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Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

Hello,
I have a question about Breloom's Poison Heal set.
With this set :
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Superpower
- Seed Bomb
- Facade

It is said that : "12 HP EVs maximize Poison Heal recovery."
http://puu.sh/oBeHw/19a87bad4c.png

However I don't understand why, I've search and couldn't find an answer.
Here are the small maths I did : http://puu.sh/oBePD/ddc3f07923.png
I don't get why you would need 12 EV in HP when 4 is the perfect rounded up value.
You're calculating at lvl 50, the spread is for lvl 100
 
Blazkien is banned regardless of what set you use.

If you want to use Kingdra don't use FocusPass just use Rain.
But full-crit Kingdra is so OP, and with the FocusPass, I can give him 4 different type attacks, so even more power!
And with a minimum of a +2 Speed Boost, I can outspeed lots of ennemies, so I become almost unstoppable! (excepted against Shedinja...)

That's why I gotta know if I can Baton Pass my bonus speed and crit chance, and stay legal in the OU Smogon rules.
 
But full-crit Kingdra is so OP, and with the FocusPass, I can give him 4 different type attacks, so even more power!
And with a minimum of a +2 Speed Boost, I can outspeed lots of ennemies, so I become almost unstoppable! (excepted against Shedinja...)

That's why I gotta know if I can Baton Pass my bonus speed and crit chance, and stay legal in the OU Smogon rules.

You cant use blaziken legally. And as has been said before critdra is a bad set. actually pullling off the setup is difficult as fuck, and its just overall very very bad. Most speed boost mons are frail in the first place so getting a free turn to focus energy and another to bring kingdra in safely is almost impossible. Even if it gets going critddra is still taken down by priority status, priority moves, and very specially bulky pokemon like chansey; one of these measures is on almost every team to handle other metagame threats.

Critdra might work in theorymon and low ladder but in practice vs competent players it will almost never succeed for the reasons i previously stated. Kingdra in rain is much more viable, with its amazing speed tier, great power, and ability to destroy almost anything that doesnt resist water. Rain kingdra requires no setup, is devastatingly powerful, and has a large amount of consistency. Critdra relies on ridiculously uncommon scenarios to have even a chance at success, making it not at all viable.
 
You cant use blaziken legally. And as has been said before critdra is a bad set. actually pullling off the setup is difficult as fuck, and its just overall very very bad. Most speed boost mons are frail in the first place so getting a free turn to focus energy and another to bring kingdra in safely is almost impossible. Even if it gets going critddra is still taken down by priority status, priority moves, and very specially bulky pokemon like chansey; one of these measures is on almost every team to handle other metagame threats.

Critdra might work in theorymon and low ladder but in practice vs competent players it will almost never succeed for the reasons i previously stated. Kingdra in rain is much more viable, with its amazing speed tier, great power, and ability to destroy almost anything that doesnt resist water. Rain kingdra requires no setup, is devastatingly powerful, and has a large amount of consistency. Critdra relies on ridiculously uncommon scenarios to have even a chance at success, making it not at all viable.
Rain Kingdra needs a setup: rain.
CritDra needs a setup: Focus Energy.

So, because I wanted a OHKOing monster, I use a Spiker Shuckle, and I let Kingdra give himself his Focus Energy, but I realised that I could be way more efficient if I had a Baton Passer to give me the Focus Energy (btw, I still don't know if I can BP that), and by looking at the possibilities, I saw Blaziken with Speed Boost. But since he's Uber, I thought that I might have to use Combusken (which is probably my only possible choice now, and I still don't know if I can Baton Pass Focus Energy and Speed Boost without breaking the OU BP clause).

So, when I saw Speed Boost, I knew I could combine both Kingdra sets, but in a better way (since rain doesn't last forever).

And, you say Rain Kingdra is better because it's faster, yet you forget the:
-Priority status
-Priority moves
-Very specially bulky pokemon like chansey. It does even less damage to them. 2.25x less to be exact.

