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Which set is looking to be the most standard, "best" set for Mega Mence at the moment from our little experience of "meta" with the new megas? I don't want to say best since being most popular or standard doesn't always mean it's the best set (i.e. IMHO special Mega Lucario was more effective than the most used SD physical mega Lucario). I'm just asking since I've seen Mega Mence of many variants, particularly the offensive and bulky DD sets, wrecking havoc...htough I am usually not the side of receiving the ass whooping.
Alrite counters to mega mence lgi:
For the sake of reference, here's the set i'll be judging a true counter from:
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 40 SpA / 216 Spe
Naive Nature
- Return
- Fire Blast
- Earthquake
- Draco Meteor
40 SpA Salamence Draco Meteor vs. 212 HP / 0 SpD Rhyperior: 273-322 (64.3 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Salamence Earthquake vs. 212 HP / 252 Def Solid Rock Rhyperior: 118-139 (27.8 - 32.7%) -- 77.6% chance to 4HKO after Leftovers recovery
44+ Atk Rhyperior Rock Blast (3 hits) vs. 0 HP / 0 Def Salamence: 306-360 (92.4 - 108.7%) -- approx. 31.3% chance to OHKO
Verdict: murdered by mixed but everything else it works well against
40 SpA Salamence Draco Meteor vs. 252 HP / 4 SpD Eviolite Porygon2: 118-139 (31.5 - 37.1%) -- 81.3% chance to 3HKO
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Eviolite Porygon2: 121-144 (32.3 - 38.5%) -- 97.9% chance to 3HKO
0 SpA Porygon2 Ice Beam vs. 0 HP / 0- SpD Salamence: 360-428 (108.7 - 129.3%) -- guaranteed OHKO
Verdict: A true counter :O
40 SpA Salamence Fire Blast vs. 252 HP / 240 SpD Filter Mega Aggron: 133-157 (38.6 - 45.6%) -- guaranteed 3HKO
252 Atk Salamence Earthquake vs. 252 HP / 16+ Def Filter Mega Aggron: 76-91 (22 - 26.4%) -- 15.6% chance to 4HKO
0 Atk Mega Aggron Ice Punch vs. 0 HP / 0 Def Salamence: 348-412 (105.1 - 124.4%) -- guaranteed OHKO
0 Atk Mega Aggron Heavy Slam (80 BP) vs. 0 HP / 0 Def Salamence: 139-165 (41.9 - 49.8%) -- guaranteed 3HKO
Verdict: Same boat as rhyperior kinda, except it needs rocks or ice punch to kill and it takes more than one hit from the mixed set.
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Cresselia: 150-177 (33.7 - 39.8%) -- 27% chance to 3HKO after Leftovers recovery
40 SpA Salamence Draco Meteor vs. 252 HP / 4 SpD Cresselia: 135-160 (30.4 - 36%) -- guaranteed 4HKO after Leftovers recovery
0 SpA Cresselia Ice Beam vs. 0 HP / 0- SpD Salamence: 272-324 (82.1 - 97.8%) -- guaranteed 2HKO
Verdict: Another tru counter :O
(mega calcs in there too)
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 111-132 (28.1 - 33.5%) -- 93.7% chance to 4HKO after Leftovers recovery (Mega)
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 160-189 (40.6 - 47.9%) -- guaranteed 3HKO after Leftovers recovery (normal)
40 SpA Salamence Draco Meteor vs. 252 HP / 4 SpD Slowbro: 204-240 (51.7 - 60.9%) -- 94.1% chance to 2HKO after Leftovers recovery
0 SpA Slowbro Ice Beam vs. 0 HP / 0- SpD Salamence: 348-412 (105.1 - 124.4%) -- guaranteed OHKO (normal)
(if normal OHKO's mega does too)
Verdict: Has to be mega otherwise loses to mix sets.
dis sprite lol
252 Atk Aerilate Salamence Return vs. 248 HP / 252+ Def Mandibuzz: 165-195 (39 - 46%) -- guaranteed 3HKO after Leftovers recovery
40 SpA Salamence Draco Meteor vs. 248 HP / 0 SpD Mandibuzz: 178-210 (42 - 49.6%) -- guaranteed 3HKO after Leftovers recovery
0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Salamence: 204-240 (61.6 - 72.5%) -- guaranteed 2HKO
+1 0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Salamence: 304-358 (91.8 - 108.1%) -- 50% chance to OHKO
Verdict: Keep rocks off the field and ur rocks on the field and it pretty much works.
