a loser's OMPL BH Review: Week 3
a loser vs xavgb






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I wasn't at all surprised to see Xerneas on stresh's side but the rest of the team didn't look like typical stresh team's I'd gotten used to seeing. I only realized after the game that I didn't bring a Steel-type, so we'll see how that factors in against Xern and Etern.
I led with Imposter Chansey to see stresh's Prankster Tapu Fini and we both pivot out into our Poison Heal Regigigas. Mine gets hit for a big chunk of damage on a crit from Facade while getting up a spike and I'm forced out as stresh's uses Flip Turn to bring in Xerneas to face my Giratina. I send in Groudon to face Xerneas as it spins away the Spikes and chip it with Rocky Helmet. I'm not sure what stresh is thinking about this switch but he brings Gigas back in and I respond with Giratina. He clicks Knock Off to do 24%, which isn't much, but then I try to get some momentum with Teleport while stresh just clicks Knock Off again and this chips Giratina into range of being 2HKOed. This was bad for me because I had to bring Giratina in safely in order to check Gigas now and ended up with me losing Imposter's Eviolite. On turn 10, Don and Xern face off again and this time stresh goes for Quiver Dance while I click Thousand Waves again. He must have hoped I was Ice Scales but comes up empty on Boomburst when Don is revealed as Soundproof. Xern goes down from Poison Fang and Rocky Helmet after a few turns and stresh sends in Eternatus. I realized here that I could have made a play to use Parting Shot and get someone like Imposter or Regigigas in for a free turn but didn't want to let Xern get away had it chosen Strength Sap again.
Anyway, Don stays in to face an unknown Etern and promptly dies from Dragon Energy. I bring Imposter in and see an oldie but goodie Etern set stresh ran before of Dragon's Maw with D-Energy / Sludge Bomb / Volt Switch / Shore Up. The one I'm familiar with ran Dragon Fang Modest and this looked to be the same. And this was not a good sign either because I have absolutely zero safe switch-ins since it OHKOes itemless Imposter if attacking from full health. So I'm in a big hole here but in a series of decent turns (or lucky guesses) I manage to get a layer of Spikes back up and find out that Giratina spinblocks stresh's backup spinner, Zygarde-C. This was a good sign for me until Zyg-C crits Tina with Core Enforcer as it used Teleport. Perhaps this was a bad move on my part to pivot there but it definitely drained my momentum as 37% Tina can't come in to face Zyg-C anymore outside of gambling on very low rolls. A few turns later I risk it anyway and hard switch in Giratina after scouting Melmetal again as stresh attempts to Rapid Spin. This was good for me but also troublesome as Zyg-C can continue to spam Core Enforcer and fish for crits while I have to recover, all the while fearing that stresh brings in Eternatus to claim a KO. I tried to keep stresh guessing on when I'd use my recovery move and end up catching an Etern switch-in with Core Enforcer to bring it down to 30%. It pivots out to bring in Melmetal and I didn't want Giratina getting too low again so I heal up while getting hit with Nuzzle. This wasn't ideal by any means but having Tina at 54% and potentially giving stresh a free turn had Melm pivoted would have been worse. I end up getting three layers of Spikes down, which was really nice, but short-lived as I sent in Xern to bait a Core Enforcer from Zyg-C only for it to spin them away. The next several turns feature a bunch of pivoting from Xerneas and Melmetal, with both sides trying to find openings. I finally grow impatient and try to force an opening by bringing in Yveltal and clicking V-create against a chipped Melmetal, knowing I can't KO it without a crit but also knowing I had to make some progress somehow. It gets chipped to 13% as it Nuzzles Yveltal and I spend the next five minutes debating what move to choose before realizing that stresh got DC'd. I settle on Boomburst to catch any switch-in for big damage and maybe a KO but end up with a full para instead. Zyg-C comes in and spins again while Melmetal regens back up and its back to square one. From here, Giratina ends up catching an untimely full para while facing Zyg-C and is forced out and my Gigas ends up going down to Etern on a risky play from me where it lived anything but Sludge Bomb and I'm never able to get any more momentum after this.
Not having an Etern answer was pretty bad on my end but I definitely wasn't expecting Dragon's Maw from stresh in this game. Their team was interesting, with really only Zyg-C and paralysis to deal with Steel-types but lucky for him I didn't bring any.
