Pokémon Oranguru

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Oranguru
Sage Pokemon

Pokedex Number - 765

Abilities
Inner Focus
: Immunity to flinching, does not prevent flinching with Focus Punch.
Telepathy: Prevents damage from teammates during Double and Triple Battles.
Hidden Ability – Symbiosis: Passes the Pokemon’s hold item to its adjacent ally when the ally consumes its held item.

Base Stats: 90 HP / 60 Atk / 80 Def / 90 SpA / 110 SpD / 60 Spe


Level-Up Movepool
1: Confusion
4: After You
8: Taunt
11: Quash
15: Stored Power
18: Psych Up
22: Feint Attack
25: Nasty Plot
29: Zen Headbutt
32: Instruct
36: Foul Play
39: Calm Mind
43: Psychic
46: Future Sight
50: Trick Room

TM Compatibility
TM01 Work Up
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM26 Earthquake
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM31 Brick Break
TM32 Double Team
TM33 Reflect
TM42 Façade
TM44 Rest
TM48 Round
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM57 Charge Beam
TM59 Brutal Swing
TM60 Quash
TM63 Embargo
TM66 Payback
TM68 Giga Impact
TM77 Psych Up
TM78 Bulldoze
TM80 Rock Slide
TM85 Dream Eater
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM92 Trick Room
TM96 Nature Power
TM100 Confide

Egg Moves
Extrasensory
Psychic Terrain
Wonder Room

General Analysis
ALRIGHT, so apparently I have to write this in OU Singles, and not OU Doubles/VGC Doubles... This doesn't leave me with a whole lot. Now, yes, Oranguru has its place in OU, but it isn't big... Or good, for that matter. In fact, it is literally designed for Doubles like Passimian. However, unlike Passimian where it could find some use in OU Singles thanks to its base 120 Attack, Oranguru has a harder time finding its niche. In fact, dare I say it, but outside of Cosmog, Cosmoem, and Pyukumuku (and even then that thing has uses in OU) Oranguru is probably the worst Pokemon for Singles. That doesn't mean it is a bad Pokemon. In fact, it couldn't be further from the truth! However, this is writing in regards to OU Singles, not Doubles. So let's get started.

Potential Movesets:

Status
Oranguru @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 Spe
Nature: Bold
-Toxic
-Taunt
-Focus Blast
-Psychic

Set Comments
-Inner Focus is the only useful ability Oranguru has, as both of its other abilities rely on an ally.
-Status is the only way I could find a good use for it outside of being a Special Sweeper with no speed. Leftovers increases Survivability ever so slightly.
-Toxic because Status Conditions.
-Taunt to prevent Swords Dance Mimikyu from destroying your whole team.
-Focus Blast is for coverage. Seeing as Oranguru’s only weakness is the Dark Type, I believe Focus Blast, despite the bad accuracy, is Oranguru’s only chance at fending for itself against Dark Types.
-Psychic is for that sweet, sweet STAB.

Other Options
-A Choice Specs Sweep might work, but it is highly likely it won't. It is too slow to have a whole lot of other functions.
-Calm Mind setup could also work, but Oranguru is too slow. It would likely die before it could use a move.
-Dual Screens could work, but it is, once more, too slow.

Opinion
In Doubles, this thing is a beast, and I highly recommend it. However, in OU Singles, not so much... It has trouble finding its place, so to speak. Now, I could be missing something really good about it in Singles, but you are seriously better off with Tapu Lele for a Psychic Type in OU Singles. Because of this, I don't think Oranguru will have a lot of usage in OU, and will instead find itself in UU, or even RU thanks to its lackluster Speed.
 
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Fun Fact: Oranguru is seemingly one of the only Mons available in the wild that cannot currently be obtained with their Hidden Ability, since wild Oranguru will only ever call on the help of Trumbeak.

Anyhoo, it's a shame it doesn't get any recovery options. Recover would help this thing so much.
 

Oranguru
Sage Pokemon

Pokedex Number - 765

Abilities
Inner Focus
: Immunity to flinching, does not prevent flinching with Focus Punch.
Telepathy: Prevents damage from teammates during Double and Triple Battles.
Hidden Ability – Symbiosis: Passes the Pokemon’s hold item to its adjacent ally when the ally consumes its held item.

