Offensification (Hoopa-U BANNED)

My mistake, it's pretty late. :/

But yes, if you see in the OP defensive-boosting moves are affected by the highest Offensive stat. Also, you can sacrifise IVs to not waste any EVs...
True, you can indeed just use IVs to do that. And I suppose I should've checked the OP before making a post like that. Sorry about that! Man, what a noobish mistake on my part….
 
Mentioned upthread but now actually relevant because Contrary is released: Serperior gets usable special coverage in Aqua Tail, Iron Tail, Knock Off, Pursuit, Dragon Tail, and Outrage. Between those, Leaf Storm, Hidden Power, and its solid non-attacking movepool, Serperior should have an easier time taking care of its checks. Leaf Storm + Aqua Tail + HP Ice (for full coverage) + Pursuit (for obvious switches) looks like a valid set to me.
 

Pikachuun

the entire waruda machine
is a Pre-Contributor
config/formats.js
Code:
{
        name: "Offensification",
        section: "Other Metagames",
       
        ruleset: ['Pokemon', 'Standard', 'Team Preview'],
        banlist: ['Uber', 'Soul Dew', 'Gengarite', 'Kangaskhanite', 'Lucarionite', 'Mawilite', 'Salamencite', 'Flatter', 'Kyurem-Black'],
        onModifyMove: function (move, pokemon) {
            if (pokemon.stats.atk > pokemon.stats.spa) {
                move.category = (move.category === "Status") ? "Status" : "Physical";
            } else if (pokemon.stats.spa > pokemon.stats.atk) {
                move.category = (move.category === "Status") ? "Status" : "Special";
            }
           
            if (move.id === 'bellydrum') {
                move.onHit = function (target) {
                    if (target.hp <= target.maxhp / 2 || target.boosts.atk >= 6 || target.maxhp === 1) { // Shedinja clause
                        return false;
                    }
                    this.directDamage(target.maxhp / 2);
                    if (target.stats.atk >= target.stats.spa) {
                        target.setBoost({atk: 6});
                        this.add('-setboost', target, 'atk', '6', '[from] move: Belly Drum');
                    } else {
                        target.setBoost({spa: 6});
                        this.add('-setboost', target, 'spa', '6', '[from] move: Belly Drum');
                    }   
                }
            }
        },
        onBoost: function (boost, target, source, effect) {
            var boostee = target;
            if (source && target === source) boostee = source;
            var phys = false;
            if (boostee.stats.atk > boostee.stats.spa) phys = true;
            var spec = false;
            if (boostee.stats.atk < boostee.stats.spa) spec = true;
            if (phys || spec) {
                for (var i in boost) {
                    if (phys && i === 'spa') {
                        if (boost['atk']) boost['atk'] += boost[i];
                        else boost['atk'] = boost[i];
                        boost[i] = 0;
                    } else if (phys && i === 'spd') {
                        if (boost['def']) boost['def'] += boost[i];
                        else boost['def'] = boost[i];
                        boost[i] = 0;
                    } else if (spec && i === 'atk') {
                        if (boost['spa']) boost['spa'] += boost[i];
                        else boost['spa'] = boost[i];
                        boost[i] = 0;
                    } else if (spec && i === 'def') {
                        if (boost['spd']) boost['spd'] += boost[i];
                        else boost['spd'] = boost[i];
                        boost[i] = 0;
                    }
                }
            }
        }
    },
 
config/formats.js
Code:
{
        name: "Offensification",
        section: "Other Metagames",
    
        ruleset: ['Pokemon', 'Standard', 'Team Preview'],
        banlist: ['Uber', 'Soul Dew', 'Gengarite', 'Kangaskhanite', 'Lucarionite', 'Mawilite', 'Salamencite', 'Flatter', 'Kyurem-Black'],
        onModifyMove: function (move, pokemon) {
            if (pokemon.stats.atk > pokemon.stats.spa) {
                move.category = (move.category === "Status") ? "Status" : "Physical";
            } else if (pokemon.stats.spa > pokemon.stats.atk) {
                move.category = (move.category === "Status") ? "Status" : "Special";
            }
        