Other mons like clefable and rotom-w are too shaky imo to warrant mention. Feel free to add to this if u think I'm missing something
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Clefable: 207-244 (52.5 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery
^hardly even a check tbqh :[[[
So I have been playing around with Mega Diancie on the ladder, and I've figured out a few things.
- She checks pretty much anything that flies, the only trouble is that you need to Mega Evolve her at a good time because her original speed is in effect on the first turn of Mega Evolution.
- She is also a lot frailer than you think. Powerful attacks in general, even Clefable's Moonblast, tear right through her.
- Diamond Storm is very handy as the defense boost is invaluable.
Mega Aerodactyl is a potential check if it is Megavolved already, as it is a good switch into Fire Blast, Earthquake, Return, and Substitute. Jolly Ice Fang can always OHKO 0/0 with rocks and has a 62% chance without.
252+ Atk Tough Claws Mega Aerodactyl Ice Fang vs. 252 HP / 252 Def Salamence: 280-332 (71 - 84.2%) -- 68.8% chance to OHKO after Stealth Rock
The problem is that if it runs Outrage that's an easy OHKO on Megadactyl at +1, so you'd really need a Fairy with that. But Megadactyl in general is pretty good as it is also perfect for handling many of the new fast megas with Flying STAB like Sceptile, Beedrill and Lopunny
Alrite counters to mega mence lgi:
For the sake of reference, here's the set i'll be judging a true counter from:
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 40 SpA / 216 Spe
Naive Nature
- Return
- Fire Blast
- Earthquake
- Draco Meteor
40 SpA Salamence Draco Meteor vs. 212 HP / 0 SpD Rhyperior: 273-322 (64.3 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Salamence Earthquake vs. 212 HP / 252 Def Solid Rock Rhyperior: 118-139 (27.8 - 32.7%) -- 77.6% chance to 4HKO after Leftovers recovery
44+ Atk Rhyperior Rock Blast (3 hits) vs. 0 HP / 0 Def Salamence: 306-360 (92.4 - 108.7%) -- approx. 31.3% chance to OHKO
Verdict: murdered by mixed but everything else it works well against
40 SpA Salamence Draco Meteor vs. 252 HP / 4 SpD Eviolite Porygon2: 118-139 (31.5 - 37.1%) -- 81.3% chance to 3HKO
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Eviolite Porygon2: 121-144 (32.3 - 38.5%) -- 97.9% chance to 3HKO
0 SpA Porygon2 Ice Beam vs. 0 HP / 0- SpD Salamence: 360-428 (108.7 - 129.3%) -- guaranteed OHKO
Verdict: A true counter :O
40 SpA Salamence Fire Blast vs. 252 HP / 240 SpD Filter Mega Aggron: 133-157 (38.6 - 45.6%) -- guaranteed 3HKO
252 Atk Salamence Earthquake vs. 252 HP / 16+ Def Filter Mega Aggron: 76-91 (22 - 26.4%) -- 15.6% chance to 4HKO
0 Atk Mega Aggron Ice Punch vs. 0 HP / 0 Def Salamence: 348-412 (105.1 - 124.4%) -- guaranteed OHKO
0 Atk Mega Aggron Heavy Slam (80 BP) vs. 0 HP / 0 Def Salamence: 139-165 (41.9 - 49.8%) -- guaranteed 3HKO
Verdict: Same boat as rhyperior kinda, except it needs rocks or ice punch to kill and it takes more than one hit from the mixed set.
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Cresselia: 150-177 (33.7 - 39.8%) -- 27% chance to 3HKO after Leftovers recovery
40 SpA Salamence Draco Meteor vs. 252 HP / 4 SpD Cresselia: 135-160 (30.4 - 36%) -- guaranteed 4HKO after Leftovers recovery
0 SpA Cresselia Ice Beam vs. 0 HP / 0- SpD Salamence: 272-324 (82.1 - 97.8%) -- guaranteed 2HKO
Verdict: Another tru counter :O
(mega calcs in there too)
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 111-132 (28.1 - 33.5%) -- 93.7% chance to 4HKO after Leftovers recovery (Mega)
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 160-189 (40.6 - 47.9%) -- guaranteed 3HKO after Leftovers recovery (normal)
40 SpA Salamence Draco Meteor vs. 252 HP / 4 SpD Slowbro: 204-240 (51.7 - 60.9%) -- 94.1% chance to 2HKO after Leftovers recovery
0 SpA Slowbro Ice Beam vs. 0 HP / 0- SpD Salamence: 348-412 (105.1 - 124.4%) -- guaranteed OHKO (normal)
(if normal OHKO's mega does too)
Verdict: Has to be mega otherwise loses to mix sets.
