It does not appear to:Does Instruct have negative priority? If not you're right.
Instruct
The user instructs the target to use the target’s last\nmove again.
Psychic
Status
15 PP
Adjacent Pokémon
Effect 402
Flags 0xA008
Is the Move data apparently.
It does not appear to:Does Instruct have negative priority? If not you're right.
Would fake out > instruct work? Would give you double fake outs which is scary!
Since both are so slow, and you're in Double anyway, how about Trick Room?Scarf Serene Grace Blissey or Dunsparce + Scarf Oranguru
Rock Slide + Instruct
Foe A flinched! Foe B flinched!
Rock Slide + Instruct
Foe A flinched! Foe B flinched!
Rock Slide + Instruct
Foe A flinched! Foe B flinched!
Unfortunately both are slowmons so you need another means of speed control.
This would be a whole lot more effective in an AAA Doubles format, where you can give the guru Prankster.
I know this sounds gimmicky but if used right it could be pretty devastating. Any thoughts?
Scarf Serene Grace Blissey or Dunsparce + Scarf Oranguru
snip
EDIT: Shuckle isn't in Alola it turns out but maybe I can use him later. A replacement for him seems to be Rampardos. Rampardos has SHeer Force, which means, although taking away the flinch, it does do a lot of damage with a Life Orb.
You.How about this combo for VGC:
Xerneas @ Power Herb
-Geomancy
Oranguru @ Power Herb
Ability: Symbiosis
-Instruct
Xerneas going for Geomancy and gets the +2 boost.
Symbiosis moves Orangurus Power Herb to Xerneas.
Ornaguru uses Instruct on Xerneas.
Xerneas going for anoter Geomancy and gets another +2 boost.