Some background information (skip if you want to):
I've been playing pokemon for years now, and just recently came back into the DPPt scene. I've wanted to build an offensive team for ages now, and since offensive teams are actually effective in the current metagame, I've decided to make one and use it on shoddybattle, making a completely new account (as well as on Smogon). I wanted a fresh start.
I've tested the team on the ladder, and so far it has been doing quite well, but there are still certain threats that can damage my team significantly.
I've won most of the matches that weren't affected badly by hax or any other factors (big surprises like CMBronzong, etc), but still would like some help with it as I know no team can be perfect.
Also, I tend to try to avoid sacrificing or Exploding my pokemon unnecessarily, as every pokemon is important and losing one will greatly affect my ability to switch at will. I know that offensive teams require smart sacrifices to be made though, and I've been practicing that with mostly positive results.
I've been playing pokemon for years now, and just recently came back into the DPPt scene. I've wanted to build an offensive team for ages now, and since offensive teams are actually effective in the current metagame, I've decided to make one and use it on shoddybattle, making a completely new account (as well as on Smogon). I wanted a fresh start.
I've tested the team on the ladder, and so far it has been doing quite well, but there are still certain threats that can damage my team significantly.
I've won most of the matches that weren't affected badly by hax or any other factors (big surprises like CMBronzong, etc), but still would like some help with it as I know no team can be perfect.
Also, I tend to try to avoid sacrificing or Exploding my pokemon unnecessarily, as every pokemon is important and losing one will greatly affect my ability to switch at will. I know that offensive teams require smart sacrifices to be made though, and I've been practicing that with mostly positive results.
Team at a glance:






First up, my lead Metagross:
Metagross @ Occa Berry
Adamant
252 Hp, 236 Atk, 8 Spe, 12 Def
[Stealth Rock]
[Earthquake]
[Bullet Punch]
[Explosion]

Metagross @ Occa Berry
Adamant
252 Hp, 236 Atk, 8 Spe, 12 Def
[Stealth Rock]
[Earthquake]
[Bullet Punch]
[Explosion]
This guy wasn't the no.1 lead during March for nothing. Of course, this guy's number one priority is to set up rocks, and it accomplishes that nearly all the time. Usually people tend to blow him up after setting up Rocks to net an early kill, but I rarely do that unless I'm sure I can clear the way for an all-out sweep or I'm immediately threatened by the opposing pokemon.
Besides suiciding or setting up rocks, he's a key member of my team simply because he resists so much stuff that other members of my team are weak to. He's easy to switch in, and immediately threatens with a STAB Bullet Punch and Earthquake coming off 400 Attack. Pretty standard set, but it's just how well he fits into the team that made me choose him.
Besides suiciding or setting up rocks, he's a key member of my team simply because he resists so much stuff that other members of my team are weak to. He's easy to switch in, and immediately threatens with a STAB Bullet Punch and Earthquake coming off 400 Attack. Pretty standard set, but it's just how well he fits into the team that made me choose him.
"Gaygar"
Gengar @ Life Orb/Choice Scarf
Modest/Timid
252 SpA, 252 Spe, 4 Def
[Thunderbolt]
[Shadow Ball]
[Focus Blast]
[Hypnosis/Energy Ball/Explosion/Hidden Power Ice/Trick]
Bold=currently using/testing, Italicized=Used to run

Gengar @ Life Orb/Choice Scarf
Modest/Timid
252 SpA, 252 Spe, 4 Def
[Thunderbolt]
[Shadow Ball]
[Focus Blast]
[Hypnosis/Energy Ball/Explosion/Hidden Power Ice/Trick]
Bold=currently using/testing, Italicized=Used to run
How do I describe him? He's just plain awesome. Again, a pretty standard set, and he wreaks utter havoc on nearly every team, and even if my opponent is prepared for him, he'll usually still net at least a kill. Good coverage from my three main attacks, and I choose to run Hypnosis over Explosion because of its sheer versatality (useful in almost any situation), and also because I try to refrain from Exploding if I can, as every member of the team is crucial. I definitely do not want to explode on a Blissey and find out that my opponent is Gar weak after that. Usually if I can force a switch, I'll Hypnosis straightaway, and do what's best for the situation after that.
Forcing switches is something my team can manage to do and relies on, because of the key fast sweepers like this guy and Jolteon. Once half their team is dead, I'll clean up with these two fast sweepers. They just need those annoying walls and resistors out of their way.
