Resource ORAS Good Cores

Status
Not open for further replies.

3d

Prada shoes cuz she prada me
is a Tutor Alumnusis a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnus
World Defender
Mega Charizard X Slowbro Ferrothorn Balance Semi-Stall Core




Yo, its me with my first good core post my favourite type of teams are balance so here is a cool balance core for you guys.

Importable
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 248 HP / 164 Def / 96 Spe
Jolly Nature
- Will-O-Wisp
- Flare Blitz
- Roost
- Earthquake

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 68 Def / 188 SpD
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Psyshock
- Thunder Wave


This core is based around Mega Charizard X which I think is the best mega in the ou right now, some say its the best mon in ou.Charizard X has a good defensive typing but it cant deal with earthquakes and dragon types so I added Ferrothorn to patch up the dragon weakness, ferrothorn also resists fairy which Charizard X being part Dragon does not.Slowbro was looking pretty nice here since it can takes about 40 from landorus-t's earthquake and can potentially burn Lando.Slowbro also finishes the FWG core.Charizard after it megas resists some of slowbros weaknesses so they're good partners.
 
Last edited:
Mega Charizard X Slowbro Ferrothorn Balance Core




Yo, its me with my first good core post my favourite type of teams are balance so here is a cool balance core for you guys.

Importable
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Will-O-Wisp
- Flare Blitz
- Roost
- Earthquake

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 68 Def / 188 SpD
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Psyshock
- Thunder Wave


This core is based around Mega Charizard X which I think is the best mega in the ou right now, some say its the best mon in ou.Charizard X has a good defensive typing but it cant deal with earthquakes and dragon types so I added Ferrothorn to patch up the dragon weakness, ferrothorn also resists fairy which Charizard X being part Dragon does not.Slowbro was looking pretty nice here since it can takes about 40 from landorus-t's earthquake and can potentially burn Lando.Slowbro also finishes the FWG core.Charizard after it megas resists some of slowbros weaknesses so they're good partners.
A good core, but I think this is more of a stall core or semistall, I don't believe it would be balance due to a lack of offensive pokemon- CharX can obviously hit pretty hard, but this core doesn't really have any offensive traits like setup sweepers, choice users, life orb users, pokemon with significant attack investment, pokemon with max speed investment, or momentum grabbers. This seems like a stall core you would use on a balanced team.
 
Mega Venusaur + Slowbro + Goodra
Fat Core

Sets:

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Sleep Powder/ Hidden Power [Fire]/ Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis

Goodra @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Rest
- Fire Blast/ Sludge Wave
- Draco Meteor
- Sleep Talk

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Fire Blast/ Calm Mind
- Thunder Wave
- Slack Off


Overview:

This Core is really fat and cover a ton of ground (ironically have no ground switch ins) and doesnt need a Heatran really. You can, but its pretty redundant, unless u find a way to make it work. Slowbro and Goodra make good tanking synergy all thanks to regen + sap sipper and defenses for each side. while Mega Venusaur kinda cover some holes they both hate, like Clefable or most Electrics or Azumarill/Manaphy/Mega Gyarados kinda.


Weaknesses:

-Weavile/Bisharp. this will thrash the core like crazy
-Mega Gardevoir. Get something for it or this team will die.
-Offensive Scizor/Mega Scizor Sets. Slowbro can only tank it so much....
-Hoopa U. Enough said. Waltz in and calls it GG
-Chansey. Even tho Leech seed is indeed nice, it bodies and stalls this team.
-Clefable. Dont let it get past +2 cause Mega Venusaur will end up getting t waved and stalled out of sludge bombs.


Reccomendations:

-Anything to handle Weavile... nuff said. (Skarmory looks tempting)
-Anything to handle Mega Gardevoir, like Sp.def Skarmory or Scizor or Jirachi.
-A good Dark Spam blocker, as this team hates it, like say, Keldeo (an offensive mon on a bulky team..)
-Anything to relieve the pressure of hazard damage, like Magic Guard.
 

3d

Prada shoes cuz she prada me
is a Tutor Alumnusis a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnus
World Defender
A good core, but I think this is more of a stall core or semistall, I don't believe it would be balance due to a lack of offensive pokemon- CharX can obviously hit pretty hard, but this core doesn't really have any offensive traits like setup sweepers, choice users, life orb users, pokemon with significant attack investment, pokemon with max speed investment, or momentum grabbers. This seems like a stall core you would use on a balanced team.
changed name g :)
 
Offensive core : Mega Lopunny + Celebi

+



Surprised no one posted this core.
Mega Lopunny is a great mon in oras, with its great Attack stat and access to a STAB High Jump Kick coupled with a fantastic Speed, he can be a huge threat for offense teams.
Mega Lopunny's main checks are bulky water types such as Rotom-W, Slowbro, Suicune, Quagsire, Seismitoad, Azumarill, and can be revenge kill by Scarf Keldeo.
All these mons are countered by Celebi, who is helped by Lopunny beating Heatran, Bisharp, Tyranitar, Weavile and others dark types.

Additionally, Sword Dance coupled with Baton Pass makes of Lopunny a great win condition and helps him to clean up the game.

