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Offensive Sun Team

Okay, so, I'm pretty new to the site, and to competitive battling in general. With that being said, here's the team I'm planning.

1) Ninetales: Calm Nature @ Leftovers 252 HP / 16 Def / 240 SpD.
Flamethrower, Sunny Day, Will-O-Wisp, Roar

Standard specially defensive Ninetales. Flamethrower for a consistent STAB, Sunny Day for opposing weather switch-ins, Will-O-Wisp for Tyranitar and other motherfuckers, and Roar for stuff like Calm Mind Latias. 16 Def EV's to avoid the OHKO from +2 Life Orb Breloom's Mach Punch.

2) Venusaur: Modest Nature @ Life Orb. 252 SpA / 252 Spe / 4 HP.
Growth, Giga Drain, Hidden Power Ground, Sludge Bomb.

Your standard special Growth Venusaur, with one tweak. HP Ground is to smack Metagross, Jirachi, Magnezone, and of course, to wreck non Air Balloon Heatran. I chose HP Ground over the suggested HP Fire because I have two fire type attackers, and I am also using a Dragonite with Fire Punch, so I felt that an additional Pokemon using a Fire attack was not needed.

3) Victini: Adamant Nature @ Choice Band. 252 Atk / 252 Spe / 4 Def.

V-Create, Bolt Strike, Brick Break, U-Turn.

My Wallbreaker. The moves are self explanatory, as are the EV's. His V-Create is a fucking nuclear bomb in Sun; I believe even Hippowdon is 2HKOed. Adamant because I like power.

4) Celebi: Timid Nature @ Life Orb. 252 SpA / 252 Spe / 4 HP.

Nasty Plot, Giga Drain, Psychic, Earth Power.

This is my replacement for SD Virizion. I feel that he compliments my team well. I'm using the Nasty Plot version because it provides a lot of power, and Celebi naturally checks a lot of Pokemon, making a switch quite likely. Giga Drain and Psychic for STABS, Earth Power for Heatran, Jirachi, Scizor, Metagross, and Magnezone. Probably a few others, as well.

5) Dragonite: Adamant Nature @ Lum Berry. 252 Atk / 252 Spe / 4 HP.

Dragon Dance, Outrage, Fire Punch, ExtremeSpeed.

I love Dragonite! With Multiscale, he just rapes shit. Maybe Dragon Claw would be better with ExtremeSpeed because they pair well together, but dammit, I really love power. Other moves are standard, as Fire Punch pairs well with Outrage, covering some important threats. ExtemeSpeed is an amazing tool to have to revenge kill and to damage things like Keldeo and Infernape before going down. Lum Berry to avoid status and to possibly Dance twice before going to town.

6) Donphan: Impish Nature @ Leftovers. 252 HP / 252 Defense/ 4 Atk.

Stealth Rock, Rapid Spin, Earthquake, Ice Shard.

Pretty self-explanatory. Stealth Rocks for a good entry hazard, Rapid Spin for spinning, as half my team is weak to them. Earthquake for a good strong STAB, and with 276 attack, it does some nice damage. Ice Shard is for revenging Dragons, Gliscor, Breloom, both forms of Landorus, and whatever other things it hits hard enough to ko.

And that's my offensive Sun Team!
 
This is a nice team; it's not overly generic, and is made well.

(You forgot the EV spread on Donphan x3)
Enwai.

-I'd suggest a Specially Defensive Set for Ninetales. Even with Virizion, you don't have a nearly perfect way to handle other weather users, as Virizion is average at best, despite the Swords Dance Set. For that reason, having SolarBeam on Ninetales would make it a lure to Tyranitar to switch in and demolish it. Offensive Ninetales is also just 'ok' as well, and Roar Ninetales let's you check Calm Mind Latias, or other setup Pokemon.

-Explained above, for Venusaur, Giga Drain > SolarBeam. Not only does it give Venusaur access to healing, if Sandstorm/Rain was to happen, Venusaur/Ninetales won't be completely useless against Pokemon such as Keldeo and Jellicent.

