OMNIA [mark2]

This is my OU team. I hope you like it ;)


and now i present unto you...

the glory that is...

OMNIA​
[mark2]​

at a glance:
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This team usually gives me a win, and it is the sturdiest team i have ever used. i have taken the best aspects of all of my previous teams to give me the team in which i dub 'Omnia'. Lets take a look.


you: "So boyo, how did you make this team?"

Well it all starts with the lead. the lead can be the most important member of your team at times. i have tried many leads like Breloom, Aero, the Champ, not Azelf (too conformist), but of all of them, Swampert was the best. Always got rocks up, hardly ever dies (grass knot prediction), and can come back later as a wall. I present, Swampert.
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Now i need a good core. A good pair that could accomplish great stuff together. SkarmBliss was too defensive for me. So now i present the core, Celetran
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Now i need a Tank. Something that can Take a hit, and dish one out in style. And then i thought, hey, why not have something to shut down rain teams? so only one fit that role. Tyranitar.
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Now i need a backup. A last resort. A scout. A HArd Hitter. A King. A metal Bug. The King of OU would fit all these roles. Scizor.
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And every good team needs a Spinner. I was going through the list of spinners, and i saw this one. He also compliments my Fire-Grass core with Water, giving me a full FWG core (not counting my lead). Welcome Starmie.
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This team was working great. But eventually, It had some problems. Tyranitar was easily the most useless member of my team. But i needed another physical attacker, seeing that my team is mostly special. So I tried some other things, and the best was Gyarados. Welcome.
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Ummm, half of my team is water type. That is not good. Gyarados and Starmie were a must. There had to be snother lead out there for me. What's another lead out there that can dismantle teams from the inside-out? I know one. Machamp bitch.
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THE (anti)LEAD:
MACHAMP
"MrMiyagi"
ADAMANT
NO GUARD
LUM BERRY
240 HP
244 ATK
8 SPE
16 SPD
DYNAMICPUNCH-
PAYBACK-
BULLET PUNCH-
ICE PUNCH-​
This Machamp makes a very sturdy lead. It can hardly ever be OHKOed, unless the other lead has STAB psychic or flying moves. Most of you are familiar with this set, as it can shut down and shit on most other leads, and once it has done that, it can (and will) take down entire members of the other team. Most Machamp Leads use 4 Speed EVs, so i say fuck you, and I used 8. Outsped.
EDIT: Switched SWAMPERT for MACHAMP.​

THE CRUX
HEATRAN
"SarahJessicaParker"
TIMID
FLASH FIRE
CHOICE SCARF
252 SPA
252 SPE
4 SPD
FLAMETHROWER-
EARTH POWER-
WILL-O-WISP-
HP ELECTRIC-​
Heatran is a great addition to this team, because of Flash Fire. It would be kept hidden until something packing fire comes in to take out Celebi or Scizor. Then you outpredict them, switch in, absorb the fire, and retaliate with flamethrower (or other if needed. flamethrower is used because fire blast missing can cost you the match if it misses in key points of the game. I used will-o-wisp here instead of toxic because i could switch in to a sweeper, outspeed him with the scarf, lower his attack with the burn, and then deal with him with one of my other team members. Hidden Power electric is amazingly important. Gyarados is the most common Heatran switch in. Here's an example. Heatran switches into a choice Scizor. Of course he's gonna switch. What's the best Heatran counter? Gyarados. Gyara gets an electric move to the face for a OHKO. Suck it.
EDIT: Switched DRAGON PULSE to HP ELECTRIC.​

THE DANCER
GYARADOS
"bWeezy"
ADAMANT
INTIMIDATE
LEFTOVERS
156 HP
68 ATK
188 SPE
96 SPD
DRAGON DANCE-
WATERFALL-
STONE EDGE-
TAUNT-​
Bulky DDDos can fucking obliterate. Switch in to something, DD on the switch, and either dance more, or start sweeping. Waterfall and Stone Edge provide great coverage, while taunt makes sure that nothing can switch in and status Gyarados. So now i'm not statused, and i can sweep, sweep, sweep. Most Gyara use 184 Speed, so I use 188, just in case. Safety first!
EDIT: Switched TYRANITAR for GYARADOS.​

