There have been a few similar threads about PS! posted here before so I assume this is the right place. Please move it if you'd prefer it in a different forum or whatever.
I've faced quite a lot of Urshifu over the past few weeks, and every so often I come across a weird situation where I play under the assumption that my opponent is running Single Strike only to be hit by Surging Strikes because I didn't spot the obnoxiously small difference between the two formes when quickly glancing at it. A lot of the time this doesn't really make much difference, as when I have something like Toxapex or Tangrowth healthy I hard switch into that pretty much every time Urshifu comes out, but there have been a few games where I've been playing fairly fast with a weakened Toxapex only to lose something to Surging Strikes because I didn't realise which forme it was until it was too late, only to go on and lose the game because of it.
Up until now, forme differences haven't really been a problem outside of spotting Genesect drives due to their completely distinct forme designs, meaning that you can always recognise both major and minor information clues a glance without needing to take note of something as subtle as its pose. Case in point:































:meowstic-m:










etc.
With Urshifu, the only distinguishing features between Single Strike and Rapid Strike are the pose it stands in and some very vague fur detailing on its head and legs. You also can't tell which forme they are running on team preview or by glancing at the sidebar mid-game because they share a mini-sprite, similar to Arceus and Genesect.
At some point, we changed the battle UI to only display the base forme's name, and I'm not really sure why. I assume some vague notion of being "true to cart" played into the decision, but it's a weird quality of life thing to forgo when we have other QOL things that actually do affect decision making in battles (HP bar %s, lack of battle timer, and sleep clause making the move fail rather than causing a forfeit) as well as a number of fairly inocuous other ones like stat boost displays pre-gen 7. I'm sure there's probably a PR, IS, or PS Suggestions thread somewhere where it was decided, but I CBA to find it—if someone else wants to go ahead.
I propose that we revert to the way we used to handle formes by showing the forme name in the nickname bar for all un-nicknamed Pokemon (so Landorus-Therian, Rotom-Wash, etc.). In addition, we should either change the naming system so that either Urshifu gets renamed to Urshifu-Single-Strike (there is no official "base" forme) or, if we want to be more consistent across all Pokemon, rename any "base" formes with official names to their official names (so Landorus would become Landorus-Incarnate as that is the forme's official name, but Rotom would still be Rotom because the base forme doesn't have an official name).
Setting aside any dumb preference-based aesthetic arguments, the main pros and cons I can think of off the top of my head are as follows:
Pros:
Thanks for reading, and I hope I won't need to carefully check every Urshifu I see for much longer.
I've faced quite a lot of Urshifu over the past few weeks, and every so often I come across a weird situation where I play under the assumption that my opponent is running Single Strike only to be hit by Surging Strikes because I didn't spot the obnoxiously small difference between the two formes when quickly glancing at it. A lot of the time this doesn't really make much difference, as when I have something like Toxapex or Tangrowth healthy I hard switch into that pretty much every time Urshifu comes out, but there have been a few games where I've been playing fairly fast with a weakened Toxapex only to lose something to Surging Strikes because I didn't realise which forme it was until it was too late, only to go on and lose the game because of it.
Up until now, forme differences haven't really been a problem outside of spotting Genesect drives due to their completely distinct forme designs, meaning that you can always recognise both major and minor information clues a glance without needing to take note of something as subtle as its pose. Case in point:































:meowstic-m:











etc.
At some point, we changed the battle UI to only display the base forme's name, and I'm not really sure why. I assume some vague notion of being "true to cart" played into the decision, but it's a weird quality of life thing to forgo when we have other QOL things that actually do affect decision making in battles (HP bar %s, lack of battle timer, and sleep clause making the move fail rather than causing a forfeit) as well as a number of fairly inocuous other ones like stat boost displays pre-gen 7. I'm sure there's probably a PR, IS, or PS Suggestions thread somewhere where it was decided, but I CBA to find it—if someone else wants to go ahead.
I propose that we revert to the way we used to handle formes by showing the forme name in the nickname bar for all un-nicknamed Pokemon (so Landorus-Therian, Rotom-Wash, etc.). In addition, we should either change the naming system so that either Urshifu gets renamed to Urshifu-Single-Strike (there is no official "base" forme) or, if we want to be more consistent across all Pokemon, rename any "base" formes with official names to their official names (so Landorus would become Landorus-Incarnate as that is the forme's official name, but Rotom would still be Rotom because the base forme doesn't have an official name).
Setting aside any dumb preference-based aesthetic arguments, the main pros and cons I can think of off the top of my head are as follows:
Pros:
- Allows the player to tell at a glance exactly which forme they are facing without needing to hover over the sprite or spend time and energy looking for small appearance differences, allowing people to play faster on ladder when they might have a low number on the timer and not want to hang onto every move.
- More accessible for colour-blind players vs Pokemon like Arceus and Genesect.
- Fixes the issue that sometimes occurs where either the sprites break for one player or a sprite hasn't yet been added for a Pokemon
- Could be abused to trick an unobservant or colour-blind player with alternative nicknaming (e.g. this battle). This can be avoided by just disallowing players from nicknaming a Pokemon after different Pokemon/formes, which would be consistent with VGC and maaaaybe Battle Stadium (?) rules.
- If we rename formes, players might need to go through and fix things that are currently in their teambuilder to prevent teams breaking. This can theoretically be fixed by just including a check when searching for a battle that recognises Urshifu = Urshifu-Single-Strike etc. or which otherwise corrects the teambuilder data automatically upon battle search and teambuilder load, but I don't know much more than basic HTML so this may be easier said than done in practice.
- It may make the battle UI a little cramped in double battles, which can be easily fixed by slightly repositioning things and/or altering font size on the UI.
Thanks for reading, and I hope I won't need to carefully check every Urshifu I see for much longer.