Resource USUM UU Team Bazaar

#1
(banner goes here eventually)
approved by Ark Kink & Hogg
Hello and welcome to the first ever USUM UU Team Bazaar! This thread will serve as a more casual way to drop new teams you've been building and recieve feedback or just share cool stuff you've been using. This is intended to be a more relaxed version of the RMT subforum to post teams you don't want to do a full RMT for, so feel free to post teams you'd like advice on. Make sure you include some level of quality to the teams you post in here; basically, don't post a team full of PU 'mons and expect it to not be deleted. Also make sure you test your teams before you post them here; playtesting is an easy way to get rid of very obvious flaws in your teams and makes it easier on both you and the people giving advice here. Also make sure you post an importable of your teams and include sprites for the benefit of everyone who sees your post - you can use http://fulllifegamer.bplaced.net/ if you don't know where to find them. If a team posted here is outdated (if some of the Pokemon are banned or move up due to usage) I will be including them in the archive in the OP. Here's an example post:



This is a cool balance team I made featuring Mantine and Hippowdon as a defensive core, which support each other pretty nicely because Hippowdon provides a ground immunity and Stealth Rocks for Mantine, whereas Mantine can provide Defog and a way to switch into Water-types that bother Hippowdon. Breloom was looking like an issue and I wanted a faster pokemon so I chose to add CM Psychium Latias, it's a pretty standard set but it works wonders. Gengar was added fourth as a fairy check and a revenge killer for stuff like Celebi and Serperior; I chose to go for a Life Orb hex set because it's a really solid set against slower teams and faster teams alike with Will-O-Wisp, dual STAB and taunt. I added Sylveon fifth to finish out my defensive core and provide a Dragon immunity as well as a secondary Fighting and Dark-type check. Finally, Mega Pidgeot was looking annoying and I was in serious need of speed control, so I added Mega Aerodactyl, which is generally a really nice pokemon to have on balance since it can soft check so many offensive threats.


Have fun and get to posting!
 
Last edited by a moderator:
#3
basic offense I made with some help from the UU chat (first time posting a team so i hope this looks right) Feedback appreciated. im laddering with it and it's pretty good. I am about to hit 1300, I normally don't make it past 1200. Sorry about being bad lol.



Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Toxic



Scizor @ Choice Band
Ability: Technician
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit



Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Pursuit
- Knock Off
- Fire Punch
- Gunk Shot



Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Ice Beam
- Healing Wish



Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]



Empoleon @ Shuca Berry
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Ice Beam
- Scald
- Toxic
- Defog
 
Last edited:
#4

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Explosion
- Taunt
- Flamethrower

Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Superpower
- Taunt

Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Quick Attack
- Knock Off

Lucario @ Fightinium Z
Ability: Inner Focus
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Flash Cannon
- Vacuum Wave
- Nasty Plot

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Hidden Power [Fire]
- Healing Wish

Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crunch
- Psychic Fangs
- Ice Fang
- Protect

Just a fun HO that I use on the ladder when I am bored. It's pretty self-explanatory; Flamethrower on Azelf hits Steel-types like Scizor and Mega Aggron. Taunt on Honchkrow actually lets it beat stuff like Hippowdon and Alomomola, which is really fun. It also shuts down other annoying stuff like Mantine and Swampert. It should help you get past low ladder in no time. KACAW.


Uxie @ Mental Herb
Ability: Levitate
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Memento
- Knock Off

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Low Kick
- Swords Dance

Stakataka @ Chople Berry
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Stone Edge
- Gyro Ball
- Earthquake
- Trick Room

Aromatisse @ Fairium Z
Ability: Aroma Veil
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Moonblast
- Hidden Power [Fire]
- Nasty Plot
- Trick Room

Cresselia @ Mental Herb
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Ice Beam
- Hidden Power [Fire]
- Trick Room
- Lunar Dance

Trick Room is not a good playstyle. However, I still think it's viable, and this has been my best effort to prove so. It's mainly games like this, in which the opponent's team supposedly has a good matchup against Trick Room with Roar Swampert and Swords Dance Breloom, that make me think this playstyle has some potential. The team is pretty self-explanatory; the only uncommon stuff are Knock Off on Uxie, which mainly hits stuff like Swampert because the removal of Leftovers is huge for Stakataka, Chople Berry on Stakataka because screw Breloom, Aromatisse, which is actually an underrated sweeper under Trick Room which I really like and is the much-needed Dark-type check, and Ice Beam + Hidden Power Fire Cresselia which is pretty self explanatory.


Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Blizzard
- Hidden Power [Fire]
- Encore

Sandslash-Alola @ Light Clay
Ability: Slush Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aurora Veil
- Rapid Spin
- Icicle Crash
- Earthquake

Espeon @ Kee Berry
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Dazzling Gleam
- Calm Mind
- Morning Sun

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dark Pulse
- Sludge Bomb
- Nasty Plot

Rhyperior @ Groundium Z
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Punch
- Swords Dance
- Rock Polish

Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Quick Attack
- Knock Off
- Swords Dance

This team is weird as hell. I used it on g2 of my ULT playoffs series against explodingdaisies. I ended up losing but I still think that this team isn't bad. AuroruSlash is self-explanatory so I am not going to explain that. Espeon is a very underrated sweeper which basically 6-0s common Stall archetypes, such as Hikari's. It also has a good matchup against Offense to an extent because of how hard it is to break Espeon after a boost + Aurora Veil, but they're gonna crit you eventually. Mega Houndoom is mainly there to check Chandelure and Scizor and to provide another set-up sweeper. Rhyperior is a very important member on the team because not only it provides me with yet another dangerous wincon, but also helps me counter Electric-types, such as Mega Manectric and Raikou, which otherwise pose huge threats. Scizor was added because I desperately needed a Steel-type and Scizor is broken.


Bewear @ Choice Band
Ability: Fluffy
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Frustration
- Superpower
- Shadow Claw
- Facade

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Rapid Spin

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play

Scizor @ Buginium Z
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance

Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Ice Fang
- Stone Edge

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Ice Beam

This is a more serious team which I also used on ULT playoffs. The premise of the team is pretty simple - get up Toxic Spikes, break with Bewear, and clean with Scizor. The combination of Bewear + Toxic Spikes pretty much 6-0 common Stall archetypes. Umbreon's purpose can be seen here, I wrote a huge paragraph about it. Scizor checks Fairy-types, such as Mega Altaria and Togekiss which pose huge threats to the team otherwise. Mega Aerodactyl has an interesting set. Crunch is meant to be a panic button against stuff like Latias and Chandelure and has worked out pretty fine lately. Swampert is just there for Stealth Rock, VoltTurn, and Scizor.


Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soak
- Recover
- Block

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 Def / 216 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Roost
- Defog

Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heavy Slam
- Fire Punch
- Earthquake
- Stealth Rock

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 64 Atk / 28 Def / 148 SpD / 20 Spe
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Shadow Sneak

Alomomola @ Leftovers
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Scald

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Skill Swap
- Heal Bell

Basically, the Sample stall but with a Pyukumuku over Quagsire which I mainly used during ULT. Pyukumuku just gives a better matchup against opposing Stall and Special set-up sweepers. You can check the Sample Teams for a detailed description of the team.
 
Last edited:
#5
This team got me into the top 10 and I peaked around 1750(before tilting).


Build-A-Bear (Bewear) @ Leftovers
Ability: Fluffy
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Facade
- Taunt

Poof-A-Floof (Altaria) @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Defog
- Ice Beam
- Earthquake
- Roost

Wish-A-Fish (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 40 HP / 248 Def / 216 SpD / 4 Spe
Bold Nature
- Wish
- Protect
- Knock Off
- Scald

Miss-A-Bliss (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Heal Bell

Feel-A-Steel (Steelix) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar

Molt-A-Dolt (Moltres) @ Leftovers
Ability: Pressure
EVs: 248 HP / 44 Def / 216 Spe
Timid Nature
- Roost
- Defog
- Flamethrower
- Will-O-Wisp
This team features bewear. Normally you would see bewear on offense or bulky offense, but I wanted to see how it would do on stall. The idea for this team is to have a good matchup vs opposing stall. I don't want to be playing 500+ turn games every time I battle another player's stall team on the ladder. I've explained bewear's moveset here in the USUM Creative and Underrated Sets. Bewear + Mega Altaria always seem to be my go to core, so I added Mega Alt since it's a good fighting and fire resist and supports bewear on all playstyles. It is one of the team's defoggers and is the teams main check to gliscor. Next I added the classic alo-bliss core. Not much explanation is needed for this core since it is just a really solid core for stall. I added steelix next since Mega Manectric was a pain. Steelix also serves as another check to latias and provides the team with stealth rocks so that blissey can run heal bell. Finally spikes from klefki was annoying, so I added moltres so that hazards wouldn't be an issue for the team. Moltres serves as the team's main check to serperior and can check breloom and heracross if brought in safely.
Edit: Changed toxic to will-o-wisp on molt for mamoswine
 