This core struggles against flying types such as Talonflame, Tornadus-T, Mega Pinsir and Staraptor, so Landorus-T or Tank Chomp can be great partners, plus they can both set up Stealth Rocks. Mega Altaria, Latias, Latios and Mega Alakazam are also threats, so adding a Assault Vest Metagross can be a good idea.


Lopunny-Mega @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- High Jump Kick
- Ice Punch

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Swords Dance
- Seed Bomb
- Recover
- Baton Pass
 
Hi, I don't post here often but I got a couple of neat cores that I've been having ALLOT of fun with lately while also having a bit of success.
Core 1:
Mega Alakazam+Manaphy
alakazam-mega.gif
manaphy.gif

With Mega Zam I had no idea why it was A+ in the viability rankings so I decided to use it, and HOLY SHIZA this thing is a monster. Its coverage is amazing and it is the best revenge killer in the game, while remaining to be absurdly powerful. The concept is simple, Zam poops on offensively inclined teams while Manaphy does the same to slower builds allowing the two to open doors for each other to potentially sweep. They both help each other beat things life Ferrothorn, Heatran, Latis, Hippo, and Clef while Zam beats Mega Venusaur for Manaphy while Manaphy just weakens everything for Zam lol. This team hates fat psychic types and pink pokemon in general so it is important to pack a pursuit trapper and a steel type, preferably with knock off. It is also nice to have volt-turn to help get these savages in. This makes Bisharp and Scizor fantastic partners.

Sets
BEAST (Manaphy) @ Lum Berry
Ability: Hydration
EVs: 92 HP / 252 SpA / 164 Spe
Timid Nature
- Scald
- Energy Ball/ Ice Beam
- Hidden Power [Fire]
- Tail Glow
Mana has Tail Glow and Scald, while I have HP fire to kill ferro and scizor, while energy ball hits Rotom and Azu, both of which pressure this core.

Wisdom (Alakazam-Mega) @ Alakazite
Ability: Trace
EVs: 36 HP / 252 SpA / 220 Spe
Timid Nature
- Psychic
- Focus Blast
- Signal Beam
- Hidden Power [Fire]/ Hidden Power [Ice]

The sets are simple, Zam needs STAB, Focus Blast for steels, HP fire or ice to help with Ferro/Scizor or HP ice to beat chomp reliably, while the last move is a toss up for whatever your team needs (I like signal beam because it OHKOs Hoopa and deals damage to psychic types).
Replays
Core 2:
Mega Sceptile+Talonflame+Azumarill
sceptile-mega.gif
talonflame.gif
Azumarill_XY.gif

I LOVE Mega Sceptile, and Sceptile in General. This thing is really underrated, and much like Mega Zam, is hard to switch in to while having great coverage and solid typing. It works as a fantastic lure with options for rock slide, earthquake, and HP fire. Sceptile and Talon help weaken or flat out kill each others checks with Sceptile being able to lure Heatran, destroy Rotom, kill Diancie, Chomp, Hippo, Lando, Mega Man, and T-tar, while Talon beats Mega Altaria, Celebi, Mega Venusaur, Clef, Mega Pinsir, and Scizor. This allows them to handle most all of their respective checks together. Sceptiles typing is great with Talon as it takes electric and water type attacks aimed at Talon while Talon takes Fairy and Bug type attacks. Together with both Sceptile and stall breaker Talon they provide a team a solid chance of beating both stall and offensive teams. Azu is here to clean up and wall break allowing the others to sweep. Azu also provides a decent switch to most dragons while providing a reliable way of beating grounds and other bulky pokemon. Azu also help switch into weavile who does a number to this core. Pokemon this core struggle with is opposing Talonflames and stong steel types, so make sure to pack checks to those. Because of this a defensive Lando or Hippo work well.

Sets
George Bush (Sceptile-Mega) (M) @ Sceptilite
Ability: Overgrow
EVs: 80 Atk / 252 SpA / 176 Spe
Hasty Nature
- Leaf Storm
- Dragon Pulse
- Earthquake
- Rock Slide
This is by far the most reliable Sceptile set I have used thus far. Many teams main check for Sceptile includes either a Talon or a Torn-t, both of which are 2hkod by rock slide, if not Ohkoed, while earthquake kills Heatran after one brave bird+rocks. Dragon Pulse is mandatory and Leaf Storm over gigga drain because it allows Sceptile to Ohko many faster pokemon that aren't too bulky. The speed is used to outspeed Loppuny and torn-t before mega evo.

La Flame (Talonflame) (M) @ Leftovers
Ability: Gale Wings
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Brave Bird
- Will-O-Wisp
- Taunt
- Roost
Stall Breaker talon because it allows talon to switch into clef, scizor, and ferro effectively, which beat Sceptile.

PHAT BOI (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 52 HP / 248 Atk / 208 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Belly Drum
Banded Azu can be used, however I like belly drum because it allows for a solid switch into weavile and Keldeo, due to sitrus, while being able to clean up after sceptile. The speed is to Outspeed 4 speed mega Scizor while retaining enough hp for an even belly drum.