            if (move.id === 'bellydrum') {
                move.onHit = function (target) {
                    if (target.hp <= target.maxhp / 2 || target.boosts.atk >= 6 || target.maxhp === 1) { // Shedinja clause
                        return false;
                    }
                    this.directDamage(target.maxhp / 2);
                    if (target.stats.atk >= target.stats.spa) {
                        target.setBoost({atk: 6});
                        this.add('-setboost', target, 'atk', '6', '[from] move: Belly Drum');
                    } else {
                        target.setBoost({spa: 6});
                        this.add('-setboost', target, 'spa', '6', '[from] move: Belly Drum');
                    }
                }
            }
        },
        onBoost: function (boost, target, source, effect) {
            var boostee = target;
            if (source && target === source) boostee = source;
            var phys = false;
            if (boostee.stats.atk > boostee.stats.spa) phys = true;
            var spec = false;
            if (boostee.stats.atk < boostee.stats.spa) spec = true;
            if (phys || spec) {
                for (var i in boost) {
                    if (phys && i === 'spa') {
                        if (boost['atk']) boost['atk'] += boost[i];
                        else boost['atk'] = boost[i];
                        boost[i] = 0;
                    } else if (phys && i === 'spd') {
                        if (boost['def']) boost['def'] += boost[i];
                        else boost['def'] = boost[i];
                        boost[i] = 0;
                    } else if (spec && i === 'atk') {
                        if (boost['spa']) boost['spa'] += boost[i];
                        else boost['spa'] = boost[i];
                        boost[i] = 0;
                    } else if (spec && i === 'def') {
                        if (boost['spd']) boost['spd'] += boost[i];
                        else boost['spd'] = boost[i];
                        boost[i] = 0;
                    }
                }
            }
        }
    },
This is now playable on the Aqua Server!
Thank you both very much!

Is this coded?


EDIT: Hoopa-U is banned as of 22/07/2015.
 
Last edited:
bump because I thought this was a cool idea and there hasn't been much activity in this thread for a long time

I saw there was some discussion about Sheer Force users earlier in this thread. Well, why not Tauros?

Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Climb/Return/Double-Edge
- Thunderbolt
- Ice Beam
- Flamethrower/Fire Blast/Rock Slide/Iron Head

Tauros has a surprisingly decent special movepool that it can't normally make effective use of because of its poor Special Attack stat. While that special movepool isn't on the level of, say, Nidoking, Tauros does have an edge over Nidoking and other Sheer Force abusers: It's fast. Tauros is the fastest Sheer Force user out there, and its Attack is very good for a Sheer Force user as well, so thanks to this meta's changes it's much more effective at making use of Sheer Force than it is in standard. Only real downside is that it still has to rely on the inaccurate Rock Climb for Sheer Force-boosted STAB because Body Slam is illegal with Sheer Force.

Can't think of much else that hasn't already been brought up in this thread, so I'll edit this post when I think of something
 
bump because I thought this was a cool idea and there hasn't been much activity in this thread for a long time

I saw there was some discussion about Sheer Force users earlier in this thread. Well, why not Tauros?

Tauros (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Climb/Return/Double-Edge
- Thunderbolt
- Ice Beam
- Flamethrower/Fire Blast/Rock Slide/Iron Head

Tauros has a surprisingly decent special movepool that it can't normally make effective use of because of its poor Special Attack stat. While that special movepool isn't on the level of, say, Nidoking, Tauros does have an edge over Nidoking and other Sheer Force abusers: It's fast. Tauros is the fastest Sheer Force user out there, and its Attack is very good for a Sheer Force user as well, so thanks to this meta's changes it's much more effective at making use of Sheer Force than it is in standard. Only real downside is that it still has to rely on the inaccurate Rock Climb for Sheer Force-boosted STAB because Body Slam is illegal with Sheer Force.

Can't think of much else that hasn't already been brought up in this thread, so I'll edit this post when I think of something
Rock climb is incompatible with sheer force.
 