Base Stats: 90 HP / 60 Atk / 80 Def / 90 SpA / 110 SpD / 60 Spe


Level-Up Movepool
1: Confusion
4: After You
8: Taunt
11: Quash
15: Stored Power
18: Psych Up
22: Feint Attack
25: Nasty Plot
29: Zen Headbutt
32: Instruct
36: Foul Play
39: Calm Mind
43: Psychic
46: Future Sight
50: Trick Room

TM Compatibility
TM01 Work Up
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM26 Earthquake
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM31 Brick Break
TM32 Double Team
TM33 Reflect
TM42 Façade
TM44 Rest
TM48 Round
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM57 Charge Beam
TM59 Brutal Swing
TM60 Quash
TM63 Embargo
TM66 Payback
TM68 Giga Impact
TM77 Psych Up
TM78 Bulldoze
TM80 Rock Slide
TM85 Dream Eater
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM92 Trick Room
TM96 Nature Power
TM100 Confide

Egg Moves
Extrasensory
Psychic Terrain
Wonder Room

General Analysis
ALRIGHT, so apparently I have to write this in OU Singles, and not OU Doubles/VGC Doubles... This doesn't leave me with a whole lot. Now, yes, Oranguru has its place in OU, but it isn't big... Or good, for that matter. In fact, it is literally designed for Doubles like Passimian. However, unlike Passimian where it could find some use in OU Singles thanks to its base 120 Attack, Oranguru has a harder time finding its niche. In fact, dare I say it, but outside of Cosmog, Cosmoem, and Pyukumuku (and even then that thing has uses in OU) Oranguru is probably the worst Pokemon for Singles. That doesn't mean it is a bad Pokemon. In fact, it couldn't be further from the truth! However, this is writing in regards to OU Singles, not Doubles. So let's get started.

Potential Movesets:

Setup
Oranguru @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 Spe
Nature: Bold
-Toxic
-Taunt
-Focus Blast
-Psychic

Set Comments
-Inner Focus is the only useful ability Oranguru has, as both of its other abilities rely on an ally.
-Setup is the only way I could find a good use for it outside of being a Special Sweeper with no speed. Leftovers increases Survivability ever so slightly.
-Toxic because Status Conditions.
-Taunt to prevent Swords Dance Mimikyu from destroying your whole team.
-Focus Blast is for coverage. Seeing as Oranguru’s only weakness is the Dark Type, I believe Focus Blast, despite the bad accuracy, is Oranguru’s only chance at fending for itself against Dark Types.
-Psychic is for that sweet, sweet STAB.

Other Options
-A Choice Specs Sweep might work, but it is highly likely it won't. It is too slow to have a whole lot of other functions.
-Calm Mind setup could also work, but Oranguru is too slow. It would likely die before it could use a move.
-Dual Screens could work, but it is, once more, too slow.

Opinion
In Doubles, this thing is a beast, and I highly recommend it. However, in OU Singles, not so much... It has trouble finding its place, so to speak. Now, I could be missing something really good about it in Singles, but you are seriously better off with Tapu Lele for a Psychic Type in OU Singles. Because of this, I don't think Oranguru will have a lot of usage in OU, and will instead find itself in UU, or even RU thanks to its lackluster Speed.
The first ever set-up set without a setup move.

On a real note this thing is beyond shit, I'd sooner use Girafarig on a competitive team. Dont use this mon ever
 
it sucks your not allowed to talk about doubles, since it is a beast there.

You did forget to mention it gets Psychic terrain. Pre bank, this is the only pokemon other then Tapu Lele that gets Psychic terrain (Well smeargle does, which is the only way to get the move on it)

Oranguru @ Terrain booster item
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 Spe
-0 IV's in attack
Nature: Bold
-foul play
-Psychic Terrain
-Focus Blast
-Psychic

I think Psychic terrain is the only set up move it needs. giving 8 turns of anti priority is a godsend to most teams. Just make sure the other team's setter is already dead. FOul Play lets you hit certain targets very hard. Psychic under Psychic terrain actually hits like a truck, so even without investments you hurt, though modest could be ran. And Focus Blast to deal with dark types is good.
 
it sucks your not allowed to talk about doubles, since it is a beast there.

