Other ORAS Mega Speculation Thread (NO talk about potential bans NOR Aegislash)

Which is your favorite?

  • Beedrill

    Votes: 255 26.5%
  • Pidgeot

    Votes: 119 12.3%
  • Slowbro

    Votes: 86 8.9%
  • Steelix

    Votes: 58 6.0%
  • Sceptile

    Votes: 140 14.5%
  • Swampert

    Votes: 120 12.4%
  • Sableye

    Votes: 62 6.4%
  • Sharpedo

    Votes: 57 5.9%
  • Camerupt

    Votes: 57 5.9%
  • Altaria

    Votes: 144 14.9%
  • Glalie

    Votes: 79 8.2%
  • Salamence

    Votes: 198 20.5%
  • Metagross

    Votes: 164 17.0%
  • Latias

    Votes: 50 5.2%
  • Latios

    Votes: 54 5.6%
  • Loppuny

    Votes: 125 13.0%
  • Gallade

    Votes: 148 15.4%
  • Audino

    Votes: 30 3.1%
  • Diancie

    Votes: 74 7.7%

  • Total voters
    964
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Mega Swampert: mons that can wall it and break it do exist. the first (and best) is Chesnaught. resists both stabs, easily tanks coverage moves (bar ice punch)

252+ Atk Swampert (150 Atk) Ice Punch vs. 252 HP / 252+ Def Chesnaught: 126-150 (33.1 - 39.4%) -- 19.3% chance to 3HKO after Leftovers recovery

Swampert can't do shit to chesnaught
 
Mega Metagross - agility will probs be threatening, but lack of atk boosting moves makes this easier to handle, but priorty bullet punch makes it kinda scary. again, not unwallable. Bro resists both stabs and can t-wave or scald. Mew is gonna give him a hard time as well will dat balk + will-o. Mega Swamp will keep this thing in check as well. Thundy's priority twave is gonna be a pain in the ass. also: hippowdon (and, to a lesser extent, skarmory). if gross shows up everywhere, m aggron and steelix might not be so useless after all, hm?

Hippo, Swampert and Bro all can't take a Tough Claws Grass Knot (unless Bro gets a much bigger SDef boost and Gross doesn't get a big SAtk boost). Mew can't switch in, as Meteor Mash always 2HKOs. Everyone wants to talk about him as an Agility sweeper, but I think mixed Megagross is going to be a phenomenal wallbreaker (and possibly put poor Cube out of a job).
 
Guys, I think I've found the closest there is an actual counter to MMence, assuming it gets +30 boost in Attack and a +20 boost in SpA. Ladies and gentlemen, I present to you:

rotom-w.gif

Jesus Machine (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 84 Def / 172 SpD
Calm Nature
- Will-O-Wisp
- Hidden Power [Ice]
- Pain Split
- Protect

252+ Atk Aerilate Salamence Return vs. 252 HP / 84+ Def Rotom-W: 113-133 (37.1 - 43.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Salamence Draco Meteor vs. 252 HP / 172 SpD Rotom-W: 256-303 (84.2 - 99.6%) -- guaranteed 2HKO (+1 Draco Meteor deals the same damage as the total damage dealt by 2 consecutive Draco Meteors. Protecting on the second Draco will cancel out Rocks damage so you can live the third Draco, Pain Split, and HP Ice it.)

don't use this set on the ladder though, they'll just do this :

+1 252+ Atk Salamence Outrage vs. 252 HP / 84+ Def Rotom-W: 306-360 (100.6 - 118.4%) -- guaranteed OHKO

(oh and it's not like you can switch in more than once lol)
 
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Hippo, Swampert and Bro all can't take a Tough Claws Grass Knot (unless Bro gets a much bigger SDef boost and Gross doesn't get a big SAtk boost). Mew can't switch in, as Meteor Mash always 2HKOs. Everyone wants to talk about him as an Agility sweeper, but I think mixed Megagross is going to be a phenomenal wallbreaker (and possibly put poor Cube out of a job).
kyu-b will still be good even if it faces some competition, first of all it doesn't take the mega slot, secondly it has a much better offensive typing

Guys, I think I've found the closest there is an actual counter to MMence, assuming it gets +30 boost in Attack and a +20 boost in SpA. Ladies and gentlemen, I present to you:

rotom-w.gif

Jesus Machine (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 84 Def / 172 SpD
Calm Nature
- Will-O-Wisp
- Hidden Power [Ice]
- Pain Split
- Protect

