OU Offensive Heatran

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[SET]
name: Offensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Tera Blast
move 4: Stealth Rock / Tera Blast
item: Leftovers / Air Balloon
tera type: Grass
ability: Flash Fire
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With its unique typing and high stats all around the board, Heatran makes for a bulky attacker able to threaten all kinds of Pokemon in the tier. Magma Storm allows Heatran to trap and potentially remove opposing Pokemon, as well as chipping them down with its passive damage. Earth Power hits Toxapex and Fire-types such as Cinderace, Iron Moth, Volcanion, and opposing Heatran for super effective damage. Taunt can be used to stop Toxapex's Recover and Galarian Slowking's Chilly Reception and Slack Off, thus allowing Heatran to trap them. Heatran is an effective Stealth Rock user thanks to its good matchup against common entry hazard removal options in Defog Corviknight and bulky Court Change Cinderace. Tera Blast Grass gives Heatran a way to hit Water-types such as Rotom-W, Hisuian Samurott, and Azumarill, as well as threatening a OHKO against Great Tusk. Furthermore, Tera Grass turns Heatran's Ground and Water weaknesses into resistances, improving its matchup against the aforementioned Pokemon as well as Volcanion and letting it potentially trap the likes of Dondozo and Clodsire. Leftovers lets Heatran heal throughout the game and makes it easier for it to trap its targets. Air Balloon is another option that allows Heatran to take a hit from Pokemon that would usually target it with Earthquake or Earth Power such as Enamorus, Baxcalibur, Ursaluna, and opposing Heatran and heavily damage them. The matchup against opposing Heatran also makes a Timid nature desirable to outspeed the other and hit it with Earth Power; it also lets Heatran outspeed the likes of Modest Gholdengo, Adamant Baxcalibur, and Volcanion. Alternatively, Heatran can opt to run a Modest nature to further boost its power.

Heatran usually finds itself on bulky offense teams due to its ability to threaten defensive Pokemon and common forms of entry hazard control. Kingambit appreciates Heatran's support against Will-O-Wisp users in Cinderace, Dragapult, and Moltres and its ability to take on walls such as Corviknight, as well as Dondozo and Great Tusk if Terastallized. Heatran's ability to force heavy damage against Amoonguss, Hatterene, and defensive Zapdos makes it a good Great Tusk partner. Great Tusk, in turn, provides Rapid Spin support to keep the field clear from entry hazards, which Heatran tends to get worn down by. Zapdos can defensively check Fighting-types that outspeed Heatran, such as Swords Dance Iron Valiant, Zamazenta, Sneasler and offensive Great Tusk, as well as Hisuian Samurott, which tends to use Heatran as an opportunity to fire off Ceaseless Edge. Enamorus is also able to check Iron Valiant, Zamazenta, Great Tusk, and Hisuian Samurott, though it struggles to safely switch into them due to its lesser bulk. Dragapult can take on the Dragon-types that don't take much damage from Heatran's attacks such as Dragonite, Walking Wake, and Garchomp. Furthermore, its Water resistance and Fighting immunity let it answer Volcanion and Zamazenta aiming to KO Heatran. Lastly, Rillaboom's ability to summon Grassy Terrain via Grassy Surge provides Heatran with extra passive recovery, boosts the power of its Tera Blast Grass, and weakens the damage it takes from Earthquake, letting Heatran survive physically defensive Great Tusk's Earthquake from full health.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/dkm.402001/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
 
Last edited:

DKM

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Hello I have some suggestions, feel free to implement anything you agree with.


Magma Storm is a strong STAB moves that allows Heatran to trap and potentially remove an opponent
I would definitely mention how good magma storm is at wearing down the opposition with its passive damage. This makes Heatran super annoying to deal with.

Earth Power allows Heatran to hit Fire-types such as Cinderace, Iron Moth, and opposing Heatran for super effective damage.
Hitting Toxapex is also useful.


Kingambit appreciates Heatran's support to deal with Fire-types like Iron Moth and Cinderace
I feel Moltres is a better example of something that annoys gambit, not to mention some iron moths run tera blast ground to beat heatran anyway.

I'd also mention that gambit appreciates rocks being up.

Heatran's ability to force heavy damage against Amoonguss, Hatterene, and defensive Zapdos makes it a good Great Tusk partner
I'd mention that tusk can spin off hazards for heatran who hates getting worn down, especially by Spikes.