Last edited:
#6
some nice offensive balance. took me to 1400 from about 1200. basically watch out for terrakion, clear rocks, go moltres (or lati) on terrakion. be very careful about rocks, empoleon is reliable but can be chipped easily. if empoleon is chipped too much, try to find an opening to wish pass to it.
keep in mind all offensive threats and play conservatively with lati. I hope you guys have fun with the team! moltres can be swapped out for another fast fire type, preferably something that can kill swampert at 75% and outspeed sciz, loom, and heracross.


Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 240 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Toxic
- defog



Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Psychic
- Healing Wish



Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Fire Fang



Sylveon @ Leftovers
Ability: Cute Charm
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast



Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Stone Edge



Moltres @ Flyinium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Flamethrower
- Agility
- Roost


oh yeah, replays.
http://replay.pokemonshowdown.com/gen7uu-753685516

http://replay.pokemonshowdown.com/gen7uu-753689226

http://replay.pokemonshowdown.com/gen7uu-753691807

http://replay.pokemonshowdown.com/gen7uu-753696050

http://replay.pokemonshowdown.com/gen7uu-753703554

http://replay.pokemonshowdown.com/gen7uu-753707434

http://replay.pokemonshowdown.com/gen7uu-753722235
 
#7


Chandelure @ Leftovers
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Calm Mind
- Flamethrower

Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Substitute
- Leech Seed

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Defog

Cobalion @ Steelium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Iron Head

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Earthquake
- Toxic
- Ice Punch
- Stealth Rock

Icy (Altaria-Mega) @ Altarianite
Ability: Pixilate
EVs: 248 HP / 84 Def / 176 Spe
Jolly Nature
- Return
- Earthquake
- Dragon Dance
- Roost

Hi, this is a team of mine based around the core of Chandy + Serperior. They both have similar mons as answers and can help each other by wearing them down, mainly Muk. The team consists of basically supporting that core while giving me other wincons and taking advantage of what that core already covers. Hydreigon provides me an answer to some mons like Serperior and opposing Chandy while providing me speed control. Cobalion gives me a reliable Scizor answer, being a wincon in some matches while also luring some Gliscors as it is running the Steelium Z set. Rhyperior covers the Electric- and Flying-type weaknesses and gives me rocks. Not only that, it also pressures stall quite nicely and keeps them up versus most stall teams, helping Serperior to become a threat too. Lastly, I have Altaria, that is another answer to some mons while being a wincon itself. It is running Return as it usually has to mega-evolve early game to become my Dragon answer, but Facade can be a fun option too.
Some weaknesses go around Primarina, Latias and things with Water+Ice coverage, but I believe those can be played around most of the time. I hope you have fun testing it!
 
#8


Here's a fun team I built a few weeks ago out of boredom. I've always wanted to try lure Hydreigon so I figured it's about time I build around it. With Z-Superpower, Hydreigon lures in Blissey and ohkoes it after Draco Meteor when it switches in. The EV spread can very well be tweaked because I'm sure there's a better spread for this, but being able to ohko Blissey with Draco + Z-Superpower without rocks up (which is what the spread is for) is good enough for me. A-Muk can also be lured in sort of, but it takes a bit of chip to kill with Draco + All-Out Pummeling even with hazards. Rhyperior is here as a check to Flying types as well as Mega Manectric as this team is kinda weak to it. Sub CM Chandy is a broken ass set a cool mon that lets you beat Blissey without the help of it's teammates, as well as just being a good Pokemon in general (checking things like Breloom, Choice-locked Infernape, Serperior, etc.). Mega Pidgeot is great as it's offensive prowess is nothing to scoff at, and paired with Starmie makes sure things like Rhyperior and Nihilego don't stop Pidgeot completely. Scarf Infernape because it's imo the best and most reliable scarfer in the tier; cleaning up late game, revenge killing, picking off weakened mons and keeping momentum going with U-turn. It also forms a simple Voltturn-esque core with Mega Pidgeot. The team has some weaknesses as all teams do, such as Mega Aerodactyl and Mega Manectric if Rhyperior is severely weakened, Starmie, Latias (particularly Scarf as it outspeeds the whole team and there are no Dragon resists), among some other's that are slipping my mind atm. This isn't exactly the most reliable/serious of teams, and shouldn't be treated as such, but it does work (I went from 1000 to around 1450 on a fresh alt during a short little ladder stint w this team exclusively), and I'm sure you'll enjoy it :)

Hydreigon @ Fightinium Z
Ability: Levitate
EVs: 108 Atk / 148 SpA / 252 Spe
Naive Nature
- Superpower
- Dark Pulse
- Draco Meteor
- Roost

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Ice Punch
- Stone Edge

Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Substitute
- Calm Mind

Pidgeot-Mega @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Roost

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Thunderbolt

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Earthquake
 
#9
Hi, I found out this thread existed a few days ago and I definitely wanted to give a few teams for people to have fun and win with n_n.


