Resource OldGens UU Team Bazaar

Mazz

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#1
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Welcome to all battlers, new and old, to the OldGens UU Team Bazaar! This resource is going to function like an amalgamation of the USUM UU Team Bazaar, USUM UU Cores, and USUM Creative and Underrated Sets threads with a strict focus on OldGens metagames. This is a more casual place to bring teams, cores, and individual sets into the eye of the UnderUsed community in order to grow past metagames, assist those participating in the weekly #underused room tournaments, and capitalize on surging interest from UUPL. This thread will house teams, cores, and sets from all across the OldGens Board. GSC, ADV, DPP, BW, and ORAS submissions are all welcome!

However, not just any submission is to be accepted nor archived. There are a set of rules I'd like posters to follow in order to make my life easier when archiving:
  1. Identify which metagame you are submitting for (GSC/ADV/DPP/BW/ORAS).
  2. Post teams/cores/sets in hide tags with their original PS! export formatting.
  3. Limit excessive imagery - I'll be formatting all teams the same way (SM Icon Sprites). Don't make my life harder than it needs to be please!
  4. Supply a brief description of the team/core/set and identify what the goal of the team/core/set is.
  5. While not required, in a separate hide tag, supply 3-5 quality replays of your submission in action. These metagames all have dead ladders: more visual proof will be required to archive them than a CG format.
Happy Posting!
 
Last edited:
#7
Hi. I don't pretend to be an exceptionnal builder or player, but I had some success with the following teams in tournaments like RoA Olympics:

DPP:


Drapion @ Lum Berry
Ability: Battle Armor
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Toxic Spikes
- Crunch
- Earthquake
- Taunt

Sceptile @ Leftovers
Ability: Overgrow
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Substitute
- Leech Seed
- Energy Ball
- Hidden Power [Ice]

Blaziken @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Low Kick
- Thunder Punch
- Stone Edge

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 2 Atk / 30 SpA
- Recover
- Surf
- Ice Beam
- Hidden Power [Grass]

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Curse
- Iron Head

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- U-turn
- Psychic
- Thunder Wave

Always liked the move Leech Seed since it has so many use (healing, chip damages, easing switches...). Band Blaziken is a very dangerous wallbreaker, Milotic checks half of the metagame (or more), Curse Registeel is a good wincon, Drapion sets Toxic Spikes which are hard to keep in UU due to the number of grounded poison types but are really effective in tandem with Leech Seed and Drapion defensive's presence against things like Absol is always welcome. Finally, Uxie sets rocks and checks fighting types. The team was built on feeling mostly but has worked pretty well nonetheless.



Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Low Kick
- Pursuit

Mesprit @ Choice Band
Ability: Levitate
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- U-turn
- Zen Headbutt
- Fire Punch
- Thunder Punch

Mismagius @ Leftovers
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Substitute
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 192 Def / 56 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Surf
- Toxic
- Haze

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Seismic Toss
- Thunder Wave
- Shadow Claw

Leafeon @ Leftovers
Ability: Leaf Guard
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Protect
- Wish
- Heal Bell
- Leaf Blade

Pretty similar to the above team. NP Mismagius can be deadly against some builds. Mesprit has a tendency to attract Dark types and Registeel which are threatening for Missy as well, that's why the CB acts as a good lure. Same for Low kick Ambipom which does a nice amount of damage to Registeel and Rhyperior, among other. Milo / Regi /Leafon (Tangrowth works too) is a pretty nice defensive combo, just be wary of Band Blaziken and Toxicroak.




Spiritomb @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Shadow Sneak
- Trick

Rhyperior @ Leftovers
Ability: Solid Rock
Shiny: Yes
EVs: 140 HP / 252 Atk / 32 Def / 84 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Megahorn

Altaria @ Life Orb
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Roost

Sceptile @ Choice Specs
Ability: Overgrow
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Spe
- Leaf Storm
- Focus Blast
- Hidden Power [Psychic]
- Dragon Pulse

Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Close Combat
- Foresight
- Stone Edge

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 24 Def / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Charge Beam
- Surf
- Ice Beam

My favorite DPP UU team. Altaria seems underrated in this tier, being the only Dragon type in a tier with this amount of Grass and Fire types is pretty neat, especially since Dragon + Ground offers perfect coverage. It dislikes rocks and Rhyperior, that's why Hitmontop is here. Band Spiritomb is deceptively strong and attracts physical walls and Trick them, including bulky Waters like Milotic. Rhyperior is just a splashable mon and I mostly put it there because I think that every team should have a solid Swellow answer. Sceptile serves as a revenge killer and as a strong special attackers that pressures bulky waters. Finally, Lanturn sets up on most of these annoyances and check Moltres, a scary threat.