dis sprite lol
252 Atk Aerilate Salamence Return vs. 248 HP / 252+ Def Mandibuzz: 165-195 (39 - 46%) -- guaranteed 3HKO after Leftovers recovery
40 SpA Salamence Draco Meteor vs. 248 HP / 0 SpD Mandibuzz: 178-210 (42 - 49.6%) -- guaranteed 3HKO after Leftovers recovery
0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Salamence: 204-240 (61.6 - 72.5%) -- guaranteed 2HKO
+1 0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Salamence: 304-358 (91.8 - 108.1%) -- 50% chance to OHKO
Verdict: Keep rocks off the field and it pretty much works.
Other mons like clefable and rotom-w are too shaky imo to warrant mention. Feel free to add to this if u think I'm missing something
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Clefable: 207-244 (52.5 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery
^hardly even a check tbqh :[[[
I don't have much to add but since switching has priority over Megavolving Trace Porygon 2 can copy Intimidate, making it give even less of a shit about Return. It does the same to Mega Gyarados.
Alrite counters to mega mence lgi:
For the sake of reference, here's the set i'll be judging a true counter from:
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 40 SpA / 216 Spe
Naive Nature
- Return
- Fire Blast
- Earthquake
- Draco Meteor
40 SpA Salamence Draco Meteor vs. 212 HP / 0 SpD Rhyperior: 273-322 (64.3 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Salamence Earthquake vs. 212 HP / 252 Def Solid Rock Rhyperior: 118-139 (27.8 - 32.7%) -- 77.6% chance to 4HKO after Leftovers recovery
44+ Atk Rhyperior Rock Blast (3 hits) vs. 0 HP / 0 Def Salamence: 306-360 (92.4 - 108.7%) -- approx. 31.3% chance to OHKO
Verdict: murdered by mixed but everything else it works well against
40 SpA Salamence Draco Meteor vs. 252 HP / 4 SpD Eviolite Porygon2: 118-139 (31.5 - 37.1%) -- 81.3% chance to 3HKO
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Eviolite Porygon2: 121-144 (32.3 - 38.5%) -- 97.9% chance to 3HKO
0 SpA Porygon2 Ice Beam vs. 0 HP / 0- SpD Salamence: 360-428 (108.7 - 129.3%) -- guaranteed OHKO
Verdict: A true counter :O
40 SpA Salamence Fire Blast vs. 252 HP / 240 SpD Filter Mega Aggron: 133-157 (38.6 - 45.6%) -- guaranteed 3HKO
252 Atk Salamence Earthquake vs. 252 HP / 16+ Def Filter Mega Aggron: 76-91 (22 - 26.4%) -- 15.6% chance to 4HKO
0 Atk Mega Aggron Ice Punch vs. 0 HP / 0 Def Salamence: 348-412 (105.1 - 124.4%) -- guaranteed OHKO
0 Atk Mega Aggron Heavy Slam (80 BP) vs. 0 HP / 0 Def Salamence: 139-165 (41.9 - 49.8%) -- guaranteed 3HKO
Verdict: Same boat as rhyperior kinda, except it needs rocks or ice punch to kill and it takes more than one hit from the mixed set.
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Cresselia: 150-177 (33.7 - 39.8%) -- 27% chance to 3HKO after Leftovers recovery
40 SpA Salamence Draco Meteor vs. 252 HP / 4 SpD Cresselia: 135-160 (30.4 - 36%) -- guaranteed 4HKO after Leftovers recovery
0 SpA Cresselia Ice Beam vs. 0 HP / 0- SpD Salamence: 272-324 (82.1 - 97.8%) -- guaranteed 2HKO
Verdict: Another tru counter :O
(mega calcs in there too)
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 111-132 (28.1 - 33.5%) -- 93.7% chance to 4HKO after Leftovers recovery (Mega)
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 160-189 (40.6 - 47.9%) -- guaranteed 3HKO after Leftovers recovery (normal)
40 SpA Salamence Draco Meteor vs. 252 HP / 4 SpD Slowbro: 204-240 (51.7 - 60.9%) -- 94.1% chance to 2HKO after Leftovers recovery
0 SpA Slowbro Ice Beam vs. 0 HP / 0- SpD Salamence: 348-412 (105.1 - 124.4%) -- guaranteed OHKO (normal)
(if normal OHKO's mega does too)
Verdict: Has to be mega otherwise loses to mix sets.