252+ Atk Aerilate Salamence Return vs. 252 HP / 84+ Def Rotom-W: 113-133 (37.1 - 43.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+1 252 SpA Salamence Draco Meteor vs. 252 HP / 172 SpD Rotom-W: 256-303 (84.2 - 99.6%) -- 75% chance to OHKO after Stealth Rock (+1 Draco Meteor deals the same damage as the total damage dealt by 2 consecutive Draco Meteors. Protecting on the second Draco will cancel out Rocks damage so you can live the third Draco, Pain Split, and HP Ice it.)



don't use this on the ladder though, they'll just do this :

+1 252+ Atk Salamence Outrage vs. 252 HP / 84+ Def Rotom-W: 306-360 (100.6 - 118.4%) -- guaranteed OHKO

(oh and it's not like you can switch in more than once lol)
similarly zapdos can do that i guess but lol they get wrecked. i honestly can't think of anything that can stop this monster
 
One thing that I hope happens is for Metagross to get Heavy Slam. I don't know why the fuck it doesn't already have it but this is Game Freak we're dealing with here. Mega Metagross is 2,078.7 lbs which means that anything under 415.6 lbs gets hit with the full 120 BP. 120 BP combined with STAB, Tough Claws, and probably 150+ attack means that it would be stronger than Zard X's Flare Blitz with no drawbacks. But here's the real kicker:

Almost all of OU is under 415.6.

The only exceptions either:
A) still don't want to take a 80/100 BP STAB, Tough Claws boosted Heavy Slam to the face: Kyurem-B, Terrakion, (Mega) Tyranitar
B) get hit super effectively by a coverage move: Earthquake for Heatran, Ice Punch for Dragonite, Thunder Punch for (Mega) Gyarados
 
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One thing that I hope happens is for Metagross to get Heavy Slam. I don't know why the fuck it doesn't already have it but this is Game Freak we're dealing with here. Mega Metagross is 2,078.7 lbs which means that anything under 415.6 lbs gets hit with the full 120 BP. 120 BP combined with STAB, Tough Claws, and probably 150+ attack means that it would be stronger than Zard X's Flare Blitz with no drawbacks. But here's the real kicker:
Almost all of OU is under 415.6.

The only exceptions either:
A) still don't want to take a 80/100 BP STAB, Tough Claws boosted Heavy Slam to the face: Kyurem-B, Terrakion, (Mega) Tyranitar
B) get hit super effectively by a coverage move: Earthquake for Heatran, Ice Punch for Dragonite, Thunder Punch for (Mega) Gyarados

252+ Atk (Base 155 Atk) Tough Claws Metagross Heavy Slam (120 BP) vs. 252 HP / 212+ Def Rotom-W: 58-68 (19 - 22.3%) -- possible 6HKO after Leftovers recovery

BIG DAMAGE
 
252+ Atk (Base 155 Atk) Tough Claws Metagross Heavy Slam (120 BP) vs. 252 HP / 212+ Def Rotom-W: 58-68 (19 - 22.3%) -- possible 6HKO after Leftovers recovery

BIG DAMAGE
you can use grass knot for rotom-w
0 SpA (120 base) Metagross Grass Knot (20 BP) vs. 252 HP / 0 SpD Rotom-W: 34-40 (11.1 - 13.1%) -- possibly the worst move ever LOL
anyway rotom can be a really good answer if metagross doesn't get something for it with tutor moves in oras
 
252+ Atk (Base 155 Atk) Tough Claws Metagross Heavy Slam (120 BP) vs. 252 HP / 212+ Def Rotom-W: 58-68 (19 - 22.3%) -- possible 6HKO after Leftovers recovery

BIG DAMAGE

Yes, hit a Mon with a move that it x4 resists. I'd rather go with one of its coverage moves but I wouldn't be using Mega Gross tobfight Rotom-W anyway.

EDIT: oh wow I'm stupid. Forgo gross would start running speed again so it can win xD
 
Here's a full-on analysis of Mega Sceptile. I played around and edited Rosenfeldius 's set, so thanks to you. :P

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Overview
########
Sceptile gets a brand new Mega Evolution in ORAS. It’s just what the OU metagame needs - a fast and powerful grass-type. With a good base 110 Attack and a fantastic base 145 Sp. Attack, Mega Sceptile emerges as a great mixed attacker. Its 145 speed allows it to outspeed Greninja and Manectric. Sceptile also gets an immunity to electric-type attacks, and doesn’t really care about being burned, making it an excellent counter to Rotom-W. However, it still suffers some of the same flaws as it did before Mega Evolution, plus a few more: its thin 70/75/85 defenses don’t allow it to take many hits, and its Grass / Dragon typing leaves it weak to six total types, including a 4x Ice weakness.