-Virizion is very average in OU; you'd appreciate a better water switch-in. For one, even with it's offenses, it usually needs to set up with Swords Dance to even have other crank their necks towards it; giving the opponent time to strike back, or switch into a counter. I'd suggest Specially Defensive Celebi over Virizion. Celebi is overall a better switch-in against Water types, specifically Politoed. Also, Landorus-I is a huge threat to almost any Sun team; you need a check to him (You have Donphan Ice Shard, but still, having one check to something that could wipe out your entire team otherwise isn't the safest route.), something Celebi will be able to provide with Hidden Power Ice. Since Landorus-I has a Rock Polish set the majority of the time, it usually gives time for Celebi to strike while he sets up.

That's all I have to say about this team. I hope my suggestions are useful for your team, an good luck in the future! =)

Pokemon Change(s):
640.png
------->
251.png


Move Change(s): Giga Drain > SolarBeam ------>
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Set Change(s): Choice Specs Ninetales ----> Specially Defensive Ninetales ----->
038.png

251.gif

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
- Giga Drain / Psychic
- Recover
- U-turn
- Hidden Power [Ice]

**(Psychic may be an option if you need to handle Breloom/Gengar, or if you don't need that extra HP Boost with Giga Drain.)**

038.gif

Ninetales @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Flamethrower
- Will-O-Wisp
- Sunny Day
- Roar
 
I'll consider those changes, definitely. And I did forget to put up Donphan's EV's. I'm maxing his HP and ATK. I understand why Giga Drain is better, as it's way more reliable. What about SolarBeam on Ninetales?
 
I'll consider those changes, definitely. And I did forget to put up Donphan's EV's. I'm maxing his HP and ATK. I understand why Giga Drain is better, as it's way more reliable. What about SolarBeam on Ninetales?

Ninetales is not an offensive based Pokemon; it's defenses/offensese are lacking to be a sweeper or wall, just a utility. It's there to get sun up, sometimes cripple opponents with Will-O-Wisp, or roar out threats. It's not used for fighting other Pokemon, tbh.
 
An average team; but with a few changes can be better.

I'd suggest to change Life Orb Dragonite to a CB version, Why? Because CB Nite can rip holes of the opponent teams, plus with that high attack many pokes can stop his rampage. Life Orb nite it's not too helpful, after an attack you lost the Multi-scale and Dnite can be RK more easily.

You could add Dugtrio over Virizion to support Ninetales, CB Tyranitar it's a big treat for you if Donphan is out, Furthermore, Forretress is a good option over Donphan it walls many threats on Sun. Plus if you have problems with Rain, Chansey or Cresselia can be helpful to wall those threats over Victini, as Governess says Landorus-I is big threat for you, and there where Cresselia acts.

Finally, change the set of Ninetales, SpecsTales is very gimmick and with Tyranitar/Politoed rounding on the ladder it's not that helpful, so change it to a Special Defensive Set, then put Giga Drain over Solarbeam on Venusaur, it less powerfull but it's better nowdays with all the weather wars.

Hope that i helped you :toast:

tl;dr
Virizion - - - - - > Dugtrio
51.png

Victini - - - - - > Chansey / Cresselia
488.png
-
113.png

DDance - - - - - > CB Set
149.png

SpecsTales - - - - - > Special Defensive
38.png

Solarbeam - - - - - > Giga Drain
3.png

Sets
(Dugtrio) (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Reversal
- Earthquake
- Stone Edge
- Stealth Rock


(Dragonite) (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Fire Punch
- Superpower


(Chansey) (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Seismic Toss
- Toxic


or


Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 8 SDef / 248 HP / 252 Def
Bold Nature
- Moonlight
- Ice Beam
- Hidden Power [Fire]
- Toxic
 
Changes

Thank you guys for your suggestions. I'm going to make a few major changes to my team to make it more balanced and defensive, while still retaining the vast majority of my offensiveness.