THE OTHER
CELEBI
"EventHorizon"
TIMID
NATURAL CURE
LIFE ORB
224 SPE
252 SPA
32 HP
HP ICE-
EARTH POWER-
PSYCHIC-
GRASS KNOT-​
Working with Heatran, is Celebi. The other half of the CeleTran combo, that is soooo great, because they cover each others weaknesses almost perfectly. the coverage is self explanatory: HP ice for the many things that will switch in thinking it's safe (dragons!), EP for great coverage, grass knot for STAB. Holy crap, a Machamp! OHKOed with a STAB Psychic. Celebi is an important member of the team, because it is very good against threats that would otherwise dismantle this team.
EDIT: Switched RECOVER for PSYCHIC.​

THE LATE GAME SWEEPER
SCIZOR
"Jesus"
ADAMANT
TECHNICIAN
CHOICE BAND
248 HP
252 ATK
8 SPE
U-TURN-
BULLET PUNCH-
SUPERPOWER-
PURSUIT-​
Another welcome addition to any team. You all know him well, Bullet Punch Scizor.This is the most basic set you could get. I like to keep him hidden until the end of the game, where priority bullet punch can (and will) decimate all the weak opponents. Also works well as a lure for Scarftran, since his only weakness is fire, which tran loves so much. Yes, heatran has 2 lures. The more the merrier.

THE CLEANUP
STARMIE
"Posey"
TIMID
NATURAL CURE
EXPERT BELT
HP 4
252 SPE
252 SPA
RAPID SPIN-
thunderBOLT-
ice BEAM-
HP FIRE-​
Batting cleanup is Starmie. Possibly the best Rapid Spinner in the game. Expert belt only compliments the dreaded BOLTBEAM. He is also great to absorb hits from fighting types and deal back neutral (or better, ie Infernape) damage. Also great on pretty much everything. And one more thing, dear Scizor, Fuck off. HP FIRE is a OHKO. Ice, Electric, and Fire give godly coverage, with 4x super effective attacks on Gyarados, Dragonite, and Scizor. Just another trick up Starmie's sleeve.
EDIT: Switched SURF for HP FIRE.


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THE LEAD:
SWAMPERT
"Phelpsicum"
NAIVE
TORRENT
LUM BERRY
240 HP
214 SPE
52 DEF
STEALTH ROCK-
EARTHQUAKE-
ICE BEAM-
ROAR-​
This Swampert makes a very sturdy lead. It is great because most leads to not carry grass, and without grass, Pert can be very hard to take down. Quake and Beam give pretty good coverage over many other leads, hitting most for at least neutral damage. And when you get cornered, you can just roar away your problems. Another great thing about Swampert is that if it is not KOed early in the match (which it seldom is) it can come back later as a tank.

THE POWER
TYRANITAR
"BlackDynamite"
QUIET
SAND STREAM
LEFTOVERS
252 HP
252 ATK
4 DEF
SUBSTITUTE-
FOCUS PUNCH-
PURSUIT-
FIRE PUNCH-​
Tyranitar is great to have on my team. expecially with crazy attack, AND defenses, AND sandstorm (to BOOST his special defence). This is basically physically oriented tyraniboah. subpuncher. it can take out many things that would otherwise wreak havoc on this team, as well as putting a stop to weather sweeps. Pursuit and fire punch are interesting picks, but they work great. This is not TyranniBoah, for a couple reasons: Tyranitar's pursuits are positively epic as he can cause many switches, I don't need more special attackers, and even though he can decently run a mixed set, his physical attack is amazing, and i refuse to miss out on it.

THREAT LIST (I need your help on this one!)