I'm sorry if I'm just being really dumb, but I don't really see how one set could be better than the other, because if you're faster, you might not get the KO, and get KO yourself, or, if you're stronger and OHKO the ennemy, you might be slower and get hit first (that's why I use a Shuckle buddy here)
 
Rain Kingdra needs a setup: rain.
CritDra needs a setup: Focus Energy.

So, because I wanted a OHKOing monster, I use a Spiker Shuckle, and I let Kingdra give himself his Focus Energy, but I realised that I could be way more efficient if I had a Baton Passer to give me the Focus Energy (btw, I still don't know if I can BP that), and by looking at the possibilities, I saw Blaziken with Speed Boost. But since he's Uber, I thought that I might have to use Combusken (which is probably my only possible choice now, and I still don't know if I can Baton Pass Focus Energy and Speed Boost without breaking the OU BP clause).

So, when I saw Speed Boost, I knew I could combine both Kingdra sets, but in a better way (since rain doesn't last forever).

And, you say Rain Kingdra is better because it's faster, yet you forget the:
-Priority status
-Priority moves
-Very specially bulky pokemon like chansey. It does even less damage to them. 2.25x less to be exact.

I'm sorry if I'm just being really dumb, but I don't really see how one set could be better than the other, because if you're faster, you might not get the KO, and get KO yourself, or, if you're stronger and OHKO the ennemy, you might be slower and get hit first (that's why I use a Shuckle buddy here)
You don't have to set up rain for yourself: Kingdra mostly sees use on rain teams, where politoed is common practically mandatory. If you aren't using rain, you should be using special kyu-b, charizard y, latias (mega) or latios, to name a few.
Just compare their Sp.As
Also, remember that critical hits are still pure luck, whereas doubling speed is consistent and powerful.
In summery, critdra trades everything that makes him so threatening for a roll of the dice that it might hit somewhat hard. don't use it.
(also, don't use spiker shuckle. Klifi is better in almost every possible way)
EDIT: please note that I'm not trying to be harsh, just trying to help you out.
 
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You don't have to set up rain for yourself: Kingdra mostly sees use on rain teams, where politoed is common practically mandatory. If you aren't using rain, you should be using special kyu-b, charizard y, latias (mega) or latios, to name a few.
Also, remember that critical hits are still pure luck, whereas doubling speed is consistent and powerful.
In summery, critdra trades everything that makes him so threatening for a roll of the dice that it might hit somewhat hard. don't use it.
(also, don't use spiker shuckle. Klifi is better in almost every possible way)
Well, that's why there is a set called CritDra. You give him the Scope Lens and boost him with Focus Energy, and you'll crit at each turn (you can do it with any pokemon, but since Kingdra has Sniper, it's way better).
Oh, and for Shuckle vs Klefki, I prefer Shuckle for multiple reasons:
-Sticky Web to slow the entire ennemy team down, so technically, speed up mine (so my Kingdra isn't as slow anymore)
-Stealth Rock to pop Ballons and stop Sturdy/Focus Sash
-LOTS OF DEFENSE
-Even if poor offense, he has Infestation, that deals 12% damage each turn
-Knock Off
-Shell Smash + Contrary
(I don't use all of the moves, obviously)

Oh, and I don't want a rain team, because I don't want a team to lose power every 5/8 turns.

And finally, since you all prefer Rain Kingdra, I could say that CritDra gives me the surprise effect.
 
Well, that's why there is a set called CritDra. You give him the Scope Lens and boost him with Focus Energy, and you'll crit at each turn (you can do it with any pokemon, but since Kingdra has Sniper, it's way better).
Oh, and for Shuckle vs Klefki, I prefer Shuckle for multiple reasons:
-Sticky Web to slow the entire ennemy team down, so technically, speed up mine (so my Kingdra isn't as slow anymore)
-Stealth Rock to pop Ballons and stop Sturdy/Focus Sash
-LOTS OF DEFENSE
-Even if poor offense, he has Infestation, that deals 12% damage each turn
-Knock Off
-Shell Smash + Contrary
(I don't use all of the moves, obviously)

Oh, and I don't want a rain team, because I don't want a team to lose power every 5/8 turns.