You did forget to mention it gets Psychic terrain. Pre bank, this is the only pokemon other then Tapu Lele that gets Psychic terrain (Well smeargle does, which is the only way to get the move on it)

Oranguru @ Terrain booster item
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 Spe
-0 IV's in attack
Nature: Bold
-foul play
-Psychic Terrain
-Focus Blast
-Psychic

I think Psychic terrain is the only set up move it needs. giving 8 turns of anti priority is a godsend to most teams. Just make sure the other team's setter is already dead. FOul Play lets you hit certain targets very hard. Psychic under Psychic terrain actually hits like a truck, so even without investments you hurt, though modest could be ran. And Focus Blast to deal with dark types is good.
Yeah, I suppose that it could be a decent Psychic Terrain setter in the lower tiers, considering that the other Pokémon that can set up Psychic Terrain are Mew (only once per Battle with Genesis Supernova), Beheeyem and Musharna.

Even though Musharna can offer Healing Wish, Heal Bell and has slow Dry Pass until the day in which Baton Pass is banned
 
Yeah, I suppose that it could be a decent Psychic Terrain setter in the lower tiers, considering that the other Pokémon that can set up Psychic Terrain are Mew (only once per Battle with Genesis Supernova), Beheeyem and Musharna.

Even though Musharna can offer Healing Wish, Heal Bell and has slow Dry Pass until the day in which Baton Pass is banned
True Musharna can be a better on, but Its not avalible yet (technically) plus Oranguru gets FOul play, which is always a fun move.

I think Oranguru will stand out more in doubles thanks to instruct, but having a lower tier Psychic terrain setter is always nice
 
Renamed the set. Setup was not the right name.
Thoughts on the replies:
Seems most everyone agrees with me on this. Psychic Terrain is indeed an option, but Tapu Lele can do it so much better. I mean, it doesn't even need to use a turn to set up PsyTerrain, but Oranguru has to, and has problems with this thanks to the Speed problems.
 
Orambe @ Leftovers / Assault Vest
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 SpA(or SpD)
Nature: Bold

-Taunt / Foul Play
-Thunderbolt / Charge Beam
-Focus Blast
-Psyshock / Psychic

Added the Charge Beam as a chance to use Assault Vest while attempting to setup at the same time, still sounds kinda unstable (need someone to test this, though).
I was also thinking on a Leftovers set that combines Taunt + Psyshock to punish stallers or clerics.
 
While I really like this Pokemon, the Problem is... well Melloetta exists, completly outclassing it ;-;
(Atleast this one here doesn't look like Weaboo/Jailbait or something like that)

Psychic Terrain sounds like a miniscule niche considering I rather use Beeheeyem as a setter in low tiers
 
another pokemon with the curse of the horrible inner focus... too bad GF didn't cared that much for this pokemon for singles. could've used something better
 

Oranguru
Sage Pokemon

Pokedex Number - 765

Abilities
Inner Focus
: Immunity to flinching, does not prevent flinching with Focus Punch.
Telepathy: Prevents damage from teammates during Double and Triple Battles.
Hidden Ability – Symbiosis: Passes the Pokemon’s hold item to its adjacent ally when the ally consumes its held item.

Base Stats: 90 HP / 60 Atk / 80 Def / 90 SpA / 110 SpD / 60 Spe


Level-Up Movepool
1: Confusion
4: After You
8: Taunt
11: Quash
15: Stored Power
18: Psych Up
22: Feint Attack
25: Nasty Plot
29: Zen Headbutt
32: Instruct
36: Foul Play
39: Calm Mind
43: Psychic
46: Future Sight
50: Trick Room

TM Compatibility
TM01 Work Up
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM26 Earthquake
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM31 Brick Break
TM32 Double Team
TM33 Reflect
TM42 Façade
TM44 Rest
TM48 Round
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM57 Charge Beam
TM59 Brutal Swing
TM60 Quash
TM63 Embargo
TM66 Payback
TM68 Giga Impact
TM77 Psych Up
TM78 Bulldoze
TM80 Rock Slide
TM85 Dream Eater
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM92 Trick Room
TM96 Nature Power
TM100 Confide

Egg Moves
Extrasensory
Psychic Terrain
Wonder Room

General Analysis
ALRIGHT, so apparently I have to write this in OU Singles, and not OU Doubles/VGC Doubles... This doesn't leave me with a whole lot. Now, yes, Oranguru has its place in OU, but it isn't big... Or good, for that matter. In fact, it is literally designed for Doubles like Passimian. However, unlike Passimian where it could find some use in OU Singles thanks to its base 120 Attack, Oranguru has a harder time finding its niche. In fact, dare I say it, but outside of Cosmog, Cosmoem, and Pyukumuku (and even then that thing has uses in OU) Oranguru is probably the worst Pokemon for Singles. That doesn't mean it is a bad Pokemon. In fact, it couldn't be further from the truth! However, this is writing in regards to OU Singles, not Doubles. So let's get started.

