I've noticed over the recent months that there has been a growing interest in D/P Doubles. At first I attributed this entirely to the Pokémon Showdown tournament currently going on, and that's certainly a factor. However, I'm seeing a greater and greater number of general Doubles RMTs that aren't for the tournament. I think it may be time for Smogon to adopt official Doubles rulesets for Wi-Fi play.
A major consideration, of course, is a tiering system. We've been discussing over the last several months what we want our standard Singles metagame to look like. Some want a small, managable metagame that bans as few things as possible. Others want a metagame with a large variety of viable Pokémon and strategies and are willing to ban a larger number of Pokémon to achieve this goal. If my estimation is correct, the 'small, managable metagame' crowd is in the majority.
When I hear people talk about Doubles, many seem to appreciate the variety of Pokemon and strategies that are viable there. If I had to guess, I'd say the Doubles crowd leans more toward the 'give me variety' end of the spectrum. There are those, however, that enjoy the free-for-all Doubles environment of JAA, where no (or very few) Pokémon are banned and there are nearly no rules. Perhaps I'm being optimistic here, but I believe we can accomodate both of these major camps with two Doubles 'tiers', one that bans practically nothing and has next to no rules (a JAA-style Ubers tier, more or less), and one that bans a good number of Pokémon and has rules that promote variety, competitive strategy, and game balance (like Item Clause, Species Clause, Sleep Clause, etc.).
Before I start trying to hammer out specifics, I want to ask you the following:
1. Is it too early or not important to think about formal Doubles rulesets?
2. What kind of Doubles play do you prefer and could one of the two proposed tiers suit your needs?
For question 2: It's possible (likely) that not many of our Policy Review members are Doubles players. I only want to hear from those of you who actually play or have played a significant amount of Doubles in D/P. If you don't see yourself ever playing this metagame, please don't let your opinions skew the discussion.
A major consideration, of course, is a tiering system. We've been discussing over the last several months what we want our standard Singles metagame to look like. Some want a small, managable metagame that bans as few things as possible. Others want a metagame with a large variety of viable Pokémon and strategies and are willing to ban a larger number of Pokémon to achieve this goal. If my estimation is correct, the 'small, managable metagame' crowd is in the majority.
When I hear people talk about Doubles, many seem to appreciate the variety of Pokemon and strategies that are viable there. If I had to guess, I'd say the Doubles crowd leans more toward the 'give me variety' end of the spectrum. There are those, however, that enjoy the free-for-all Doubles environment of JAA, where no (or very few) Pokémon are banned and there are nearly no rules. Perhaps I'm being optimistic here, but I believe we can accomodate both of these major camps with two Doubles 'tiers', one that bans practically nothing and has next to no rules (a JAA-style Ubers tier, more or less), and one that bans a good number of Pokémon and has rules that promote variety, competitive strategy, and game balance (like Item Clause, Species Clause, Sleep Clause, etc.).
Before I start trying to hammer out specifics, I want to ask you the following:
1. Is it too early or not important to think about formal Doubles rulesets?
2. What kind of Doubles play do you prefer and could one of the two proposed tiers suit your needs?
For question 2: It's possible (likely) that not many of our Policy Review members are Doubles players. I only want to hear from those of you who actually play or have played a significant amount of Doubles in D/P. If you don't see yourself ever playing this metagame, please don't let your opinions skew the discussion.