Mixed Attacker
########
name: Mixed Attacker
move 1: Leaf Storm / Giga Drain
move 2: Dragon Pulse
move 3: Earthquake
move 4: Hidden Power Fire
ability: Lightningrod
item: Sceptilite
evs: 80 Atk / 252 SpA / 180 Spe
nature: Naive

Moves
========
Sceptile has access to two of the best grass-type moves - Leaf Storm and Giga Drain. Sceptile can’t risk losing coverage, so the choice is up to its user - Leaf Storm hits insanely hard backed by base 145 Sp. Attack and can OHKO Landorus-T and Specially Defensive Gliscor (after Stealth Rock). Giga Drain, however, provides Sceptile with recovery that it otherwise wouldn’t get. Dragon Pulse is a STAB move, hitting dragons for super-effective damage - OHKOing offensive Charizard X. Earthquake is necessary, as the given EVs allow it to OHKO Heatran after Stealth Rock. Hidden Power Fire 2HKOs Skarmory after Stealth Rock and OHKOs Scizor.

Set Details
========
180 Speed allows Sceptile to outspeed max investment Greninja and Manectric. It can then fire off a powerful Earthquake or Leaf Storm. 80 Attack EVs also allows Sceptile to OHKO Heatran after Stealth Rock. A Naive nature gives Sceptile a slim chance to survive an Ice Shard from Mamoswine and recover the damage with Giga Drain, should its user choose to run it.

Usage Tips
========
Leaf Storm is a spammable move and should almost always be used over Earthquake unless Heatran is on the field - for example, Leaf Storm does more damage to Manectric than Earthquake, so the aforementioned move should only be used against Heatran, Magnezone, and Pokémon that are 4x weak to Ground-type moves.

Team Options
========
Stealth Rock is extremely helpful to Sceptile, as it turns many 2HKOs into OHKOs and 3HKOs into 2HKOs. Tyranitar stands out as a great partner to Sceptile, as its relatively good Sp. Defense under the sandstorm allows it to sponge the ice-type moves Sceptile is plagued by, and Sceptile resists water, grass, and ground, three of Tyranitar’s weaknesses. Tyranitar can also handle Birdspam, which would otherwise destroy Sceptile. If running Leaf Storm, a cleric is appreciated as Sceptile has no reliable recovery. A Pokémon that can use Defog or Rapid Spin to remove Sticky Web from the field is helpful as well - such as Excadrill or Latias.

Other Options
########
Sceptile can run Focus Blast, but it is generally outclassed by Hidden Power Fire due to its ability to hit a wider variety of Pokémon. It can also go completely physical and run a Swords Dance set using Leaf Blade and Earthquake, among others, but its high Sp. Attack stat makes it more suited to a mixed attacker role.

Checks & Counters
########
**Flying-types**: Sceptile is weak to Flying-type moves, and can be picked off by Talonflame or Pinsir, who both have powerful flying-type priority.

**Ice Shard**: Ice Shard users can easily tear through Sceptile - despite its fast speed, Ice Shard will always move first due to Sceptile’s lack of priority.

**Sticky Web**: Sticky Web reduces Sceptile’s base 145 speed stat to the equivalent of base 95, so it is ideal to keep Sticky Web off of the field.

**Status**: Sceptile doesn’t like to be poisoned, but hates to be paralyzed due to the speed cut - but it doesn’t mind being burned unless it’s running physical.

**Powerful Attackers**: Mega Heracross and Mega Charizard Y can come in on Sceptile and KO it with powerful Pin Missile and Fire Blast attacks. However, Charizard Y cannot come in on a Dragon Pulse, which 2HKOs it.

**Mega Altaria**: Likely Sceptile’s biggest counter, she resists fighting, fire, grass, and is immune to dragon, making her an excellent counter to Sceptile.
 
252+ Atk (Base 155) Tough Claws Metagross Zen Headbutt vs. 252 HP / 212+ Def Rotom-W: 154-183 (50.6 - 60.1%) -- 85.9% chance to 2HKO after Leftovers recovery

Not a problem bruh
oh ok lol totally forgot it has a second STAB, but rotom can still be a solid switch-in on every other metagross' move but zen headbutt so it is a good check to it
 
Mega Swampert has Ice Beam for Tangrowth and Chesnaught, which does 41.5% minimum to max HP Chesnaught with a neutral nature, which is not bad at all. Let's not forget that Mega Venusaur and Chesnaught have no reliable recovery under rain, and that Tangrowth is not the most relevant Pokemon in OU. Bulky Water-types, mainly Rotom-W, Slowbro, and Alomomola, and Celebi are going to be good counters to Mega Swampert though.
 
aaanyway, all this speculating about individual mons is great and all, but what I'm interested in is what neatass teams I can cook up from em, and if you think I'm gon wait for almost two months with all this sexy shit at my disposal than bud u got another thing comin. Been 'sperimentin with a speculative oras squad till I made something I believe to be solid/useable... and here it is!