dis sprite lol
252 Atk Aerilate Salamence Return vs. 248 HP / 252+ Def Mandibuzz: 165-195 (39 - 46%) -- guaranteed 3HKO after Leftovers recovery
40 SpA Salamence Draco Meteor vs. 248 HP / 0 SpD Mandibuzz: 178-210 (42 - 49.6%) -- guaranteed 3HKO after Leftovers recovery
0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Salamence: 204-240 (61.6 - 72.5%) -- guaranteed 2HKO
+1 0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Salamence: 304-358 (91.8 - 108.1%) -- 50% chance to OHKO
Verdict: Keep rocks off the field and it pretty much works.
Other mons like clefable and rotom-w are too shaky imo to warrant mention. Feel free to add to this if u think I'm missing something
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Clefable: 207-244 (52.5 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery
^hardly even a check tbqh :[[[
The point is to make sure teh above mons can OHKO (or in mandibuzz's case OHKO after a dd) because 2 returns is stronger than +1 return, so in this case calcing +1 return is a little pointless imho. b/c you should be switching into counter as soon as you see this mon enter the battlefield. None of the mons are weak to dragon either so relevant attacks u need to take usually fall between return and draco, with coverage for steels (fuk outrage mmence lol)
Which set is looking to be the most standard, "best" set for Mega Mence at the moment from our little experience of "meta" with the new megas? I don't want to say best since being most popular or standard doesn't always mean it's the best set (i.e. IMHO special Mega Lucario was more effective than the most used SD physical mega Lucario). I'm just asking since I've seen Mega Mence of many variants, particularly the offensive and bulky DD sets, wrecking havoc...htough I am usually not the side of receiving the ass whooping.
Assuming mence DD's on the switch (which is very likely)
+1 252 Atk Salamence Earthquake vs. 252 HP / 252+ Def Mega Tyranitar: 192-226 (47.5 - 55.9%) -- 80.1% chance to 2HKO
And in return,
0 SpA Mega Tyranitar Ice Beam vs. 0 HP / 4 SpD Salamence: 296-352 (89.4 - 106.3%) -- 37.5% chance to OHKO
Can't really handle it at all. Sandstorm damage will probably secure the KO but you've had to sacrifice your mega tyranitar to take it down. If it's invested in HP then you straight up can't win.
Ice punch is the better move to use here because adamant mega tyranitar can still take a +1 EQ (barely) and then KO mence in return with ice punch. However, this is assuming salamence is max speed. If it's invested in HP then nope
252+ Atk Mega Tyranitar Ice Punch vs. 252 HP / 0 Def Salamence: 340-404 (86.2 - 102.5%) -- 12.5% chance to OHKO
Max HP mence wins again unless you manage to get that 12% chance.
Assuming mence DD's on the switch (which is very likely)
+1 252 Atk Salamence Earthquake vs. 252 HP / 252+ Def Mega Tyranitar: 192-226 (47.5 - 55.9%) -- 80.1% chance to 2HKO
And in return,
0 SpA Mega Tyranitar Ice Beam vs. 0 HP / 4 SpD Salamence: 296-352 (89.4 - 106.3%) -- 37.5% chance to OHKO
Can't really handle it at all. Sandstorm damage will probably secure the KO but you've had to sacrifice your mega tyranitar to take it down. If it's invested in HP then you straight up can't win.
Ice punch is the better move to use here because adamant mega tyranitar can still take a +1 EQ (barely) and then KO mence in return with ice punch. However, this is assuming salamence is max speed. If it's invested in HP then nope
252+ Atk Mega Tyranitar Ice Punch vs. 252 HP / 0 Def Salamence: 340-404 (86.2 - 102.5%) -- 12.5% chance to OHKO
Max HP mence wins again unless you manage to get that 12% chance.