Potential Movesets:

Status
Oranguru @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 Spe
Nature: Bold
-Toxic
-Taunt
-Focus Blast
-Psychic

Set Comments
-Inner Focus is the only useful ability Oranguru has, as both of its other abilities rely on an ally.
-Status is the only way I could find a good use for it outside of being a Special Sweeper with no speed. Leftovers increases Survivability ever so slightly.
-Toxic because Status Conditions.
-Taunt to prevent Swords Dance Mimikyu from destroying your whole team.
-Focus Blast is for coverage. Seeing as Oranguru’s only weakness is the Dark Type, I believe Focus Blast, despite the bad accuracy, is Oranguru’s only chance at fending for itself against Dark Types.
-Psychic is for that sweet, sweet STAB.

Other Options
-A Choice Specs Sweep might work, but it is highly likely it won't. It is too slow to have a whole lot of other functions.
-Calm Mind setup could also work, but Oranguru is too slow. It would likely die before it could use a move.
-Dual Screens could work, but it is, once more, too slow.

Opinion
In Doubles, this thing is a beast, and I highly recommend it. However, in OU Singles, not so much... It has trouble finding its place, so to speak. Now, I could be missing something really good about it in Singles, but you are seriously better off with Tapu Lele for a Psychic Type in OU Singles. Because of this, I don't think Oranguru will have a lot of usage in OU, and will instead find itself in UU, or even RU thanks to its lackluster Speed.
He is also weak to bug
 
"Imagination is the essence of discovery" -Winston (Overwatch)
Hey, at least it's not a dead gorilla joke
Anywho, here are some ideas I came up with for Oranguru:
-
Oranguru @ Leftovers
Ability: Inner Focus
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psychic/ Psyshock/ Extraordinary
- Focus Blast
- Substitute

Oranguru @ Assault Vest/ Expert Belt
Ability: Inner Focus
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Psychic/ Psyshock/ Extraordinary
- Charge Beam
- Focus Blast
- Shadow Ball

Oranguru @ Leftovers
Ability: Inner Focus
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psychic/ Psyshock/ Extraordinary
- Rest
- Sleep Talk

Oranguru @ Leftovers
Ability: Inner Focus
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Future Sight
- Psychic/ Psyshock/ Extraordinary
 
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"Imagination is the essence of discovery" -Winston (Overwatch)
Hey, at least it's not a dead gorilla joke
Anywho, here are some ideas I came up with for Oranguru:
-
Oranguru @ Leftovers
Ability: Inner Focus
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psychic/ Psystrike/ Extraordinary
- Focus Blast
- Substitute

Oranguru @ Assault Vest/ Expert Belt
Ability: Inner Focus
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Psychic/ Psystrike/ Extraordinary
- Charge Beam
- Focus Blast
- Shadow Ball

Oranguru @ Leftovers
Ability: Inner Focus
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psychic/ Psystrike/ Extraordinary
- Rest
- Sleep Talk

Oranguru @ Leftovers
Ability: Inner Focus
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Future Sight
- Psychic/ Psystrike/ Extraordinary
Orambe doesn't learn Psystrike, he has Psyshock instead.
 
I still think it almost needs to run Psychic terrain to have any relivence in singles. Its one of the 3 pokemon that can get the move other then Lele, and you should take advantage of that
 
This thing seems custom built for Trick Room, packing a ghost immunity, having access to Nasty plot and also having crappy speed. Inner Focus is also generally useful on TR teams, particularly if M-Lop gets a release any time soon, and I'd say the defences are slightly above average. For an offensive setter:

Oranguru @ Life Orb
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Nasty Plot
- Trick Room
- Psyshock / Psychic
- Shadow Ball

For a setter with good coverage:

Oranguru @ Life Orb / Leftovers
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Focus Blast
- Trick Room
- Psyshock / Psychic
- Shadow Ball

For a TR sweeper:

Oranguru @ Life Orb
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Focus Blast
- Nasty Plot
- Psyshock / Psychic
- Shadow Ball

Other than TR however, I'd say this thing doesn't really work in OU.
 
