Apparently, speaking of Ninjask, Baton Pass had a "Revival" of sorts. I think it might have been from an RMT but I don't know exactly. Nonetheless, I tried a Baton Pass team with Ninjask and used Scrafty as the receiver of the boosts, it wrecked. Baton Pass is a really good strategy.
Good to see Ninjask still holds merit in Gen V OU. It may require a Mental Herb nowadays, but it can still get the job done. Especially with a Magic Bouncer for support in Espeon, and many new recipients for the boosts in Speed and physical Attack, I'm actually surprised Ninjask's usage didn't jump higher. Especially with the new Dark Horse shenanigans being employed.
And also, Stoutland's low usage is just as outrageous as that of Goth. The fact that shitty FailVire gets more usage than these two legitimately good mons (Gothitelle and Stoutland) is beyond me. Also...
Weather is lessening in popularity, thereby rendering Goth and Stoutland a more difficult time finding teamslots. That said, they should be higher than Electivire in usage when it comes to viability, and even Metagross should be surpassed in usage thresholds comparatively speaking.
| 38 | Machamp | 11175 | 6.880% | 9154 | 6.785% |
I would like to say one more thing. Stop Using this piece of SHIT in UU, please! No, No Guard DynamicPunch does not give an excuse to use a Pokemon who is slow as hell and outperformed by bigger and badder Fighting-types like Heracross, Mienshao, and Scrafty.
Machamp's still meritable in UU, and I would not be surprised that, if it dropped to RU, it wound up in BL2 simply because No Guard Dynamicpunch would force the usage of the few (and very average) Ghost-types in RU/NU just to avoid getting knocked by the move and its confusion.
No Guard DynamicPunch is a silly gimmick and no one should EVER be using Machamp over a more dangerous Pokemon.
It's a silly gimmick, but it's also a lethal gimmick. Same can also be said of Dugtrio, Gothitelle, and Magnezone in OU. Their usage is gimmicky for trapping, and their impact in the trapping is somewhat tenuous because each has a flaw which must be circumvented for them to work. Remove obligatory Ghost-types, and then Machamp can still go to town unless you also run a bulky Psychic with Lum Berry to laugh at Confusion.
Why use 100 BP STAB, when I could be using 130 BP STAB from Scrafty and Mienshao, or even 120 BP STAB from Cobalion, Virizion, and Heracross?
That said, there is a point about how the other Fighting-types have more powerful options at their disposal which makes Dynamicpunch pale in comparison. Machamp does have Close Combat, too. Although, I'd rather use Hi-Jump Kick on different Pokes.
Seriously, stop using Machamp, because there are better options for Fighting-types out there. Use those instead.
EDIT:
| 13 | Excadrill | 11325 | 13.752% | 8960 | 13.554% |
| 20 | Tyranitar | 8885 | 10.789% | 8230 | 12.450% |
What? How does Exca get way more usage than Ttar? Isn't every Excadrill supposed to run Tyranitar, or else Exca fails? What is this huge difference in usage between two Pokemon who should always be run together on one team?
I run the bulky Excadrill set in Ubers for the simple purpose of Rapid Spinning. As I depend on Parasect and Ho-Oh for my shenanigans, removing Stealth Rocks is essentially required or else health is otherwise unnecessarily lost each time I switch them into various attacks. Not to mention Exca partners well as a quadruple Rock resistor.