And finally, since you all prefer Rain Kingdra, I could say that CritDra gives me the surprise effect.
I said all my points about why critdra is bad understanding how the set works.

As for shuckle, it is simply not good in ou. Sticky webs are either defogged away, or used against you by giving bisharp a defiant boost. Shuckle is also huge setup bait, and contrary shuckle is one of the worst sets in existence and it achieves next to nothing besides wasting turns and pissing off your opponent. It's also completely shut down by taunt.
 
I said all my points about why critdra is bad understanding how the set works.

As for shuckle, it is simply not good in ou. Sticky webs are either defogged away, or used against you by giving bisharp a defiant boost. Shuckle is also huge setup bait, and contrary shuckle is one of the worst sets in existence and it achieves next to nothing besides wasting turns and pissing off your opponent. It's also completely shut down by taunt.
I mean, on Showdown, I usually play in Anything goes, and mostly face teams like Xerneas, Mewtwo, Kyogre, Groudon, Rayquaza and Arceus. I completely wreck them most of the time.
But I now just want to know about BPing Focus Energy, if it's possible, and if it's legal in OU by Smogon rules to BP Focus Energy and Speed Boost. Please just awnser that. I will just use the Baton Passer set for 1 battle, I will stick to my Showdown team and will keep on living my life normally. I don't want to know what set for Kingdra is better, I just want to know if it's possible, please.
 
I mean, on Showdown, I usually play in Anything goes, and mostly face teams like Xerneas, Mewtwo, Kyogre, Groudon, Rayquaza and Arceus. I completely wreck them most of the time.
But I now just want to know about BPing Focus Energy, if it's possible, and if it's legal in OU by Smogon rules to BP Focus Energy and Speed Boost. Please just awnser that. I will just use the Baton Passer set for 1 battle, I will stick to my Showdown team and will keep on living my life normally. I don't want to know what set for Kingdra is better, I just want to know if it's possible, please.
Possible and legal, I just tested it.
 
Can someone educate me on smogon tournaments, such as; the SPL? Is there a result page of tournaments? I would love to see team previews on some of the tournament teams so I can see interesting strategies. Any articles on expert tournament players you get suggest for me to read? I read an article on WhiteQueen's advice on tournaments once. I heard mega latias has risen in usage in tournaments with its bolt beam combo since it covers most of the metagame. Hope someone responds to this newbie :).
 
Can someone educate me on smogon tournaments, such as; the SPL? Is there a result page of tournaments? I would love to see team previews on some of the tournament teams so I can see interesting strategies. Any articles on expert tournament players you get suggest for me to read? I read an article on WhiteQueen's advice on tournaments once. I heard mega latias has risen in usage in tournaments with its bolt beam combo since it covers most of the metagame. Hope someone responds to this newbie :).
SPL is a team tournament that happens annually.

http://www.smogon.com/forums/forums/smogon-premier-league.130/

The most notable resources are normally its Replay threads (the one hosted by Reymedy this year), the Usage Statistics (hosted by a number of people), and the actual threads themselves for each round.

There's a lot of resources you can use but normally you'll find it all in the tournaments section as it can sometimes be vague in the OU Forum due to the lack of tournament players who normally post here.

Reading up on the tournaments sub-forum will give you a better idea.
 
So my cousin wants to use a team centering around Megavoir, so I built him this:

http://hastebin.com/genukopuva.md

Is there anything that I should change to improve this team?

I would argue that tailwind on Tornadus is a little redundant. While I get the idea, with two wall breakers in Gard + Volc, T-Wave support on Klefki already gives you a means of speed control, Taunt could be nice for Chansey, which gives the team issues otherwise.

In addition, having Volc on the team really means you want some form of hazard control, so possibly replacing Excadrill for Chomp for a sand partnership with Ttar could give you a decent spinner, then you could change Ttar to a more defensive variant with rocks in place of chomp. Hope this helps!
 
