OM Analyses Reservation Thread [READ THE ANNOUNCEMENT]

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I would like to reserve Cobalion in AAA

Cobalion @ Rocky Helmet / Chople berry
Ability: Regenerator
EVs: 252 HP / 144 Def / 112 Spe
Impish Nature
- Close Combat
- Volt Switch
- Stealth Rock
- Taunt / Toxic

Cobalion @ Life Orb
Ability: Magic Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Close Combat
- Steel Beam
- Volt Switch
- Stealth Rock / Taunt / Calm Mind / Rock Polish
 
I would like to reserve AAA Weavile please.

Weavile @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Triple Axel
- Knock Off
- Ice Shard
- Low Kick / Poison Jab

Weavile @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Triple Axel
- Knock Off
- Ice Shard
- Beat Up

Weavile @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel / Low Kick / Poison Jab
- Knock Off
- Ice Shard / Low Kick / Poison Jab
Dropping the Choice Band Technician set.
 
I would like to reserve Gourgeist-Small for SS ZU, please.

LO + 3 Attacks
Gourgeist-Small @ Life Orb
Ability: Frisk
EVs: 252 Atk / 4 Def / 252 Spe
Naive / Jolly Nature
- Power Whip
- Poltergeist
- Fire Blast/Shadow Sneak
- Synthesis

Choice Band
Gourgeist-Small @ Choice Band
Ability: Frisk
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Power Whip
- Poltergeist
- Shadow Sneak/Trick
- Trick/Synthesis

Choice Scarf
Gourgeist-Small @ Choice Scarf
Ability: Frisk
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Power Whip
- Poltergeist
- Trick/Explosion
- Synthesis/Trick

Nasty Plot Attacker
Gourgeist-Small @ Leftovers
Ability: Frisk
EVs: 252 SpAtk / 4 Def / 252 Spe
Naive Nature
- Nasty Plot
- Shadow Ball
- Fire Blast
- Substitute/Synthesis/Giga Drain
 
:Unfezant: Reserving Unfezant for ZU: :Unfezant:
Unfezant @ Choice Band
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Quick Attack
- Facade / Night Slash
Unfezant @ Choice Scarf
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Facade
- Night Slash
May also want to consider Heavy-Duty Boots as well.

I feel the OM ZU Analysis sheet may also want to be updated. A lot of Pokemon have been ranked and unranked following monthly VR shifts. NFE Pokemon like Kadabra, Pikachu, and G-Mime are still mentioned in the sheet and some NFE WIP analyses.
 
I would like to reserve Swampert in AAA
Swampert @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Flip Turn
- Earth Power / Earthquake
- Stealth Rock
- Toxic / Roar

Swampert @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earth Power / Earthquake
- Whirlpool / Ice Beam / Ice Punch / Scald
- Flip Turn
- Mirror Coat / Counter
 
I would like to reserve Terrakion for AAA.
Terrakion @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Toxic / Stealth Rock
 
I would like to reserve Togekiss in AAA.
Togekiss @ Life Orb
Ability: Triage
EVs: 128 HP / 252 SpA / 4 SpD / 124 Spe
Modest Nature
IVs: 0 Atk
- Draining Kiss
- Nasty Plot
- Aura Sphere / Fire Blast / Psyshock
- Psyshock / Roost
 
ok ok I'm not giving up, I would like to reserve Genesect in AAA.
Genesect @ Choice Scarf
Ability: Regenerator
EVs: 32 Atk / 252 SpA / 224 Spe
Hasty Nature
- Iron Head
- U-turn
- Flamethrower
- Ice Beam

Genesect @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 32 Atk / 252 SpA / 224 Spe
Mild Nature
- Thunderbolt
- Ice Beam
- Flamethrower / Shift Gear
- Energy Ball / Leech Life / Iron Head

Genesect @ Life Orb
Ability: No Guard
EVs: 32 Atk / 252 SpA / 224 Spe
Mild Nature
- Shift Gear
- Leech Life
- Blizzard
- Zap Cannon