As a side note, "Gaygar" was what my friend started calling it after he got raped repeatedly by Gengar.
The above is mostly for the LO set, now as for the Choice Scarf set, it helps with more threats and can revenge kill a lot more. It can revenge kill LOGyara even after a DD(right?), or will force it to switch out and take SR damage again when switching in. It also fixes the fourth move-slot and item dilemna to some extent. Trick will screw any staller/wall and let Gengar resume causing chaos after it's revenge killed whatever that needs to be revenge killed(provided that it doesn't get Pursuited =/).
Forcing switches is something my team can manage to do and relies on, because of the key fast sweepers like this guy and Jolteon. Once half their team is dead, I'll clean up with these two fast sweepers. They just need those annoying walls and resistors out of their way.
As a side note, "Gaygar" was what my friend started calling it after he got raped repeatedly by Gengar.
The above is mostly for the LO set, now as for the Choice Scarf set, it helps with more threats and can revenge kill a lot more. It can revenge kill LOGyara even after a DD(right?), or will force it to switch out and take SR damage again when switching in. It also fixes the fourth move-slot and item dilemna to some extent. Trick will screw any staller/wall and let Gengar resume causing chaos after it's revenge killed whatever that needs to be revenge killed(provided that it doesn't get Pursuited =/).
Oh noez it's him!
Lucario @ Life Orb
Adamant
252 Atk, 252 Spe, 4 Def
[Swords Dance]
[Close Clombat]
[Extremespeed]
[Crunch]
Well, I realised that my team forces switches pretty well, and Lucario can come in on most moderate Grass, Ice, Rock and Normal attacks and happily set up if the opposing pokemon has no moves to beat Lucario. It can't really switch in, force switches and set up on the switch as often as Gyarados, though. That's why usually it's left for late game, and basically it cleans up everything that the rest haven't slaughtered yet. Standard set really.
Anyhow, it's kind of reduced the extent of my team getting walled by Rotom, and also handily provides an Ice resistance so that Flygon's not screwed once Metagross is dead.

Lucario @ Life Orb
Adamant
252 Atk, 252 Spe, 4 Def
[Swords Dance]
[Close Clombat]
[Extremespeed]
[Crunch]
Well, I realised that my team forces switches pretty well, and Lucario can come in on most moderate Grass, Ice, Rock and Normal attacks and happily set up if the opposing pokemon has no moves to beat Lucario. It can't really switch in, force switches and set up on the switch as often as Gyarados, though. That's why usually it's left for late game, and basically it cleans up everything that the rest haven't slaughtered yet. Standard set really.
Anyhow, it's kind of reduced the extent of my team getting walled by Rotom, and also handily provides an Ice resistance so that Flygon's not screwed once Metagross is dead.
Everything else is setup fodder
Gyarados @ Life Orb
Jolly
252 Atk, 252 Spe, 4 Hp
[Dragon Dance]
[Waterfall]
[Stone Edge]
[Earthquake]
Well, standard Offensive DDdos. I run Jolly over Adamant because I want to ensure that I can get off at least a DD, and since it's holding a Life Orb, hitting hard shouldn't be a problem.
Gyara has been rather inconsistent for me, maybe because I tend to switch it in rashly, when I have the chance. I tend to use it in early to mid game, and try to get the upper hand. It seems to be good at doing that, but if I make a wrong move then I've wasted my Gyara. However the good thing is that Gyara can net a few kills early easily and it's easy to switch on EQs, Fire and Water type attacks.
In short, I use Gyara as an early game killer. I'm not sure if it's the right way to use it but still the way I've been using it is effective. If it survives through all that LO, Sandstorm residual damage and the damage from switching in, and gets a few kills, then good, it's done its job and I can sacrifice it. Gyarados is one of the few exceptions to my "try not to suicide" policy.
Machamp @ Lum Berry/Leftovers
Adamant
252 Hp, 252 Atk, 4 Spe
[Dynamicpunch]
[Substitute/Sleep Talk]
[Payback/Rest]
[Stone Edge]
Bold: Restalk set. Currently using. Italicized=Used to run, gives general Wallbreaking/attacking set
Flygon @ Choice Scarf
Naughty
252 Atk, 176 Spe, 80 SpA
[Outrage]
[U-Turn]
[Earthquake]
[Fire Blast]
This pokemon has surprised me the most. It's stats may be mediocre, but I'd dare say that this Dragon is not outclassed by Mence. Ev spread is for 2HKO-ing Skarmory and most Jirachi with Fire Blast. This thing is great to predict with, smacking oncoming steels which want to sponge my Outrage with a powerful Fire Blast is awesome.