Clefable @ Life Orb
Ability: Magic Guard
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Ice Beam
- Soft-Boiled

Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Sludge Bomb
- Will-O-Wisp

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 132 HP / 252 Atk / 40 Def / 84 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Megahorn

Alakazam @ Life Orb
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Focus Blast
- Signal Beam

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 2 Atk / 30 SpA
- Recover
- Surf
- Hidden Power [Grass]
- Ice Beam

Spiritomb @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Dark Pulse

I mostly wanted to play Clefable and the CM variant in particular, so I decided to use it alongside CM Alakazam and Spiritomb. All three are individually very tough for bulky oriented teams to handle, and are just excellent Pokemon on their own. The rest of the team aims to cover the remaining weaknesses of the team. Milotic and Weezing check a huge amount of things together.

BW:


Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Wish
- Foul Play
- Heal Bell

Cofagrigus @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Haze
- Pain Split
- Hex

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Toxic

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]

Snorlax @ Choice Band
Ability: Thick Fat
Happiness: 0
EVs: 252 Atk / 52 Def / 192 SpD / 12 Spe
Adamant Nature
- Frustration
- Earthquake
- Pursuit
- Crunch

Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Sleep Talk

Umbreon, Cofagrigus and Swampert are all three Pokemon that I love design-wise and make a pretty good defensive core. SubCM Raikou works very well if Swampert isn't on the opposite side, so does CB Snorlax, who can also trap Victini with Pursuit, if Sableye (aka the biggest pain for this team) is nowhere to be found. Pursuit support also helps Scarf Heracross quite a lot.




Porygon-Z @ Life Orb
Ability: Download
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Agility
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Aerial Ace
- Stone Edge

Rotom-Heat @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 124 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Pain Split
- Volt Switch
- Overheat
- Will-O-Wisp

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Leech Seed
- Spikes
- Bullet Seed
- Thunder Wave

Krookodile @ Leftovers
Ability: Intimidate
EVs: 16 HP / 252 Atk / 240 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Pursuit
- Crunch

Cofagrigus @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 3 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]

I love P-Z and its ability to threat offense and bulkier teams alike with one set. Mienshao is a threat to the bulkiest special walls in the tier and is a magnet to things like Cofagrigus and Slowbro, so U-turn, bring P-Z and enjoy your Download boost and the momentum gained. Cofagrigus has an easier time coming on Snorlax and non-Toxic Umbreon (Foul Play tickles it) and is very dangerous in general. Bulky Rotom-H is pretty splashable despite its Sr weakness since it checks a bunch of threats like Zapdos, Victini, Crobat, Togekiss... Ferroseed is a very good answer to Kingdra, does well against Raikou too and brings Spikes support which my Volturn combo loves. I just feel safer against Victini when I carry something with Pursuit, but you could put Druddigon instead of Krookodile.


I have a few more teams in both formats as well as many other in ADV and ORAS, but I don't have enough experience with them currently, so I'll deliver them later, maybe. I hope these teams will help the ones who want to try these tiers which are really enjoyable in my opinion.
 

Accelgor

An ounce of action is worth a ton of theory.
is a Community Contributoris a Tiering Contributor
#8
I've recently built a lot of UU old gen teams from around the time when the UU Classic was ongoing up until the end of this year's UUPL. With the exception of one team, I'll mainly be focusing on those of my BW UU and ADV UU teams that I feel the most confident in sharing with the community.

ORAS UU




Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Spiky Shield
- Wood Hammer
- Drain Punch

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 232 HP / 176 Def / 100 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Toxic Spikes
- Toxic
- Scald

Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 240 Def / 16 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Protect
- Hyper Voice

Blissey @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Soft-Boiled
- Toxic
- Seismic Toss

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Toxic
- Recover
- Scald

Here's a stall team I built with Amaroq during the late stages of ORAS UU. At some point (maybe it was during and directly following UUPL IV?), many players started to favor Milotic on their fat balance and semistall teams. Milotic provides a ton of defensive benefits for bulkier teams; it checks Mega Aerodactyl as well as great number of setup sweepers in the tier, such as Gyarados and Reuniclus. The rest of the team features Pokemon that are commonplace on stall, however there are a couple of quirks that are unique to this team. Drain Punch Chesnaught is extremely helpful versus Cobalion and physically based Lucario, especially since Tentacruel would have to rely on a Scald burn to check both threats. Fast Tentacruel with Toxic may seem odd at first, but it's actually the only countermeasure the team has for Jellicent, which would otherwise run through the team quite easily. Hazard stacking also allows for the team to be navigated quickly if necessary, and double Wish from Sylveon and Blissey is an invaluable asset for the team, especially when it comes to keeping Mega Steelix healthy.