Zapdos and Enamorus can help Heatran against Fighting-types that outspeed it such as Swords Dance Iron Valiant, Zamazenta, Sneasler and offensive Great Tusk, as well as against Hisuian Samurott
Enamorus struggles to switch into these pokemon, especially sneasler and samurott. It's a fine offensive check but listing it alongside zapdos could give the wrong impression.
 
Implement all of DKM's suggestions. Particular emphasis on separating Enamorus/Zapdos since one is more of an offensive check that handles those threats differently. Once you do, I'd like to take a look at how you've added it before this gets stamped.
 
(We discussed this via Discord; just putting this in writing here too)

Nice work! This’ll be QC 1/2, since DKM is now QC. Don’t credit me for this stamp; when I make suggestions that’ll be for QC 2/2.
 
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[SET]
name: Offensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Tera Blast
move 4: Stealth Rock / Tera Blast
item: Leftovers / Air Balloon
tera type: Grass
ability: Flash Fire
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

If we're gonna keep Modest here, there needs to be some justification for it in the analysis itself. More on that later.

[SET COMMENTS]
With its unique typing and high stats all around the board, Heatran makes for a bulky attacker able to threaten all kinds of Pokemon in the tier. Magma Storm is a strong STAB moves that allows Heatran to trap and potentially remove an opponent, as well as chipping them down with its passive damage. Earth Power allows Heatran to hit Toxapex and Fire-types such as Cinderace, Iron Moth, Volcanion, and opposing Heatran for super effective damage. Taunt can be used to stop Toxapex's Recover and Galarian Slowking's Chilly Reception and Slack Off, thus allowing Heatran to trap them. Heatran is an effective Stealth Rock user thanks to its good matchup against common hazard removal options in Defog Corviknight and bulky Court Change Cinderace. Tera Blast Grass gives Heatran a way to hit Water-types such as Rotom-W, Hisuian Samurott, and Azumarill, as well as threatening a OHKO against Great Tusk. Furthermore, Tera Grass turns both of Heatran's Ground and Water weaknesses into resists, improving its matchup against the aforementioned Pokemon also make some room to mention being able to handle both of Volcanion's STABs here; Steam Eruption still hurts, especially from Specs, and it can handle Tera Grass with Sludge Bomb, but being able to survive a Steam Eruption is still very useful. Word that however you're most comfortable doing so. and letting it potentially trap the likes of Dondozo and Clodsire. Leftovers let Heatran heal throughout the game and make it easier for it to trap its targets. Air Balloon is another option that allows Heatran to take a hit from Pokemon that would usually target it with Earthquake or Earth Power such as Enamorus, Baxcalibur, Ursaluna, and opposing Heatran, and heavily damage them. Its the same matchup against opposing Heatran that makes a Timid nature desirable for ones own Heatran to outspeed the other and hit it with Earth Power. Modest is slashed on this set as well; what does that accomplish that Timid cannot? For instance, Modest Magma Storm can OHKO Iron Valiant and Bulky SD Kingambit, and Modest Earth Power has a good chance to OHKO SpDef Heatran and 2HKO offensive Dragapult after Rocks. These are just a few examples; you can pick and choose whichever ones are most relevant. The downside here would obviously be that you can't speed tie with opposing Timid Heatran anymore, of course.

Heatran usually finds itself in Bulky Offense teams due to its ability to threaten defensive Pokemon and common forms of hazard control. Kingambit appreciates Heatran's support against Will-O-Wisp users in Cinderace, Dragapult, and Moltres, and to take on walls such as Corviknight, as well as Dondozo and Great Tusk if terastallized. Heatran's ability to force heavy damage against Amoonguss, Hatterene, and defensive Zapdos makes it a good Great Tusk partner. Great Tusk, in turn, provides Rapid Spin support to keep the field clear from entry hazards which Heatran tends to get worn down by. Zapdos can switch into and deal with Fighting-types that outspeed Heatran such as Swords Dance Iron Valiant, Zamazenta, Sneasler and offensive Great Tusk it does need to be careful coming in on Sneasler's Dire Claw/Gunk Shot or Tusk's Ice Spinner, though, as well as Hisuian Samurott that tends to use Heatran as an opportunity to fire off Ceaseless Edge. Enamorus is also able to check Iron Valiant, Zamazenta, Great Tusk, and Hisuian Samurott, thought it struggles to switch into them. Dragapult can take on the Dragon-types that dont take much damage from Heatran's attacks such as Dragonite, Walking Wake, and Garchomp. Furthermore, Dragapult's Water resistance and Fighting immunity let it take on Volcanion and Zamazenta aiming to KO Heatran. Now that it's a relevant mon, I'd like to see some mention of Rillaboom somewhere; Heatran's always been a potent Grassy Terrain abuser since that can allow it to live a stray Earthquake from Clodsire or unboosted Baxcalibur in a pinch while gaining a lot more passive healing, and in this gen in particular Grassy Terrain helps it secure a 2HKO against SpDef Dondozo with Tera Blast. Word this however you're most comfortable doing so.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/dkm.402001/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