Replays
 
Mega Medicham + Thundurus + Talonflame
Offensive Core


Sets:
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature/Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch/ Fake Out
- Bullet Punch

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave/ Taunt/ Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz/ Will-O-Wisp
- Roost


Overview:
This core is very dangerous offensively, as they cover a lot of each other threats. Thundurus can offer Speed Control for Mega Medicham via Thunder Wave, and do a heap of damage to a lot of Pokemon Mega Medicham hates like Mew or Slowbro.

Talonflame is a good Revenge killer/Sweeper and can offer relief for Pokemon like Celebi, which is somewhat a decent Thundurus/Mega Medicham Counter.

Mega Medicham is all about Wallbreaking Prowess. With Support for even its most stubborn walls.


Weaknesses:
-Fast Offensive Teams, which These have a hard time switching into.
-Mega Sableye with Foul Play, as it can basically annoy this team.
-Weather Offenses like Rain or Sand.


Reccomendations:
-Good Weather Offensive Counters for Stuff like Tornadus-Therian, Excadrill, Mega Swampert and Kingdra/Omastar/Kabutops is a must, but still have an offensive flavor so it wont sap momentum.
-A Dark Spam Counter as this team kinda hates it.
-Hazard Removal and Possibly Healing Wish/Cleric Support
-Anything to get rid of Msableye, cause it aint going nowhere with this team.
 
Mega Gyarados + Toxicroak + Heatran
Stallbreaker/Wallbreaker Core

Shout-Out to bforrester16 who helped me make this core :] <3<3<3


Sets:
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Taunt/Substitute
- Crunch
- Waterfall

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power/ Stealth Rock
- Magma Storm
- Taunt
- Toxic

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Poison Jab/ Gunk Shot
- Sucker Punch
- Drain Punch


Overview:
This team has helped me break and utterly destroy a ton of Stallish Teams. All Thanks to Mega Gyarados.
Magma Storm Heatran does a crapload to stallish teams and taunt shut most of them down.
Toxicroak can revenge kill azumarill and most waters very well.

Heatran and Toxicroak have the Anti-Burn Combo.
Dry Skin + Flash Fire
______________________
Scald, Fire Attacks and Will-o-wisp
So this team is basically really good against Burning Teams. ~~Inb4 Volcanion Release~~


Weaknesses:
-Garchomp. Nuff said.
-Sand Rush Excadrill. This thing annoys the crap out of this team.
-Mega Lopunny and Mega Medicham/Mega Gallade. Nuff said.
-Fast Electrics
-I really cant find anything else tbh.


Reccomendations:
-Get something for Fast Fighting Types like Mega Medicham and Lopunny and For Garchomp/Excadrill, like say, Rocky Helmet Landorus-Therian. Tho The Fighting Types usually carry Ice Punch.
-get a Hazard removal/Cleric if neccesary, especially when Thunder Wave ia involved (or carry an electric type)
-Hazard Stack is very nice here. So Stuff like Klefki/Ferrothorn, etc.
 
Last edited:

MrAldo

Hey
is a Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Forum Moderator Alumnus
Gonna dump a couple of cores

Offensive core


Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Roost

Feraligatr @ Lum Berry
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Superpower

These 2 work pretty well together thanks to these 2 sharing similar checks and being able to overwhelm them accordingly like ferrothorn for example. The double dragon dance offensive core is some pretty effective concept that work really well with pretty much every dragon dancer since 2 of them can put a lot of offensive pressure on opposing teams and each can pave the way for one of them to sweep.

Feel mega altaria works much better cause stuff like keldeo becomes a pain using something like mega charizard X for example. Lum berry on feraligatr cause while you sacrifice power, you gain a consistent response against teams that use prankster t-wave as their primary (or only) threat control. That outweights the loss of power (which isnt much to be honest). Fun combo. Pair an electric type in here cause slowbro is all sorts of annoying. Raikou or something something magnezone.

Offensive core


Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Ice Punch
- Fake Out
- High Jump Kick

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Roost
- Heal Bell / Fire Blast

Togekiss makes a really neat partner for mega lopunny since it can take advantage of pretty much every defensive answer for mega lopunny. Stuff like tankchomp and bulky grounds like hippowdon, some clefables that rely on thunder wave, breloom (with a sleep fodder) among other stuff give togekiss free turns to setup nasty plot and has a fantastic matchup against stall and defensive balance, an archetype mega lopunny has lots of problems against. Mega lopunny then has an excellent matchup against offense, an archetype togekiss struggle with. Mega scizor can be problematic so pack a response for that (you can run fire blast on togekiss to lure it but heal bell is pretty important for togekiss, something to consider) They work pretty well together.

Cheers!
 

Cheryl.