1) Specs Ninetales shall become Specially Defensive Ninetales, with a spread of 252 HP/252 SpD/4 Spe, and a moveset of Flamethrower, Sunny Day, Roar, and Will-O-Wisp. It will carry Leftovers.

2) Swords Dance Virizion will be replaced with Timid Nasty Plot Celebi. It will have an EV spread of 4 HP/252 SpA/252 Spe, and have the moves Nasty Plot, Giga Drain, Psychic, and Earth Power. It will also carry a Life Orb.

3) Offensive Rapid Spin Donphan shall become Defensive Rapid Spin Donphan, to better take hits. It will have an EV spread of 252 HP/252 Def/4 Atk, because I'm not worried about Chansey. His moveset will be Rapid Spin, Stealth Rock, Earthquake, and Ice Shard. It will carry Leftovers.

4) On Venusaur, Giga Drain will replace SolarBeam. As much as I like the power, Giga Drain is reliable, and provides healing.

I look forward to your thoughts.
 
I see no problem with the way I've formatted my RMT, good sir or madam.

It's quite difficult to understand and spreads over too much of a space. It's a lot more clear and simple to format it in a more broken down version which shows all of the important information and then a summary of the Pokemon's role.
 
I really hope that I don't sound like a dick here, but I respectfully disagree. Maybe it's just my reading and writing style, but it's quite easy for me to read and to understand.
 
Self-Analysis. Off the bat, I imagine people are going to wonder why I am using Celebi instead of Sawsbuck or some other Grass Type with Chlorophyll. The answer is simple, and has several parts.

Celebi is not dependent on weather to be fast, first of all. Secondly, he synergizes quite well with Banded Victini, in my opinion. Third of all, he checks important Pokemon like Keldeo and Gengar, as well as Jellicient and other numerous Water Types, especially against annoying Rain Pokemon like Tentacruel and Gastrodon. He also destroys Dugtrio, and with Natural Cure and Nasty Plot, can stand up to Blissey and Chansey.
 
hi man, just wanted to help this team because they really can make more, but is constantly under pressure from the offensive of all wheaterr setter, but Mamoswine.
Being that Mamoswine for me is the antimetagame destroys everything if you do not take precautions.
Ninetales has absolutely no need for a bulky spread to win the war wheater, but also speed to defeat Mamoswine why you should give 252 HP / 162 Sdef / 96 Spd timid nature, I would also advise you to put Forretress> phan for the same reason in fact in can predict very useful to defeat or at least set a layer of hazard.

038.gif

Ninetales (F) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 160 SDef / 96 Spd
Timid Nature (+Spd, -Atk)
- Sunny Day
- Protect
- Flamethrower
- Will-O-Wisp
IV: Atk 0

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Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Volt Switch
- Rapid Spin
IV: Spd 0
 
Hey dead flame. I don't hav emuch experience with sun.

On venusaur mixed set is much better, giga drain , earthquake, growth and HP ice, the reason being is that sludge bomb has pretty bad coverage, and is next to redundant if you chose HP ice,

However I feel exeggutor could fully replace celebii and venusaur by using a strong special attacking variant and with sun doubling his speed the lack of speed isn't a problem, however you will need the rash nature and nature power. However instead of HP fire have HP ice, it is also better then venusaur as it hits hard right of the bat.

Now another problem is you have no real way to take down opposing weather inducers , if you do opt for the exeggutor change then I would recommend using breloom over celebii, breloom can take down both politoad and tyranitar. However looking at this team further I would highly consider a poision heal variant as the status immunity may come in handy.

Two more points. Firstly I would replace donphan for claydol.

I would use the same ev spread but reducing speed, and have stealth rock, rapid spin, ice beam and earthquake.

The reason for this change is that claydol achieves everything that donphan does but with the earthquake immunity which other wise could causes problem for your team as earthquake could otherwise cause a dent in your team.