KINGDRA
any Kingdra is a bad Kingdra. Rain Dance, Dragon Dance, Double Dance, you name it. I have nothing that can stand up to it. The main problem is that I have no dragons on this team, hence, nothing super effective against Kingdra. Please help!

VAPOREON
This bulky water pisses me off so much. It is almost as if he can't die. Nothing I have can do more than 50% of his health, meaning he will be free to Wish away, to recover his health. And protect, don't get me started. What do I do?

ZAPDOS
This is basically Vaporeon, but with Electric STAB. So this thing will paralyze me, substitute so I can't kill it, and then Roost, making it even harder to kill (like it isn't hard already). This thing really sucks, how the hell do I kill it?


CLOSING REMARKS
This has been my team, Omnia. The mark 2 part is just part of the name to make it a little more epic, so dont make a big deal out of it. if you have any suggestions or constructive criticism, feel free to post a comment. Thank you.
 
Hi, great team you have here. Swampert is one of my favorite Pokemon to use, and works amazingly as a lead. I would recommend a more bulky spread so as to have more staying power, such as 240 HP/216 Def/52 SDef. This allows you to weather attacks better. I use this spread personally, and it has saved me from many a KO. Feel free to tweak as necessary. If you do use it, though, use a Relaxed nature over Naive.

With the banning of Latias and Mence to Ubers, Dragon Pulse is unnecessary on Heatran. I recommend switching for Hidden Power Grass to take care of Swampert among other things.

Other than that, this team has great potential. Good luck with it :D
 
thanks on the spread, ill try that. I really like dragon pulse on heatran, though. with the scarf, it can pull of late game sweeps. it sounds wierd, but i just won a battle the other day with heatran as my only pokemon left, outspeeding everything with the scarf and hitting everything for neutral or better with dragon pulse. ill try hp grass, but dragon pulse has worked great for me.
 
This is a fairly solid team, but it has a few basic problems, most of which are fixable by a single change.

Problems:
-Water Type Sweepers: Celebi appears to be your answer, but a Kingdra Outrage, Gyarados Bounce/Ice Fang, and Starmie/Suicune Ice Beams all leave a mark. Rain teams are problematic, as the lack of infinite rain leads to most teams having multiple rain dancers, and Tyranitar hating water type attacks.
-Snorlax: Curselax cam give you trouble, as Scizor does laughable damage after a few curses, Heatran lives in fear of Earthquake, and nothing else likes a +2 Body Slam.
-Bulky Ghosts: This means Dusknoir, SubSplit Gengr, and Rotom-A. Gengar cn set up a Substitute while a pursuit-user is switched in, then retalite with Focus Blast. Dusknoir and Rotom-A are not particularly troubled by Pursuits, and a Choiced locked pursuit cam be abused for a free set-up. Furthermore, Dusknoir and Rotom-A can burn your Pursuit users, creating an akward situation on your part.
-Status: You have no status absorber. That is a BIG problem, as Spore abusers can gain valuable momentum.

SOLUTION: RestTalk Rotom-A over Tyranitar.
Reasoning: Tyranitar does very little for this team, as all of it's roles are covered by other team members. Rotom-A can hit bulky ghosts for SE damage, shut down Cuselax, and check water types. I have difficulties with links, as I am rating from my phone (just like everything else I do on the site), but you can see the set in the StrategyDex.
Aftermath: While weather teams will become more problematic, they are handeled by Celebi, Heatran, Rotom, and predicition. Other than that, no new major problems arise, but Blissey will become very annoying, but still possible to bring down.

Nice team, and good luck.
 
Great team.

Threats

  • Offensive Heatran, Infernape
  • Agility / Swords Dance Lucario
  • Offensive Metagross
  • Slight Offensive Gliscor Weakness
This is an excellent team you've got here, demonstrated by the great synergy and overall structure it possesses along with a nice strategy embedded into the strategy. However, I do see a couple of Pokemon that can cause this team serious problems if left unchecked: offensive Heatran and Infernape can basically rip apart this team's core, the latter being more threatening due to it's higher speed and access to STAB priority attacks; Agility / Swords Dance Lucario also fall into a similar vein, Continuing on, you're team is also prone to offensive Metagross due to reasons similar to Infernape; finally, offensive Gliscor, although very rare, proves to be a frightening sight for this specific team.