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Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature
- Overheat
- Flash Cannon
- Hidden Power Ice
- Stone Edge

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 136 Atk / 192 SAtk / 180 Spe
Naive Nature
- Dragon Pulse
- Leaf Storm
- Earthquake
- Hidden Power Fire

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Defog
- Counter
- Taunt
- Roost

Gengar @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SAtk / 80 SDef / 252 Spe
Timid Nature
- Substitute
- Will-O-Wisp
- Taunt
- Shadow Ball

Hippowdon @ Leftovers
Ability: Sand Stream
EVs : 240 HP / 192 Def / 76 SDef
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off

aiiight SO, allow me to explain

this here team has been constructed in ye olde bulky offense style. Hippo is my SR setter and phaser/phys wall no. 1. I chose Hippo b/c of balk, yes, but mainly due to his ability to cancel rain. Completely walls any Metagross lacking Ice Punch or Grass Knot (Hogg) Skarmory is my defogger of choice physical wall no. 2 and secondary Metagross check, but is primarily there to counter Mega Swampert (literally). I'm runnin shed shell here for fuckin with Magnezone, fuckers think I be trapped then switch out to Mega Scept and nab the SAtk boost #getrekt. Runnin my personal spread on Scept, outspeeds Mega Mane and OHKOs w/ leaf storm, 2HKOs Skarm and Ferro, OHKOs SDef Heatran w/ EQ... ya know what jus go read my Sceptile post if you want the details. Standar ScarfTran but w/ Timid>Modest, as with Timid I outspeed Mega Sceptile and OHKO with HP Ice. Fuck yo speed tiers. Anyway AssVest Azu for Ninja nd other standard shit (as well as forming a supah sexy FWG/DSF core), SubWisp Gar for Venu/stall/general subbing up nd burning shit. I'm sure the meta will change rather rapidly but I wanted to get a head start, and I think I done a p nice job w/ it on paper at least, so here yuh go, free team on me

now form a single line and blow me

edit: Cloud_Nine987 I can't check atm, but if your spread really does OHKO Tran after rocks (calcs would be nice), then that is a better spread and I will change it here (although you have 4 extra EVs, I'd take them out of SAtk as the extra 4 added on from my spread allow you to outspeed Lati@s before mega evolving)

double edit: no, only 80 atk EVs does not allow to OHKO SDef Tran after Rocks, so my set still stands
 
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Due to Salamence probably being in OU for at least a few days, I recommend that during that brief period of time, everyone should run either Ice Shard Mamo or Ice Shard M-Glalie, as I legitimately believe it will be just that threatening.

Incidentally, I tried to work out a good set for Mega Glalie just now, with the assumption that it gets Freeze-Dry, and realised that if it does, probably the strongest set for it is Ice Shard/Return/Earthquake/Freeze-Dry. If this looks familiar, that's because many Mamoswine run this set currently, and it is just faster with a stronger Ice physical STAB + freeze dry at the cost of a far, far weaker Earthquake and a weaker Ice Shard with no LO recoil. This should affect your decision making process when choosing to run this mega.
 
As long as mega mence doesn't get a speed nerf, I truly believe it's going to be too much for OU. It can get most of the additional 100-stat points into its defenses and it's going to be a hard-hitting sweeper with good speed that's way too bulky. It can get most of the additional 100-stat points into its attack and/or spA and/or speed, and it's going to be offensively ridiculous. I have no idea how the stat bonuses will be distributed, however.
 
As long as mega mence doesn't get a speed nerf, I truly believe it's going to be too much for OU. It can get most of the additional 100-stat points into its defenses and it's going to be a hard-hitting sweeper with good speed that's way too bulky. It can get most of the additional 100-stat points into its attack and/or spA and/or speed, and it's going to be offensively ridiculous. I have no idea how the stat bonuses will be distributed, however.
if you just add aerilate to normal mence it becomes incredibly strong, so it doesn't matter in my opinion where the boosts are going, it will end being too strong for OU unless maybe a drop in its speed (that will result anyway in a further boost in other stats)
 
So Mega Glalie seems like a pretty cool wallbreaker to use. It has a great STAB in Double Edge / Return and decent coverage with moves like Earthquake, Singal Beam, Shadow Ball, Ice Shard and Dark Pulse. Here is a cool set assuming Mega Glalie's stats will be 80/120/80/120/80/100:

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Glalie @Glalilite
Ability: Inner Focus
EVs: 248 Atk / 164 SpA / 96 Spe
Naughty Nature
- Double-Edge
- Earthquake
- Dark Pulse
- Taunt / Toxic / Destiny Bond / Ice Shard

This set takes advantage of Mega Glalie his wallbreaking power to let almost every wall shit their pants. Double Edge is the main STAB and hits really hard. Double Edge over Return so you have more power and so you can have a chance to OHKO Zard X after Stealth Rock. Earthquake is mainly there for Pokemon like Heatran and Empoleon who can take your main STAB. Dark Pulse is so Slowbro can no longer wall you and it is your best option against Doublade. The last slot can be whatever you want. Taunt takes care of some troublesome walls like Alomomola who can otherwise wall you, Toxic does a similar thing and can wear down switch ins over time, Destiny Bond so you can get a free last kill if you are low on HP and lastly Ice Shard so you aren't shit against offense. The EV spread allows you 2 hit KO Slowbro after Stealth Rock, almost max attack to hit as hard as possible and 96 speed to outspeed neutral nature base 80 speed Pokemon like Mega Medicham the turn it mega evolves and Mamoswine. As for teammates Glalie would appreciate Pokemon who can set up hazards or remove them. Hazard setters that would work would be Pokemon like Heatran, Garchomp, Ferrothorn and Greninja while hazard removing could be done by Pokemon like Lati@s, Zapdos, Starmie and Excadrill. A Pokemon that could lure and damage Doublde for a little bit could also help so Pokemon like the Lati@s and Terrakion could work. Lastly Bisharp can Pursuit trap Doublade and discourage Defog with Defiant so it would make a great partner.

Mega Glalie definetly seems like the coolest ( Pun intendet ) mega evolution to me and I really wanna try him out when ORAS comes around.
 
So Mega Glalie seems like a pretty cool wallbreaker to use. It has a great STAB in Double Edge / Return and decent coverage with moves like Earthquake, Singal Beam, Shadow Ball, Ice Shard and Dark Pulse. Here is a cool set assuming Mega Glalie's stats will be 80/120/80/120/80/100:

362.gif

Glalie @Glalilite
Ability: Inner Focus
EVs: 248 Atk / 164 SpA / 96 Spe
Naughty Nature
- Double-Edge
- Earthquake
- Dark Pulse
- Taunt / Toxic / Destiny Bond / Ice Shard

This set takes advantage of Mega Glalie his wallbreaking power to let almost every wall shit their pants. Double Edge is the main STAB and hits really hard. Double Edge over Return so you have more power and so you can have a chance to OHKO Zard X after Stealth Rock. Earthquake is mainly there for Pokemon like Heatran and Empoleon who can take your main STAB. Dark Pulse is so Slowbro can no longer wall you and it is your best option against Doublade. The last slot can be whatever you want. Taunt takes care of some troublesome walls like Alomomola who can otherwise wall you, Toxic does a similar thing and can wear down switch ins over time, Destiny Bond so you can get a free last kill if you are low on HP and lastly Ice Shard so you aren't shit against offense. The EV spread allows you 2 hit KO Slowbro after Stealth Rock, almost max attack to hit as hard as possible and 96 speed to outspeed neutral nature base 80 speed Pokemon like Mega Medicham the turn it mega evolves and Mamoswine. As for teammates Glalie would appreciate Pokemon who can set up hazards or remove them. Hazard setters that would work would be Pokemon like Heatran, Garchomp, Ferrothorn and Greninja while hazard removing could be done by Pokemon like Lati@s, Zapdos, Starmie and Excadrill. A Pokemon that could lure and damage Doublde for a little bit could also help so Pokemon like the Lati@s and Terrakion could work. Lastly Bisharp can Pursuit trap Doublade and discourage Defog with Defiant so it would make a great partner.

Mega Glalie definetly seems like the coolest ( Pun intendet ) mega evolution to me and I really wanna try him out when ORAS comes around.
didn't think about this set, taunt+three attack can be useful to beat stall teams; however i don't think it has the wallbreaking power to do that, the only move that hits hard is return/double edge, the coverage moves are piss weak and you won't be able to break through stall teams where there are usually many ice resists
 
Here's my Mega Swampert analysis I just finished.

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Overview
########
Swampert is the lord and saviour of rain teams - with a huge base attack stat of 150, Swampert can muscle through many of OU’s top threats. 100/110/110 base defenses are no joke, either - this gives Swampert high uninvested bulk. Its speed also doubles in the rain with Swift Swim, and so does the power of one of its best STAB moves - Waterfall.