Celesteela is Life
OR

Diggersby + Mega Pinsir + Magnezone/Heatran

I've been loving this core lately on the ladder. Diggersby is a really awesome wallbreaker right now as it's super powerful and can even set up with Swords Dance on passive mons and basically murder everything not named Skarmory. Mega Pinsir is a great partner for Diggs, as they can weaken their checks and counters with their STABs and great power and priority, and Mega Pinsir has a handy 4x resistance to Fighting to help Diggersby out and Diggs can kill Steels and Rocks pretty easily with Earthquake to help Mega Pinsir out as well. The last mon in the core is up to your preference: Magnezone adds speed to the core with Scarf and can trap Steel types and hit Flying and Water types hard while also being a decent Scarfer. Heatran is an option to set up Stealth Rock while also countering Talonflame, Steel types, and a lot of other stuff while also hitting decently hard (Heatran is my preferred choice). Partners that work well with this core are Grass types like Breloom and Serperior ( I was about to say Mega Venusaur then I realized Mega Pinsir was there lol) , who can defeat bulky Water types that can threaten the core, and stuff that can threaten Talonflame, arguably the biggest threat to the core, like Tyranitar. Overall, while this core has a few problems, like it's weakness to Talonflame, Water types, and Fighting types, it's overall a really cool core and I hope you try it out!

Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Quick Attack
- Return
- Earthquake
- Swords Dance

Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Atk
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Close Combat

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power Fire
- Thunderbolt
- Flash Cannon

OR

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast / Magma Storm
- Earth Power
- Flash Cannon
 
Hi! I've got two cores today that I've experimented with and gotten good results with considering how offensive the ladder in these days.

Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- High Jump Kick
- Acrobatics
- Substitute
- Swords Dance

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
IVs: 29 HP
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Poison Jab

Hawlucha is possibly the most underrated Sweeper in OU. So Hawlucha in general hates TankChomp and Defensive Landorus since it takes a lot of chip daamge from them and it doesn't really like losing its boosts. Not only that but things like Latios and Starmie are pretty threatening as it doesn't do anything notable to them with an SD under its belt. Weavile, more or less, is a clear answer towards these threats just through its STAB combination. It also weakens Azumarill and Clefable with Poison Jab which are problematic as Azumarill's priority can cut its Sweep short and Unaware Clefable can negate its boosts. In return Hawlucha can beat Bisharp who Weavile can really break past without Low Kick as well as dent Ferrothorn for it and threaten Keldeo.

In terms of teammates Mega Alakazam is pretty great as it finishes a D/F/P core with them while providing utility in Encore which is golden for Hawlucha to get free turns. Something that can take on Talonflame is necessary making Defensive Landorus-T and Heatran pretty great. Bulky Stallbreaker Heatran with Stealth Rocks is pretty great as it works out the cores inherited weakness to Fairy and Talonflame, while being a Stallbreaker for the team against things such as Skarmory, while simultaneously being a beneficial member to eliminate said Steel-types. Hazard Removal in the form of Latios or Latias is the most beneficial as a Charizard Y check would be great. Latias deserves special mention as Healing Wish gives Hawlucha another chance to attempt a sweep while Latios provides more firepower.

All in all this is a great core if you're wanting to experiment with Hawlucha. My only warning is you can stack weaknesses fairly quickly with this core.​


Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Swords Dance
- Bullet Punch
- Bug Bite

Thundurus @ Life Orb / Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Nasty Plot

Offensive Mega Scizor is such as rarity, despite being a very good set for offensive teams. Mega Scizor however has speed issues despite having priority and it has trouble against bulky waters and grounds. Thundurus really alleviates this problem as having access to Prankster Thunder Wave and STAB Thunderbolt and powerful Hidden Power Ice allows it to effectively beat bulky waters while being able to KO TankChomp and Defensive Landorus. Scizor in return works as a stellar check to Weavile which immensely threatens Thundurus and lure to Ferrothorn which Thundurus can't really touch with the provided set.

Threats to this core include Mega Charizard X which can easily KO both of them, making Defensive Landorus-T a great partner as it serves as a harder check to Talonflame as well. Mega Manectric is incredibly threatening so Latios would be a great partner as it serves as a check to most fast electrics save Thundurus itself. Mega Venusaur is very annoying unless Mega Scizor is at +2 in which Bug Bite has a high chance to OHKO. Feraligatr is an amazing partner for the duo as it serves as an offensive check to Fire-types as well as better beat bulky grounds.

Thank you for reading!​
 
Rotom-H + Latios Offensive Core

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 40 Def / 220 Spe
Bold Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Will-O-Wisp / Thunder Wave
- Pain Split