Solutions

  • Bulky Dragon Dance Gyarados
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Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk,-SpAtk)
- Dragon Dance
- Earthquake / Stone Edge
- Taunt
- Waterfall[/box]
Luckily, all of the aforementioned threats are easily handles by one Pokemon which, co-incidentally also shares great synergy to your team while also helping to improve the structure and strategy of said team; a bulky DD Gyarados seems to be the perfect Pokemon for the job. I recommend removing Tyranitar which seems to be the least useful Pokemon on your team and replacing it with Gyarados. Both Heatran and Infernape are easily handled through Gyarados' STAB, while the other threats also fall to said move or one of the other coverage options Gyarados usually is seen to have in its moveset. Also, a bulky Dragon dance Gyarados gives your team a defensive pivot, being able to shut down walls like Blissey and Skarmory along with others which may cause problems for the rest of your team. The recommended set is shown above. I hope this helped and good luck!
 
rediamond and aerrow:

Thank you for such in-depth reviews. I get what both of you are saying, remove subpunch Tyranitar. okay. I was thinking the same thing. but here is what I have to say.
Rain teams are the biggest pain in the world for this team. Kingdra is the biggest threat, because the only mon I have with a dragon move is heatran, who us weak to water. GO FIGURE. if Kingdra isn't in the rain, it is still impossible to ko. Shutting rain down is vital to my team, and I'm not sure if I can let that go. Also, which rotom should I use?
Heatran and infernape are both easily taken down (ohko?) by my scarftran with a earth power, along with celebi's earth power, and swampert's earthquake. I do not think think that either of these are a problem.
My lucario switch in is usually celebi, because she can hit with earth power and ko with little trouble, usually while setting up.
metagross, same as tran and nape.
gliscor is actually a huge pain, but only if celebi, swampert, and starmie are gone.


so I see some things you are saying, but many of your comments I feel that I have covered.
 
[box]Nasty Plot Infernape Calculations (assuming it is at +2):
Code:
Celebi: [B]249.9% - 294.6%[/B] (Fire Blast) 
Heatran: [B]95.4% - 113.3%[/B] (Vacuum Wave) 
Swampert: [B]199.5% - 235.4%[/B] (Grass Knot)
[/box]
Yeah ... even if Infernape lacks one of these moves, you'll be losing at least one Pokemon unless you have perfect prediction as what moves the opposing Infernape is carrying. The rest of the threats are in a similar vein. I really recommend testing out Gyarados.
 
As for the Rotom question, it honestly depends. If Rain Dance is a problem, you need Thunderbolt. If Ghosts are the issue, you need Shadow Ball. I would stick with restalk for the last two slots, but either STAB could be replaced.

Rotom-W gives some insurance against Fire Pokemon with Hydro Pump. Rotom-F's Blizzard checks Gliscor fairly effectively. While Rotom-C gives you coverage against Rain Dance with Leaf Storm, it is outclassed by th other forms I mentioned.

Rotom-F is probably the best of them, in my opinion, as by bluffing/possessing Blizzard, no Gliscor will ever stay in on a Rotom-F.
 
I find your Tyranitar's set so gimmicky that it's so bad.

First of all, you have Substitute AND Pursuit, which is a bad combination because they both depends on prediction, if you want a SubPunch Tyranitar, use TyranniBoah.

Tyranitar @ Leftovers
252 HP / 60 Atk / 176 SpA / 20 Sp
Quite / Brave
- Substitute
- Focus Punch
- Dark Pulse
- Flamethrower / Ice Beam / Thunderbolt [Thunderbolt if your team is weak to Rain as you said..]

