Approved by Arcticblast OM Team Study Certain thread components and idea from Melee Mewtwo! Format (and much of the wording) stolen from Princess Bri's OU thread of the same title. Welcome to the OM Team Study. The goal of this project is to help unite the community while improving the overall quality of the playerbase by studying the art of teambuilding at the highest level. What is this for? This project was shamelessly stolen from Melee Mewtwo. Princess Bri created an OU thread of the same type, and PsYch071c created one for UU. I stole the format from them and am just changing basic things to make it make more sense for the OM Subforum, which gets a ton of traffic already, but the ladders are less than stellar, which is frustrating for those of us who enjoy these games. The basic idea of this thread is to look at a high level player's team under the microscope and see what the community can find and learn from each team. Discussing a team helps not only you learn and think about it, but the fellow OM'rs who are new can learn by reading your post. It is a win-win situtation! Additionally, you are supplied with high-level teams to take ideas from if you like a build, and it gives us a look at what is "good" in the high-stakes Tournament metagame. This will also give new players the building blocks necessary to get themselves started in a new metagame, without the awkwardness of not even knowing where to start. How does it work? Each week (more or less) there will be a high-level team from one of the more popular metagames (as evidenced by forum activity) that will be displayed for the community as a whole to discuss. The aim of this discussion will be to analyze the team by identifying roles and explaining their purpose, investigating specific movesets and Pokemon choices, strong points of the team, flaws it may have and even questions concerning unusual or confusing aspects. Essentially, the team will serve as a model to learn from and an example to refer to. Once the discussion is over, the teambuilder will post explaining his decisions and answering any questions or false ideas concerning them. This will also allow newer players to the OM scene to get an idea of how different Metagames are played, as well as learn new strategies, new Pokemon niches, etc. What do I get out of it? Good posting can result in nominations for a Ladybug or Community Contributor badge depending on your work in the OM subforum. A good look at current tournament teams and trends. Insight on how teams are built and more knowledge of the different Other Metagames out there. There may be another prize or so, but it's still not worked out yet. Don't let this discourage you, however. A good, intelligent thread! Links To Previous Weeks' Threads Week 1 - Arcticblast's BH Team Week 2 - FLCL's PU Team ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Week 3's Metagame is STABmons!! Week 3's teams are provided by The_Eevee_General AND Mr OMGness!! After each week, the winning Metagame will not be voted for again for the following 4-5 weeks, to allow a good rotation of games being showcased. Week 3: The_Eevee_General's STABmons Team Importable (Move your mouse to reveal the content) Importable (open) Importable (close) Reuniclus @ Flame Orb Trait: Magic Guard EVs: 252 HP / 128 Def / 128 SDef Bold Nature IVs: 0 Atk - Cosmic Power - Stored Power - Shadow Ball - Recover Tyranitar @ Leftovers Trait: Sand Stream EVs: 4 HP / 252 Atk / 252 SDef Impish Nature - Stealth Rock - Crunch - Dragon Tail - Dark Void Forretress @ Leftovers Trait: Sturdy EVs: 252 HP / 252 Def / 4 SDef Careful Nature - Heal Order - Rapid Spin - U-turn - Toxic Spikes Stoutland @ Lum Berry Trait: Sand Rush EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature - Belly Drum - ExtremeSpeed - Crunch - Nature Power Magnezone @ Leftovers Trait: Magnet Pull EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Hidden Power [Fire] - Thunderbolt - Substitute - Flash Cannon Landorus (M) @ Life Orb Trait: Sheer Force EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Hidden Power [Ice] - Earth Power - Air Slash - Rock Polish Week 3: Mr Omgness' STABmons Team Importable (Move your mouse to reveal the content) Importable (open) Importable (close) Azumarill @ White Herb Trait: Huge Power EVs: 252 Spd / 252 Atk / 4 SDef Adamant Nature - Shell Smash - ExtremeSpeed - Waterfall - Ice Punch Politoed @ Leftovers Trait: Drizzle EVs: 252 Def / 252 HP / 4 SAtk Bold Nature IVs: 30 SAtk - Perish Song - Scald - Toxic - Ice Beam Ferrothorn @ Leftovers Trait: Iron Barbs EVs: 88 Def / 252 HP / 168 SDef Relaxed Nature IVs: 0 Spd - Stealth Rock - Leech Seed - Protect - Gyro Ball Espeon @ Light Clay Trait: Magic Bounce EVs: 252 HP / 252 SDef / 4 Def Calm Nature - Light Screen - Reflect - Recover - Psystrike Jirachi @ Leftovers Trait: Serene Grace EVs: 4 Spd / 252 SAtk / 252 HP Modest Nature - Substitute - Water Pulse - Thunder - Psystrike Kyurem-Black @ Lum Berry Trait: Teravolt EVs: 252 Spd / 252 Atk / 4 HP Adamant Nature - Fusion Bolt - Dragon Dance - Icicle Crash - Outrage Some things to consider are: What do think was the main/inspiring idea/goal The_Eevee_General and Mr Omgness had when building their teams? Are there discernible cores that they tried to build around? What are the strong points of the teams? What are the weak spots? How could his use of certain EV/Moveset/Abilities twists help these teams vs specific threats or archetypes? How do they use some underrated threats to give their teams an advantage? Just about anything else you might want to comment on or ask about. I bolded the last one for a reason. A lot of folks seem to get intimidated by super-long posts like AgentDell's in Week 2. There's no reason why no one isn't asking questions about the teams, or even about the specific metagames in general. Have at it folks! 2 teams to critique and analyze!