Oldschool: Mixmence! RMT pl0x!

Intro:

So, probably most of you don't know me, but I used to shoddy alot.

I left but now I'm back, but I've lost all my teams. So, I did some research and updated myself on all the new platinum additions.

I started off using my favourites from before the platinum changes arrived, but soon learned that they did nothing against the paths of destruction new threats such as BP scizor left behind. I have created the following team and it works surprisingly well, I have tested it only a few times on ladder matches and have won all but 1, so far. I need your help to keep my success going.

The team at a glance (1st version):

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The team at a glance (2nd version):

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NOTE: ALL THINGS CHANGED/UNSURE WILL BE IN BOLD.

The team at a depth:


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Bronzong @ Macho Brace
Nature: Sassy
Ability: Levitate
EVs: 252 HP/86 ATK/80 DEF/92 SP.DEF
- Stealth Rock
- Trick
- Gyro Ball
- Explosion

My SR lead. Regular EV spread for that extra punch in those attacks, should I ever be taunted. I ran Macho Brace and Trick so that I could potentially cripple an opponents speed. Not much to say, thanks for the suggestions guys.


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Machamp @ Leftovers
Nature: Impish
Ability: No Guard
EVs: 188 HP/96 ATK/216 DEF/8 SPD
- Rest
- Sleep Talk
- Dynamic Punch
- Stone Edge

I have replaced my Subpuncing loom with a very sturdy, bulky, rest-talking machamp. EV spread to maximize leftovers, and to make it bulky. Now works as a very good sleep-talker. Thanks for the help guys.



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Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
EVs: 240 HP/216 DEF/52 SP.ATK
- Roar
- Earthquake
- Ice Beam
- Surf

Ah, Swampert, a great asset to any team. I have replaced this guy over Azumarill for help against Zapdos. Standard EV spread, and Roar to phaze away stuff that try to set-up (or have already done so). Thanks for the help on this guy.


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Salamence @ Life Orb
Nature: Naive
Ability: Intimidate
EVs: 4 HP/252 SPD/252 SP.ATK
- Earthquake
- Flamethrower
- Draco Meteor
- Outrage

Mixmence is very good he has won me many battles so far and so many peopel these days expect a DD Mence well surprise! I chose Flamethrower over Fire Blast because he really can't afford a miss. I have decided to run max speed and max special attack, to make sure I outrun offensive Zapdos, and to just make Draco Meteor a freaking godsend (even though it already is).

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Gengar @ Choice Scarf
Nature: Timid
Ability: Levitate
EVs: 4 HP/252 SP.ATK/252 SPD
- Shadowball
- Focus Blast
- Energyball
- Trick

Scarfgar has been extremely useful to me, because when he is equipped with a scarf he is able to outspeed many of his threats, which he can OHKO first most of the time, after SR damage. If something comes up that I haven't anticipated, then trick is there to just cripple a wall or an attacker who isnt choiced itself. That way I can switch to an appropriate counter. I have decided to keep Energyball, because now I don't have Breloom and his Seed Bomb. Switched the nature to Timid to make sure I outran +1 Gyara/Mence, and so that when I trick away my scarf, Gengar will still have max speed.

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Scizor @ Leftovers
Nature: Adamant
Ability: Technician
EVs: 252HP/76 ATK/4 SPD/176 SP.DEF
- Swords Dance
- Bullet Punch
- Brick Break
- Roost

Everyone has this guy I just gotta put him on my team. With some suggestions and some very persuasive and wise words I have decided to make my Scizor very bulky. Brick Break because I don't want to lose Scizors bulkyness to Superpower and its -1 ATK/DEF, and Roost to expand it's lifespan. Thanks for the help on this guy!

Threats:

Zapdos gives me a little trouble, but with Swampert added in I'm sure he will do alot better.

Thanks for your help it's greatly appreciated!
 
Since you are using a Bulky EV spread for Scizor, I would suggest using Roost over X-Scissor. X-Scissor really does not have good coverage and Roost will allow you to expand Scizor's life span while setting up. I would also use Superpower on Scizor. Using Superpower will allow you to catch Heatran and Magnezone switch-ins for greater damage than Brick Break. If you are interested in using a bulkier EV spread on Scizor, I would change Scizor's EV spread to 252 HP, 76 Atk, 176 SpD, 4 Spe. The heavy HP and Special Defense investment means that you can set up on things like Starmie, Swampert, Vaporeon, Gliscor it really means you can make the most of Roost. This Scizor survives a Specs Magnezone Thunderbolt as well as having a 75% chance to survive a Scarf Magnezone HP Fire at full health. The 4 Spe EVs let you outspeed other base 65 pokemon such as Vaporeon.