Kommo-o @ Fightinium Z
Ability: Soundproof
EVs: 228 Atk / 28 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Poison Jab
- Ice Punch
- Close Combat

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Power Gem
- Sludge Wave
- Hidden Power [Ice]

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake

Dwayne (Seismitoad) @ Expert Belt
Ability: Water Absorb
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Sludge Wave
- Hydro Pump
- Earth Power

Togekiss @ Babiri Berry
Ability: Serene Grace
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Flamethrower
- Roost
- Defog

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Shadow Claw
- Toxic
- Rest
- Sleep Talk
Aight so I've been having a lot of fun with this team that was made around a core good user Sage gave me a while back. Kommo + Tspikes Nihi, Kommo is weak to flying and Nihi resists flying, Kommo deeply appreciates the chip from Tspikes to sweep, and this Kommo set is also walled by Chandy which Nihi is able to handle switching into pretty easily. Mega Sceptile comes in as something that can help break through bulky waters and grounds, while luring Muk-A which gives this core some issues due to Nihi being so weak to being Pursuit trapped and Muk being a poison type and being able to get rid of Tspikes. Now the Scizor matchup is lookin pretty suspect, and breaking through Tentacruel is kind of annoying... so offensive Seismitoad is here as a rocker that doesn't let Scizor set up for free (this should prolly be Hp Fire tbh), another Mega Manectric answer, and a rocker that pressures Tentacruel. Alright so now the Scizor matchup is still extremely suspect and I need a fairy type and removal... so Babiri Berry Defog Togekiss sounded like a good move to me to help lure Scizor and give the rest of the team much much more breathing room while also helping the Breloom and Serp matchup immensely. Doublade seemed like a good choice as a 6th mon here because it can act as a means of switching into Scizor Banded Bullet Punches and U-Turns, and giving a MUCH needed Latias answer... yes the set is a little weird with no Steel stab, I just wanted to be able to hit Scizor at least a little bit :P, oh and it also acts as a sleep absorber for Breloom.


Altaria-Mega @ Altarianite
Ability: Pixilate
Happiness: 0
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Dragon Dance
- Frustration
- Roost
- Earthquake

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 172 Def / 84 SpD
Careful Nature
IVs: 0 Atk
- Wish
- Protect
- Foul Play
- Heal Bell

Chandelure @ Leftovers
Ability: Flame Body
EVs: 248 HP / 32 Def / 16 SpA / 32 SpD / 176 Spe
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Flamethrower
- Protect
- Shadow Ball

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Toxic
- Ice Beam

Crobat @ Flyinium Z
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Super Fang
- Defog
- Roost

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Toxic
Aight so this is a team I built with inspiration from sparrow's malt umbreon balance he made and used a long ass time ago during like M-Lati days. Umbreon is cool with malt if you're going for a balance build because it's a cleric, can deal with ghosts, doesn't let Scizor in for free or stack typings like other common clerics on balance (Sylveon), etc. I went with fatass Chandy here as the third slot because it is something I've been wanting to use and it also hard walls non-Knock Off Scizor, and Cobalion (which right now 2v1s the team). Next comes Empo which is kinda the best choice possible as a rocker here. Empo is great because it really helps the stall matchup as a rocker that's immune to Toxic, it has Ice Beam w/ Shuca Berry so it isn't scared out by Gliscor when it comes into Defog (Glisc is one of the most common foggers on stall). Crobat is here as the hazard removal, which I honestly dislike a lot as a sole defogger on a team since it doesn't fog on too many rockers, but it gets the job done w/ Super Fang to irritate incoming Steels that lack recovery (Empo, Lix, Maggron, etc.) and to also help break shit like Hippo and Swampert. Crobat is also here as a secondary Breloom answer and a Serperior answer, also issa floating mon which I need rn. Krook is here for speed control and an electric immunity for Mega Manectric matchup. Obviously this team can't break Pert/Hippo for shit so Toxic on Krook is there to lure those mons in and cripple them :D. Also shoutout martha for using this in UUPL and being great n_n and Eyan for helping me a bit on this one owo and also being great.


Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Facade
- Swords Dance

Stakataka @ Rockium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Gyro Ball
- Stone Edge
- Earthquake
- Trick Room

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic

Kyurem @ Leftovers
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Roost
- Ice Beam
- Toxic

Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Thunder Wave
- Defog
- Roost

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Gunk Shot
Alright so I built this team with one of my besties Chloe a few weeks ago and I remember really liking it despite not putting too much time into testing it afterwards lmao. Basically it's built around Heracross + Bulky ass flying resist (in this case, Stakakakakakkakakaka). Swampert was the rocker of choice because it's able to blanket check a lot of things that bother this core such as Infernape, Mega Manectric, Terrakion, etc. Kyurem is added here to improve the Gliscor matchup and also provide an amazing stall matchup with Sub + Toxic + Roost. Togekiss comes in as the sole Breloom answer here because it desperately needs one, it is also the sleep absorber with Safety Goggles and provides a Fairy Type for Hydreigon matchup along with hazard removal and Twave support for Heracross owo. Now Choice Scarf Infernape seems like a great choice here as a Scizor check and much needed speed control/pivot.


Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Scald
- Toxic
- Protect

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Gunk Shot

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 152 Def / 104 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off

Togekiss @ Fightinium Z
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Aura Sphere
- Roost

Scizor @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit
So this team was built around mixed Mega Sceptile and Empoleon. Empoleon does a lot for Mega Sceptile such as provide a dragon AND fairy AND flying resist while offering utility and hazard removal. Infernape comes in as a Scizor answer while also offering a pivot and speed control that is capable of softening up Steels for Mega Sceptile to mow through the rest of the enemy team. Hippowdon is the rocker of choice to effectively sit there and be annoying while setting rocks and poisoning things that can be annoying such as Mega Aerodactyl and Electrium Z Latias. Fightium Z Togekiss is here to lure steels that annoy the shit out of Mega Sceptile such as Mega Aggron and Empoleon while also providing a good stall matchup and a Breloom/Hydreigon answer. Band Scizor is here to pressure fairies harder with super effective Bullet Punches while being a much needed Steel type that can switch into non-Hp Fire Latias and trap with Pursuit... oh and Scizor also gives a nice U-Turn core with Infernape :3. Btw this team has a ROUGH Fighting + Blank matchup... Terrak just fucks it up... and Nape is a mediocre matchup as well ;w;.

And then here's some shit to fuck around with on the low ladder if you're just tryna have fun :3


Araquanid @ Wave Incense
Ability: Water Bubble
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Sticky Web
- Liquidation
- Lunge
- Magic Coat

Goodra @ Choice Band
Ability: Sap Sipper
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Outrage
- Fire Punch
- Power Whip
- Iron Tail

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 216 HP / 252 Atk / 20 Spe
Adamant Nature
- Stealth Rock
- Ice Punch
- Earthquake
- Rock Polish

Tornadus
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Acrobatics
- Superpower
- Knock Off
- Agility

Altaria-Mega @ Altarianite
Ability: Pixilate
Happiness: 0
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Dragon Dance
- Frustration
- Roost
- Earthquake

Chandelure @ Leftovers
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Flamethrower
- Shadow Ball
So obviously webs is fuckin hot garbage rn in UU and it's because of how many threats it has to deal with. Latias, Hydreigon, Mega Aerodactyl, Serperior, etc... Imo probably one of the biggest reasons on that list not to run webs i Serperior, it annoys the living shit out of webs fr, and CBGOODRA is like one of the most consistent Serperior answers ever. Webs + mediocre speed tier mon w/ a CB that hard walls one of the playstyle's biggest threats sounded pretty neat. So from there I went with a rocker because my webber of choice is Araquanid and that mon can't learn SR unlike other webbers such as Smeargle. The rocker I went with was Rhyperior with Weakness Policy to act as a flying resist to lead off with against burds and Mega Manectric that can also act as something that can sweep with the right circumstances. A Defog punisher sounded like a good idea on a webs team and it had been a while since I've used Tornadus. So I went with a neat Adamant + Agility Tornadus set that I got from Euphonos to act as a Defog punisher. Mega Altaria is kinda what I use to deal with Hydreigon which is a pretty big nuisance to webs, and also act as another wincon with DD. Now the Scizor and stall matchup is looking beyond shite, so Flame Body Sub CM Chandelure seemed like a good idea as a 6th here. Also the Lati matchup on this team is LOL so hf w/ that lmao.