This will be QC 2/2 once implemented! From a content/game knowledge standpoint, nice work!

Once everything's implemented, make sure to polish this a bit in preparation for GP. Once everything's ready, just @ the GP team as usual.
 
Add Remove Comment Highlight

[SET]
name: Offensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Tera Blast
move 4: Stealth Rock / Tera Blast
item: Leftovers / Air Balloon
tera type: Grass
ability: Flash Fire
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

If we're gonna keep Modest here, there needs to be some justification for it in the analysis itself. More on that later.

[SET COMMENTS]
With its unique typing and high stats all around the board, Heatran makes for a bulky attacker able to threaten all kinds of Pokemon in the tier. Magma Storm is a strong STAB moves that allows Heatran to trap and potentially remove an opponent, as well as chipping them down with its passive damage. Earth Power allows Heatran to hit Toxapex and Fire-types such as Cinderace, Iron Moth, Volcanion, and opposing Heatran for super effective damage. Taunt can be used to stop Toxapex's Recover and Galarian Slowking's Chilly Reception and Slack Off, thus allowing Heatran to trap them. Heatran is an effective Stealth Rock user thanks to its good matchup against common hazard removal options in Defog Corviknight and bulky Court Change Cinderace. Tera Blast Grass gives Heatran a way to hit Water-types such as Rotom-W, Hisuian Samurott, and Azumarill, as well as threatening a OHKO against Great Tusk. Furthermore, Tera Grass turns both of Heatran's Ground and Water weaknesses into resists, improving its matchup against the aforementioned Pokemon also make some room to mention being able to handle both of Volcanion's STABs here; Steam Eruption still hurts, especially from Specs, and it can handle Tera Grass with Sludge Bomb, but being able to survive a Steam Eruption is still very useful. Word that however you're most comfortable doing so. and letting it potentially trap the likes of Dondozo and Clodsire. Leftovers let Heatran heal throughout the game and make it easier for it to trap its targets. Air Balloon is another option that allows Heatran to take a hit from Pokemon that would usually target it with Earthquake or Earth Power such as Enamorus, Baxcalibur, Ursaluna, and opposing Heatran, and heavily damage them. Its the same matchup against opposing Heatran that makes a Timid nature desirable for ones own Heatran to outspeed the other and hit it with Earth Power. Modest is slashed on this set as well; what does that accomplish that Timid cannot? For instance, Modest Magma Storm can OHKO Iron Valiant and Bulky SD Kingambit, and Modest Earth Power has a good chance to OHKO SpDef Heatran and 2HKO offensive Dragapult after Rocks. These are just a few examples; you can pick and choose whichever ones are most relevant. The downside here would obviously be that you can't speed tie with opposing Timid Heatran anymore, of course.