BW UU




Zapdos @ Leftovers
Ability: Pressure
EVs: 80 HP / 184 SpA / 244 Spe
Modest Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Metal Sound

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 2 Atk / 30 Def / 30 SpA / 30 SpD / 2 Spe
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot

Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 232 HP / 140 Def / 136 Spe
Impish Nature
- Taunt
- Spikes
- Waterfall
- Destiny Bond

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 216 SpD / 44 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Protect

Shaymin @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Seed Flare
- Hidden Power [Ice]
- Protect
- Leech Seed

Mienshao @ Choice Scarf
Ability: Regenerator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Stone Edge
- Aerial Ace
- U-turn

When I had tested Metal Sound Zapdos in the past, it really struggled to make a noticeable impact during most of my test games. All it really took to nullify it was switching in order to reset Metal Sound's special defense drops, so pairing it up with the spikestack + spinblocker support core of Rhyperior, Qwilfish, and Cofagrigus seemed like a good way to make use of the switches Zapdos forces. Leech Seed Shaymin is a lot more deadly with hazards on the opposing side, and it also gave me a way to pressure Blastoise trying to spin instead of having to solely rely on Cofagrigus and therefore risk a great late game sweep opportunity. Scarf Mienshao also makes great use of the spikestack support, and being able to pivot into Zapdos and Shaymin to regain and even boost the team's momentum is always appreciated.



Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Focus Blast
- Ice Beam

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 16 HP / 220 Atk / 120 Def / 152 SpD
Adamant Nature
- Protect
- Body Slam
- Earthquake
- Pursuit

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 4 Def / 60 SpD / 196 Spe
Calm Nature
IVs: 2 Atk / 30 Def
- Toxic
- Roost
- Thunderbolt
- Hidden Power [Ice]

Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Sleep Talk

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick

Blastoise (F) @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Toxic
- Roar
- Scald

I've always been high on Focus Blast Nidoqueen and Nidoking, as it allows for the both of them to tear through opposing teams that rely on tanks like Snorlax and Umbreon to check the two. It also opens up opportunities for Toxic Zapdos to shine, which can really prove to be an annoyance for the opposition once Nidoqueen has made an impact. The rest of the team is pretty simplistic, with Snorlax to complete a decent offensive and defensive core with Nidoqueen and BW UU mainstays in Victini and Heracross to overload the opponent's physical walls. Blastoise is a must to provide spin support for Victini and Zapdos so that hazards have less of a chance to disrupt the team's flow.






Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Dragon Tail

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 160 SpD / 100 Spe
Calm Nature
IVs: 0 Atk
- Nasty Plot
- Heal Bell
- Roost
- Air Slash

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 2 Atk / 30 Def / 30 SpA / 30 SpD / 2 Spe
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- U-turn

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Draco Meteor
- Surf

Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Calm Mind
- Substitute
- Thunderbolt
- Hidden Power [Ice]

I've followed a fairly linear building trend when building most of my BW UU teams, which is to first find a defensive backbone that has consistently worked for me. I would then add some primarily offensive Pokemon that would synchronize with the defensive core. This team followed the same process, as I began with a standard bulky tandem of Rhyperior, Togekiss, and Cofagrigus. Scarf Flygon is an amazing pivot for the team, and it also provides a secondary ground that may come in handy versus teams that may try and lure Rhyperior with a HP Grass. Rain Dance Kingdra helps to punch holes for Cofagrigus and Raikou to function with more ease. I've also made several variations of the team, and some of the changes have successfully worked out for me in the past. These variations involve switching up the sets of the latter 3 members of the team, utilizing Band Flygon, Specs Kingdra, and Scarf Raikou.






Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 248 HP / 200 Def / 60 Spe
Impish Nature
- Toxic Spikes
- Spikes
- Taunt
- Waterfall

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Protect
- Calm Mind
- Scald

Bronzong @ Leftovers
Ability: Levitate
EVs: 248 HP / 40 Def / 220 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Protect
- Toxic
- Earthquake

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 4 Def / 120 SpD / 136 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Toxic
- Roost
- Thunderbolt
- Hidden Power [Ice]

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- U-turn

Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Protect
- Foul Play

This team also followed a similar process to the one that was outlined in the explanation of the last team. I started with a defensive core of Bronzong, Qwilfish, and Umbreon, and within these first 3 slots I have covered hazards, a cleric, and wish-passing (which is instrumental in ensuring the longevity of both Bronzong and Qwilfish). Although Vincune was cooked up in ORAS, the set has found its way to BW UU where it is just as devastating. Pairing Vincune up with Toxic Spikes, as well as healing support from Umbreon, is an awesome way to make full use of the sweeper. Toxic Zapdos makes another appearance, and it thrives on this team, offering it even more defensive maneuverability. Lastly, Scarf Flygon gives the team a ground type to help dissuade electric types from clicking their STABs, which is useful as the team mainly relies on Bronzong to take on opposing Raikou.