Alrite counters to mega mence lgi:
For the sake of reference, here's the set i'll be judging a true counter from:
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 40 SpA / 216 Spe
Naive Nature
- Return
- Fire Blast
- Earthquake
- Draco Meteor
40 SpA Salamence Draco Meteor vs. 212 HP / 0 SpD Rhyperior: 273-322 (64.3 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Salamence Earthquake vs. 212 HP / 252 Def Solid Rock Rhyperior: 118-139 (27.8 - 32.7%) -- 77.6% chance to 4HKO after Leftovers recovery
44+ Atk Rhyperior Rock Blast (3 hits) vs. 0 HP / 0 Def Salamence: 306-360 (92.4 - 108.7%) -- approx. 31.3% chance to OHKO
Verdict: murdered by mixed but everything else it works well against
40 SpA Salamence Draco Meteor vs. 252 HP / 4 SpD Eviolite Porygon2: 118-139 (31.5 - 37.1%) -- 81.3% chance to 3HKO
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Eviolite Porygon2: 121-144 (32.3 - 38.5%) -- 97.9% chance to 3HKO
0 SpA Porygon2 Ice Beam vs. 0 HP / 0- SpD Salamence: 360-428 (108.7 - 129.3%) -- guaranteed OHKO
Verdict: A true counter :O
40 SpA Salamence Fire Blast vs. 252 HP / 240 SpD Filter Mega Aggron: 133-157 (38.6 - 45.6%) -- guaranteed 3HKO
252 Atk Salamence Earthquake vs. 252 HP / 16+ Def Filter Mega Aggron: 76-91 (22 - 26.4%) -- 15.6% chance to 4HKO
0 Atk Mega Aggron Ice Punch vs. 0 HP / 0 Def Salamence: 348-412 (105.1 - 124.4%) -- guaranteed OHKO
0 Atk Mega Aggron Heavy Slam (80 BP) vs. 0 HP / 0 Def Salamence: 139-165 (41.9 - 49.8%) -- guaranteed 3HKO
Verdict: Same boat as rhyperior kinda, except it needs rocks or ice punch to kill and it takes more than one hit from the mixed set.
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Cresselia: 150-177 (33.7 - 39.8%) -- 27% chance to 3HKO after Leftovers recovery
40 SpA Salamence Draco Meteor vs. 252 HP / 4 SpD Cresselia: 135-160 (30.4 - 36%) -- guaranteed 4HKO after Leftovers recovery
0 SpA Cresselia Ice Beam vs. 0 HP / 0- SpD Salamence: 272-324 (82.1 - 97.8%) -- guaranteed 2HKO
Verdict: Another tru counter :O
(mega calcs in there too)
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 111-132 (28.1 - 33.5%) -- 93.7% chance to 4HKO after Leftovers recovery (Mega)
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Slowbro: 160-189 (40.6 - 47.9%) -- guaranteed 3HKO after Leftovers recovery (normal)
40 SpA Salamence Draco Meteor vs. 252 HP / 4 SpD Slowbro: 204-240 (51.7 - 60.9%) -- 94.1% chance to 2HKO after Leftovers recovery
0 SpA Slowbro Ice Beam vs. 0 HP / 0- SpD Salamence: 348-412 (105.1 - 124.4%) -- guaranteed OHKO (normal)
(if normal OHKO's mega does too)
Verdict: Has to be mega otherwise loses to mix sets.
dis sprite lol
252 Atk Aerilate Salamence Return vs. 248 HP / 252+ Def Mandibuzz: 165-195 (39 - 46%) -- guaranteed 3HKO after Leftovers recovery
40 SpA Salamence Draco Meteor vs. 248 HP / 0 SpD Mandibuzz: 178-210 (42 - 49.6%) -- guaranteed 3HKO after Leftovers recovery
0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Salamence: 204-240 (61.6 - 72.5%) -- guaranteed 2HKO
+1 0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Salamence: 304-358 (91.8 - 108.1%) -- 50% chance to OHKO
Verdict: Keep rocks off the field and it pretty much works.
Other mons like clefable and rotom-w are too shaky imo to warrant mention. Feel free to add to this if u think I'm missing something
252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Clefable: 207-244 (52.5 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery
^hardly even a check tbqh :
You should take into account the bulky max HP / max SpD set with DD + Roost + Refresh if you want to find true counters to Mega Salamence, as it beats most of those Pokemon you mentioned.