Heatran usually finds itself in Bulky Offense teams due to its ability to threaten defensive Pokemon and common forms of hazard control. Kingambit appreciates Heatran's support against Will-O-Wisp users in Cinderace, Dragapult, and Moltres, and to take on walls such as Corviknight, as well as Dondozo and Great Tusk if terastallized. Heatran's ability to force heavy damage against Amoonguss, Hatterene, and defensive Zapdos makes it a good Great Tusk partner. Great Tusk, in turn, provides Rapid Spin support to keep the field clear from entry hazards which Heatran tends to get worn down by. Zapdos can switch into and deal with Fighting-types that outspeed Heatran such as Swords Dance Iron Valiant, Zamazenta, Sneasler and offensive Great Tusk it does need to be careful coming in on Sneasler's Dire Claw/Gunk Shot or Tusk's Ice Spinner, though, as well as Hisuian Samurott that tends to use Heatran as an opportunity to fire off Ceaseless Edge. Enamorus is also able to check Iron Valiant, Zamazenta, Great Tusk, and Hisuian Samurott, thought it struggles to switch into them. Dragapult can take on the Dragon-types that dont take much damage from Heatran's attacks such as Dragonite, Walking Wake, and Garchomp. Furthermore, Dragapult's Water resistance and Fighting immunity let it take on Volcanion and Zamazenta aiming to KO Heatran. Now that it's a relevant mon, I'd like to see some mention of Rillaboom somewhere; Heatran's always been a potent Grassy Terrain abuser since that can allow it to live a stray Earthquake from Clodsire or unboosted Baxcalibur in a pinch while gaining a lot more passive healing, and in this gen in particular Grassy Terrain helps it secure a 2HKO against SpDef Dondozo with Tera Blast. Word this however you're most comfortable doing so.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/dkm.402001/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

This will be QC 2/2 once implemented! From a content/game knowledge standpoint, nice work!

Once everything's implemented, make sure to polish this a bit in preparation for GP. Once everything's ready, just @ the GP team as usual.
Implemented, ready for the GP Team
 

Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
name: Offensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Tera Blast
move 4: Stealth Rock / Tera Blast
item: Leftovers / Air Balloon
tera type: Grass
ability: Flash Fire
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With its unique typing and high stats all around the board, Heatran makes for a bulky attacker able to threaten all kinds of Pokemon in the tier. Magma Storm is a strong STAB moves that allows Heatran to trap and potentially remove an opponent opposing Pokemon, as well as chipping them down with its passive damage. Earth Power allows Heatran to hit hits Toxapex and Fire-types such as Cinderace, Iron Moth, Volcanion, and opposing Heatran for super effective damage. Taunt can be used to stop Toxapex's Recover and Galarian Slowking's Chilly Reception and Slack Off, thus allowing Heatran to trap them. Heatran is an effective Stealth Rock user thanks to its good matchup against common entry hazard removal options in Defog Corviknight and bulky Court Change Cinderace. Tera Blast Grass gives Heatran a way to hit Water-types such as Rotom-W, Hisuian Samurott, and Azumarill, as well as threatening a OHKO against Great Tusk. Furthermore, Tera Grass turns both of Heatran's Ground and Water weaknesses into resists resistances, improving its matchup against the aforementioned Pokemon as well as Volcanion thanks to its resistance to both of Volcanion's stabs (RC) (if you'd mention anything here itd be flash fire) and letting it potentially trap the likes of Dondozo and Clodsire. Leftovers let lets Heatran heal throughout the game and make makes it easier for it to trap its targets. Air Balloon is another option that allows Heatran to take a hit from Pokemon that would usually target it with Earthquake or Earth Power such as Enamorus, Baxcalibur, Ursaluna, and opposing Heatran (RC) and heavily damage them. Its The same matchup against opposing Heatran that also makes a Timid nature desirable for ones own Heatran to outspeed the other and hit it with Earth Power; a Timid nature it also lets Heatran outspeed the likes of Modest Gholdengo, Adamant Baxcalibur, and Volcanion. Alternatively, Heatran can opt to run a Modest nature fo turther to further boost its power.

