Resource OLT Laddering Teams from 1000-[Insert Number]


Thread approved by Gary
Introduction

Smogon's Official Ladder Tour (OLT) is starting soon, many players will be hitting the ladder for the chance to win their very own trophy (
). I will be recommending teams for each tier of the ladder. You guys can take these teams to not only possibly have success on the ladder but also know what to prep for when you spend your weeks trying to claim a playoff spot.

1000-1400

So, at this part on the ladder you are trying to get out of it as fast as possible. Generally you will see things like pikachu,alolan sandslash, at best umbreon. You will be using not only teams that are successful there but also generally bring you fast games so you can proceed to the next tier of players on the ladder with a quickness.

VEIL OFFENSE


Made by imsorrylol
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Hypnosis
- Freeze-Dry
- Hail

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Shift Gear
- Calm Mind

Zygarde @ Figy Berry
Ability: Aura Break
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Coil
- Dragon Dance

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Fire Punch
- Ice Punch
- Dragon Dance

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 24 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Protect
- Substitute
- Calm Mind

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Smack Down
- Fly
- Stealth Rock


Aurora Veil has always has a pretty prominent spot on ladder and can consist of multiple variants. This variant in particular focus around having to completely read your opponents plays and being consistent. However, that differs from how it is played on lower ladder. Low ladder allows you to almost always be able to lead with ninetales and set up veil. Usually your opponent won’t bother switching and will practically let you set up with any mon you choose. IF they do decide to try and play around the team, once you set up veil, you can instantly dominant any low ladder team. If you run into a speedy mon like specs hp steel noivern and lose your ninetales, the team always has other means of winning such as z tail glow mana, DD ttar, and dd + coil zygarde which is the real backbone of the team. If you mess up with this team or get haxed on low ladder, the chance to regain momentum is almost always within reach and provides any user with a comfortable laddering session.


Weaknesses


Alternative(s):


WEBS OFFENSE


Made by njnp
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Magic Coat
- Spore
- Stealth Rock

Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Quick Attack
- Return

Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Autotomize
- Fire Blast
- Giga Drain

Mimikyu-Busted @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Claw
- Shadow Sneak
- Swords Dance
- Play Rough

Zygarde @ Sitrus Berry
Ability: Aura Break
EVs: 240 HP / 176 Atk / 24 Def / 68 Spe
Adamant Nature
- Coil
- Thousand Arrows
- Dragon Dance
- Extreme Speed


The concept of the team is simple you set up your hazards most important is webs and proceed to attempt to win with your numerous sweepers. You have bisharp to punish potential defoggers while mimikyu stops the rare rapid spin. Generally zygarde and pinsir are the you premier sweepers and you are depending on them to clutch games out for you. You depend on mimikyu heavily vs playstyles like rain while you depend on bisharp vs mew bulky offenses. This team can generally get a good match up vs most meta-game trends.


Weaknesses


Alternative(s):

Rain


Made by NJNP
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
IVs: 28 Spe
- Defog
- Roost
- Scald
- U-turn

Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Volt Switch
- Thunder
- Nature's Madness

or

Tapu Koko @ Tapunium Z
Ability: Electric Surge
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Mean Look
- Nature's Madness
- Brave Bird
- Taunt

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 156 HP / 224 Atk / 4 Def / 124 Spe
Adamant Nature
- Drain Punch
- Swords Dance
- High Jump Kick
- Acrobatics

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Tail
- Stealth Rock
- Earthquake
- Ice Punch

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Toxic
- Draco Meteor

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 120 Def / 136 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Knock Off
- Spikes