Basically, Choice Scarf is the only thing that it needs to be an absolute beast. It's fantastic typing makes it easy to switch in even though it's not that durable. It's revenge killed and switched in to kill so many times. Really, it's indispensible. I'm glad I chose it over Latias in my initial planning of the team. Outrage is for the sheer power. It 1~2HKOs nearly everything that doesn't resist, and honestly I was shocked when it OHKOed Bliss.
How my pokemon cover each other (might be a bit confusing, please be patient):
Might be obvious but then again just to expose the team's frame a bit. Experienced team builders should be able to see this immediately, I suppose?
Basic structure. Most of the time I have more than 1 switch-in to weaknesses, but in some cases if that pokemon is dead, I can't switch it in safely (Gengar being covered by Machamp and Flygon being covered by Metagross).
Metagross's Fire weakness is covered by Gyara and Flygon (as well as its berry), and its Ground weakness is covered by Gyara, Flygon and Gengar.
Gengar's Dark weakness is covered by Machamp, and its Ghost weakness is covered by Machamp as well. Its Psychic weakness (negligible) is covered by Metagross.
Jolteon's Ground weakness is covered by Gyara, Flygon and Gengar (hurrah!).
Gyara's Electric weakness is covered by Jolteon, Flygon and its Rock weakness is covered by Flygon, Machamp and Metagross.
Machamp's Flying weakness is covered by Jolteon and Metagross and its Psychic weakness (negligible) is covered by Metagross.
Flygon's Ice weakness is covered by Metagross and Dragon weakness is covered by Metagross as well.
As you can see, although some pokemon only have 1 backup, those backup pokemon and/or pokemon that can easily switch in (Metagross, Machamp and Gyarados) are well protected.
Threats
I'll name those that really hurt my team.
Azelf - Lead Azelfs usually can be handled by Metagross, but a Mixed sweeper that has NP/Fire Blast/Psychic/HP Ground will screw me badly. If I do encounter such an Azelf though, I could revenge kill with Flygon or Jolt though, but I'd be forced to sacrifice a poke most of the time. Scarfgar now manhandles the sweepers sets too.
Flygon - Gyarados can possibly kill it if it's not running Stone Edge, and Choice versions locked in to Earthquake are setup fodder. =p also, Machamp can switch in on most of its attacks and threaten it with Dynamicpunch. At worst I'll use Flygon to try to win the Speed tie...
Gyarados - Jolteon kills it even after a DD, but I can't really switch in to it aside from Flygon and Machamp. I can also switch in my Gyara for Intimidate, and hope Stone Edge doesn't crit on me. Worst case, Meta can explode on it if it's netted a few DDs and it gets too greedy.
Jolteon - Oh noez! If it's specsjolt, I can switch in with Flygon if it's running Hp Grass or locked into Thunderbolt, maybe Machamp can switch in on anything other than Thunderbolt. Conversely, if it's a Specsjolt that has used T-Bolt, I can just switch my Jolt in. Scarfgar will help with revenge-killing it as well.
Jirachi - The Iron Head flinchax wallbreaker really screwed me up in one of my previous matches, but other versions are raped by Gyara, Metagross, Flygon and, for versions not carrying Psychic, Machamp. Flygon still handles the wallbreaker version though.
Lucario - Jolteon can outspeed and kill, Flygon can switch in on most moves and kill it, Gyara walls those without Stone Edge and Gengar owns it as long as I don't switch in on a Crunch (rare move though).
Machamp - Gyara will handle those not carrying Stone Edge (hah, fat hope) and maybe after an Intimidate it'll survive? Flygon will switch in on anything besides Dynamicpunch and threaten it. Gengar can put it to sleep if it's not carrying Lum Berry, and Jolt can finish off a weakened Champ.
Suicune - Jolteon will kill it. Gyara walls non HP - Electric versions and can setup on it, Machamp will hit it hard. Gengar can also put it to sleep before it can CM enough or Rest. Worst case, Metagross will explode on it (worst case!).
Swampert - Gahh... If it's not running Stone Edge usually Gyara will do, Flygon can outspeed and possibly finish it off, if it's a lead then Metagross usually will switch out on EQ after setting up Stealth Rocks to Flygon or Gengar (if Swampert is not offensively oriented) OR Gyara and fun proceeds =/
So, basically I've covered most of the threats with a few fixes, and any remaining threats can be revenge killed.