Oranguru is a pokemon that is mostly outclassed in OU, I feel, but that's not the worst thing in the world. Plenty of things aren't OU material, so instead let's consider what it can do in lower tiers potentially. There are already some solid sets, I like the Trick Room and the psychic terrain setting sets, but I wanted to share a few other potential sets. This is a pokemon with solid defenses, and a decent typing if nothing else, (Normal/Psychic only has two weaknesses, and one you can cover with focus blast) and some good coverage options. That's why I feel a Nasty Plot or Calm Mind set could be interesting depending on what you want of Oranguru. (mind you, these sets like the ones above will also work well, and likely best in trick room, but it's not straight required)

Oranguru @ Leftovers/Life Orb
Ability: Inner Focus
EVs: 252 HP / 252 SpA / 4 Speed
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psychic/Psyshock
- Focus Blast
- Shadow Ball/Energy Ball/Thunderbolt


Pretty standard stuff. Come in on a special attacker, calm mind at least twice and go from there. The question of Psychic vs Psyshock is a long-tested one. Psychic is more power in the end, but Psyshock works in Calm Mind wars and against special walls. Focus Blast hits Dark types hard, and then your last move is dependent on coverage needs. Shadow Ball will hit fellow psychic types, which otherwise wall you out pretty hard. Ghost/Fighting/Psychic is perfect neutral coverage, which is nice, but Energy Ball will hit bulky water types hard. Thunderbolt will do that and hit your flying types hard, and is the best coverage in terms of supereffective hits, and is something to differentiate it from Musharna which can do otherwise do the same thing, basically.

The build maximizes overall bulk and power, but since you will be boosting your SpA and Sp.D with calm mind, you can move EVs from Sp. Attack or HP to make yourself a little more physically bulky, or to your speed just so that you will hit certain benchmarks. Full speed investment isn't going to give you crazy speed, but if you had sticky web support, then perhaps. I always like having some flexibility with my spreads. The item can vary as well. Leftovers is best for this set since the idea is that you will tank a few hits as you boost up, and leftovers is best for that, but if you want to hit extra-hard then Life Orb is the way to go. Personally, I think Life Orb works best with Nasty Plot since there you are wanting to just hit as hard as possible.

Now, as you look at the set, you might find yourself thinking that without any recovery you'll be taken out after a hit or two before doing anything. As listed above, a Substitute set can help as does your average RestTalk set, but I did want to explore the viability of a ChestoResto set.

Oranguru @ Chesto Berry
Ability: Inner Focus
EVs: 252 HP / 252 SpA / 4 Speed
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psychic/Psyshock
- Focus Blast/Shadow Ball
- Rest


In essence, not very different from the first set, but simply exchanges one-time rest for coverage, which can make all the difference between getting in those vital boosts between victory and defeat. The EV Spread is the same as before, with the same potential adjustments as needed that I mentioned above. Focus Blast is the better option since you can hit dark types from there, but shadow ball is there to hit other psychics as already mentioned.

With these two sets, you do face a sort of passivity problem. Base 90 Special Attack is nothing to write home about, and you will need multiple boosts to start doing significant damage. So a Nasty Plot set is definitely worth looking into. Mine will be similar to the one posted above, but it's not necessarily dependent on trick room.

Oranguru @ Life Orb
Ability: Inner Focus
EVs: 252 HP / 252 SpA / 4 Speed
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psychic/Psyshock
- Focus Blast
- Shadow Ball/Energy Ball/Thunderbolt/Thunder


The name of the game here is just power. You nasty plot once and try to punch holes in things with your solid neutral coverage. The moveset is otherwise the same as before with the last move again being up to you. Thunder might seem silly, but it's as reliable as Focus Blast really, and once you are +2 and life orb boosted, then Thunder does hit pretty hard. (But, really, if you happen to have rain on your team is when you should best go for it)

+2 252+ SpA Life Orb Oranguru Thunder vs. 252 HP / 4 SpD Suicune: 471-554 (116.5 - 137.1%) -- guaranteed OHKO
+2 252+ SpA Life Orb Oranguru Thunder vs. 184 HP / 0 SpD Blastoise-Mega: 471-556 (136.5 - 161.1%) -- guaranteed OHKO
+2 252+ SpA Life Orb Oranguru Thunder vs. 40 HP / 216 SpD Alomomola: 697-821 (144.9 - 170.6%) -- guaranteed OHKO


Now, obviously, the point isn't to make Oranguru some kind of water counter but rather to show that once boosted you do have some serious power. Thunderbolt will net a lot of those same KO's as well, so it's up to you, really. Now, in regards to just strong neutral hits you'll have...