G-Luke

Edgy Shit
is a Forum Moderatoris a Community Contributor
Moderator
Why was Hoopa-U banned without any discussion? Its mixed sets r basically dead and it faces the same issilues as before.
 
Interesting meta, it seems very fun to play. :3

Why was Hoopa-U banned without any discussion? Its mixed sets r basically dead and it faces the same issilues as before.
I think most stallers have statistics only on one of the defenses, use a mixed set could make Hoopa-U a powerful Wallbreaker.
But yes, to do that, we need the both attack stats equal. :/
 
Yes Leafeon & Glaceon:
Leafeon @ Yache Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade/Giga Drain
- Knock Off/Stored Power/HP Ice/
- Baton Pass

Glaceon @ Choice Specs
Ability: Ice Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Ice Beam
- Hidden Power Fighting
- Shadow Ball
- Baton Pass/Aqua Tail/Return/Ice Shard

Flareon @ Choice Band
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz/Fire Blast
- Superpower
- Quick Attack
- Baton Pass/HP Grass/HP Water
 
Yes Leafeon & Glaceon:
Leafeon @ Yache Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade/Giga Drain
- Knock Off/Stored Power/HP Ice/
- Baton Pass

Glaceon @ Choice Specs
Ability: Ice Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Ice Beam
- Hidden Power Fighting
- Shadow Ball
- Baton Pass/Aqua Tail/Return/Ice Shard

Flareon @ Choice Band
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz/Fire Blast
- Superpower
- Quick Attack
- Baton Pass/HP Grass/HP Water
Any explanation on what makes theses sets good?
Because as far as I'm concerned they don't gain anything and as as terrible maybe even more than they are in regular.

Rock climb is incompatible with sheer force.
Tauros runs sheer force + rock climb in pretty much every tier it's used in.
 

G-Luke

Edgy Shit
is a Forum Moderatoris a Community Contributor
Moderator
Yes Leafeon & Glaceon:
Leafeon @ Yache Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade/Giga Drain
- Knock Off/Stored Power/HP Ice/
- Baton Pass

Glaceon @ Choice Specs
Ability: Ice Body
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Ice Beam
- Hidden Power Fighting
- Shadow Ball
- Baton Pass/Aqua Tail/Return/Ice Shard

Flareon @ Choice Band
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz/Fire Blast
- Superpower
- Quick Attack
- Baton Pass/HP Grass/HP Water
The that HP is listed as an option is a testament to it suckatude
 
Dear lord Mega Charizard Y with Special Flare Blitzes is going to be evil
Forget Flare Blitz and its recoil. Latios and Mega Charizard Y can now run Special Dragon Dance. Both can even 2HKO Chansey at +1 if given Knock Off support, which should be as simple as slapping it on a Special attacker that Chansey walls. Mega Charizard Y can run a jaw-dropping Swords Dance set.

+2 252 SpA Mega Charizard Y Fire Blast vs. 4 HP / 252 SpD Eviolite Chansey in Sun: 321-378 (50 - 58.8%) -- guaranteed 2HKO

Other things that are fun, not gonna bother to elaborate too much on them:
  • Special Espeed on Lucario for a very unpredictable cleaner.
  • Mega Venusaur can run Earthquake, Power Whip, and Knock Off without going off-STAB. A swords Dance could even happen.
  • Heatran upgrades Flash Cannon to a flinch-inducing Iron Head and gets to run Special Stone Edge.
  • Weavile can run Nasty Plot purely for the shits and giggles factor.
  • Also for the shits and giggles factor: BD+TR Slowbro can use its Special Attack stat. It shouldn't, but it can.
 
Last edited:

G-Luke

Edgy Shit
is a Forum Moderatoris a Community Contributor
Moderator
Slowbro @ Sitrus Berry
EVs: 252 HP / 252 SpA / 4 Spe
Ability: Regenerator
Modest Nature
- Belly Drum
- Scald
- Psyshock
- Ice Beam / Trick Room

Get up Trick Room (preferably by another Pokémon), BD and Tear shit apart!! But you know whats the best part? If it messes up, it can switch out and regenerate again!!
 