Nihilslave vs quojova






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Things look pretty even at team preview with similar cores of Xern / Don / Gigas / Steel-type and no clear standouts in matchup. quojova continues a trend of not bringing a Ghost-type.
The game starts out with a fairly interesting, yet boring, 35 turn stalemate between Nuzzle FC Lunala and Prankster Glare Groudon. Neither side wanted to get the switch wrong and have someone be paralyzed or have a set revealed early, I guess. Nihilslave finally breaks the pattern and sends in Magic Bounce Zama-C to bounce back Don's Glare, finally forcing quojova to switch it out for the first time and bring in Eternatus. But it just Volt Switches on Lunala to bring in Don again and they start playing chicken again but this time with both parties paralyzed and Lunala more threatening with powered up Hex. Nihilslave continues to mix in Nuzzles to keep quojova honest with unrevealed Xern and Gigas still on his side, but quojova makes a gamble and sends Xerneas in on a Hex and activates its Toxic Orb. Over the next several turns, some double switches allow for both sides to activate the remaining Toxic Orbs safely and Xerneas, after getting chipped by Dialga's Anchor Shot, is denied healing via Strength Sap by quojova's Magic Bounce Eternatus. Etern gets scouted to reveal Sludge Bomb / Trick / Volt Switch / recovery and at 50+ turns in the game is still looking pretty even with not much progress made. No hazards have been used, but Nihilslave did reveal that quojova's Gigas has Spikes.
Nihilslave continues to scout, showing that Dialga is Fur Coat with STABs and Rapid Spin. A spike is finally set by Nihilslave's Regigigas and he proceeds to successfully spinblock Dialga by the skin of its teeth with a paralyzed Lunala. Then the two sides play chicken again as Nihilslave brings in Imposter to face Eternatus and PP stall but quojova never tricks it the Black Sludge. Ten turns later it gets another chance and uses Trick but Imposter just tricks it back, successfully PP stalling. All the while quojova is attempting to get Dialga back in to spin away the spike since Lunala is chipped down well in range of being KO'd by Core Enforcer. Dialga does come in a few times but manages to full para each time as Nihilslave responds each time by sending in Xerneas to take the Core. This creates another pattern of plays where Xern Boombursts the Etern switch and Imposter stalls Etern. Finally some new faces come in to shake things up, as Gigas and Don come in for a bit, but one thing stays the same as Dialga full paras yet again. We get the same Imposter / Etern turns and Dialga
finally is able to get a move off and clicks Rapid Spin at the same time Nihilslave changes it up and brings in Lunala. This was bad for quojova but is justice was served quickly as Lunala gets the para this time and goes down to Core Enforcer. However, Groudon comes in after and forces Dialga out to keep the spike on the field. Nihilslave is now in position to spam Thousand Arrows with their Groudon as quojova has nothing that can switch in without being 2HKOed. During this Thousand Arrows spam sequence, the spike takes its toll wearing down Don and Dialga and Don eventually is sacked so that Regigigas can come in safely. Zama-C is sent in to face Gigas and traps it while taking half its health from Precipice Blades. Gigas is able to keep the pressure on Zama-C as long as it keeps hitting blades but it eventually misses and has its ability removed. quojova tries to get smart and predict a switch an the turn Gigas would faint to poison by using Spikes only for Nihilslave to stay in and bounce the spike back. But not all is lost, as Dialga has a chance to come in and finally use Rapid Spin in peace. Psych! It of course is too paralyzed to function here but it actually does remove the Spikes seven turns later, finally, but is still chipped down to 21% health. It continues to barely hang on and check Regigigas, taking around 13% from Facade and getting out of range thanks to Leftovers, but manages still to catch more paras until
finally using its first Recover at turn 137. However, this glory was short-lived as not long after this Dialga has to face off against Groudon and gets two more full paras before finally going down. quojova's last wincon is now Triage Celesteela, which funnily gets turned into Magic Bounce by Nihilslave to protect it from Topsy-Turvy. It takes down Xern and Don without catching paras and has to face Imposter after this. Imposter starts by critting Steela down to 14% with Oblivion Wing and Steela hits Imposter for 94% with Flame Drive Techno Blast and Chansey goes down to Black Sludge damage. But the crit put Celesteela well in range of being KO'd by Regigigas the next turn and Gigas finishes off the game for the win.