+2 252+ SpA Life Orb Oranguru Psychic vs. 248 HP / 0 SpD Rotom-Wash: 308-364 (101.6 - 120.1%) -- guaranteed OHKO
+2 252+ SpA Life Orb Oranguru Psychic vs. 248 HP / 8 SpD Landorus-Therian: 387-458 (101.5 - 120.2%) -- guaranteed OHKO
+2 252+ SpA Life Orb Oranguru Psychic vs. 244 HP / 200+ SpD Gliscor: 298-351 (84.6 - 99.7%) -- guaranteed 2HKO after Poison Heal

+2 252+ SpA Life Orb Oranguru Psychic vs. 0 HP / 0 SpD Garchomp: 374-441 (104.7 - 123.5%) -- guaranteed OHKO
+2 252+ SpA Life Orb Oranguru Psychic vs. 252 HP / 180+ SpD Zapdos: 269-317 (70 - 82.5%) -- guaranteed 2HKO after Leftovers recovery

And these are just common OU pokemon. Like I said before, I do think it's outclassed in OU, but in the lower tiers, with the utility of either trick room or psychic terrain along with the different set up sets it has, it should do pretty well. My guess would be RUish, but no lower than NU. It's not the best Singles mon, or anything, but it's not the worst thing ever like some in thread have suggested, and certainly better than Girafarig.
 
No matter what people think here Oranguru in the long term has no real potential to be considered a "viable" pokemon in any singles tier despite its unique characteristics (Dual typing,Focus Blast,Bulk) but everything else just has better things to offer. What really stops it from being a solid mon is a lack of reliable recovery which would have made this thing potentially a solid mon in the lower tiers.
It's bulkier than Beeheeyem, has Focus Blast, and it's immune to ghost.

It's something, maybe. Not really, but someone has to note these things somewhere.
It can have those things but in lower tiers its still not cutting it over Grumpig,Duosion,Beheeyem and that's just by going through the bulky PU psychics. While i love its design and the mon itself Oranguru in the long term just has nothing worth a team slot in singles outside of some really niche builds or attempting to challenge oneself.

edit @ below - i never used the word outclassed and ill reply to that later.
 
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No matter what people think here Oranguru in the long term has no real potential to be considered a "viable" pokemon in any singles tier despite its unique characteristics (Dual typing,Focus Blast,Bulk) but everything else just has better things to offer. What really stops it from being a solid mon is a lack of reliable recovery which would have made this thing potentially a solid mon in the lower tiers.

It can have those things but in lower tiers its still not cutting it over Grumpig,Duosion,Beheeyem and that's just by going through the bulky PU psychics. While i love its design and the mon itself Oranguru in the long term just has nothing worth a team slot in singles outside of some really niche builds or attempting to challenge oneself.
I don't see why it's necessarily outclassed by Beheeyem, since it is notably bulkier, can do the same nasty plot thing, and possesses a slightly better typing. I was thinking it was most similar to Musharna, personally, and would have some trouble competing with it. I don't know exactly how the damage calcs pan out since Musharna has higher HP but they look to have similar bulk, while Oranguru has Nasty Plot, giving it more immediate power, plus focus blast plus that overall better typing, and also isn't outsped by everything ever. Musharna obviously has more utility options which can give it an edge, but I don't think it's as cut and dry as you say.
 
Oranguru @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Focus Blast
- Rest / Energy Ball

Calm Mind lefties set could potentially work well.

Oranguru @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Nasty Plot
- Psychic
- Focus Blast / Reflect
- Shadow Ball

An altered version of one of the Trick Room sets up there that I've had a fair bit of success with. Reflect actually has somewhat of a niche here and I prefer to run it over Focus Blast.
 

NabboCheTesta

Gniubbo come sempre
As far as I can see, if Oranguru doesn't make use of Nasty Plot, Trick Room, Psychic Terrain, or i guess Taunt, (and some of these moves may not be the most viable choices anyways) it's just nearly completely outclassed by the mascotte of PS!, which has better overall stats, the exact same typing, and some unpredictability. In short, it will have a true niche only in the tiers where Meloetta will be banned (which tbh will be at best NU and below).
 
What are some of the properties of Psychic Terrain? I know it disallows the use of priority moves, and I guess it raises psychic type moves. Is there any more properties to it?
 
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