagoon excellent neutral coverage against the majority of the tier. Rest can patch up residual damage from Rocky Helmet users such as Tangrowth, Skarmory, and Amoonguss. It can also offset accumulated and give Obstagoon longevity against bulkier teams. Sleep Talk lets Obstagoon be a potent wallbreaker while asleep thanks to Guts remaining active. Close Combat OHKOs the only two foes in the tier that resist Obstagoon's STAB combination, Bisharp and Terrakion, while also letting it hit foes like Krookodile harder. Switcheroo can be used alongside Close Combat to cripple some slower physical attackers like Azumarill, Crawdaunt, and Tapu Bulu. It can also mess with Skarmory and defensive Salamence by adding chip damage and getting rid of the latter's Heavy-Duty Boots.
Obstagoon fits well onto bulky offense and balance teams that can generate turns for it to break consistently with the right offensive and defensive pivots. Magnezone makes an excellent partner, as it can pivot and get rid of Celesteela and Skarmory as well as the rarer Diancie and Galarian Weezing. Rotom-H and Victini are alternative pivots that deal with Amoonguss and physically defensive Tangrowth as well as the aforementioned Steel- and Flying-types. Obstagoon can also fit well on Sticky Web teams with Ribombee, Shuckle, and Araquanid to patch up its Speed a bit. It also appreciates entry hazard support in general so it can get the extra chip for easier OHKOs against Pokemon such as Nidoqueen. Stealth Rock support from Nidoqueen and Nihilego allows Obstagoon to OHKO Azumarill and Mamoswine and even gives it a chance to 2HKO Tangrowth. Slowking and Amoonguss can be great defensive pivots, using Regenerator and their Fighting resistance to check foes that would try to revenge kill Obstagoon like Keldeo and Terrakion.
Bulk Up makes Obstagoon more difficult to revenge kill due to the increase in power and bulk, but its 4x weakness to Fighting still makes getting anywhere with setup difficult in the long term. It can also run an Adamant nature to hit harder, allowing it to OHKO Nidoqueen and Azumarill, but this makes Obstagoon slower than other Pokemon it would normally outspeed such as Kommo-o, Kyurem, Krookodile, Rotom-H, and Rotom-W. Obstruct can stall a turn to activate Obstagoon's Flame Orb while also potentially halving the Defense of normal checks such as Scizor. Parting Shot allows it to pivot on and weaken usual switch-ins such as Terrakion.
Checks and Counters
**Fighting-types Moves**: Fighting-types such as Terrakion and Keldeo can outspeed Obstagoon and KO it with ease with their STAB moves. Conkeldurr can also KO it with Mach Punch. Faster Pokemon with Fighting-type coverage like Lycanroc-D and Zeraora can also threaten it out. All of these Pokemon struggle to pivot into Obstagoon, besides Terrakion.
**Physically Defensive Pokemon**: Skarmory and Diancie almost completely stonewall Obstagoon. Neutralizing Gas Galarian Weezing can even remove its Guts boost and force it to switch out.
**Residual Damage**: Obstagoon puts itself on a timer as soon as it activates Flame Orb, so it can prematurely faint after a strong neutral hit. Entry hazards can chip it down a lot in conjunction with the burn damage. This residual damage also pressures Obstagoon to use Rest often, limiting its effectiveness as a wallbreaker.
- Written by: [[UrAverageHuman, 524894]]
- Quality checked by: [[bb skarm, 235692], [vivalospride, 151509], [Twilight, 344575]]
- Grammar checked by: [[martha, 384270], [Finland, 517429]]