Offensive Swift Swim
########
name: Offensive Swift Swim
move 1: Waterfall
move 2: Earthquake
move 3: Ice Punch
move 4: Superpower / Stone Edge / Rain Dance
ability: Swift Swim
item: Swampertite
evs: 206 HP / 252 Attack / 52 Speed
nature: Adamant

Moves
========
Waterfall is a must-have on every set with perfect accuracy - Aqua Tail is a bit more powerful, but has a slight chance of missing. Earthquake is Swampert’s second STAB attack, hitting rock, fire, steel, and poison-types for super-effective damage. Ice Punch can take out Grass-types on the switch, and is handy for removing Gliscor and Landorus. Superpower can nail Ferrothorn, but Stone Edge also forms the Edgequake combo so that Swampert can hit almost any ‘mon in OU for neutral damage. Rain Dance can be used as a panic button in case it dissipates during Swampert’s sweep.

Set Details
========
Maximum attack invesment is mandatory, as, you guessed it - it allows Swampert to hit as hard as possible. 52 speed EVs allows Swampert to outspeed 252+ Greninja in the rain. The rest of the EVs are placed in HP to increase Swampert’s overall bulk.

Usage Tips
========
It’s best to send Swampert out once opposing Grass-types have been removed. Swampert is immune to electric-type attacks and handles the type very well with the combination of Ground-typing and Earthquake. Waterfall is definitely Swampert’s best move, dealing huge damage in the rain - it can really dent mons that even have a big defense stats.

Team Options
========
Politoed is a must-have on this set. He summons 8 turns of rain that Swampert needs to destroy things. Swampert does not, however, have reliable recovery, and appreciates cleric support - especially those with Heal Bell or Aromatherapy to cure potential burns. If you are making a rain team, be wary of adding Kabutops, as you will have 2 4x grass-type weaknesses. A psychic type like Latias or Latios can 2HKO Mega Venusaur with Psyshock, making them great teammates.

Other Options
########
Swampert can run Power-Up Punch to boost its attack stat, but it’s pretty situational as Swampert would usually prefer to launch a full-power attack rather than a base 40 one. It can also run a straight attacking set with 252 Atk / 4 Def / 252 Speed.

Checks & Counters
########
**Powerful Grass-types**: Despite Swampert’s high Attack stat, it cannot do much of anything against Mega Venusaur, which can OHKO Swampert with a powerful Giga Drain. Sceptile is faster than Swampert with max investment in the rain, and can also KO with a Giga Drain or Leaf Storm.

**Rotom-W**: Rotom-W can use the rain against Swampert, 2HKOing it with Hydro Pump. It doesn’t take much from any of its attacks, and can also cripple Swampert with a burn. However, outside of rain, Rotom-W can only 3HKO Swampert.

**Mega Charizard Y**: Although Swampert has a type advantage over Charizard Y, it can come in and spread sunlight to ruin Swampert’s sweep. It can then OHKO with Solar Beam - however, it cannot live two Waterfalls under the sun.

**Burns / Will-O-Wisp**: Being burned severely reduces Swampert’s ability to sweep in the rain, cutting its attack stat all the way down to 75.
 
Here's my Mega Swampert analysis I just finished.

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Overview
########
Swampert is the lord and saviour of rain teams - with a huge base attack stat of 150, Swampert can muscle through many of OU’s top threats. 100/110/110 base defenses are no joke, either - this gives Swampert high uninvested bulk. Its speed also doubles in the rain with Swift Swim, and so does the power of one of its best STAB moves - Waterfall.

Offensive Swift Swim
########
name: Offensive Swift Swim
move 1: Waterfall
move 2: Earthquake
move 3: Ice Punch
move 4: Superpower / Stone Edge / Rain Dance
ability: Swift Swim
item: Swampertite
evs: 206 HP / 252 Attack / 52 Speed
nature: Adamant

Moves
========
Waterfall is a must-have on every set with perfect accuracy - Aqua Tail is a bit more powerful, but has a slight chance of missing. Earthquake is Swampert’s second STAB attack, hitting rock, fire, steel, and poison-types for super-effective damage. Ice Punch can take out Grass-types on the switch, and is handy for removing Gliscor and Landorus. Superpower can nail Ferrothorn, but Stone Edge also forms the Edgequake combo so that Swampert can hit almost any ‘mon in OU for neutral damage. Rain Dance can be used as a panic button in case it dissipates during Swampert’s sweep.