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover / Thunder
- Defog


This cores fucking awesome. Rotom-H is one of the more underrated Pokemon right now and it functions really well in OU given the high usage of Torn-T, Electrics, Scizor, Ferrothorn and other Grass, Flying, and Bug types.
Rotom-H is troubled by the likes of Keldeo and Manaphy, which Latios covers pretty well outside of specific variants while Latios is troubled by Steel types, mainly the aforementioned ones which Rotom-H comfortably switches into easily and gets a free Volt or Overheat off. Another thing to note is that the combination of Electric and Fire coverage isn't well prepared for, meaning that common "answers" to the combination such as Raikou, get blown back by STAB Overheat, while Heatran picks up SR + Volt Switch damage. Latios also Defogs which means that Rotom has the necessary support needed to function well and switch into threats a bunch of times. A fast set on Rotom allows it to check Bisharp better while still maintaining decent bulk to check physical attackers, and the option of Wisp or Twave is team dependent. Thunder Wave allows Rotom to function as a stop to Charizard X, Volcarona, Heatran, and Torn-T while Wisp allows it to generally check and weaken the same stuff as Washer can, while being able to check Electrics better.
I know this was posted a while ago, but wouldn't it be worth considering Latias for this core over Latios? I mean, I get that Latios has beautiful offensive pressure, but Latias has the same issues as Latios anyway, and Healing Wish is exactly the kind of offensive utility that would solve the "jack of all checks" problem it suffers from by being worn down easily (along with it's brethren, ie Rotom-W) and make this core even more supportive of each other. Could it work? It's just a thought and I want to see what you'd think of it.

Also why Thunder > Thunderbolt? Doesn't the accuracy suck?
 
Last edited:
Hey there,

I've noticed a few Mega Venusaur + Tyranitar cores posted, but none have been added to the OP. Does this mean that it's fair game for me to try and take a stab at it?
 

false

maybe this is heaven
is a Tournament Directoris a Forum Moderatoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a defending SCL Championis a Past SPL Champion
I've seen this core get quite a bit of usage recently, and I couldn't find it archived anywhere.

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Protect

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

Azumarill @ Choice Band
Ability: Huge Power
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet
So Mega-Beedrill + trapping is nothing new, but as of recently many Mega-Beedrill teams have been utilising Azu to round out this core. Azu brings a nice element to this core as both Magnezone, and Mega-Beedrill can struggle with the likes of; Lando-T, Hippo, Gliscor, and Heatran, things that Band Azu has no problem dispatching.
Magnezone + Azu also makes a nice core in its own right. Magnezone traps Ferro, Defensive Skarm, and Defensive Mega-Scizor for Band Azu, but also traps those things for M-Beedrill too, hence why Azu, and Beedrill are paired together.
Azu's typing is also beneficial to this core. Azu provides a Water, Fire, and Dark resist, checking the likes of Zard-X, Keldeo, Weavile, M-Gyarados, and Feraligatr.
Azumarill's priority is also pretty useful for this core. M-Beedrill's high Speed means it usually gets chip damage off something before switching out. Band Azu's Aqua Jet can finish off a lot of Pokemon Beedrill has weakened.
Beedrill's U-Turn, and Magnezone's Volt Switch also give Azu free switchins so that it rarely has to switch in on a direct attack meaning that it's a bit easier to keep Azumarill healthy, which is one of the main issues with using Azumarill.
Azu, and Beedrill both have Knock Off in order to try remove any Shed Shells from Ferro or Skarmory so that Magnezone can trap them, other than that, all the sets are standard.

OO: Scarf Magneton > Magnezone: to better check with Talonflame, Tornadus-T, and Weavile.

tl;dr
Azu beats Tran + Grounds for Beedrill
Zone traps Steels for Azu + Bee
Azu brings Fire/Water/Dark resist, and powerful priority
Volt-Turn + Azu means Azu can pressure the passive mons, without switching into direct attacks
 
Hi guys got two Mega Pinsir cores hope you like them

Mega Pinsir + Magneton + Azumarill
+
+

The object of this core is to trap mons like Skarmory with Magneton and make spamming attacks with Mega Pinsir and Azumarill much easier while wearing down each others similar checks to break through later. Mega Pinsir breaks through Grass types like Mega Venusaur, amoongy, breloom, serperior, and celebi and weakens rotom-w with close combat so azumarill can clean up late game much easier. In return, Azumarill crushes rock types like Mega Diancie and Choice Scarf Tyranitar while checking Weavile, heatran, and other annoying mons for Mega Pinsir. If desired, Magneton can be replaced with Magnezone if more bulk and power is prefered. However, the extra speed Magneton provides is super useful for Talonflame, Tornadus-Therian, etc. This core is annoyed heavily by electric types, especially Mega Manectric ( cant switch into azu or pinsir THAT well tho even with Intimidate), so good resists like Latios and Mamoswine are cool partners to have for this core. Hazards and hazard removal are also much appreciated.
Pinsir-Mega @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Quick Attack / Feint
- Close Combat

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon

Azumarill @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe ( I run this amount of speed for 0 speed skarm just in case shit happens with mag and I need emergency flinches)
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

Mega Pinsir + Rain and Friends
+
+water frens (like
and
and
)
This core utilizes one of my favorite playstyles and a very threatening Mega, which is very scary together. Mega Pinsir destroys the bulky grasses and weakens bulky water types that trouble many rain teams, while water mons like Kingdra can effortlessly defeat rock and steel types that impede Pinsir's sweeps. Rain also helps with Pinsir's fire weakness, which is a nice bonus.
Pinsir-Mega @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Quick Attack / Feint
- Close Combat

Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Rest
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Balanced Core

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Stealth Rock
- Memento

Raikou @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 30 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Calm Mind
- Hidden Power [Ice]
This is a simple core which aims to cover a some of the mons which give Mega Venusaur trouble. Duggy traps and eliminates SpD Klefki and Heatran, both of whichcause trouble for Mega Venu. Memento is used in the fourth moveslot to provide support for the third teammate. Raikou acts as a check to flying types, and I've opted to go for a CM set because its its best set. Volt Switch is nice to get Duggy safely in on other random mons which happen to get lured by Raikou. Venu's EVs outpace anything that creeps adamant crawdaunt.
 