Slowbro @ Sitrus Berry
EVs: 252 HP / 252 SpA / 4 Spe
Ability: Regenerator
Modest Nature
- Belly Drum
- Scald
- Psyshock
- Ice Beam / Trick Room

Get up Trick Room (preferably by another Pokémon), BD and Tear shit apart!! But you know whats the best part? If it messes up, it can switch out and regenerate again!!
I thought belly drum was one time with berry
but holy shit da sweep
 
Scizor with Physical Hidden Power coverage
Volcanion with Special Earthquake and Flare Blitz
Alakazam with Special Drain Punch and the Elemental Punches
Gengar with Special Sucker Punch
Focus Miss and Lacking-Distribution Sphere not being the only Good Special fighting moves in the entire Meta
Using Nidoking's Physical Stat for once
Physical Scald
Medicham with Physical Psychic
Mamo with Physical Freeze-Dry
Mega Pidgeot with Special Double-Edge and Brave Bird
Latios with Specially based Dragon Dance
Special Belly Drum for Mega Charizard Y and Slurpuff because why not?
This meta is like being a little kid going though a candy store while on acid and finds puppy inside the store during Christmas if Christmas was also their birthday, Halloween, Easter, Hanuka, Thanksgiving, Cakeday, and Friday.
:heart:/10
Best meta of all time simply because we have way better Special Fighting moves.
 
Here is breloom:

It can now get 90 Base power physical moves, of any type in the game! (Hidden Power)
Sample Set:
Item: Life Orb
252 Atk/ 252 Spe / 4 Def
Jolly Nature
-Hidden Power Fire (A lot of hidden powers work)
-Vacuum Wave / Mach Punch
-Bullet Seed
-Spore
Vacuum Wave and Mach Punch are the exact same move in this OM, Hidden Power Fire is coverage, Bullet Seed, Spore.
 
Here is breloom:

It can now get 90 Base power physical moves, of any type in the game! (Hidden Power)
Sample Set:
Item: Life Orb
252 Atk/ 252 Spe / 4 Def
Jolly Nature
-Hidden Power Fire (A lot of hidden powers work)
-Vacuum Wave / Mach Punch
-Bullet Seed
-Spore
Vacuum Wave and Mach Punch are the exact same move in this OM, Hidden Power Fire is coverage, Bullet Seed, Spore.
Vacuum Wave is better than Mach Punch because it doesn't make contact, letting Breloom avoid scratch damage from stuff like Garchomp and Ferrothorn.

I'd personally run HP Flying to nail the Grass-types that switch into Spore, as well as Bug-types that just think they can wall the mushroom, all while picking up the 2HKO on almost anything at +2. And yes, you should be running Swords Dance here. I'd almost recommend it over Spore, really -- stuff is going to try to switch in and take the Spore, and with HP Flying, you can really capitalize on that.
 
Vacuum Wave is better than Mach Punch because it doesn't make contact, letting Breloom avoid scratch damage from stuff like Garchomp and Ferrothorn.

I'd personally run HP Flying to nail the Grass-types that switch into Spore, as well as Bug-types that just think they can wall the mushroom, all while picking up the 2HKO on almost anything at +2. And yes, you should be running Swords Dance here. I'd almost recommend it over Spore, really -- stuff is going to try to switch in and take the Spore, and with HP Flying, you can really capitalize on that.
Oh yeah, I forgot about the fact that mach punch makes contact
 

Lord Death Man

i cant read
is a Community Contributoris a Tiering Contributor
Vacuum Wave isn't compatible with Technician. Gen 4 tutor move/gen 5 HA.

I personally would have prefered if boosting moves like Bulk Up and Calm Mind kept the defense they had originally boosted, because otherwise +Attack/+Spdef doesn't exist in-game and it would add some measure of uniqueness without drastically affecting how a lot of mons play. More importantly, however - How does Cosmic Power work?
 

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