So my cousin wants to use a team centering around Megavoir, so I built him this:

http://hastebin.com/genukopuva.md

Is there anything that I should change to improve this team?
I don't think that 2 spikers is ideal.
And I don't think the Scarf with Superpower is the best Combo if you want to sweep.
And having Thunder Wave, Will-O-Wisp and Toxic on the same team isn't the best of ideas imo.
And your Volcanion won't be able to do much against a Giratina, so watch out for that.

But I'm not the best strategist by very, very far, so you should probably wait for other answers.
 
I don't think that 2 spikers is ideal.
And I don't think the Scarf with Superpower is the best Combo if you want to sweep.
And having Thunder Wave, Will-O-Wisp and Toxic on the same team isn't the best of ideas imo.
And your Volcanion won't be able to do much against a Giratina, so watch out for that.

But I'm not the best strategist by very, very far, so you should probably wait for other answers.
Minor nitpick here: Giratina is an ubers mon, and this is an OU team, so there's no need to prepare for it.

SoTheBlacKnight, I echo the sentiments of removing tailwind from Torny, but nothing else really stands out to me as terrible.
 
SotheBlacKnight the key issue I see with that team is that it is very slow. As such I'm not really agreeing with everyone else about Tailwind. You can't guarantee that Klefki is going to be able to TWave stuff, and if Torny is about to go down and the opposing team is weakened to the point where something clean up or gain the ability to beat a faster threat, Tailwind can come in very clutch and as such I think it is beneficial to the team--especially against teams with Pokémon like Mega Manectric sotting in the back, as Manectric give the team a really big headache in general. I suggest running Calm Mind in the fourth slot on Gardevoir so that the team has a consistent stallbreaker, as Tornadus-T isn't stallbreaking without Taunt and, as such, the team struggles a lot with fatter builds. In addition it lacks any form of wincon, and between ScarfTar, Klefki, Volcanion and TankChomp I don't think that the team struggles enough with Bisharp to worry too much about sacrificing Wisp. Run Fire Blast on Garchomp and drop Superpower on Torn in favor of both KOff and U-Turn. This is because the team has a hard time breaking through Chansey, meaning that having a way to remove its Eviolite while having a way to steal momentum at the same time is an utter necessity to make it that bit easier to break without hurting the offense matchup too much.
 
Ok so like I want to run a TankChomp but I'm torn on the nature I should run. An Impish one would get a power decrease on Fire Blast so would Fire Fang be a suitable substitute?
 
Ok so like I want to run a TankChomp but I'm torn on the nature I should run. An Impish one would get a power decrease on Fire Blast so would Fire Fang be a suitable substitute?
You could probably go with Relaxed nature if you're really concerned but I'm not sure how much the loss of speed is.

Impish Fire Blast:
0- SpA Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 158-186 (47.3 - 55.6%) -- 21.5% chance to 2HKO after Leftovers recovery
0- SpA Garchomp Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 180-216 (51.1 - 61.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
0- SpA Garchomp Fire Blast vs. 248 HP / 200 SpD Mega Scizor: 196-232 (57.1 - 67.6%) -- guaranteed 2HKO after Stealth Rock

Relaxed Fire Blast:
0 SpA Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 176-208 (52.6 - 62.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
0 SpA Garchomp Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 204-240 (57.9 - 68.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Garchomp Fire Blast vs. 248 HP / 200 SpD Mega Scizor: 220-260 (64.1 - 75.8%) -- guaranteed 2HKO after Stealth Rock

Fire Fang:
0 Atk Garchomp Fire Fang vs. 252 HP / 252+ Def Skarmory: 68-80 (20.3 - 23.9%) -- possible 6HKO after Leftovers recovery
0 Atk Garchomp Fire Fang vs. 252 HP / 88+ Def Ferrothorn: 156-188 (44.3 - 53.4%) -- 0.4% chance to 2HKO after Leftovers recovery
0 Atk Garchomp Fire Fang vs. 248 HP / 16+ Def Mega Scizor: 156-188 (45.4 - 54.8%) -- guaranteed 2HKO after Stealth Rock

Just definitely do not use Fire Fang.
 
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