Genesect @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Steel Beam
- U-turn / Shift Gear /
- Flamethrower / Thunderbolt
- Energy Ball / Leech Life
Actually a lot of potential slashes on this one, I don't really know what is worth mentioning and what is not ¯\_(ツ)_/¯

Potentially worth mentioning : Tinted Lens (bold in the VR)
Potentially not worth mentioning : No Guard (too fishy ?), Magic Guard (not bold in the VR)
Also since it would probably be a quite long analysis, is it a problem if I took more than 3 days to make it ? (if I'm allowed to make it ofc)
 
ok ok I'm not giving up, I would like to reserve Genesect in AAA.
Genesect @ Choice Scarf
Ability: Regenerator
EVs: 32 Atk / 252 SpA / 224 Spe
Hasty Nature
- Iron Head
- U-turn
- Flamethrower
- Ice Beam

Genesect @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 32 Atk / 252 SpA / 224 Spe
Mild Nature
- Thunderbolt
- Ice Beam
- Flamethrower / Shift Gear
- Energy Ball / Leech Life / Iron Head

Genesect @ Life Orb
Ability: No Guard
EVs: 32 Atk / 252 SpA / 224 Spe
Mild Nature
- Shift Gear
- Leech Life
- Blizzard
- Zap Cannon

Genesect @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Steel Beam
- U-turn / Shift Gear /
- Flamethrower / Thunderbolt
- Energy Ball / Leech Life
Actually a lot of potential slashes on this one, I don't really know what is worth mentioning and what is not ¯\_(ツ)_/¯

Potentially worth mentioning : Tinted Lens (bold in the VR)
Potentially not worth mentioning : No Guard (too fishy ?), Magic Guard (not bold in the VR)
Also since it would probably be a quite long analysis, is it a problem if I took more than 3 days to make it ? (if I'm allowed to make it ofc)

No Guard can probably be an "other option" for SFLO since the main things there are damage amp and para potential. Otherwise, I'd say everything else looks about right​
 
aaa koko
Tapu Koko @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Roost
- Dazzling Gleam
- U-turn / Calm Mind

Tapu Koko @ Heavy-Duty Boots
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- U-turn / Calm Mind
- Dazzling Gleam / Grass Knot
- Roost

Tapu Koko @ Light Clay
Ability: Magic Bounce
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Taunt
 
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I would like to reserve Zapdos in AAA

Zapdos @ Heavy-Duty Boots
Ability: Primordial Sea
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
- Hurricane / Thunder
- Thunder / Weather Ball
- U-turn / Defog
- Roost
 
aaa koko
e: + zapdos Fc what happened
Tapu Koko @ Life Orb / Heavy-Duty Boots
Ability: Magic Guard / Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt / Thunder
- Roost
- Dazzling Gleam / Grass Knot
- U-turn / Calm Mind / Volt Switch

Tapu Koko @ Light Clay
Ability: Magic Bounce
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Taunt

Tapu Koko @ Choice Specs / Life Orb
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Grass Knot / Roost
Zapdos @ Heavy-Duty Boots / Choice Specs
Ability: Primordial Sea
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Weather Ball / U-turn / Volt Switch
- Roost

Zapdos @ Heavy-Duty Boots
Ability: Primordial Sea
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Hurricane / Thunder
- Thunder / Weather Ball
- U-turn
- Roost

Those Koko sets are a bit too mashed together. I would split them to look like this:

Tapu Koko @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Roost
- Dazzling Gleam
- U-turn / Calm Mind

Tapu Koko @ Heavy-Duty Boots
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- U-turn / Calm Mind
- Dazzling Gleam / Grass Knot
- Roost

Tapu Koko @ Light Clay
Ability: Magic Bounce
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Taunt

Regardless, this looks like 3 Koko sets + 2 Zapdos which comes out to 5 (although Zapdos EVs are arguably arbitrary enough that you can probably just default to offensive and mention that defensive EV spreads can be used for more bulk vs things like heatran and volcarona), so not sure if you're actually allowed to claim them all or not
 
Would like to reserve Volcanion for 2v2 Doubles

Volcanion @ Leftovers / Safety Goggles
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Substitute / Earth Power
- Protect
 
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