Mega Altaria + Bisharp + Heatran (Magma Storm)
Hyper Offensive/Stallbreaking Core


Sets:
Bisharp @ Black Glasses/ Life Orb/ Lum Berry/ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Taunt
- Earth Power
- Stone Edge/ Toxic

Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Roost
- Earthquake/ Substitute/ Heal Bell


Overview:
This Core is amazingly good to beat stall and balance really well. Especially with Bisharp and Mega Altaria around, the combination of Heatrans Magma Storm and cause havoc to stall and bulkier teams, with bisharp's Dangerous Dark Spam with Mega Altaria's way to really blend in with stall and beat it. Besides a few mons which Heatran or Bisharp can easily handle.

This core is very dangerous to face because it has not only offensive sinergy, but even Defensive as well, though not by much, as theyre not made for defensive.


Weaknesses:
-This core struggles a bit with Sand Offense and Weavile, yet can check both well.
-Rain Teams, as it can annoy and ultimate wear down this team
-Tbh i dont know anything on top of my head that this team cant really find weakness too besides facing offensive teams or Gliscor kinda. :/
-Thunder Wave. Nuff said.


Suggestions:
-Anything that can handle sand and rain and still have offensive pressure would be appreciated.
-A T wave blocker and possible a good T wave clefable blocker.
-Anything to beat weavile and Scizor since they both can kinda annoy this team. (Keldeo looks tempting to add here....)


Mega Sableye + Porygon 2
Hyper Stall


Sets:
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Will-O-Wisp
- Knock Off
- Fake Out/Foul Play
- Recover

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 100 Def / 156 SpD
Bold Nature
- Thunder Wave
- Tri Attack
- Recover
- Ice Beam


Overview:
Since Gothitelle is gone because of Shadow Tag Ban, Porygon 2 replaces Gothitelle, as it can fill some cracks that Gothitelle can't.

For Example:
Trace can be used to:
-Beat or at least stall Tornadus-Therian by Tracing Regenerator and make sure stall can survive when facing Torn T.
-Beat Heatran with Tracing Flash Fire.
-Have the Bulk and Trace that Gothitelle cant, though Trick is nice indeed.

Weaknesses:
-Mega Gyarados. This dude kills this core or annoys it. :[
-Bisharp/Weavile. Nuff said.
-Hoopa-U. Nuff said.
-Most Darks in general


Reccomendations:
-A nice knock off absorber and dark spam sponge is appreciated. Nuff said.
-Other than that, this is invincible >:]


Cresselia + Hoopa-Unbound + Heatran
Trick Room Offense


Sets:
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 172 Def / 84 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Lunar Dance
- Moonlight

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 252 SpA / 4 SpD
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Psychic
- Gunk Shot
- Focus Blast

Heatran @ Air Balloon/ Life Orb/ Leftovers
Ability: Flash Fire
EVs: 64 Atk / 252 SpA / 192 SpD
Quiet Nature
IVs: 0 Spe
- Fire Blast
- Flash Cannon
- Earth Power
- Stone Edge/ Hidden Power [Ice]


Overview:
Trick Room is hard to pull off, especially with trying to get Hazard Control and/or setting it up, or Trying to stop your foe from Stalling Trick Room, or struggling against Mega Sableye (Isnt it a coincidence why it has 20 speed? Its to put a stop to Trick room Teams with Will-o-wisp, foul play, etc) or Mega Scizor.
But I found a nice answer: Heatran and Hoopa-Unbound.
-Heatran under trick room can do a crapton and destroy Mega Scizor and do a ton to Mega Sableye, while Hoopa-Unbound uses its low speed and Trick Room and Power to destroy any chances for the foe to Stall-out Trick Room.
-Hoopa-Unbound under Trick Room is scary because he becomes amazingly fast. No more need for speed control. It can now just be a Trick Room Win-Condition and sweep with its raw power.

Weaknesses:
-Hazards
-Mega Scizor if Heatran is your only "Counter".
-Slower Pokemon that can annoy the core like Mega Sableye etc.
-Taunt

Reccomendations:
-Hazard Control isnt that neccesary really unless u wanna add something like Mega Diancie (but its fast however. 110 speed :/ )
-A Secondary Mega Scizor Counter that can beat it.
-A Taunt Blocker like Aromatisse or Secondary Trick Room Setter.
-Any Slow High Powered Megas like Abomasnow Heracross Camerupt Slowbro Blastoise Banette Scizor etc. These do really well in Trick Room. There are more.