Set Details
========
Maximum attack invesment is mandatory, as, you guessed it - it allows Swampert to hit as hard as possible. 52 speed EVs allows Swampert to outspeed 252+ Greninja in the rain. The rest of the EVs are placed in HP to increase Swampert’s overall bulk.

Usage Tips
========
It’s best to send Swampert out once opposing Grass-types have been removed. Swampert is immune to electric-type attacks and handles the type very well with the combination of Ground-typing and Earthquake. Waterfall is definitely Swampert’s best move, dealing huge damage in the rain - it can really dent mons that even have a big defense stats.

Team Options
========
Politoed is a must-have on this set. He summons 8 turns of rain that Swampert needs to destroy things. Swampert does not, however, have reliable recovery, and appreciates cleric support - especially those with Heal Bell or Aromatherapy to cure potential burns. If you are making a rain team, be wary of adding Kabutops, as you will have 2 4x grass-type weaknesses. A psychic type like Latias or Latios can 2HKO Mega Venusaur with Psyshock, making them great teammates.

Other Options
########
Swampert can run Power-Up Punch to boost its attack stat, but it’s pretty situational as Swampert would usually prefer to launch a full-power attack rather than a base 40 one. It can also run a straight attacking set with 252 Atk / 4 Def / 252 Speed.

Checks & Counters
########
**Powerful Grass-types**: Despite Swampert’s high Attack stat, it cannot do much of anything against Mega Venusaur, which can OHKO Swampert with a powerful Giga Drain. Sceptile is faster than Swampert with max investment in the rain, and can also KO with a Giga Drain or Leaf Storm.

**Rotom-W**: Rotom-W can use the rain against Swampert, 2HKOing it with Hydro Pump. It doesn’t take much from any of its attacks, and can also cripple Swampert with a burn. However, outside of rain, Rotom-W can only 3HKO Swampert.

**Mega Charizard Y**: Although Swampert has a type advantage over Charizard Y, it can come in and spread sunlight to ruin Swampert’s sweep. It can then OHKO with Solar Beam - however, it cannot live two Waterfalls under the sun.

**Burns / Will-O-Wisp**: Being burned severely reduces Swampert’s ability to sweep in the rain, cutting its attack stat all the way down to 75.
we should remember that swampert won't be only an extremely good rain sweeper, with 100/110/110 it is bulkier than slowbro, has even a better defensive typing with only 1 weakness, has access to stealth rock and scald backed by an overall good base 95 Satk, the only real thing that it lacks is reliable recovery (that matter a lot tbh). so i don't know, maybe it won't be viable in OU but i think we should take this into consideration as it can check powerful threats like char-x
 
we should remember that swampert won't be only an extremely good rain sweeper, with 100/110/110 it is bulkier than slowbro, has even a better defensive typing with only 1 weakness, has access to stealth rock and scald backed by an overall good base 95 Satk, the only real thing that it lacks is reliable recovery (that matter a lot tbh). so i don't know, maybe it won't be viable in OU but i think we should take this into consideration as it can check powerful threats like char-x

Yeah, I may very well revise the Swampert analysis. For now, tell me if anything else is off - I forgot to add Stealth Rock to it so I'll add it after I'm done remaking the document.
 
Here are my thoughts on some of the New Mega Evolution Pokemon that could shape the meta differently:

Mega Sceptile -Being Immune to the most common Thundurus' T-Wave and being faster than Greninja is phenomenal. With Base 145 Speed, it's ridiculous how it can outspeed literally like everything unless you're scarf or boosted ofc and also hit hard with Leaf Storm and Dragon Pulse that benefit from it's stab. Being able to run HP Fire and EQ for Ferro/tran/skar is absolutely insane. With it being immune to t-wave and super fast, I feel as if scarf chomp/ninja couldd be more common instead of sd/lead chomp or LO greninja , in order to outspeed this monster .

edit; forgot about bird spam, but seriously just pair this game up with twave thundy and scarf ttar and you're good to go. lol

Mega Swampert - ahhh, this guy's mega evo makes this guy absolutely insane and versatile with it's new ability and boosted stats. it benefits so much in the rain and with swift swim and the added boost it can do some major dmg. not only w/ the boosted stats can it being extremely threatening on rain teams, it can be great offensive tank but lacks recovery .. with this guy being such a monster and like 100% chance of being OU, electrics types mean nothing to it thanks to it's dual typing of water/ground. With this being said, i see more LO grass knot thundurus and maybe even grass knot LO bisharp happening as well. mayb even hp grass manectric , who knows .