Here's the old Jolteon I used to run over Lucario for reference:
Jolteon @ Life Orb
Timid
252 SpA, 252 Spe, 4 Hp
[Thunderbolt]
[Hidden Power Ice/Grass]
[Charge Beam]
[Shadow Ball]
At first, I started with Specsjolt. Jolteon has always been one of my favourite pokemon, and after I discovered the sheer destructiveness of Specsjolt, I was delighted. But soon, I realised that even though I could kill nearly everything with a STAB Spec'd Thunderbolt, I had to switch out too often, and Jolteon isn't exactly easy to switch in. Most of the time I save him for mid to late game and if I can't switch moves then, I'm screwed because I'm usually left with this, Gengar and Flygon or Machamp and I can't afford to switch in carelessly. Hidden Power Grass is another option for Swampert, but so far I think Hidden Power Ice is working better for me.
After I tried this set out, I was immediately sold. It can switch in on a Skarmory, or most Bulky Waters and happily Charge Beam away. Once it snags a SpA rise, and the main special walls are dead, it's over.
Well, that's it! I've put in a lot of effort into this team and I hope I receive constructive feedback. If I am weak to anything else please let me know.

Gyarados @ Life Orb
Jolly
252 Atk, 252 Spe, 4 Hp
[Dragon Dance]
[Waterfall]
[Stone Edge]
[Earthquake]
Well, standard Offensive DDdos. I run Jolly over Adamant because I want to ensure that I can get off at least a DD, and since it's holding a Life Orb, hitting hard shouldn't be a problem.
Gyara has been rather inconsistent for me, maybe because I tend to switch it in rashly, when I have the chance. I tend to use it in early to mid game, and try to get the upper hand. It seems to be good at doing that, but if I make a wrong move then I've wasted my Gyara. However the good thing is that Gyara can net a few kills early easily and it's easy to switch on EQs, Fire and Water type attacks.
In short, I use Gyara as an early game killer. I'm not sure if it's the right way to use it but still the way I've been using it is effective. If it survives through all that LO, Sandstorm residual damage and the damage from switching in, and gets a few kills, then good, it's done its job and I can sacrifice it. Gyarados is one of the few exceptions to my "try not to suicide" policy.
Fourarms

Machamp @ Lum Berry/Leftovers
Adamant
252 Hp, 252 Atk, 4 Spe
[Dynamicpunch]
[Substitute/Sleep Talk]
[Payback/Rest]
[Stone Edge]
Bold: Restalk set. Currently using. Italicized=Used to run, gives general Wallbreaking/attacking set
I've made a few tweaks. I know this set isn't new, and in the Smogon analysis it's meant to be an anti-Lead but after I faced an enemy Machamp as something of a wallbreaker that mostly forces switches and deals widespread damage, I decided to use this. I'm not sure about the ev spread of a similar Machamp from the ST5 Winning team, but iirc it doesn't run Lum Berry. Lum might seem redundant since I'm using Sub, but it has been effective when I'm up against Gengars and Blisseys, two pokes that I switch into often. It's my status absorber as well. Dynamicpunch just hurts, and the other moves raep the Ghosts that aren't affected by it (coughgengarcough). Subbing when I know the opponent is going to switch has given me the upper hand more than once.
Please refer to reply no. 5 of the thread, I've put out some of my considerations for Machamp's set/hold item there.
If I had a star, it would be this
Please refer to reply no. 5 of the thread, I've put out some of my considerations for Machamp's set/hold item there.
If I had a star, it would be this

Flygon @ Choice Scarf
Naughty
252 Atk, 176 Spe, 80 SpA
[Outrage]
[U-Turn]
[Earthquake]
[Fire Blast]
This pokemon has surprised me the most. It's stats may be mediocre, but I'd dare say that this Dragon is not outclassed by Mence. Ev spread is for 2HKO-ing Skarmory and most Jirachi with Fire Blast. This thing is great to predict with, smacking oncoming steels which want to sponge my Outrage with a powerful Fire Blast is awesome.
Basically, Choice Scarf is the only thing that it needs to be an absolute beast. It's fantastic typing makes it easy to switch in even though it's not that durable. It's revenge killed and switched in to kill so many times. Really, it's indispensible. I'm glad I chose it over Latias in my initial planning of the team. Outrage is for the sheer power. It 1~2HKOs nearly everything that doesn't resist, and honestly I was shocked when it OHKOed Bliss.