ADV UU




Muk @ Leftovers
Ability: Sticky Hold
EVs: 228 HP / 252 Atk / 28 Spe
Brave Nature
- Sludge Bomb
- Ice Punch
- Explosion
- Hidden Power [Grass]

Kangaskhan @ Leftovers
Ability: Early Bird
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Double-Edge
- Earthquake
- Shadow Ball
- Rest

Golem @ Leftovers
Ability: Rock Head
EVs: 252 HP / 236 Atk / 16 SpD / 4 Spe
Adamant Nature
- Earthquake
- Rock Blast
- Toxic
- Protect

Hypno @ Leftovers
Ability: Insomnia
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Reflect
- Toxic
- Psychic

Walrein @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 132 Def / 96 SpD / 28 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Toxic
- Substitute
- Protect

Scyther @ Salac Berry
Ability: Swarm
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Swords Dance
- Endure
- Hidden Power [Bug]
- Reversal

The general idea behind this team was to lure and weaken opposing Pokemon like Omastar and Golem with HP Grass Muk to facilitate Kangaskhan and Scyther for the remainder of the game. Muk is a relatively uncommon lead, but it does succeed in immediately pressuring common Omastar leads as well as helping to reveal something like Gligar which stands in the way of a Scyther sweep. Kangaskhan's Rest set is highly appreciated for this team, as it helps to check otherwise problematic threats that may rely on status, such as Ninetales. Golem gives me a Kangaskhan and Scyther check of my own, and makes use of Toxic in conjunction with Protect to scout out any possible lures and also prolong Toxic damage. It also works decently alongside Substitute + Toxic Walrein, which is a set I've really come to love, as most teams aren't prepared for it and those that are struggle to take it down once it has a Substitute up. Endure + Reversal Scyther performs its usual duty and aims to clean up after the rest of the team has taken down or weakened its checks.

Although the team didn't work out as well as I'd hoped for the matchup it was built for, I'm still happy with it from a teambuilding standpoint.





Ninetales (M) @ Leftovers
Ability: Flash Fire
EVs: 80 HP / 244 SpA / 184 Spe
Timid Nature
IVs: 30 HP / 30 SpA
- Flamethrower
- Hidden Power [Grass]
- Will-O-Wisp
- Quick Attack

Tentacruel (M) @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 72 SpA / 184 Spe
Hasty Nature
- Swords Dance
- Hydro Pump
- Sludge Bomb
- Substitute

Gligar (M) @ Leftovers
Ability: Hyper Cutter
EVs: 16 HP / 240 Atk / 252 Spe
Adamant Nature
- Earthquake
- Hidden Power [Flying]
- Iron Tail
- Swords Dance

Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP / 164 Atk / 92 SpD
Adamant Nature
- Toxic
- Recover
- Earthquake
- Rock Slide

Kangaskhan @ Leftovers
Ability: Early Bird
EVs: 248 HP / 216 Atk / 44 Spe
Adamant Nature
- Double-Edge
- Earthquake
- Shadow Ball
- Rest

Walrein @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 132 Def / 96 SpD / 28 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Toxic
- Substitute
- Protect

This is definitely the ADV UU team I'm most content with, and one that I'd definitely recommend to use for those looking to get a feel for the tier. The team was originally based around the offensive core of Druidcruel and SD Gligar, since both wallbreakers complement each other very nicely (Tentacruel sets up on Pokemon like Walrein which halt Gligar's progress, while Gligar sets up on threats like Muk which check Druidcruel). Ninetales was chosen as the team's lead, as it can either throw off some early game burns to help whittle away at opposing threats or instantly pose a threat with its awesome fire + grass coverage, which also threatens common Omastar leads right off the bat. Since Gligar was the chosen ground type for the team, the matchup versus electric Pokemon like Electabuzz and Electrode was against my favor. Cradily is about the best electric check you can ask for, and it also checks most Kangaskhan sets as well. A Kangaskhan of my own was the next addition, as it could wallbreak to aid Gligar and Druidcruel while also acting as the team's de facto status absorber by virtue of Rest. Substitute + Toxic Walrein makes another appearance here, strengthening the team's defensive backbone even more while also giving me an option to control the pace of the game if necessary.



Thank you for taking the time to read this post, and I hope that I was able to offer further insight into some of the old gen UU metagames for those who are interested in learning the tiers.
 

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