On Gengar, I would suggest using Timid over Modest. With Timid, you will ensure that you outspeed threats such as Gyarados and Salamence after a DD. A Timid nature might seem like true overkill, but it does let you get the jump on other Scarf Gengar or anything around Gengar's base speed. I would also use ThunderBolt over Energy Ball. You do not need Energy Ball because Breloom already deals with Bulky Waters such as Vaporeon and Swampert. Thunderbolt allows you to revenge kill Gyarados and OHKO it.

On Bronzong, I really do not like using Hypnosis because its accuracy is very unreliabe. You can replace Hypnosis with something such as Trick and using Macho Brace as Bronzong's item. Macho Brace powers up Gyro Ball too, so that's another plus and with Macho Brace you can 2HKO Salamence. You can also Trick Macho Barce to fast leads such as Azelf and Aerodactyl cutting their speed significantly.

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Hope I helped :nerd:
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Thanks for the scizor ev spread, but I am not particularly worried about Scizors longitivity.

I would really like to keep Quick attack, so would it be possible to replace X-Scissor with Superpower?

I will run Timid on Gengar and replace energy with t-bolt.

Thanks for the bronzong output, I'm doing everything you say.

Ty.
 
I prefer:

Swords Dance
Bullet Punch
Superpower
Roost/Quick Attack

Roost is useful late game, but quick attack does the most damage vs Gyarados/zapdos. +2 Superpower fucks up so many things like Skarmory.
 
U must've missed the part of suicide leads in ur research, cuz zong get creamed by most lead now a days. And it also got trick, so u can play around with it like a CB trick zong.
 
Honestly, if you're gonna keep Breloom, I would switch Grass move for Stone edge.

Fighting and grass share alot of the same resistances and super effectives. Poison, flying, and bug (which mean Yanmega, Crobat, Zapdos and even Ninjask) all wall you now. With Stone Edge, you can hit all these for SE damage, without losing alot of coverage. That might make you like him better.

Good luck!
 
U must've missed the part of suicide leads in ur research, cuz zong get creamed by most lead now a days. And it also got trick, so u can play around with it like a CB trick zong.

I have found no problems against suicide leads, YET.

What do you recommend?

Btw, I also need some suggestions and help, should I replace loom with machamp?
 
Honestly, if you're gonna keep Breloom, I would switch Grass move for Stone edge.

Fighting and grass share alot of the same resistances and super effectives. Poison, flying, and bug (which mean Yanmega, Crobat, Zapdos and even Ninjask) all wall you now. With Stone Edge, you can hit all these for SE damage, without losing alot of coverage. That might make you like him better.

Good luck!

Seeing as I am switching Gengars energy ball to t-bolt, if I switch seed bomb for stone edge I will have no reliable way of killing swamperts.
 
For Mixmence, I would just max his speed and Special Attack so it looks like this:

4 Atk / 252 Spe / 252 SpA

Draco Meteor needs maximum power and you need to at worse, tie with offensive Zapdos, seeing as you OHKO them. The extra attack won't grant you any new KOs, and you will be fine without any since you have Outrage, 306 Atk, and a Life Orb.
 
I can see Rotom-H or Zapdos killing everything but mence. Zapdos can finish this entire team with HP ice, Heat Wave, Tbolt, Roost.

Adding on to this I believe it would be beneficial for the team to have Swampert in the mix. It would make most of the Rotom Formes useless which would help seeing as they are used quite often especially Rotom-H. It would also help deal with the Zapdos problem mentioned before taking a little scratch from HP Ice + Heat Wave, while being immune to T-Bolt. I would suggest replacing Azumarill with it. I would run the traditional MixPert set:

Swampert @ Leftovers
Relaxed nature
EVs: 240 HP / 216 Def / 52 SpA
- Earthquake
- Ice Beam
- Surf
- Roar / Protect

You see the choice here is yours: Protect so you can scout the opponent's team while Roar to phaze which will allow you to destroy CMKou and other stat boosters. Personally I believe Roar would be of more help to you, while Protect can be used if you find it better suited.