You're team also doesn't really need a rapid spinner, as none of your team members are weak to SR. Rapid Spin isn't a must on every team, i don't understand why people don't get that..

Also if you're using Rotom-A use Rotom-W because it's arguably the best Rotom form.
 
I find your Tyranitar's set so gimmicky that it's so bad.

First of all, you have Substitute AND Pursuit, which is a bad combination because they both depends on prediction, if you want a SubPunch Tyranitar, use TyranniBoah.

You're team also doesn't really need a rapid spinner, as none of your team members are weak to SR. Rapid Spin isn't a must on every team, i don't understand why people don't get that..

1) Prediction is part of the game. If you dont think prediction is important then you should stop playing the game.

2) I dont use TyranniBoah because my team does not need more special attackers. I would rather focus on the physical side of the spectrum.

3) Rapid Spin is not a must, but it is incredibly important to me. I have lost more than a few tournaments because of entry hazards and do not ever want to take that risk. And Starmie is great already, why not just slap it on him.

sorry man.
 
One glaring problem i see is a lack of Stealth Rocks. Why don't you try a Passho Berry Heatran? Not only will it set up rocks for you but it can also help deal with Kingdra since it barely takes about half from +1 Waterfall and can leave a mark with Dragon Pulse or the explosion. Here is the set:

Heatran@Passho Berry
Naive~Flash Fire
EV's
:252 SpA / 4 SpD / 252 Spe
~Fire Blast
~Earth Power
~Stealth Rocks
~Explosion/Dragon Pulse