I wanted to try out koko with Hawlucha but didn't like how the hawk got hard stopped by the common Zapdos and it was hard to fit a mon that was viable and could offensively pressure out Zapdos. Mega Swampert came along and made me build this beauty. It's very nice how Hawlucha and Swampert work together breaking walls for each other along with Hawlucha being able to presence annoying mons to rain such as ferrothorn. So, there is also the aspect of ferro and kingdra naturally doing their normal roles on a rain team. Now, another interesting aspect is the koko set. Zamrock made the very amazing set in mean look koko which I must say I thought was stupid at first but after using it my self I saw how great it is. You need skill to use this set but it certainly is a great stall breaker for rain and is able to remove mons like amoon and mega venu and even tang easily...along with heavily weakening ferro. There is also the second and original option for a koko set in all out attacker which gives you a better match up vs offensive teams basically. So, basically one koko set gives u an auto win vs offense and another helps you remove bulky shit for the other members. The hawlucha is evd to out-speed excadrill out of sand for anyone wondering..I know its not realistic to see excadrill but if u hop on the ladder you just increased your chances. This team is not only successful on ladder but did well in wcop and is the most used rain ive seen on ladder.

Weaknesses

Alternative(s):

1500-1700

In the middle of the ladder, the goal is to climb steadily and you will run into bulky offense teams often. These teams generally consist of a defensive backbone of 2-3 mons (say mew, tang, tran) and some breakers with mons that match up well vs offense. Veil HO is also very common in this part of the ladder as players try to speed through it quickly. To be successful here, the key is to use consistent teams that have good maneuverability against most of the meta.


Made by Sabella and Xtrashine
Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake/Stone Edge
- Return
- Quick Attack

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Rain Dance
- Psychic

Dragonite @ Flyinium Z
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Extreme Speed
- Fly

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Play Rough

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Hidden Power [Ice]
- Explosion


Hi, I'm sabella. So this is not an original team as many of you know it was a team I took from xtrashine and just edited a bit and he made some edits himself after i sent him the team. This is a great systematic offense to use from about 0-1800s on the ladder. It plays pretty consistently only really having big troubles with tapu lele since alot of the team is made up priority. It can also struggle with taunt koko leads and ash gren which i usually boom vs if they lead it and stall depending on the style of stall but all in all it works pretty well. Zapdos can also be a pain but the best bet is to try and muscle through it by sacking something to weaken it alot then do ur best to not let it heal up.

The best way to play is to lead elf set rocks and see if u can pick off any pokes with the moveset, specifically lando. Not much predicting involved with this team because when one member dies another one can usually come in and set up on what killed the previous mon. There will be certain instances where u will have to use ur judgement as far as prediction on the defensive end but i tend to play this pretty aggressive. Any questions ask empo hes been the ladder slave for this team.


Weaknesses


Charizard Y + Dugtrio
Made by BTB

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Hidden Power [Ice]
- Roost

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
IVs: 0 Atk
- Ice Beam
- Will-O-Wisp
- Defog
- Soft-Boiled

Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Substitute
- Screech
- Stealth Rock

Toxapex @ Eject Button
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Haze

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower


The team is an almost perfectly crafted balance with very few weaknesses. The defensive cores of Pex and steela with mew and tang check almost the entire OU meta. You add the nice offensive presence that ZARD-Y and duggy bring along with the core breaking through fatter teams like stall.

Weaknesses
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Alternative(s):

Kartana + Mega Ttar
Made by Bro Fist and ABR


Mew @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 72 HP / 220 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Defog
- Soft-Boiled

Gastrodon-East (M) @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Flying]
- U-turn

Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Earth Power
- Toxic

Tyranitar-Mega (M) @ Tyranitarite
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Ice Punch

Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Smart Strike
- Leaf Blade
- Sacred Sword


waiting on bro fist/abr

Weaknesses
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Alternative(s):
Unknown

SPL Stall



Clefable (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Soft-Boiled
- Seismic Toss

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 28 HP
- Earthquake
- Reversal
- Toxic
- Pursuit

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Spikes
- Defog
- Roost
- Counter

Sableye-Mega (F) @ Sablenite
Ability: Prankster
EVs: 248 HP / 160 Def / 100 SpD
Careful Nature
- Protect
- Will-O-Wisp
- Recover
- Knock Off