PS: EVERY ONE OF THESE TEAMS HAS A FLOATING MON FUCK OFF :D
 
Last edited:
#10
hi, i would like to submit some teams i've been having fun with.

1527620233800.png
1527620396666.png
1527620427320.png
1527620822945.png
1527620914616.png
1527620930095.png


so i started with bewear, since this was originally built for the teambuilding competition. a good core with bewear is mega altaria + bewear. bewear pressures steels and some fairies like sylveon that mega altaria hates, while mega altaria checks dangerous fire-types, fighting-types, and some dragons that bewear hates like hydreigon and latias. immediately i wanted a good check to opposing mega altaria and a fairy resist, so i decided on bronzong. it also provides rocks and a togekiss check. rotom-heat gives defog (isn't really necessary but hazard support is nice for suicune), another scizor check alongside bewear, and functions as a sort of lure with hp grass to catch things like rhyperior and swampert. i wanted speed control, a ground type, and another non-pursuitable mega aerodactyl check. krookodile fit perfectly and also provides pursuit support for things like gengar and chandelure. lastly, i wanted a semi-scizor check as well as another wincon. a breloom lure would also fit nicely, so i added ice beam cm suicune. so many teams rely on breloom to check it, only to be KOed by ice beam and swept.

1527620997122.png
1527621006218.png
1527621014881.png
1527621031707.png
1527621043024.png
1527621056383.png


this was created around the core of mega blastoise + doublade + wish. originally i had sylveon > florges, but since empoleon is annoying for this team, i decided to use florges so that it could use synthesis to heal itself rather than rely on wish, which allows empoleon to roar. i wanted rocks and a flying-type check, so i added rhyperior. it also provides a ground type, non-passive manectric answer. i was looking rather slow at this point, so i decided to add scarf hydreigon (which also gave me a floating mon). lastly, i wanted a stallbreaker and a secondary floating mon. a set that sage gave me was super fang/taunt/roost/brave bird, which can chip down stall and also improve the empoleon matchup by chipping it down with repeated switch ins into blastoise + crobat. there are a few versions i have, such as defog > u-turn on hydreigon and aura sphere > rapid spin on blastoise, but overrall i think this is the most solid version.

1527621395635.png
1527621432709.png
1527621465142.png
1527621473964.png
1527621482246.png
1527621489786.png


sage used a variation of this team in uupl. unfortunately lost, but i thought i might as well share the original version. a good balance core is mantine + hippowdon. however, there is one thing i dislike about it: both members are passive. as vivalospride once said, "it's a very good do-nothing balance core." in order to fix this, i decided to use rhyperior instead of hippowdon and this team happened. i started with the aforementioned core. i decided on bulky dd mega altaria to round out the core, since it patches most of the things this core looks weak to such as breloom. i wanted a better stall matchup, so i decided on sub cm chandelure and technichan breloom. breloom also provides a form of speed control in priority along with my last member, choice band scizor. scizor rounds out the team with a secondary fairy resist and mega altaria check.

hope you enjoy!
 
Last edited:

Sage

Best Girl
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
#11
I wanted a place to dump some of my ULT teams, so this is definitely cool. I have to save some of them for Grand Slam, but hopefully you guys find one you like out of the leftovers, most of them are pretty unorthodox and I had a lot of fun with them.

Haxorus DragMag

This team is really simple but also really effective, built for G3 of my series with Yeezyknows. I figured he would be surprised if I showed up with Hyper Offense since I usually rely on bulkier teams, so I decided to build around Haxorus + Magneton. Magneton isn't really good, but on a team like this where you're ending games super quickly you minimize its shortcomings and support your dragon spam effectively. Haxorus is a monster and destroys any thing slow. Gliscor was a rocker with a good Breloom matchup / general status absorber. Gengar is just a threat in general, and Destiny Bond was a nice panic button. Scizor is the best cleaner in the tier, while Hydreigon is our second Dragon, bringing speed control and hazard removal.