Obviously using Heatran for Exploding purposes is not ideal but its a easy mode quick kill button that can be useful.
~~~~

Another option to help deal with this Kindgra issue is a Scarf Flygon. Flygon outspeeds +1 Kingdra and can ko back with outrage. However, you must be careful about switching into a outrage and locking yourself into outrage can be dangerous if your opponent has a steel type that can set up on you on the bright side it gives you a excellent revenge kill and scouter. Here is the mentioned set:

Flygon@Choice Scarf
Adamant~Levitate
EV's:252 Atk / 4 SpD / 252 Spe

~Outrage
~Earthquake
~U-Turn
~Thunderpunch


Good luck with the team!
 
Thank you Psychotic. I think I'll pass on the passhoTran, because scarfTran makes an amazing revenge killer. I know that Flygon can do it better, but many things switch in on heatran thinking that they will easily outspeed it, but then I proceed to OHKO it. It is great, and I don't think I will need to switch it.

I love Flygon. I really would like to use it, but this team can only have 6 members. I don't know if I could use him, but I would try him out if I could find someone to replace.
 
1) Prediction is part of the game. If you dont think prediction is important then you should stop playing the game.

2) I dont use TyranniBoah because my team does not need more special attackers. I would rather focus on the physical side of the spectrum.

3) Rapid Spin is not a must, but it is incredibly important to me. I have lost more than a few tournaments because of entry hazards and do not ever want to take that risk. And Starmie is great already, why not just slap it on him.

sorry man.

1) I never said it isn't. I said that both moves depend on prediction. Let's say you have your Tyranitar against Rotom-A, are you gonna Pursuit and trap the Rotom instead of letting your opponent switch-in to a counter ? Or set-up a Substitute ? You can't do both. That's what i meant.

2) Your opinion, and i myself consider it bad.

3) Have nothing to say.
 
Let's say you have your Tyranitar against Rotom-A, are you gonna Pursuit and trap the Rotom instead of letting your opponent switch-in to a counter ? Or set-up a Substitute ? You can't do both. That's what i meant.
Do you want me to subpunch a ghost type?

I changed Tyranitar anyway but still... that's kind of a stupid question...
 
Thank you Psychotic. I think I'll pass on the passhoTran, because scarfTran makes an amazing revenge killer. I know that Flygon can do it better, but many things switch in on heatran thinking that they will easily outspeed it, but then I proceed to OHKO it. It is great, and I don't think I will need to switch it.

I love Flygon. I really would like to use it, but this team can only have 6 members. I don't know if I could use him, but I would try him out if I could find someone to replace.

IMO Celebi is a member on your team that isn't helping you much. It provides Heatran with a good partner when looking at Synergy but Gyarados does that as well. All Celebi is really doing is providing a weak Zapdos link.

Flygon>Celebi would be my choice.

If you do end up making that switch you should definitely re-consider Passho Tran since you have another option to revenge kill.
 
I would love to try the Flygon heatran switch, but I would be losing my only grass and psychic coverage. I really need those moves.
 
I would love to try the Flygon heatran switch, but I would be losing my only grass and psychic coverage. I really need those moves.

Psychic really doesn't have great coverage anyways. If you want you could run a more offensive Starmie set:

Starmie@Life Orb
Timid~Natural Cure
252 Sp Atk/ 252 Spe/ 252 HP
~Surf
~Ice Beam
~Thunderbolt
~Grass Knot/Psychic
 
Do you want me to subpunch a ghost type?

I changed Tyranitar anyway but still... that's kind of a stupid question...

*facepalm*

You can't understand what I'm saying..

No Rotom would stay in a Tyranitar unless it's weakened that a Thunderbolt could take it out.

So, when the Rotom switches, are you gonna Pursuit and trap it ? Or are you gonna take the opportunity to set-up a Substitute ?

Please at least READ or UNDERSTAND what I'm saying.
 
Well this is my first rate so if I say something stupid sorry :P but I noticed that your team is incredibly weak to the standard scarf starmie set.
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Starmie@choice scarf
252 SpE 252 SpA 4 HP
Modest/Timid
-Hydro pump
-ice beam
-thunderbolt
-trick

He outspeeds every member of your team easily, even adamant gyarados after two DD. He gets 104.6% - 124.5% on heatran with hydro pump, 93% - 110.3% on gyarados with T-bolt and hits 83.2% - 98.5% on your starmie with T-bolt where your own starmie hits back with T-bolt for 90.5% - 106.9%. Scizor and Celebi can both take him out but lose 3/4 of their health before they can use grass knot or uturn respectively. A pokemon you could try is rotom-w with it's defensive washing machine set;
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Rotm-w@leftovers
Bold nature
252 HP 168 Def 88 SpE
Levitate
-T-bolt
-will-o-wisp
-shadow ball
-hydro pump

You can swith him in once starmie or a flygon takes somebody on your team out, then spam WoW or use some of his attacks to take out some pokemons. I would replace starmie on your team since its giving your team a lot of duplicate weaknesses, but if your relectant to get rid of him replace his set with the above set so you can at least speed tie. Hopefully that helps, good luck
 
^^ Rotom-W is not safe from Stamie either. Scarf Starmie does just over half too Defensive Rotom for a 2HKO. Therefore it can't switch into it.
 
Okay I'm not really a good team tater or whatever but after your team gets beat up a little a starmie could really cause some damage especially if it carries ice beam psychic thunderbolt and surf. Psycic really isn't used very often but your lead might be dead if not it's at low hp after taking a hit from it's mediocre speed. I hope I helped.
 
Look, there have been lots of raters already. I'd just like to dispel one common misconception :

"And every good team needs a Spinner"

No, it doesn't. Only teams which are vulnerable to entry hazards need one. Most stall teams have one because they switch around a lot to wear down the other team and can't afford to be worn down themselves. Of your whole current team only Gyarados is susceptible to hazards and as such Rapid Spin support isn't necessary to make it a 'good team'.

Sorry if this sounds grouchy :)

BTW, I'd like to point out that your team NEEDS Stealth Rock support as a number of your pokemon really can't live without it. Fit it in somewhere; Celebi, Tyranitar and Heatran can all use it fairly well.

BTW#2 Your Celebi set is not good. At all, really, since it ignores most of Celebi's good qualities over something like Shaymin which is generally the better offensive pokemon.
 
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