Hello all. I will start off by saying that the context behind the making of this thread can be read starting here: https://www.smogon.com/forums/threads/nu-old-gens-hub.3562659/page-3#post-8080478
The tl;dr: Old gen lower tiers, as tiers that are no longer played seriously outside of friendlies and a couple legacy non-important (read: non trophy) tournaments, should be "locked" for all intents and purposes, minus major circumstances, and should not be beholden to any of the other tiers' influences as they are no longer connected (by usage) apart from their existence in the same generation.
The Policy (proposal):
"Old gen lower tiers are locked in a vacuum unless significant issues* arise that need to be addressed through a formal testing stage, vote, and reassessment by a designated old gen leader, tier leader, and a small council** of avid players of the tier in question; Or, if the tier has never been formally assessed*** and tested for balancing issues and current tiering applications.
*Significant issues being defined as the discovery of a new mechanic (ADV SleepTalk), or a new strategy deemed to be uncompetitive (some new BP strategy). Individual Pokemon assessments should only take place in extreme circumstances and a large player majority to be required to change the status quo.
**Council definition TBD, depends on the circumstances and playerbase, could be anywhere from 1 other person besides the old gen leader and tier leader, or a small group.
***Formal assessment and testing being defined as having an individual thread being made to discuss the metagame, tournaments and friendlies being played to test the tier, assessments being made by a leader to determine any problem Pokemon and strategies, trial and then formal suspect tests, repeat until a reassessment determines the tier to be balanced by the leader and the playerbase and then the tier being 'locked'."
The Rundown:
In an ideal world, our old gen lower tiers should be totally locked, never again needing to change. This allows them to remain in the state in which they were once known when the generation ended, allowing them to be picked up and played year after year requiring minimal relearning, etc. This is especially important given how little they are played compared to the current generation and the past gen OUs and the fact that there is little to no stake involved (ie no trophies).
As we all know though, shit happens (read: Crystal_ may make another discovery). In an instance such as this, our lower tiers may also be affected. It is unlikely that a mechanic change may be so drastic as to throw the tier out of whack enough to turn something broken, but the possibility is always there. If this becomes the case, our lower tiers should also be able to adapt by being able to ban a problem if it makes the tier truly unstable. Obviously, this requires some method of being able to give someone the authority to reassess the tier and hold a vote. My proposal lays out a process for doing so by appointing an old gen leader (ill defined right now, but basically someone from RoA or the old gen council known to be well-versed in the tier), the current lower tier leader (probably versed in the tier by association and is trusted to know how to run a vote and assess if something is broken), and a council of some sort to reassess the metagame, play the metagame in tournaments and friendlies, determine a proper voting method and vote, and reassess the tier for balance. If at that point the tier is assumed to be balanced, it is then "relocked" and again immune to outside influences.
The Problem(s):
Some of our old gen lower tiers have never been formally assessed for balance, and by this I mean has never been "tiered" in a way our current gens have been. This applies to any lower tier that existed prior to DPP, as well as some lower tiers that were formed and pursued after the generation passed (DPP NU, BW PU, etc). Because these tiers have not been looked at in a 2019 tiering lens, there may (or may not) be competitive balance issues within these tiers that could be remedied following the procedure posted above.
The conflicting issue is, some of these lower tiers are currently legacy tiers themselves, and some would argue to keep them locked the same as any other old gen lower tier. The main tier that comes to mind is ADV UU. ADV UU is a wonky tier, to say the least. In its current form it does not allow NFEs (except for Scyther), despite most not being broken (except for Kadabra and Chansey). Ideally, we would reassess ADV UU to bring it in line with current tiering standards and allow NFEs to be used in the tier. We could also take a serious look at Baton Pass's influence on the tier, and, if wanted, Kangaskhan and Omastar's placement in the tier as well. The other possibility concerning ADV UU is ADV BL. The two could be recombined and rebalanced in that way (so that they make sense to our current tiering nomenclature, etc), but that is the less desirable (imo) reassessment in regards to this tier as it then wipes out, in essence, two legacy tiers completely. How I think we could reconcile this issue is laid out below.
The Project:
Basically, to formally assess all of our old gen lower tiers, and then once they have been determined to be balanced, lock them down, hopefully forever. The important word here being balanced in a competitive sense. For the purposes of this thread I'm ignoring Ubers and LC, they are totally free to pursue their own tiering methods as they always have. (Whether or not to include "new" tiers like GSC PU I don't think should be a concern wrt this thread.)
Many of our lower tiers are in a very good spot and probably do not require any tweaking. Which is good.
Where and when specifically to do this I'm not sure how to proceed (assuming most people agree with the outlay of this thread). However, in my ideal vision, we would create a thread for each tier and as a community assign it a ranking of 1-5, with 1 being extremely stable and requiring no further assessment thereby locking it, and 5 being extremely unstable and requiring further assessment, and then determining from there the proper course of action to get the tier to a 1.
Sounds way simpler than it probably is, but I think this a project a lot of people would be excited about. I also think doing this near the end of the current generation is the best time to do this, that way we're not taking away anything from the current tiering processes, as they are by and large now settled.