Klefki (Sunny Day) + Mega Houndoom + Venusaur (Chlorophyll)
Sun Offense Core



Sets:
Klefki @ Heat Rock
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Sunny Day
- Thunder Wave
- Reflect/ Spikes
- Light Screen/ Flash Cannon/ Foul Play/ Fairy Lock

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Nasty Plot
- Solar Beam (If sun is up) / Substitute
- Dark Pulse

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Synthesis
- Sludge Bomb
- Hidden Power [Fire]/ Growth
- Giga Drain/ Solarbeam (if sun is up)

Overview:
Klefki is a good sun setter besides Ninetales (which i didn't add for a reason if you don't wanna use him) because of its type and prankster. Klefki is just a support mon.
Mega Houndoom can just blaze through teams under the sun. Solar Beam is to beat stuff like Keldeo. Etc.
Venusaur Chlorophyll with Growth is nice for a sun sweeper with synthesis around as well.
They both surprisingly did a crapton of damage both to stall and balanced alike.

Weaknesses:
-Sand and Rain.
-Hazard Stack
-Heatran. It can Earth Power MHoundoom and eat a hit. And destroy this core :[
-Chansey or huge pink blobs. :[

Reccomendations:
-Secondary Sun setter (doesnt have to be Ninetales) or A way to beat Tyranitar Hippowdon and Politoed then spam sun.
-Rapid Spinner/Defogger like Support Latias or Starmie.
-Dugtrio as this thing can trap so many good sun counters like heatran and Tyranitar.
-Cleric Support like Healing Wish.
 
Last edited by a moderator:
So I take a break, come back, and I see that this core isn't on here. WHY THE HELL ISN'T IT?

+

Mega Manectric / Breloom
These two are godsents against Offense, and have outstanding coverage together, both typewise and rolewise. Mega Manectric is a very potent threat against Offense, having a great speed stat, good Special Attack stat, and the ability to pivot using Volt Switch, gaining Momentum. However, he has some issues breaking past fat pokemon like Hippowdon and suffers a bit against Stall. Breloom, however, can go to town on both of these, while keeping up the pressure against Offensively oriented teams with Mach Punch and Spore, effectively crippling something while almost singlehandedly beating Sand Teams, an archetype that Manectric doesn't appreciate, and Mega Lopunny, something Mega Manectric can have trouble playing around. Breloom benefits highly from MManectric's ability to pressure flying types and pivot, while MManectric benefits highly from Breloom's ability to tackle Stall, beat Sand, and easily beat fat ground types. This core does, however, suffer against the Lati twins and Mega Venusaur, and it can be quite difficult to move these two around effectively due to their low bulk, making this core relatively prediction based to be effective. Pack something like Tornadus-T to help deal with these threats, as well as form a neat Volt Turn with Mega Manectric.
Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower / Overheat

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Swords Dance
- Spore
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
If there already in the good cores section oh well, not looking through that hahaha lol.

Defensive Core: M-Altaria + Umbreon + Bronzong
Altaria-Mega @ Altarianite
Ability: Cloud Nine
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Hyper Voice
- Fire Blast
- Earthquake
- Roost

Umbreon @ Leftovers
Ability: Synchronize
EVs: 240 HP / 16 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Heal Bell

Bronzong @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 56 Def / 204 SpD
Relaxed Nature
- Gyro Ball
- Earthquake
- Hidden Power [Ice]
- Rest / Stealth Rock / Filler
There's probably better spreads but I'm pretty garbage at EV'ing so there's that. Honestly two out of the three is good for a defensive core going the Fairy, Steel, Dark route is pretty strong defensively in my eyes. Mixed M-Alt has been seeing a push in usage considering everyone and their mother prepped for the DDance set to death which left them vulnerable to the mixed variants. Umbreon is a cool defensive mon showcased originally amongst small stall affiliated circles and most notably Googlys stall team. Keeps stuff such as M-Alakazam at bay while providing clerical support. Umbreon is normally fodder for fairies unfortunately which is where Bronzong comes in, although the slot is interchangeable with a lot of viable steel types, akin to the fairy slot. Bronzongs typing lets it be a solid switch in to stuff like Excadrill, M-Gardevoir, Mega Altaria (again watch out for mixed sets), while performing relatively well against non Knock Off and Smack Down variants of Lando-T. You'll want something for stall-breakers such as Mew for example and fatter grasses such as Amoonguss and M-Venusaur along with both variants of Slowbro. There's probably other threats but it's a core not a team so while you may not be using all three of these two or even one of these is something to consider as I find them quite useful on select builds.

Offensive Core: M-Pinsir + Kyurem-B + Jirachi

Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Frustration
- Close Combat
- Feint
- Swords Dance

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe
- Fusion Bolt
- Ice Beam
- Earth Power
- Hidden Power [Fire]

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
If you chill with me or watched me play games you've probably seen me use this core numerous times. Scarf Jirachi has become relatively popular on offense for all the utility it provides in healing up a team-mate, revenge killing, grabbing momentum, while being a switch in to Latis and some fairies which offenses normally find themselves struggling, hence the usage of Metagross and such. Jirachi's ability to grab momentum is supplemented by these two behemoth of wall-breakers in Mega Pinsir and Kyurem-B. Adamant Pinsir kind of just 2hkos almost everything in the tier which makes cushioning up stuff for Kyurem-B pretty easy. Same deal with Kyurem-B, the 4 attacks variant with HP Fire has very few good switch ins such as Clefable seeing as how Ferrothorn and M-Scizor stop being good answers and even then based on team-needs its set can be customized to be more physically oriented or running a different coverage move. Like Pinsirs role in softening up stuff for Kyurem-B, Kyurem-B does the same breaking down fat grounds and some electrics that bother Pinsir.

