Sure, defensive pokemon shine in UU, where there is a lack of real firepower compared to OU to break down the stall teams that dominate the top of the ladder. This team, however, is an offensive UU team designed to combat the defensive threats. Not with just wall breaking, but with trapping and sweepers to take advantage of the holes created, as well as some surprises. This team can also keep up with the very offensive teams that occasionally pop up (mainly weather teams). With a good strategy to break walls and the use of some popular tactics present in OU, offensive teams can do very well in UU.
Onto the team! Changes/considerations in Bold
Hitmonlee (M) @ Choice Scarf
Ability: Limber
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- Blaze Kick
To kick off the offense, we have Choice Scarf Hitmonlee. Hitmonlee may not seem like it fares all that well vs. bulky leads and Ambipom, Hitmonlee acts as a very strong hitter and revenge killer, reaching 409 speed. It's funny how many leads get a huge chunk ripped off when they try to set up (looking at the Nidos and Roserade), and that is when I make a double switch depending on the move used (Blaze Kick is used, I go to Venusaur to take on the water type, Close Combat is used, I go to Hitmontop to take the ghost, Earthquake, I will go to Steelix for Fliers,etc). Overall pretty reliable, delicious special defense, hits hard and fast. Scores LOTS of late game sweeps.
Also would like to note the numerous times people tried to T Wave over and over and over. Cool switch into Registeel and Chansey. Lee doesn't get enough love.
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Moltres @ Leftovers
Ability: Pressure
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- Substitute
- Roost
This is why I love UU. Moltres can come in on a ton of things like Fighters, Shaymin, Claydol, Steelix, Spiritomb, Blaziken, and start blasting away or stalling PP if needed. My favorite Moltres set that always takes people by surprise (probably the speed). Usually comes in before rocks are set up, or the turn of, Subs, and starts taking things down. This is a monstrous attacker, and makes me wonder why the SubRoost Toxic set is so popular.
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Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 4 HP/252 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Roar
- Earthquake
- Explosion
Counters Ambipom and Swellow, sets up rocks, Roars away Subs that people like to set up in its face (Mismagius and SubSeeders), and delivers powerful Earthquakes and Explosions. And shits on Linoone, the little bastard that has swept this offensive team way too many times...
The strange EV spread: max attack and special defense with a Careful nature. The main thing is taking down bulky waters that block Moltres. What usually happens is Slowbro/Milotic switch in on the Stealth Rock set up turn, deal 73% with a Surf, and die in a fiery Explosion. Similar to Imran's Baitlix set posted a while ago, who had a Passho Berry (reduces super effective water attacks) and the same EVs. That set was fun, but the ability to make Ambipom and Swellow useless for a while and slowly recover with Leftovers makes this Steelix stay around for a long time and Explode when the time is right, not the moment the bulky water comes in.
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Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/4 SDef
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Bullet Punch
- Pursuit/Rapid Spin
I originally had a Choice Band Drapion with Pursuit to clear Chansey and Roserade for Milotic to sweep (EVERYONE go use CB Drapion now it's amazing!). Hitmontop has a similar role and still counters Mismagius well. Traps Chansey and sometimes Psychics to allow the other sweepers to have their fun. Gets plenty of late game sweeps itself.
The main reason this was put in over Drapion is because weather teams of all things were ruining me. Fake Out wastes a turn of weather, and the powerful priority moves are the bane of those frail teams. And no one uses Aqua Jet Kabutops in Rain besides me :]
As I was saying in the opening paragraph, common OU tactics are used in this team a lot, and Hitmontop is one of the main players. Trapping is one thing. But one of strategies that is dominating OU are the sweepers with similar typing and counters. Those "Double Dragon" strategies and the ferocious Lucario and CB Scizor tag-teams are very common. The two Hitmons execute this strategy in UU. Usually one is breaking down flyers, Claydol, Venusaur, Slowbro, and other fighting resists little by little, where eventually the other fighter can punch them dead. I usually hide Hitmontop until later in the game, where I can capitalize on the weakened walls.
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Milotic (M) @ Expert Belt
Ability: Marvel Scale
EVs: 4 HP/252 Spd/252 SAtk (better spread: 80 HP/252 SpAtt/176 Speed)
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Recover
This set is too much fun. Everyone's expected Surf and Ice Beam, only to get stung by a strong grass move (and people still thinks it's Electric sometimes). No defensive investment whatsoever. Doesn't need it.
The fire/water/steel/grass you'll see in a minute offer an awesome defensive core that strikes hard as motherfuck with power and surprise. Synergy and resistances are very important on offensive teams.
There really is not much to say besides that it takes advantage of the lack of Chansey Hitmontop takes care of and takes opponents by surprise. Notice what you need to be successful? Surprises go a long way.
---
Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Sleep Powder
- Seed Bomb
- Return
Okay, last pokemon that is primarily used defensively that I took an offensive twist on. I have to say though, I kind of stole the idea from Eo Ut Mortus' Swords Dance Shaymin (who's kicked my ass a couple of times).
Max HP and attack and no speed. This is a great way to take on slow, defensive teams who have no way of forcing out a Venusaur who can just sit their and boost its attack. Return over something like EQ is for taking on Shaymin one on one, as well as knocking down flying types. I would love to have EQ for Registeel though.
When I'm in doubt, Venusaur pulls me through like it always did through all those shitty gyms. Venusaur probably gets the most sweeps!
---
Some quick notes:
- Luckily psychics are uncommon, but they give this team a bit of trouble without Drapion. They are usually pretty weak attackers though who usually get killed trying to take out Venusaur. On paper, they can give my team problems, and sometimes in practice.
- Ambipom is a motherfucker to offensive teams.
That's it. Surprise, OU tactics, and great synergy are keys to success. There are still some flaws to this team though, and I hope you guys can help.
Thanks in advance to everyone.
Onto the team! Changes/considerations in Bold