This was a very ugly game as both sides experienced 12 full paras each. Lunala was fully paralyzed 11 times and Dialga was fully paralyzed 8 times, but each of Dialga's full paras were in more important moments in the battle. Nihilslave's offensive Groudon ended up being a big threat to quojova's team with Thousand Arrows. quojova's teched out Triage set had potential to do lots of damage but would have to deal with Topsy Zama-C, Nuzzle, and Imposter, all while hoping Nihilslave didn't misplay.
MAMP vs cityscapes






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cityscapes shows up with two "steel-types", Xern, Gigas, and Ho-Oh while MAMP brings two actual Steel-types, Xern, Gigas, and Ho-Oh. MAMP continues to sponsor Melmetal's case for viability.
The game gets off to an interesting start as Ogre and Gigas Nuzzle and Knock each other, respectively, leading the audience to believe MAMP's Gigas might not be Poison Heal (or is carrying Psycho Shift). But over the next couple turns it looks like Gigas is RegenVest as it Nuzzles, Knocks, and U-turns in front of a Fur Coat Dialga who strangely reveals it is packing Bolt Strike. city sends in Kartana off a U-turn and MAMP scouts the set but doesn't share it, and me knowing the set wonders what MAMP thought at this point about the matchup. MAMP gets Blissey back in on Ho-Oh and after its Toxic Orb activates city claims no surprise here. MAMP's Ho-Oh then bounces back at Stealth Rock attempt but again, city is unphased by anti-Xerneas building strategies. Blissey comes in later on city's Regigigas to steal Poison Heal and city reveals the improof is Kartana, who doesn't waste time healing at 51% but rather clicks Glacial Lance to hit a Ho-Oh switch-in and get it in range of a KO. MAMP responds by bringing in Prankster Melmetal to trap Kartana, but city doesn't mind as it can spam Low Kick and force it to recover. That is until Melmetal Taunts Kart, forcing it to take Rocky Helmet damage, but Melmetal still has to spam healing moves. MAMP ends up switching out to bring in Xerneas to take a Low Kick and city takes a moment to contemplate Fire-type coverage on Xern before just clicking Anchor Shot as MAMP brings in Celesteela. Things get back into a pivot dance for a minute until city's Gigas and MAMP's orb Imposter start setting Spikes, all while MAMP's Ho-Oh doesn't have a chance to heal up.
Dialga and Celesteela then face off and MAMP risks taking Bolt Strike in order to spin away the Spikes it is laying in between misses and full paras. This works until it doesn't, as Dialga lands a Bolt Strike and gets the paralysis, next turn full para, and KO to boot. city is finally able to send Xern back in safely and spins away the three layers of Spikes that had been eating at the team. Kartana and Melmetal go at it again and this time Kartana is on the offensive, trapping Melmetal first and whittling down its recovery PP thanks to Low Kick's high PP. MAMP makes a gamble and denies Kartana healing while in range of being KO'd to force it out, but this just winds up with MAMP having to sack Ho-Oh. But MAMP is able to get Spikes and even rocks back down over the next series of turns, which majorly limit Kyogre's ability as a pivot and wear down Dialga further. So around 100 turns in it's 6-4 city but city has 4 mons at less than 50% health and a stack of hazards to deal with. MAMP has Blissey in on Ho-Oh and is kinda forced to PP stall despite taking Toxic damage as none of the rest of his team can come in on a V-create too easily. city decides to break the PP stall by sacking Dialga to hazards so that Xerneas can have an opening. Xern comes in and actually Saps instead of spins thanks to MAMP's Ho-Oh being gone and the hazards stay up for the time being. Ogre finally goes down to hazards + Gigas and Xern is sent in response to spin away the pile of hazards. Things are looking pretty dire for MAMP as he sends Blissey in again to face PH Gigas and tries to catch Kartana with a Precipice Blades, all while being chipped fairly low. But Blissey gets a big crit to KO Gigas from 75% and this opens up a safe window for city to bring Kartana in. I'm not sure if the crit actually hurt MAMP or if the game was already over but city gets the win shortly after this.
city's team was neat and featured a fabled set, Flower Veil Kartana. This set was discussed after I brought Soundproof Kartana against TTTech in the playoffs last year but only in theory, so as far as I know this was its competitive debut. MAMP's team indeed had heavy Regi/Xern counterplay with Orb Imposter, Bounce Ho-Oh, Celesteela, and Melmetal. Sadly for MAMP, this couldn't stop Regi/Xern + Kartana despite a good effort.