Okay, fair enough, but a far more common set because nobody is going to be running max speed...
0 SpA Mega Tyranitar Ice Beam vs. 252 HP / 0 SpD Salamence: 300-356 (76.1 - 90.3%) -- guaranteed 2HKO after sandstorm damage
You need to get lucky.
EDIT: Derp, didn't increase salamences spdef for any of my previous calcs. Well, that just means it fairs even better against physically defensive tyranitars than my calcs show lol.
*With 90 spdef*
0 SpA Mega Tyranitar Ice Beam vs. 252 HP / 0 SpD Salamence: 272-324 (69 - 82.2%) -- guaranteed 2HKO after sandstorm damage
You should take into account the bulky max HP / max SpD set with DD + Roost + Refresh if you want to find true counters to Mega Salamence, as it beats most of those Pokemon you mentioned.
252 HP/ 252 Spd seems not very viable because relevant OU Pokes like Unaware Clefable, Sylveon, Kyurem-B, Zapdos, Magnezone, Mega Manectric, Skarmory, Tyranitar and a few others counter it quite easily.
252 HP/ 252 Spd seems not very viable because relevant OU Pokes like Unaware Clefable, Sylveon, Kyurem-B, Zapdos, Magnezone, Mega Manectric, Skarmory, Tyranitar and a few others counter it quite easily.
Outside of Skarmory, nothing else of those you mentioned beats the set i posted. Kyurem-B is outsped and OHKOed by +1 Adamant Return after SR, while Zapdos, Mega Manectric, and non-CB Tyranitar are set up bait. Unaware Clefable is 2HKOed by Return with SR up.
You should take into account the bulky max HP / max SpD set with DD + Roost + Refresh if you want to find true counters to Mega Salamence, as it beats most of those Pokemon you mentioned.
Uh as long as the counters carry the ice coverage they're supposed to, they're not really losing (Mandi can just taunt and then roost/foul play).
Even if mega mence is faster and roosts, ice coverage 2hko's so mmence is forced to roost pretty much every turn, which is perfectly fine enough considering the counters can easily take uninvested returns. Worst case scenario I pp stall roosts out and i get my ice beams (only even applies to p2/bro/cress) stalled out too, but those mons have other ways to deal with mmence anyways liek tbolt or psyshock once roost is all the way out.
Uh as long as the counters carry the ice coverage they're supposed to, they're not really losing (Mandi can just taunt and then roost/foul play).
Even if mega mence is faster and roosts, ice coverage 2hko's so mmence is forced to roost pretty much every turn, which is perfectly fine enough considering the counters can easily take uninvested returns. Worst case scenario I pp stall roosts out and i get my ice beams (only even applies to p2/bro/cress) stalled out too, but those mons have other ways to deal with mmence anyways liek tbolt or psyshock once roost is all the way out.
- 252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 252 SpD Salamence: 228-272 (57.8 - 69%) -- guaranteed 2HKO
- 252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 252 SpD Salamence using Roost: 114-136 (28.9 - 34.5%) -- 4.7% chance to 3HKO
My bad then, just give to Mega Salamence a +SpD nature, and it will be able to wait for a low HP Ice roll while using Roost, set up a DD and survive the second HP Ice, and then Roost up to full health again, rinse and repeate. Same goes for non Specs Magnezone and Ice Beam Tyranitar. Also, +1 Return 2HKOes Mandibuzz, which can't even come close to OHKOing Mega Salamence with Foul Play.
Outside of Skarmory, nothing else of those you mentioned beats the set i posted. Kyurem-B is outsped and OHKOed by +1 Adamant Return after SR, while Zapdos, Mega Manectric, and non-CB Tyranitar are set up bait. Unaware Clefable is 2HKOed by Return with SR up.
I'll give the Kyurem-B one but to be fair, if you identify Kyurem-B as your team Salamence check or just using it in general then it's pretty much your job to make sure Rocks is off the field
All (or at least some) other ones beat Salamence because Mence will have to Roost pretty much every other turn to avoid KO. I don't think mence can actually use them as set up chance.
Salamence at +1 outspeeds M-Swampert in rain, and it also outspeeds Modest Kingdra if it has at least 359 speed (204+) ._. King would need to be Timid to reliably RK
That's a little annoying, cause one of the reasons rain is good is that it's pretty easy to avoid getting swept by boosting sweepers with Swift Swimmers.