Let me know what you guys think. Nothing here is set in stone, but I think this is better than the alternative of forcing transitivity to be applied to these tiers.
The tl;dr: Old gen lower tiers, as tiers that are no longer played seriously outside of friendlies and a couple legacy non-important (read: non trophy) tournaments, should be "locked" for all intents and purposes, minus major circumstances, and should not be beholden to any of the other tiers' influences as they are no longer connected (by usage) apart from their existence in the same generation.
The Policy (proposal):
"Old gen lower tiers are locked in a vacuum unless significant issues* arise that need to be addressed through a formal testing stage, vote, and reassessment by a designated old gen leader, tier leader, and a small council** of avid players of the tier in question; Or, if the tier has never been formally assessed*** and tested for balancing issues and current tiering applications.
*Significant issues being defined as the discovery of a new mechanic (ADV SleepTalk), or a new strategy deemed to be uncompetitive (some new BP strategy). Individual Pokemon assessments should only take place in extreme circumstances and a large player majority to be required to change the status quo.
**Council definition TBD, depends on the circumstances and playerbase, could be anywhere from 1 other person besides the old gen leader and tier leader, or a small group.
***Formal assessment and testing being defined as having an individual thread being made to discuss the metagame, tournaments and friendlies being played to test the tier, assessments being made by a leader to determine any problem Pokemon and strategies, trial and then formal suspect tests, repeat until a reassessment determines the tier to be balanced by the leader and the playerbase and then the tier being 'locked'."
The Rundown:
In an ideal world, our old gen lower tiers should be totally locked, never again needing to change. This allows them to remain in the state in which they were once known when the generation ended, allowing them to be picked up and played year after year requiring minimal relearning, etc. This is especially important given how little they are played compared to the current generation and the past gen OUs and the fact that there is little to no stake involved (ie no trophies).
As we all know though, shit happens (read: Crystal_ may make another discovery). In an instance such as this, our lower tiers may also be affected. It is unlikely that a mechanic change may be so drastic as to throw the tier out of whack enough to turn something broken, but the possibility is always there. If this becomes the case, our lower tiers should also be able to adapt by being able to ban a problem if it makes the tier truly unstable. Obviously, this requires some method of being able to give someone the authority to reassess the tier and hold a vote. My proposal lays out a process for doing so by appointing an old gen leader (ill defined right now, but basically someone from RoA or the old gen council known to be well-versed in the tier), the current lower tier leader (probably versed in the tier by association and is trusted to know how to run a vote and assess if something is broken), and a council of some sort to reassess the metagame, play the metagame in tournaments and friendlies, determine a proper voting method and vote, and reassess the tier for balance. If at that point the tier is assumed to be balanced, it is then "relocked" and again immune to outside influences.
The Problem(s):
Some of our old gen lower tiers have never been formally assessed for balance, and by this I mean has never been "tiered" in a way our current gens have been. This applies to any lower tier that existed prior to DPP, as well as some lower tiers that were formed and pursued after the generation passed (DPP NU, BW PU, etc). Because these tiers have not been looked at in a 2019 tiering lens, there may (or may not) be competitive balance issues within these tiers that could be remedied following the procedure posted above.
The conflicting issue is, some of these lower tiers are currently legacy tiers themselves, and some would argue to keep them locked the same as any other old gen lower tier. The main tier that comes to mind is ADV UU. ADV UU is a wonky tier, to say the least. In its current form it does not allow NFEs (except for Scyther), despite most not being broken (except for Kadabra and Chansey). Ideally, we would reassess ADV UU to bring it in line with current tiering standards and allow NFEs to be used in the tier. We could also take a serious look at Baton Pass's influence on the tier, and, if wanted, Kangaskhan and Omastar's placement in the tier as well. The other possibility concerning ADV UU is ADV BL. The two could be recombined and rebalanced in that way (so that they make sense to our current tiering nomenclature, etc), but that is the less desirable (imo) reassessment in regards to this tier as it then wipes out, in essence, two legacy tiers completely. How I think we could reconcile this issue is laid out below.
The Project:
Basically, to formally assess all of our old gen lower tiers, and then once they have been determined to be balanced, lock them down, hopefully forever. The important word here being balanced in a competitive sense. For the purposes of this thread I'm ignoring Ubers and LC, they are totally free to pursue their own tiering methods as they always have. (Whether or not to include "new" tiers like GSC PU I don't think should be a concern wrt this thread.)
Many of our lower tiers are in a very good spot and probably do not require any tweaking. Which is good.
Where and when specifically to do this I'm not sure how to proceed (assuming most people agree with the outlay of this thread). However, in my ideal vision, we would create a thread for each tier and as a community assign it a ranking of 1-5, with 1 being extremely stable and requiring no further assessment thereby locking it, and 5 being extremely unstable and requiring further assessment, and then determining from there the proper course of action to get the tier to a 1.
Sounds way simpler than it probably is, but I think this a project a lot of people would be excited about. I also think doing this near the end of the current generation is the best time to do this, that way we're not taking away anything from the current tiering processes, as they are by and large now settled.
Let me know what you guys think. Nothing here is set in stone, but I think this is better than the alternative of forcing transitivity to be applied to these tiers.