TTTech vs Career Ended






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At preview, we see career with a Regi/Xern core and likely a Kyu-B / Solgaleo improofing core while TTTech's squad is looking quite different from the usual with Giratina-O standing out.
After a lead scout, both sides activate Toxic Orbs of Gigas, and Tina-O, respectively, and TTTech's Zama-C takes a Nuzzle from career's Xerneas. TTTech sends in Blissey after the Nuzzle to reveal it is also Toxic Orb and doubles out to Groudon on an anticipated Volt Switch from Zyg-C. Don clicks Precipice Blades to chunk Gigas for nice damage, leading me to believe it could be Soft Sand Soundproof. Both sides dance around for a while with Don, Blissey, Xern, Zyg-C, and a PrimSea Solgaleo all making appearances until career brings Kyu-B in off a U-turn to show Mold Breaker. TTTech sends in Xerneas, who takes 74% before shrugging it off with a Strength Sap from the incoming Regigigas. Kyu-B gets back in off another pivot and just U-turns in front of Ho-Oh and ends up tickling Zama-C with it instead. Career attempts to get Spikes up with Gigas but TTTech boldly sends in Bounce Ho-Oh to deny them. After some turns of baiting, TTTech gets Tina-O back in against Solgaleo. At this point, only Core Enforcer has been revealed but it uses Nasty Plot as career bring in Xerneas to face it. TTTech takes a pretty big gamble and stays in against Xern, taking 88% from Boomburst and paralyzing it in return. Tina-O has to dip and TTTech sends in his own Xern as career's catches a full para. Then both sit around, unable to move, and TTTech makes some interesting switches that almost end up with Tina-O getting owned. Then both sides make double switches that result in Kyu-B vs Groudon. Kyu-B with a free turn like this is incredibly scary and TTTech decides to sack Don and reveals Prankster Glare to cripple Kyu-B and it lives to see another day after a full para. After this, TTTech plays Russian roullette and sends in Zama-C to hopefully eat a Glance but instead has it fall to V-create. After a few more turns where Tina-O had some chances to heal up with PH, career brings Zama-C in off a Regi U-turn to face Tina. Not scared of an unrevealed set, TTTech stays in an Nuzzles Zama-C as it uses Belly Drum. Zama-C is chipped further by Hex as it, for some reason, uses Imprison here before being KO'd by Hex the following turn. Kyu-B, now paralyzed, gets some more free turns and TTTech tries to dance around it as best as he can and manages to only lose Xern and take out career's Zyg-C in the process with Blissey. Tina-O comes back in off a pivot and uses Nasty Plot again to setup while at full health. Xern then is taken out by +2 Hex, a higher end roll of the 77.1 - 91% range, and is able to clean up the rest of the battle in the next few turns.
Career's team looked to have more offensive firepower and definitely put him in a better position to win compared to the first two weeks. But TTTech's team had a nice matchup thanks to his own Xerneas and wildcard PH Tina-O.
Metagame Observations
Etern and Zama-C fell off in usage pretty sharply this week while Xerneas was featured in every game on both sides and Regigigas was right behind Xern with seven uses. Melmetal was surprisingly used twice this week and was able to put in solid work overall. The trend of Swords Dance Gigas didn't make it past Week 1 but Spikes Gigas has been the highest use for the past few weeks. Every Gigas this week except for MAMP's RegenVest variant used Spikes. Fur Coat Dialga got two uses this week and put in some decent work too. Toxic Orb Imposter has been seen quite a bit so far this OMPL but I've yet to be impressed by its contributions. Battles this week averaged 119 turns.
Upcoming Matches
a loser vs Nihilslave - two builders with interesting styles face off here in what I think should be an entertaining battle. Tune in early Friday to watch it at 8 am GMT-5! (I got it right this time)
Career Ended vs xavgb -
Career Ended got some hype in the BH rankings, draft guides, and encyclopedias but I feel like this comment from stresh really pushed the hype to the next level. So far he hasn't quite lived up to the hype but had a better showing last week. It's time to make stresh think "fml" again.
quojova vs MAMP - both sides are coming off tough losses and looking to bounce back. MAMP's schedule is only getting tougher after their 2-0 start and quojova will aim to get back to even after an unideal 1-2 start.
ItsChew. vs cityscapes - well, we thought ItsChew. would debut last week vs Career Ended but that got scratched as TTTech subbed in. So I'll repeat my thoughts I had on the decision last week: I'm not sure I fully understand this decision but it is always nice to get everyone some playing time.