Hitmonlee (M) @ Choice Scarf
Ability: Limber
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- Blaze Kick
To kick off the offense, we have Choice Scarf Hitmonlee. Hitmonlee may not seem like it fares all that well vs. bulky leads and Ambipom, Hitmonlee acts as a very strong hitter and revenge killer, reaching 409 speed. It's funny how many leads get a huge chunk ripped off when they try to set up (looking at the Nidos and Roserade), and that is when I make a double switch depending on the move used (Blaze Kick is used, I go to Venusaur to take on the water type, Close Combat is used, I go to Hitmontop to take the ghost, Earthquake, I will go to Steelix for Fliers,etc). Overall pretty reliable, delicious special defense, hits hard and fast. Scores LOTS of late game sweeps.
Also would like to note the numerous times people tried to T Wave over and over and over. Cool switch into Registeel and Chansey. Lee doesn't get enough love.
---

Moltres @ Leftovers
Ability: Pressure
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Fire Blast
- Air Slash
- Substitute
- Roost
This is why I love UU. Moltres can come in on a ton of things like Fighters, Shaymin, Claydol, Steelix, Spiritomb, Blaziken, and start blasting away or stalling PP if needed. My favorite Moltres set that always takes people by surprise (probably the speed). Usually comes in before rocks are set up, or the turn of, Subs, and starts taking things down. This is a monstrous attacker, and makes me wonder why the SubRoost Toxic set is so popular.
---

Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 4 HP/252 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Roar
- Earthquake
- Explosion
Counters Ambipom and Swellow, sets up rocks, Roars away Subs that people like to set up in its face (Mismagius and SubSeeders), and delivers powerful Earthquakes and Explosions. And shits on Linoone, the little bastard that has swept this offensive team way too many times...
The strange EV spread: max attack and special defense with a Careful nature. The main thing is taking down bulky waters that block Moltres. What usually happens is Slowbro/Milotic switch in on the Stealth Rock set up turn, deal 73% with a Surf, and die in a fiery Explosion. Similar to Imran's Baitlix set posted a while ago, who had a Passho Berry (reduces super effective water attacks) and the same EVs. That set was fun, but the ability to make Ambipom and Swellow useless for a while and slowly recover with Leftovers makes this Steelix stay around for a long time and Explode when the time is right, not the moment the bulky water comes in.
---

Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/4 SDef
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Bullet Punch
- Pursuit/Rapid Spin
I originally had a Choice Band Drapion with Pursuit to clear Chansey and Roserade for Milotic to sweep (EVERYONE go use CB Drapion now it's amazing!). Hitmontop has a similar role and still counters Mismagius well. Traps Chansey and sometimes Psychics to allow the other sweepers to have their fun. Gets plenty of late game sweeps itself.
The main reason this was put in over Drapion is because weather teams of all things were ruining me. Fake Out wastes a turn of weather, and the powerful priority moves are the bane of those frail teams. And no one uses Aqua Jet Kabutops in Rain besides me :]
As I was saying in the opening paragraph, common OU tactics are used in this team a lot, and Hitmontop is one of the main players. Trapping is one thing. But one of strategies that is dominating OU are the sweepers with similar typing and counters. Those "Double Dragon" strategies and the ferocious Lucario and CB Scizor tag-teams are very common. The two Hitmons execute this strategy in UU. Usually one is breaking down flyers, Claydol, Venusaur, Slowbro, and other fighting resists little by little, where eventually the other fighter can punch them dead. I usually hide Hitmontop until later in the game, where I can capitalize on the weakened walls.
---

Milotic (M) @ Expert Belt
Ability: Marvel Scale
EVs: 4 HP/252 Spd/252 SAtk (better spread: 80 HP/252 SpAtt/176 Speed)
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Recover
This set is too much fun. Everyone's expected Surf and Ice Beam, only to get stung by a strong grass move (and people still thinks it's Electric sometimes). No defensive investment whatsoever. Doesn't need it.
The fire/water/steel/grass you'll see in a minute offer an awesome defensive core that strikes hard as motherfuck with power and surprise. Synergy and resistances are very important on offensive teams.
There really is not much to say besides that it takes advantage of the lack of Chansey Hitmontop takes care of and takes opponents by surprise. Notice what you need to be successful? Surprises go a long way.
---

Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Sleep Powder
- Seed Bomb
- Return
Okay, last pokemon that is primarily used defensively that I took an offensive twist on. I have to say though, I kind of stole the idea from Eo Ut Mortus' Swords Dance Shaymin (who's kicked my ass a couple of times).
Max HP and attack and no speed. This is a great way to take on slow, defensive teams who have no way of forcing out a Venusaur who can just sit their and boost its attack. Return over something like EQ is for taking on Shaymin one on one, as well as knocking down flying types. I would love to have EQ for Registeel though.
When I'm in doubt, Venusaur pulls me through like it always did through all those shitty gyms. Venusaur probably gets the most sweeps!
---
Some quick notes:
- Luckily psychics are uncommon, but they give this team a bit of trouble without Drapion. They are usually pretty weak attackers though who usually get killed trying to take out Venusaur. On paper, they can give my team problems, and sometimes in practice.
- Ambipom is a motherfucker to offensive teams.
That's it. Surprise, OU tactics, and great synergy are keys to success. There are still some flaws to this team though, and I hope you guys can help.
Thanks in advance to everyone.