Approved by Arcticblast
OM Team Study
Certain thread components and idea from Melee Mewtwo!
Format (and much of the wording) stolen from Princess Bri's OU thread of the same title.





Welcome to the OM Team Study. The goal of this project is to help unite the community while improving the overall quality of the player base by studying the art of team building at the highest level.
What is this for?
This project was shamelessly stolen from Melee Mewtwo. Princess Bri created an OU thread of the same type, and PsYch071c created one for UU. I stole the format from them and am just changing basic things to make it make more sense for the OM Subforum, which gets a ton of traffic already, but the ladders are less than stellar, which is frustrating for those of us who enjoy these games. The basic idea of this thread is to look at a high level player's team under the microscope and see what the community can find and learn from each team. Discussing a team helps not only you learn and think about it, but the fellow OM'rs who are new can learn by reading your post. It is a win-win situation! Additionally, you are supplied with high-level teams to take ideas from if you like a build, and it gives us a look at what is "good" in the high-stakes Tournament Metagame. This will also give new players the building blocks necessary to get themselves started in a new Metagame, without the awkwardness of not even knowing where to start.
How does it work?
Each week (more or less) there will be a high-level team from one of the more popular Metagames (as evidenced by forum activity) that will be displayed for the community as a whole to discuss. The aim of this discussion will be to analyze the team by identifying roles and explaining their purpose, investigating specific move sets and Pokemon choices, strong points of the team, flaws it may have and even questions concerning unusual or confusing aspects. Essentially, the team will serve as a model to learn from and an example to refer to. Once the discussion is over, the team builder will post explaining his decisions and answering any questions or false ideas concerning them. This will also allow newer players to the OM scene to get an idea of how different Metagames are played, as well as learn new strategies, new Pokemon niches, etc.
What do I get out of it?
- Good posting can result in nominations for a Ladybug or Community Contributor badge depending on your work in the OM subforum.
- A good look at current tournament teams and trends.
- Insight on how teams are built and more knowledge of the different Other Metagames out there.
- There may be another prize or so, but it's still not worked out yet. Don't let this discourage you, however.
- A good, intelligent thread!
Links To Previous Weeks' Threads
Week 1 - Arcticblast's BH Team Week 2 - FLCL's PU Team Week 3 – The_Eevee_General’s and MrOMGness’s STABmons Teams
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Week 4's Metagame is DOUBLES!!
Week 4's team is provided by Eggy and Nollan!!
After each week, the winning Metagame will not be voted for again for the following 4-5 weeks, to allow a good rotation of games being showcased.
Week 4: Eggy's Doubles Team






Togekiss @ Sitrus BerryTrait: Serene Grace
EVs: 248 Hp / 92 Spd / 168 Spdef
Calm Nature
- Follow Me
- Air Slash
- Helping Hand
- Tailwind
Thundurus (M) @ Electric Gem
Trait: Prankster
EVs: 164 HP / 24 Def / 174 SAtk / 32 SDef / 114 Spd
IVs: 3 Atk / 30 SAtk / 30 SDef / 30 Spd
Modest Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Flying]
- Swagger
Heracross @ Bug Gem
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Megahorn
- Close Combat
- Feint
- Protect
Cresselia (F) @ Expert Belt
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psyshock
- Hidden Power [Fire]
- Ice Beam
- Trick Room
Tyranitar @ Chople Berry
Trait: Sand Stream
EVs: 220 HP / 252 Atk / 36 Def
Adamant Nature
IVs: 0 Spd
- Rock Slide
- Crunch
- Low Kick
- Protect
Garchomp @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Protect
Week 4: Nollan's Doubles Team






Tyranitar (M) @ Chople BerryTrait: Sand Stream
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Crunch
- Rock Slide
- Fire Punch
- Protect
Landorus-Therian (M) @ Focus Sash
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Protect
Cresselia @ Sitrus Berry
Trait: Levitate
Shiny: Yes
EVs: 96 SAtk / 252 HP / 96 SDef / 4 Spd / 60 Def
Bold Nature
IVs: 0 Atk
- Psyshock
- Icy Wind
- Thunder Wave
- Light Screen
Thundurus @ Sitrus Berry
Trait: Prankster
EVs: 60 SAtk / 196 HP / 252 SDef
Calm Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave
Volcarona (F) @ Fire Gem
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Overheat
- Bug Buzz
- Tailwind
- Protect
Bisharp (F) @ Dark Gem
Trait: Defiant
Shiny: Yes
EVs: 252 Atk / 244 HP / 12 Spd
Adamant Nature
- Sucker Punch
- Low Kick
- Night Slash
- Protect
Some things to consider are:
- What do you think was the main/inspiring idea/goal they had when building their teams?
- Are there discernible cores that they tried to build around?
- What are the strong points of the teams?
- What are the weak spots?
- How could their use of certain EV/Moveset/Abilities twists help the teams vs specific threats or archetypes?
- How do they use some underrated threats to give their teams an advantage?
- Just about anything else you might want to comment on or ask about.
Send me your teams in advance so I don't have to beg in IRC anymore :p