How my pokemon cover each other (might be a bit confusing, please be patient):
Might be obvious but then again just to expose the team's frame a bit. Experienced team builders should be able to see this immediately, I suppose?
Basic structure. Most of the time I have more than 1 switch-in to weaknesses, but in some cases if that pokemon is dead, I can't switch it in safely (Gengar being covered by Machamp and Flygon being covered by Metagross).
Metagross's Fire weakness is covered by Gyara and Flygon (as well as its berry), and its Ground weakness is covered by Gyara, Flygon and Gengar.
Gengar's Dark weakness is covered by Machamp, and its Ghost weakness is covered by Machamp as well. Its Psychic weakness (negligible) is covered by Metagross.
Jolteon's Ground weakness is covered by Gyara, Flygon and Gengar (hurrah!).
Gyara's Electric weakness is covered by Jolteon, Flygon and its Rock weakness is covered by Flygon, Machamp and Metagross.
Machamp's Flying weakness is covered by Jolteon and Metagross and its Psychic weakness (negligible) is covered by Metagross.
Flygon's Ice weakness is covered by Metagross and Dragon weakness is covered by Metagross as well.
As you can see, although some pokemon only have 1 backup, those backup pokemon and/or pokemon that can easily switch in (Metagross, Machamp and Gyarados) are well protected.
Threats
I'll name those that really hurt my team.
Azelf - Lead Azelfs usually can be handled by Metagross, but a Mixed sweeper that has NP/Fire Blast/Psychic/HP Ground will screw me badly. If I do encounter such an Azelf though, I could revenge kill with Flygon or Jolt though, but I'd be forced to sacrifice a poke most of the time. Scarfgar now manhandles the sweepers sets too.
Flygon - Gyarados can possibly kill it if it's not running Stone Edge, and Choice versions locked in to Earthquake are setup fodder. =p also, Machamp can switch in on most of its attacks and threaten it with Dynamicpunch. At worst I'll use Flygon to try to win the Speed tie...
Gyarados - Jolteon kills it even after a DD, but I can't really switch in to it aside from Flygon and Machamp. I can also switch in my Gyara for Intimidate, and hope Stone Edge doesn't crit on me. Worst case, Meta can explode on it if it's netted a few DDs and it gets too greedy.
Jolteon - Oh noez! If it's specsjolt, I can switch in with Flygon if it's running Hp Grass or locked into Thunderbolt, maybe Machamp can switch in on anything other than Thunderbolt. Conversely, if it's a Specsjolt that has used T-Bolt, I can just switch my Jolt in. Scarfgar will help with revenge-killing it as well.
Jirachi - The Iron Head flinchax wallbreaker really screwed me up in one of my previous matches, but other versions are raped by Gyara, Metagross, Flygon and, for versions not carrying Psychic, Machamp. Flygon still handles the wallbreaker version though.
Lucario - Jolteon can outspeed and kill, Flygon can switch in on most moves and kill it, Gyara walls those without Stone Edge and Gengar owns it as long as I don't switch in on a Crunch (rare move though).
Machamp - Gyara will handle those not carrying Stone Edge (hah, fat hope) and maybe after an Intimidate it'll survive? Flygon will switch in on anything besides Dynamicpunch and threaten it. Gengar can put it to sleep if it's not carrying Lum Berry, and Jolt can finish off a weakened Champ.
Suicune - Jolteon will kill it. Gyara walls non HP - Electric versions and can setup on it, Machamp will hit it hard. Gengar can also put it to sleep before it can CM enough or Rest. Worst case, Metagross will explode on it (worst case!).
Swampert - Gahh... If it's not running Stone Edge usually Gyara will do, Flygon can outspeed and possibly finish it off, if it's a lead then Metagross usually will switch out on EQ after setting up Stealth Rocks to Flygon or Gengar (if Swampert is not offensively oriented) OR Gyara and fun proceeds =/
So, basically I've covered most of the threats with a few fixes, and any remaining threats can be revenge killed.
Here's the old Jolteon I used to run over Lucario for reference:

Jolteon @ Life Orb
Timid
252 SpA, 252 Spe, 4 Hp
[Thunderbolt]
[Hidden Power Ice/Grass]
[Charge Beam]
[Shadow Ball]
After I tried this set out, I was immediately sold. It can switch in on a Skarmory, or most Bulky Waters and happily Charge Beam away. Once it snags a SpA rise, and the main special walls are dead, it's over.
Well, that's it! I've put in a lot of effort into this team and I hope I receive constructive feedback. If I am weak to anything else please let me know.