Toxapex (F) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 204 Def / 56 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Scald
- Recover
- Toxic Spikes
- Haze



Weaknesses


1800-Beyond

In the high ladder, the key is to clutch onto a spot and stay there, avoid tilt at all times. The teams you will be seeing are often tournament teams created by top ou players, different kinds of veil / ho, stall, and often innovative things used by the ladder heroes.
Ilovepinkmons Stall
Made by Ilovepinkmons

Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Jolly Nature
IVs: 21 HP
- Earthquake
- Reversal
- Screech
- Substitute

Skarmory (F) @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Counter
- Toxic

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Seismic Toss
- Stealth Rock

Clefable (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Protect
- Heal Bell

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 60 Def / 176 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Discharge
- Roost
- Defog
- Heat Wave

Alomomola (F) @ Eject Button
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Knock Off
- Scald



Weaknesses


666 Z Reboot

Made by obii Edited by njnp


Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 96 Def / 164 SpD
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost

Zygarde @ Choice Band
Ability: Aura Break
EVs: 184 Atk / 72 SpD / 252 Spe
Adamant Nature
- Outrage
- Thousand Arrows
- Extreme Speed
- Toxic

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Giga Drain
- Knock Off
- Hidden Power [Ice]

Zapdos @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Roost

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Surf
- Secret Sword
- Hydro Pump
- Stone Edge

Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Earth Power/Protect
- Substitute



Weaknesses


Magearna + Ash Ninja made by FLCL


Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk / 29 Spe
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 148 Def / 48 SpD / 64 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Stealth Rock
- Will-O-Wisp
- Roost

Latios @ Electrium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Defog
- Draco Meteor
- Psyshock

Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Iron Tail


Waiting On FLCL

Weaknesses


Alternative(s):


Bulu + Duggy by Squirelll and Ox the fox


Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 224 HP / 52 Def / 232 SpD
Careful Nature
- Leech Seed
- Protect
- Whirlwind
- Horn Leech

Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Toxic
- Recover
- Scald

Skarmory @ Leftovers
Ability: Sturdy
EVs: 224 HP / 252 Def / 32 SpD
Bold Nature
- Roost
- Defog
- Toxic
- Counter

Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth Power

Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 21 HP
- Earthquake
- Reversal
- Substitute
- Screech

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Knock Off
- Soft-Boiled


Not a lot to say, grassy terrain supports the entire team. Tran / Toxa / Bulu forms one of the strongest cores in the game covering a vast majority of top threats. There aren't really match ups this team can't win.


Weaknesses


I will update this thread when I can. Hopefully you guys enjoy this resource. The teams above can be used in any part of ladder ofc just recommending whats more consistent in each ladder tier.
 
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Joeyboy

Has got the gift of gab
is a Team Rater Alumnusis a Smogon Media Contributor Alumnus
So I noticed how often tapu koko shows up on the individual teams threat lists. Which set(or sets) do you think are most effective in the current meta. Specifically which sets are the ones that threaten the big meta teams.

Awesome post btw, very informative for someone getting back into the meta
 

Gary

Can be abrasive at times (no joke)
is a member of the Site Staffis a Community Contributoris a Top Contributoris a Forum Moderator Alumnusis a Tiering Contributor Alumnus
So I noticed how often tapu koko shows up on the individual teams threat lists. Which set(or sets) do you think are most effective in the current meta. Specifically which sets are the ones that threaten the big meta teams.

Awesome post btw, very informative for someone getting back into the meta
Z Wild Charge mostly. It's really difficult to deal with because of its ability to maintain constant momentum with decently strong U-turns as well as being able to blow away would be checks such as AV Magearna, Mew, and Clefable. Stall teams usually just fall completely flat against it because of its ability to pressure Chansey with Taunt as well as being unable to be trapped by Duggy. Its Speed tier also makes it a nightmare for teams like xtrashine's and the classic Zard-Y build, that relies so much on AV Growth as its Koko check but suffers from being very prone to hazards and U-turn chip.
 

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