Breloom isn't a really effective status absorber. Machamp, like you believe so too, would be a much better help on this team. It helps take care of Mixed DDTar, physical sweepers, and can take some special sweepers as well. I would run ResTalk / Stone Edge / DynamicPunch with No Guard, and an Impish nature. The EV spread would be 188 HP / 96 Atk / 216 Def / 8 Spe. This outspeed all Blissey, hits a Leftovers number, and allows you to survive and dish out a myriad of power.

Bronzong is effective as being a lead and Suicide Leads shouldn't be a problem. They Taunt you, you use Gyro Ball. They set up SR, but you use Gyro Ball again to KO if it didn't the first time. They shouldn't be a real problem but if they are you can say so and more adjustments can be made such as making Machamp your lead as it will destroy most if not all leads with confusion, with a OHKO.

Also because of these changes I recommend Energy Ball on Gengar while Brick Break is the best bet on Scizor.
 
You can really cut down the speed on Sala and go with the regular spread of 80 Atk / 252 SpA / 176 Spe, since everything with base 110 Speed uses a +Spe nature or wears Choice Scarf.

On Bronzong, it would also be best to use the analysis spread, 252 HP / 86 Atk / 80 Def / 92 SpD, since atm your spread is missing some punch with Gyro Ball and Explosion. I'd have to second the notion of Trick + Macho Brace over the current Hypnosis + Leftovers, for it could be far more beneficial. It would help Scizor sweep at the end, outspeeding the unlucky Magnezone or Ape that came in on your Trick.

Scizor wants the EV-spread that has been suggested by Foresaken Justice, with the moveset SD / BP / BB / Roost. Sure, you can't hit bulky waters as hard, but neither can they hit you hard, and you can Roost off the damage as you continue boosting your Attack. This set makes sweeping far easier.
 
I have taken everything everyone has suggested and have implemented them on my team (updated the thread as well).

However, I still can't decide between max speed mixmence as RL suggested or to do the regular spread Bounty suggested.

More thoughts on this matter??
 
Its up to you, I'm just saying that the 252 Spe will ensure that you outrun 95% of other Zapdos / Salamence / anonymouse base 100s, where as a lot of them sit at 176. The Attack EVs really don't make as much of a difference since the things you use Earthquake / Outrage on will be OHKOed / 2HKOed anyway (Lucario OHKO, Tyranitar, Jirachi, Steels, 2HKOed, etc.).
 
BulkyCune isn't a problem, you have Trick so any Suicune isn't a real problem. Trick the Scarf and guess what? Suicune is obsolete.
 
Its up to you, I'm just saying that the 252 Spe will ensure that you outrun 95% of other Zapdos / Salamence / anonymouse base 100s, where as a lot of them sit at 176. The Attack EVs really don't make as much of a difference since the things you use Earthquake / Outrage on will be OHKOed / 2HKOed anyway (Lucario OHKO, Tyranitar, Jirachi, Steels, 2HKOed, etc.).

It seems I am slightly lacking though.
 
The only problem I see you having with Celebi is finding something to switch into it. I would also think about giving Machamp Ice Punch so that Celebi will think twice about coming in, since Machamp can beat it with D-Punch + Ice Punch. You are a bit Gyarados weak now, so I would keep Thunderbolt on Gengar
 
Sorry that "is" was supposed to be an isn't.

Lagging Tail ISN'T implemented on Shoddy.

Meaning it's not an item we can not use
 
That's too bad, Lagging Tail would make that Zong a lot better.

In that case, I suppose, I recommend it for when Shoddy finally does allow it.
 
The only problem I see you having with Celebi is finding something to switch into it. I would also think about giving Machamp Ice Punch so that Celebi will think twice about coming in, since Machamp can beat it with D-Punch + Ice Punch. You are a bit Gyarados weak now, so I would keep Thunderbolt on Gengar

Again, Trick saves you with Celebi. It saves you with most walls in general but in Celebi's case you will have to predict a bit. You can come in on Leech Seed, SR, Grass Knot, and other moves but you can't come in on T-Wave. Also if you replace Energy Ball on Gengar you would be weak to Swampert.

Remember, you can't counter every threat, you have to be able to play around some of them.
 
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