Gastrodon Bulky Offense

This is a fun little squad I made for my series vs xMarth in semis, Gastrodon did a nice job vs some of his team comps, being an Electric check with recovery while also handling stuff like Nidoking and Mega Aero better than Hippowdon does. Rocks Aggron was a nice choice to complete the defensive backbone, helping vs things like Latias. I knew I wanted a Cleric to support my defensive core, but I also didn't want to become super passive, so I had this neat idea for a dual NP core of Togekiss + Infernape. Infernape checks Scizor and is a great win con vs Bulky Offense in general, while Togekiss stallbreaks and is the team's cleric. Latias brought some speed and removal in one slot, as well as another Breloom check. Finally, Snorlax rounded out the team as I had noted a Chandelure weakness. I wanted a trapper that could come in on Chandy reliably, and due to my major aversion to Muk, an underutilized CB set seemed to work well.

Reuniclus Balance

This is a neat balance team I built to use against Silvio, starting with a core of Bulky Energy Ball Reuniclus and HP Fire Sylveon. These two poked holes on a lot of stall builds I was worried about, and in general were just packing decent defensive utility. Gliscor was chosen as a secondary win con since it can help absorb status as well (no heal bell on Sylv), and a decently fast Ice Fang variant really eases the MU against opposing Gliscor that can be a pain for balance builds. Aggron is once again the rocker, here I'm using Fire Punch to help vs Scizor, and Roar so I can help shuffle teams for Reuniclus and Gliscor. LO Hydreigon had strong immediate breaking power, and I didn't feel like I needed a scarfer on this team. Defog is much easier to use because of this. Finally, Crobat rounds out the team to check Serperior, bring some speed control, and Taunt utility for bulkier teams to help my win cons break through.

Pidgeot Bulky Offense

Finally we've got a cool offense squad that I used vs Bushtush built around HP Ground Pidgeot, a neat threat that lures in checks like Nihilego, Unevolved Aggron, and Stakataka, while also having decent chip vs Empoleon and Rhyperior. I added some breaking power in the forms of Choice Specs Kyurem and Choice Band Infernape, having great coverage across the tier and adding another U-turn user. Mach Punch is also acting as some of the team's Speed Control vs things like Scarf Hydreigon and speed boosting Cobalion. Next I wanted a win con, and I opted for a cool Bulky NP Celebi with Fairium Z. This set 1v1s almost every Latias (something my first three team members struggled with), and is in general great versus bulky teams. Having HP Ground Pidgeot means some of the Earth Power targets like Mega Aggron will hopefully be weakened. You can also catch Hydreigon on the switch, and the Z crystal and HP investment lets you take Scarf Krook Knock Offs relatively well. The last two slots patch up defensive shortcomings, with Fat Scizor being a great Latias check in case Celebi fails to catch it, as well as providing Defog, while Swampert is the mandatory Electric check and Rocker, using Counter to help vs CB scizor.
 
Last edited:
#12
I'm just gonna repost this from the samples thread

Build-A-Bear (Bewear) @ Normalium Z
Ability: Fluffy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Double-Edge
- Ice Punch

Muck-A-Muk (Muk-Alola) @ Assault Vest
Ability: Poison Touch
EVs: 204 Atk / 180 SpD / 124 Spe
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Shadow Sneak

Dou-A-Blade (Doublade) @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
- Swords Dance
- Gyro Ball
- Toxic
- Shadow Sneak

Glis-A-Scor (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Toxic
- Earthquake
- Roost
- Stealth Rock

Poof-A-Floof (Altaria) @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Return
- Flamethrower
- Roost
- Defog

Boop-A-Snoot (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Protect
- Scald
- Substitute
This team is a bulky offense team that I built in the past month or two. The idea of this team is to be able to tank hits while still being able to pressure opponents offensively. What makes this team solid is the fact that not one pokemon on the team has to check threats alone. Even if one team member faints, other team members are still able to check the majority of the tier. This team can also handle any playstyle. The ability to tank hits and retaliate hard is good versus offense, and the team is still able to break through other bulky teams.
Bewear functions as the team's wallbreaker. What's special about bewear is that it can wallbreak effectively without easily being revenged killed by physical attackers. With its ability fluffy, bewear serves as a good offensive check to physical attackers. If it is at full health, Bewear can comfortably check scizor, Mega Aerodactyl, choice scarf infernape, cobalion, terrakion and even a +6 azumarill. Alolan-Muk serves as a good check to the many special attackers in the tier. It is able to support bewear by pursuit trapping celebi, latias, gengar, and chandelure. Doublade serves mainly as the team's check to Mega Pidgeot, but also doubles as a second check for latias, scizor, cobalion, and terrakion while also being a good check to breloom. With toxic, doublade is able to lure physical walls like alomomola quagsire, swampert, and hippowdon to help keep constant pressure on fatter teams. Gliscor gives the team stealth rocks and serves as another check against physical threats. it originally had taunt, but I replaced it with toxic to be able to poison mantine and volcanion for suicune. Taunt can still be used to help the already favorable stall match up. Mega Altaria is the main answer to hydreigon and acts as the team's hazard remover. Suicune is typically the one on the team that will sweep and is also team's second stallbreaker.
 

