I've won quite a few battles with this team (climbed back to the top 50), but to be honest, this team feels quite average. Basically what I've realised are that my teams can be very good, but never elite. Therefore when I play guys like panamaxis, I feel like I'm starting on my back foot. My problem is that I still have that counter mentality, and I don't feel like I put quite enough effort into my own strategy. So, I've tried building a team based on paralysis, and this is what I got so far.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Team at a glance:
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Heatran (M) @ Shucca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
---
Blufftran by popular demand replaces scarftran and is now my lead. You guys were right when you said that it scores 1-2 kills per game. Enemy heatrans are usually the culprits. Blissey also gets hit HARD by this thing (I don't know if the OHKO is guaranteed but I know it's pretty close). Great for mind games, making people think that it's scarfed. The fact that this is a para team also helps, as heatran without a choice item is an absolute beast, it just doesn't have the speed for it. That's not much of a problem here.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 106 HP/252 Atk/152 Spd
Jolly nature (+Spd, -SAtk)
-Thunder Wave
- Iron Head
- Trick
- Ice Punch
---
Changed from a non-scarf para-flinch set to this little beauty. Outruns adamant DDmence and OHKO's it with ice punch, even without SR. Trick's here because I would probably prefer lefties late game when everything's paralysed, or at least when Salamence is dead. Can still play a deadly paraflinch game. Is good at both spreading para and taking advantage of it. I use this thing as much as possible. Gets killed by magnezone, but I can live with that.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 132 HP/252 Atk/124 Spd
Adamant nature (+Atk, -SAtk)
- Bulk Up
- Dynamicpunch
- Bullet Punch
- Stone Edge
---
What can I say? This thing's a beast. Meant to be my late game sweeper once everything's paralysed. I'm not quite sure about the set, but then again, it's not bad. Confusion + para = 3/8 chance that the other guy even gets to move (and perhaps hurt themself) which I find pretty broken. I usually only break this thing out late game after everything's paraysed for a sweep. Can work as a wall breaker too, as even the bulkiest of things (swampert, hippow) don't like confusion. Ev's are made to outrun Skarm, as that's as much speed as I need if everything else is paralysed. Also my only reliable T-tar counter, though I would prefer it if I didn't need to risk it before attemting a sweep.
Zapdos @ Leftovers
Ability: Pressure
EVs: 86 HP/252 Def/172 Spd
Timid nature (+Spd, -Atk)
- Heat Wave
- Discharge
- Roost
- Hidden Power [ice]
---
Now the same Zappy I used in my last RMT. What can I say though, I always knew this thing was a beast. Enough speed to outrun any lucario, enough coverage to cover half the metagame and of course decent bulk to take hits even after SR damage. This guy is here because I wanted something that counters many pokes so I use more of my other team slots to run my para strategy.
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Nasty Plot
- Thunder Wave
- Air Slash
- Roost
Replaces CB lax and does the job well. Kiss has 2 main roles: 1. to counter major special threats such as gengar and starmie (hence the EV's) and 2: to be a true member of this hax team, both distributing and taking advantage of paralysis.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Thunder Wave
- Grass Knot
- Hidden Power [Fire]
- Recover
---
Changed from the very questionable Starmie to Celebi. Helps me with Mence which I have problems with. It also manges to kill the likes of hippowdon and gliscor, something that neither Zapdos or Heatran can do despite being special based. I also don't need to worry about Swampert anymore. Fully defensive EV set because I don't need any speed. I might put in more SAtk EV's though so I can 2HKO Skarm for example.
OK, that's the team. here's what I don't like about it:
A. Zapdos, heatran and snorlax were all not only used in my last team, they run exactly the same sets, barring zapdos having t-wave over HP ice.
B. My para strategies don't seem to work as well as they should. I don't think I put in too much thought as to what switches in to certain pokes.
That's it really. Tear it apart.
Changes are in Bold.
Threat List:
Aerodactyl: Usually a lead, so I'm really not concerned.
Alakazam: Snorlax
Azelf: Snorlax if it's the sweeper set, Heatran can deal with it very well too.
Blissey: Champ, Snorlax
Breloom: Get something to go to sleep, then send in zapdos.
Bronzong: Heatran, Zapdos
Celebi: Heatran, Snorlax, possibly jira
Cresselia: Snorlax, Jira, Heatran
Donphan: Starmie, heatran as long as I don't come in on EQ
Dragonite: Zapdos and Jira can paralyse it. Heatran can kill it as long as I get a good switch in.
Dugtrio: Most are CB'd so revenge kills are fine.
Dusknoir: Heatran, Zapdos
Electivire: Not too worried about this TBH. Not a lot of top players use this guy. Jira can paralyse it.
Empoleon: Zapdos, starmie, Zapdos. If it Subs down for petaya, I can bullet punch it if it's low enough.
Flygon: Celebi, Heatran on a revenge kill or predicted outrage.
Forretress: Zapdos, Heatran, Machamp if need be.
Gengar: Mainly Snorlax. Heatran Does well enough.
Gliscor: Starmie, heatran if it doesn't get EQ'd first.
Gyarados: Zapdos, Starmie
Heatran: Snorlax is a wonderful switch in. My own Heatran can counter it well enough too.
Heracross: Zapdos mainly, Heatran for a revenge kill.
Hippowdon: Celebi.
Infernape: Heatran and Jiraichi owith prediction and revenge kills. Really big problem.
Jirachi: Heatran, Zapdos.
Jolteon: Snorlax does well enough, though specs t-bolt does 40%. Heatran can revenge kill it.
Kingdra: Paralyse it somehow or dragon pule with Heatran (usually outruns it even with 1 dd).
Lucario: Zapdos, heatran revenge kill.
Machamp: lol, this one's always a bit dangerous, but what team isn't without a ghost or slowbro? It's not fast so I an deal with it well enough.
Magnezone: Snorlax does well. Heatran can kill it as long as it wasn't trapped on dragon pulse.
Mamoswine: Heatran revenge kill, Zapdos, starmie revenge kill.
Metagross: Heatran, Zapdos, Jira and starmie can paralyse it.
Ninjask: LOL
Porygon-Z: Jira, Snorlax.
Rhyperior: Celebi possibly, Jira if it has a bit of health. A bit problematic, but it's rare.
Rotom-A: Heatran mostly. Snorlax for choiced versions.
Salamence: Jiraichi, Celebi, Snorlax and heatran depending on the set and what they're switching into.
Scizor: Zappy, Heatran.
Skarmory: Zappy, Heatran, Starmie.
Snorlax: My own lax as most of them aren't CB, so I can hit harder. Machamp.
Starmie: Snorlax with pursuit. I can finish it with my own starmie or Zapdos if need be.
Suicune: Snorlax.
Swampert: I'll need to rely on machamp or jira for this one.
Tentacruel: Snorlax, Zapdos. It's not really an offensive threat anyways, just toxic spikes.
Togekiss: Snorlax, Zapdos.
Tyranitar: Machamp. Starmie and heatran for revenge kills. Jira's iron head absolutely smokes T-tar.
Vaporeon: Zapdos, Snorlax, Machamp.
Weavile: Jira.
Yanmega: Zapdos, Snorlax.
Zapdos: Snorlax
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Team at a glance:






-----------------------------------------------------------------------------------------------------------------------------------------------------------

Heatran (M) @ Shucca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
---
Blufftran by popular demand replaces scarftran and is now my lead. You guys were right when you said that it scores 1-2 kills per game. Enemy heatrans are usually the culprits. Blissey also gets hit HARD by this thing (I don't know if the OHKO is guaranteed but I know it's pretty close). Great for mind games, making people think that it's scarfed. The fact that this is a para team also helps, as heatran without a choice item is an absolute beast, it just doesn't have the speed for it. That's not much of a problem here.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 106 HP/252 Atk/152 Spd
Jolly nature (+Spd, -SAtk)
-Thunder Wave
- Iron Head
- Trick
- Ice Punch
---
Changed from a non-scarf para-flinch set to this little beauty. Outruns adamant DDmence and OHKO's it with ice punch, even without SR. Trick's here because I would probably prefer lefties late game when everything's paralysed, or at least when Salamence is dead. Can still play a deadly paraflinch game. Is good at both spreading para and taking advantage of it. I use this thing as much as possible. Gets killed by magnezone, but I can live with that.

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 132 HP/252 Atk/124 Spd
Adamant nature (+Atk, -SAtk)
- Bulk Up
- Dynamicpunch
- Bullet Punch
- Stone Edge
---
What can I say? This thing's a beast. Meant to be my late game sweeper once everything's paralysed. I'm not quite sure about the set, but then again, it's not bad. Confusion + para = 3/8 chance that the other guy even gets to move (and perhaps hurt themself) which I find pretty broken. I usually only break this thing out late game after everything's paraysed for a sweep. Can work as a wall breaker too, as even the bulkiest of things (swampert, hippow) don't like confusion. Ev's are made to outrun Skarm, as that's as much speed as I need if everything else is paralysed. Also my only reliable T-tar counter, though I would prefer it if I didn't need to risk it before attemting a sweep.

Zapdos @ Leftovers
Ability: Pressure
EVs: 86 HP/252 Def/172 Spd
Timid nature (+Spd, -Atk)
- Heat Wave
- Discharge
- Roost
- Hidden Power [ice]
---
Now the same Zappy I used in my last RMT. What can I say though, I always knew this thing was a beast. Enough speed to outrun any lucario, enough coverage to cover half the metagame and of course decent bulk to take hits even after SR damage. This guy is here because I wanted something that counters many pokes so I use more of my other team slots to run my para strategy.

Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Nasty Plot
- Thunder Wave
- Air Slash
- Roost
Replaces CB lax and does the job well. Kiss has 2 main roles: 1. to counter major special threats such as gengar and starmie (hence the EV's) and 2: to be a true member of this hax team, both distributing and taking advantage of paralysis.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Thunder Wave
- Grass Knot
- Hidden Power [Fire]
- Recover
---
Changed from the very questionable Starmie to Celebi. Helps me with Mence which I have problems with. It also manges to kill the likes of hippowdon and gliscor, something that neither Zapdos or Heatran can do despite being special based. I also don't need to worry about Swampert anymore. Fully defensive EV set because I don't need any speed. I might put in more SAtk EV's though so I can 2HKO Skarm for example.
OK, that's the team. here's what I don't like about it:
A. Zapdos, heatran and snorlax were all not only used in my last team, they run exactly the same sets, barring zapdos having t-wave over HP ice.
B. My para strategies don't seem to work as well as they should. I don't think I put in too much thought as to what switches in to certain pokes.
That's it really. Tear it apart.
Changes are in Bold.
Threat List:
Aerodactyl: Usually a lead, so I'm really not concerned.
Alakazam: Snorlax
Azelf: Snorlax if it's the sweeper set, Heatran can deal with it very well too.
Blissey: Champ, Snorlax
Breloom: Get something to go to sleep, then send in zapdos.
Bronzong: Heatran, Zapdos
Celebi: Heatran, Snorlax, possibly jira
Cresselia: Snorlax, Jira, Heatran
Donphan: Starmie, heatran as long as I don't come in on EQ
Dragonite: Zapdos and Jira can paralyse it. Heatran can kill it as long as I get a good switch in.
Dugtrio: Most are CB'd so revenge kills are fine.
Dusknoir: Heatran, Zapdos
Electivire: Not too worried about this TBH. Not a lot of top players use this guy. Jira can paralyse it.
Empoleon: Zapdos, starmie, Zapdos. If it Subs down for petaya, I can bullet punch it if it's low enough.
Flygon: Celebi, Heatran on a revenge kill or predicted outrage.
Forretress: Zapdos, Heatran, Machamp if need be.
Gengar: Mainly Snorlax. Heatran Does well enough.
Gliscor: Starmie, heatran if it doesn't get EQ'd first.
Gyarados: Zapdos, Starmie
Heatran: Snorlax is a wonderful switch in. My own Heatran can counter it well enough too.
Heracross: Zapdos mainly, Heatran for a revenge kill.
Hippowdon: Celebi.
Infernape: Heatran and Jiraichi owith prediction and revenge kills. Really big problem.
Jirachi: Heatran, Zapdos.
Jolteon: Snorlax does well enough, though specs t-bolt does 40%. Heatran can revenge kill it.
Kingdra: Paralyse it somehow or dragon pule with Heatran (usually outruns it even with 1 dd).
Lucario: Zapdos, heatran revenge kill.
Machamp: lol, this one's always a bit dangerous, but what team isn't without a ghost or slowbro? It's not fast so I an deal with it well enough.
Magnezone: Snorlax does well. Heatran can kill it as long as it wasn't trapped on dragon pulse.
Mamoswine: Heatran revenge kill, Zapdos, starmie revenge kill.
Metagross: Heatran, Zapdos, Jira and starmie can paralyse it.
Ninjask: LOL
Porygon-Z: Jira, Snorlax.
Rhyperior: Celebi possibly, Jira if it has a bit of health. A bit problematic, but it's rare.
Rotom-A: Heatran mostly. Snorlax for choiced versions.
Salamence: Jiraichi, Celebi, Snorlax and heatran depending on the set and what they're switching into.
Scizor: Zappy, Heatran.
Skarmory: Zappy, Heatran, Starmie.
Snorlax: My own lax as most of them aren't CB, so I can hit harder. Machamp.
Starmie: Snorlax with pursuit. I can finish it with my own starmie or Zapdos if need be.
Suicune: Snorlax.
Swampert: I'll need to rely on machamp or jira for this one.
Tentacruel: Snorlax, Zapdos. It's not really an offensive threat anyways, just toxic spikes.
Togekiss: Snorlax, Zapdos.
Tyranitar: Machamp. Starmie and heatran for revenge kills. Jira's iron head absolutely smokes T-tar.
Vaporeon: Zapdos, Snorlax, Machamp.
Weavile: Jira.
Yanmega: Zapdos, Snorlax.
Zapdos: Snorlax