I'll try and scoop up some replays later I don't save them too much.
 

TPP

is a Tournament Directoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Past SPL Championis a Past WCoP Champion
Head TD
So I take a break, come back, and I see that this core isn't on here. WHY THE HELL ISN'T IT?

+

Mega Manectric / Breloom
These two are godsents against Offense, and have outstanding coverage together, both typewise and rolewise. Mega Manectric is a very potent threat against Offense, having a great speed stat, good Special Attack stat, and the ability to pivot using Volt Switch, gaining Momentum. However, he has some issues breaking past fat pokemon like Hippowdon and suffers a bit against Stall. Breloom, however, can go to town on both of these, while keeping up the pressure against Offensively oriented teams with Mach Punch and Spore, effectively crippling something while almost singlehandedly beating Sand Teams, an archetype that Manectric doesn't appreciate, and Mega Lopunny, something Mega Manectric can have trouble playing around. Breloom benefits highly from MManectric's ability to pressure flying types and pivot, while MManectric benefits highly from Breloom's ability to tackle Stall, beat Sand, and easily beat fat ground types. This core does, however, suffer against the Lati twins and Mega Venusaur, and it can be quite difficult to move these two around effectively due to their low bulk, making this core relatively prediction based to be effective. Pack something like Tornadus-T to help deal with these threats, as well as form a neat Volt Turn with Mega Manectric.
Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower / Overheat

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Swords Dance
- Spore
cause it was posted here (it's in the old cores) http://www.smogon.com/forums/threads/oras-good-cores-check-post-714.3524713/page-42#post-6254351

I'll re add that one from the old cores to Offensive Cores, and I'll try to update the list tonight or tomorrow
 
Mega Gyarados + Hoopa-Unbound + Gliscor (Swords Dance)
Stallbreaking/Balance Breaking Team

Sets:
Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Substitute/ Taunt

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 88 Atk / 168 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Psychic
- Focus Blast
- Gunk Shot

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Roost
- Swords Dance
- Earthquake
- Knock Off


Overview:
This team is kinda made so i wont have to complain about stall. I kinda wanna try this core cause i had an idea pop up in my head. "If MGyarados can beat stall real good, why not add it with Hoopa-Unbound?"
And the results were amazing!

Mega Gyarados and Hoopa-Unbound packed quite a punch to stall to the point where i ended up beating them everytime.

Why is Gliscor here? Not just a Regenerating status absorber but quite the annoying little scorpion who costantly gets healed as he attacks and never gets burnt. It packs a punch to stall as it does almost nothing to it because it just spams sd and roost then attack.

Weaknesses:
-Tornadus-Therian. This annoying little critter can annoy and wear down this team.
-Fast Offensive Teams, especially ones with 135+ speed tier like Mega Lopunny.
-Weavile. Nuff said.

Reccomendation:
Since Fast Attackers are such a hastle, get a pokemon that can handle them, or a hyper offense breaker like weavile or scarfs if neccesary.
Hazard Control is nice but not neccesary.

Have fun breaking stall with this n_n
 
cause it was posted here (it's in the old cores) http://www.smogon.com/forums/threads/oras-good-cores-check-post-714.3524713/page-42#post-6254351

I'll re add that one from the old cores to Offensive Cores, and I'll try to update the list tonight or tomorrow
Ah, yeah I thought I had sifted through the list hard enough; Guess not. Oh well, I've got another here.
+
+

Mega Venusaur / Terrakion / Klefki (Offense)
This is a core I've had a lot of fun with lately, as it can effectively work against every playstyle, isn't too weak to any one pokemon (The pokemon that gives this core the most trouble is Talonflame, from what I've found, and to a lesser extent Lati@s), and they balance each other out very nicely. Mega Venusaur is a good tank with decently hard hitting STABs, and the ability to hard check Water, Grass, Fairy, and Ground types that Terrakion hates. Terrakion offers insane offensive pressure combined with Mega Venusaur, as these two combined leaves the entire Meta hit at least neutrally, with Terrakion being able to break down Stall with Swords Dance + Substitute, and Mega Venusaur making a great tank to common checks of Terrakion, such as Keldeo, Breloom, Mega Lopunny, Mega Diancie, Azumarill, Clefable, and Mega Altaria. To top it all off, we have cancerkeys AKA Klefki. This mon is here to set up hazards and spread paralysis, making it much easier for Terrakion and Mega Venusaur to do their jobs. It also provides a nice check to the Lati twins, and a decent stop to Talonflame in Priority Thunder Wave. This is a pretty fun core and I implore you to give it a try.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Substitute
- Swords Dance

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Foul Play / Play Rough
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top