Heatran usually finds itself in on bulky offense teams due to its ability to threaten defensive Pokemon and common forms of entry hazard control. Kingambit appreciates Heatran's support against Will-O-Wisp users in Cinderace, Dragapult, and Moltres (RC) and its ability to take on walls such as Corviknight, as well as Dondozo and Great Tusk if Terastallized. Heatran's ability to force heavy damage against Amoonguss, Hatterene, and defensive Zapdos makes it a good Great Tusk partner. Great Tusk, in turn, provides Rapid Spin support to keep the field clear from entry hazards, (AC) which Heatran tends to get worn down by. Zapdos can defensively check Fighting-types that outspeed Heatran, (AC) such as Swords Dance Iron Valiant, Zamazenta, Sneasler and offensive Great Tusk, as well as Hisuian Samurott, (AC) that which tends to use Heatran as an opportunity to fire off Ceaseless Edge. Enamorus is also able to check Iron Valiant, Zamazenta, Great Tusk, and Hisuian Samurott, thought though it struggles to safely switch into them due to its lesser bulk. Dragapult can take on the Dragon-types that dont don't take much damage from Heatran's attacks such as Dragonite, Walking Wake, and Garchomp. Furthermore, Dragapult's its Water resistance and Fighting immunity let it take on answer Volcanion and Zamazenta aiming to KO Heatran. Lastly, Rillaboom's ability to summon Grassy Terrain via Grassy Surge grants provides Heatran with extra passive recovery, boots boosts the power of its Tera Blast Grass, and weakens the damage it takes from Earthquake, letting Heatran survive physically defensive Great Tusk's Earthquake from full health.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/dkm.402001/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
name: Offensive
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt / Tera Blast
move 4: Stealth Rock / Tera Blast
item: Leftovers / Air Balloon
tera type: Grass
ability: Flash Fire
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
With its unique typing and high stats all around the board, Heatran makes for a bulky attacker able to threaten all kinds of Pokemon in the tier. Magma Storm is a strong STAB moves that allows Heatran to trap and potentially remove an opponent opposing Pokemon, as well as chipping them down with its passive damage. Earth Power allows Heatran to hit hits Toxapex and Fire-types such as Cinderace, Iron Moth, Volcanion, and opposing Heatran for super effective damage. Taunt can be used to stop Toxapex's Recover and Galarian Slowking's Chilly Reception and Slack Off, thus allowing Heatran to trap them. Heatran is an effective Stealth Rock user thanks to its good matchup against common entry hazard removal options in Defog Corviknight and bulky Court Change Cinderace. Tera Blast Grass gives Heatran a way to hit Water-types such as Rotom-W, Hisuian Samurott, and Azumarill, as well as threatening a OHKO against Great Tusk. Furthermore, Tera Grass turns both of Heatran's Ground and Water weaknesses into resists resistances, improving its matchup against the aforementioned Pokemon as well as Volcanion thanks to its resistance to both of Volcanion's stabs (RC) (if you'd mention anything here itd be flash fire) and letting it potentially trap the likes of Dondozo and Clodsire. Leftovers let lets Heatran heal throughout the game and make makes it easier for it to trap its targets. Air Balloon is another option that allows Heatran to take a hit from Pokemon that would usually target it with Earthquake or Earth Power such as Enamorus, Baxcalibur, Ursaluna, and opposing Heatran (RC) and heavily damage them. Its The same matchup against opposing Heatran that also makes a Timid nature desirable for ones own Heatran to outspeed the other and hit it with Earth Power; a Timid nature it also lets Heatran outspeed the likes of Modest Gholdengo, Adamant Baxcalibur, and Volcanion. Alternatively, Heatran can opt to run a Modest nature fo turther to further boost its power.

Heatran usually finds itself in on bulky offense teams due to its ability to threaten defensive Pokemon and common forms of entry hazard control. Kingambit appreciates Heatran's support against Will-O-Wisp users in Cinderace, Dragapult, and Moltres (RC) and its ability to take on walls such as Corviknight, as well as Dondozo and Great Tusk if Terastallized. Heatran's ability to force heavy damage against Amoonguss, Hatterene, and defensive Zapdos makes it a good Great Tusk partner. Great Tusk, in turn, provides Rapid Spin support to keep the field clear from entry hazards, (AC) which Heatran tends to get worn down by. Zapdos can defensively check Fighting-types that outspeed Heatran, (AC) such as Swords Dance Iron Valiant, Zamazenta, Sneasler and offensive Great Tusk, as well as Hisuian Samurott, (AC) that which tends to use Heatran as an opportunity to fire off Ceaseless Edge. Enamorus is also able to check Iron Valiant, Zamazenta, Great Tusk, and Hisuian Samurott, thought though it struggles to safely switch into them due to its lesser bulk. Dragapult can take on the Dragon-types that dont don't take much damage from Heatran's attacks such as Dragonite, Walking Wake, and Garchomp. Furthermore, Dragapult's its Water resistance and Fighting immunity let it take on answer Volcanion and Zamazenta aiming to KO Heatran. Lastly, Rillaboom's ability to summon Grassy Terrain via Grassy Surge grants provides Heatran with extra passive recovery, boots boosts the power of its Tera Blast Grass, and weakens the damage it takes from Earthquake, letting Heatran survive physically defensive Great Tusk's Earthquake from full health.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/dkm.402001/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Ty vm! This is done now c:
 
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