Freeroamer

The greatest story of them all.
#13


Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 96 Def / 152 SpD / 8 Spe
Careful Nature
- Play Rough
- Spikes
- Toxic
- Thunder Wave

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 68 SpD / 188 Spe
Jolly Nature
- Earthquake
- Facade
- Swords Dance
- Roost

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

Nihilego @ Electrium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Thunderbolt
- Hidden Power [Ice]
- Stealth Rock

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 184 Atk / 64 Def / 8 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Shadow Claw
- Shadow Sneak
- Swords Dance

Blastoise-Mega @ Blastoisinite
Ability: Rain Dish
EVs: 48 HP / 252 SpA / 208 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Dark Pulse
- Aura Sphere
- Ice Beam


This is a fun team I made for ladder, I wanted to make smth with Mega Blastoise because it obviously sees next to no usage now and I think it still has smth to offer. I think going all out 4 attacks is it's best set, dropping any coverage can be annoying and a lot of the time when I've got stoise into the game, I want to be firing off attacks rather than spinning. Nothing on the team is hugely bothered by Stealth Rock and I have Spikes to pressure my opponent into removing hazards themselves. I didn't really come into this with any major concept alongside Blastoise other than I wanted Spikes, so there's no great building process to document here, other than just filling all of the necessary roles for a bulky offense team in this metagame: Stealth Rock, bird check, speed control, Breloom and Scizor checks, potential win conditions. The result of this is a pretty fun little bulky offense that hasn't had any hugely horrible matchups from playing with it so far.

Potential Changes

Ice Fang > Facade on Gliscor and Grass Knot > Hidden Power Ice on Nihilego. This change is something I've messed around with a little bit, the option to immediately pressure 4x grass weaks that Nihilego often comes up against can be nice, and changing Gliscor to Ice Fang helps keep the matchup against opposing Gliscor decent due to how fast this spread is at current. I'm just a bigger fan of running Facade > Ice Fang on Gliscor where possible, as I think it makes it much more threatening.

Magnet Rise can be run on Klefki and you can run alternative Water STABs on Blastoise if you're not keen on Hydro accuracy, these are mostly personal preference.
 
#14
I've moved Juuno 's Mantine/Rhyperior team into the Archive as it was the only one that featured Breloom. I will update again if any of these teams are rendered unusable post-July drops and rises.
 
#15

Another bewear team (ofc). I made this right before the crazy drops and I thought I could finally share it after all the broken stuff left.
Baewear (Bewear) @ Leftovers
Ability: Fluffy
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Facade
- Taunt

Iron Giant (Aggron-Mega) @ Aggronite
Ability: Filter
Shiny: Yes
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature
- Stealth Rock
- Heavy Slam
- Toxic
- Fire Punch

Discount Clef (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Synthesis
- Wish

Puppet Hands (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Defog
- U-turn

PrettyInPink (Nidoking) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Ice Beam
- Toxic Spikes

NotSlowber (Slowking) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Future Sight
- Scald
- Fire Blast
- Ice Beam

This team uses a nice dragon, steel, fairy core with wish support to heal bewear. Bewear has enough speed for adamant crawdaunt. I opted for toxic and fire punch on MAggron to check scizor better and also chip moltres if it tries to defog. I wanted to use cm wish florges so I could have a win con and I thought having a solid win con was more important than cleric support. Bewear has facade anyways, which is another reason I didn't think I needed aromatherapy. I crammed defog on hydreigon since scizor is checked enough by bewear and MAggron. The team isn't weak to rocks, but it's just a last resort if spikes becomes overwhelming. Nidoking is a nice breaker and with toxic spikes, it can help wear down suicune and other bulky mons. Slowking is a great check to moltres and other special attackers. It tanks so many special attacks and hits hard. Future sight is such an amazing move that pairs so well with my breakers. The team is weak to a well played mamo and cune if tspikes aren't up or if its crocune. And just hope terrakion and hera switch into a future sight or something.
Also slated you should archive all those gliscor teams.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top