Mega Sableye - i think magic bounce is underrated on this guyy . i've seen people saying it should've just keep prankster , but i somewhat disagree . ,mega sableye will greatly benefit stalls team imo . with it's boosted defenses, it can help stall teams face against mega medicham better, who is a prime wall-breaker, and be able to use will-o-wisp reliably now and now switch into HJK for chansey reliably instead of using skarm. Putting mega sableye on stall teams can help bounce off status moves and hazards make stall, more stally if mega-sab is alive since status moves won't be helping you now or hazards ..

Mega Salamence - this guy is crazy ddance, draco, fire blast, aerilate return/double edge..nothing switches into this. quick ban . lol . unless Game Freak pulls off a mega alakazam and not give it a 100 stat boost but maybe like a 20 stat boost. HOPEFULLY. a man can dream aight ? ._. seriously want this in OU, but i highly doubt it. lol.

Mega Gallade - this guy just made fighting types more crazier and scarier, adding himself to the mix of medicham and lopunny. It gets justified before mega-evolving which helps prevent knock off spam because it'll get a attack boost when hit by a dark move. it even learns knock off, so it has to be good right? lol, jk. anyways, being able to learn Close Combat + Zen Headbutt + Shadow Sneak + KnockOff/Ice-Thunder Punch is really good. It seperates itself from medicham/loppunny for having CC because it doesn't worry about having to miss HJK. inner focus is decent i guess, you never know. lol. it has to get over 100 speed or else mega med outclasses it.

these are all my thoughts . so feel free to disagree :] or mention things I said wrong .
 
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Here are my thoughts on some of the New Mega Evolution Pokemon that could shape the meta differently:

Mega Sceptile -Being Immune to the most common Thundurus' T-Wave and being faster than Greninja is phenomenal. With Base 145 Speed, it's ridiculous how it can outspeed literally like everything unless you're scarf or boosted ofc and also hit hard with Leaf Storm and Dragon Pulse that benefit from it's stab. Being able to run HP Fire and EQ for Ferro/tran/skar is absolutely insane. With it being immune to t-wave and super fast, I feel as if scarf chomp/ninja couldd be more common instead of sd/lead chomp or LO greninja , in order to outspeed this monster .

Mega Swampert - ahhh, this guy's mega evo makes this guy absolutely insane and versatile with it's new ability and boosted stats. it benefits so much in the rain and with swift swim and the added boost it can do some major dmg. not only w/ the boosted stats can it being extremely threatening on rain teams, it can be great offensive tank but lacks recovery .. with this guy being such a monster and like 100% chance of being OU, electrics types mean nothing to it thanks to it's dual typing of water/ground. With this being said, i see more LO grass knot thundurus and maybe even grass knot LO bisharp happening as well. mayb even hp grass manectric , who knows .

Mega Sableye - i think magic bounce is underrated on this guyy . i've seen people saying it should've just keep prankster , but i somewhat disagree . ,mega sableye will greatly benefit stalls team imo . with it's boosted defenses, it can help stall teams face against mega medicham better, who is a prime wall-breaker, and be able to use will-o-wisp reliably now and now switch into HJK for chansey reliably instead of using skarm. Putting mega sableye on stall teams can help bounce off status moves and hazards make stall, more stally if mega-sab is alive since status moves won't be helping you now or hazards ..

Mega Salamence - this guy is crazy ddance, draco, fire blast, aerilate return/double edge..nothing switches into this. quick ban . lol . unless Game Freak pulls off a mega alakazam and not give it a 100 stat boost but maybe like a 20 stat boost. HOPEFULLY. a man can dream aight ? ._. seriously want this in OU, but i highly doubt it. lol.

Mega Gallade - this guy just made fighting types more crazier and scarier, adding himself to the mix of medicham and lopunny. It gets justified before mega-evolving which helps prevent knock off spam because it'll get a attack boost when hit by a dark move. it even learns knock off, so it has to be good right? lol, jk. anyways, being able to learn Close Combat + Zen Headbutt + Shadow Sneak + KnockOff/Ice-Thunder Punch is really good. It seperates itself from medicham/loppunny for having CC because it doesn't worry about having to miss HJK. inner focus is decent i guess, you never know. lol. it has to get over 100 speed or else mega med outclasses it.

these are all my thoughts . i'm just going to say this, im not the best player in the world, so feel free to disagree :] or mention things I said wrong .

You are forgetting that Talonflame makes quick work of it, and Mega Pinsir can KO it with a little bit of prior damage with Aerilate-boosted Quick Attack.
 
You are forgetting that Talonflame makes quick work of it, and Mega Pinsir can KO it with a little bit of prior damage with Aerilate-boosted Quick Attack.
Signs of me being stupid ._. that is true, but pairing up mega sceptile with scarf ttar could seriously prevent bird spam.
 
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