Lastly I see no dragon immunity with dragons around every corner in ou you will need a steel type of some kind, which is why I would replace victini, the replacement means you have an answer to scizor, which helps the exeggutor sweep , have an answer to opposing sun teams and the steel types with HP ice or dragon pulse means you have an answer to dragons.

Hope I have helped man and good luck

Also I'm thinking jolly is probably more beneficial for dragonite, so it can outspeed yet more pokemon after a dragon dance.

One last postafter some practice keep HP fire on tor.

Also on dragonite take out outrage for dragon claw and use leftovers instead of life orb, and it is of utmost importance that he comes in with Multiscale still in tack
 
I'd rather not use Exeggutor, because then I'd be really dependent on weather. With Celebi, I have some leeway in that department. And Claydol is much very inferior to Donphan, as a well as compounding my Dark, Bug, and Ghost weakness.

Thank you very much for you suggestions!
 
OK this is a p cool sun team actually, sun is definitely a hard weather to use so kudos for making one even so. Just a note: check out the RMT archive for some examples of what people are talking about in terms of formatting; I have a fine time reading this, but it definitely helps to add pictures especially--this makes it so much easier for potential raters to visualize the team. Otherwise, you could maybe use a bit more of an introduction, tell us about how the team fuctions and stuff. I love your descriptions though personally, they seem right-on.

OK, onto the team itself:
Yeah, SpD is the way to go with tales. you have a great moveset imo, only potential consideration is roar slot--some other good moves that could go there are protect, hpyno, pain split, and a variety of HPs (fighting and rock being the most common) but roar is probably the best option. I actually would defnitely support giving this the speed to beat mamoswine--as is, this guy OHKOs everything on the team but donphan, who cant do anything back and gets 2HKOed. 96 speed timid should be good to beat all mamo variants so you can either finish them off with fthrower (be aware that, because of thick fat, it won't do SE damage) or cripple them with WoW.

I'm not sure that HP ground/EQ is necessary on venu--you alrady have 3 ground attacks and another mon that can OHKO tran. I'd probably just go with the standard HP fire since it hits p much everything but tran harder than HP ground. If not, I guess EQ would be worth a consideration > HP ground since growth already boosts both offenses. Your choice though.

Tini looks good, no issues there. Maybe consider scarf since you lack a reliable RKer? The power of band is p appealing though.

Dnite looks good as well, adamant > jolly for sure. I would definitely change the item though--as emboar rises, LO doesnt work great with multiscale. I see two options: keep it a DD set, and change the item to either leftovers or Lum Berry--both of these work great, lum berry in particular since it both helps him set up by avoiding status and can cure confusion at the end of an outrage spree. Alternatively, you could change to a CB set if you wish, which is great for smashing holes. Your choice though between the two sets, I might personally stick with the DD set.

Donphan seems perfect, I definitely prefer max HP/def to the offensive version. You could change this to forry I guess, I don't see a huge need to though as they serve close to the same function. You do lack a steel though, so this might be worth considering. I'd personally use a moveset of RS / SR / HP ice / volt switch here so it can check dragons adequately. Donphan is fine though, it more comes down to which you prefer to use.

OK, so the mon I skipped. I'm really not sure that celebi fits well on the team. You're not overly weak to rain with a couple resists and a SpDtales. You even have a nice keldy check in dnite. So what I would suggest instead is that you try to patch up the weakness to dragon attacks by adding something like heatran > celebi. In sun, this hits incredibly hard, and it does a great job checking dragons and opposing sun sweepers, which you actually seem kinda weak to. A good set would be:
Heatran @ Air Balloon / Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SpA / Spe
Modest Nature
-Fire Blast
-Earth Power
-Hidden Power [Ice]
-Substitute / Roar
Air Balloon is cool but unfortunately one-time use, but it lets you completely check opposing tran. Meanwhile, leftovers gives some nice passive recovery for more longevity. A SpD spread is also viable, but I think an offensive one would work better for your team.

Alright, nice team, hope my comments helped!
 
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