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Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

How important is the Atk IV on Diancie? I realise it uses Diamond Storm as it's physical attack but what does it hit, barring Talonflame?

I have a 29/7/29/31/31/31 Diancie on me right now but I don't know if it's worth keeping, it's also a Timid nature. I'm not sure if I want to keep resetting to get something better if this is going to be good enough.
 
How important is the Atk IV on Diancie? I realise it uses Diamond Storm as it's physical attack but what does it hit, barring Talonflame?

I have a 29/7/29/31/31/31 Diancie on me right now but I don't know if it's worth keeping, it's also a Timid nature. I'm not sure if I want to keep resetting to get something better if this is going to be good enough.
Diamond Storm still OHKOs talonflame, zard y, and thundy with that spread assuming that you EV train it with 0 atk EVs, so if you dont want to soft reset, then I think you'll be fine, especially considering that it is in game, but the timid nature is the main problem since you have to have rocks up to OHKO zardx. If you want to talk about neutral targets, then you should probably SR as diamond storm won't really be doing that much as compared to the 31 IV neutral natured variants.
 
How important is the Atk IV on Diancie? I realise it uses Diamond Storm as it's physical attack but what does it hit, barring Talonflame?

I have a 29/7/29/31/31/31 Diancie on me right now but I don't know if it's worth keeping, it's also a Timid nature. I'm not sure if I want to keep resetting to get something better if this is going to be good enough.

I think you should reset. Low Attack IV and a hindering Nature makes Diamond Storm really weak.
 
Diamond Storm still OHKOs talonflame, zard y, and thundy with that spread assuming that you EV train it with 0 atk EVs, so if you dont want to soft reset, then I think you'll be fine, especially considering that it is in game, but the timid nature is the main problem since you have to have rocks up to OHKO zardx. If you want to talk about neutral targets, then you should probably SR as diamond storm won't really be doing that much as compared to the 31 IV neutral natured variants.
Diamond Storm will fail to OHKO standard Zapdos unless you have a perfect IV and some investment, plus you hit neutral targets for way less damage.

It'd just buy a Powersave keep reseting until I got a good spread.
 
Diamond Storm will fail to OHKO standard Zapdos unless you have a perfect IV and some investment, plus you hit neutral targets for way less damage.

It'd just buy a Powersave keep reseting until I got a good spread.
I said vs those targets, it was decent for in game wifi, but he should prolly reset because that is literally paper-weak.
 
How important is the Atk IV on Diancie? I realise it uses Diamond Storm as it's physical attack but what does it hit, barring Talonflame?

I have a 29/7/29/31/31/31 Diancie on me right now but I don't know if it's worth keeping, it's also a Timid nature. I'm not sure if I want to keep resetting to get something better if this is going to be good enough.
You could always run Sharpen. Also helps with some other stuff like I think Clef and Chansey.
 
How important is the Atk IV on Diancie? I realise it uses Diamond Storm as it's physical attack but what does it hit, barring Talonflame?

I have a 29/7/29/31/31/31 Diancie on me right now but I don't know if it's worth keeping, it's also a Timid nature. I'm not sure if I want to keep resetting to get something better if this is going to be good enough.
If you don't feel like resetting for a mixed variant of Mega Diancie you could always opt for Calm Mind Mega Diancie, Rock Polish (which has more Attack investment to spare due to only requiring 176 Speed), or as Celticpride said, Sharpen. Calm Mind is perfectly viable and gives Diancie the power to break past the likes of Klefki and Mega Venusaur more easily.
 
what is hoopa u's choice scarf set
it is quite flexible: you can use STABs either physical or special, coverage moves like gunk shot or grass knot and other tools like destiny bond or trick. For the ev spread i would suggest a 208 investment in speed with positive nature, the remaining go into atk and Satk accordingly to the moves you chose and the targets you want to hit.
 
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There isn't an official one but my own custom spread is pretty good

96 Atk / 204 SpA / 208 Spe
Naive Nature
- Gunk Shot
- Hyperspace Fury
- Psychic
- Focus Blast

You outrun Mega Lopunny and Manectric while being able to OHKO Azumarill and standard Mega Altaria with Gunk Shot. The Rest were put into SpA to power up Focus Blast and Psychic

EDIT: damn ninjas
you should probably run drain punch over focus blast as it is more reliable and still kos most of the same targets and slash zen headbutt with psychic so that you can go fully physical without having to worry about SpA EVs
 
252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0- SpD Hoopa: 246-290 (81.7 - 96.3%) -- 56.3% chance to OHKO after Stealth Rock

Please don't run Naive. You're dying to any physical hit after Hyperspace Fury anyway and switch-in opportunities are pretty important when you're forced to switch out from being Choice-locked.
 
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252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0- SpD Hoopa: 246-290 (81.7 - 96.3%) -- 56.3% chance to OHKO after Stealth Rock

Please don't run Naive. You're dying to any physical hit after Hyperspace Fury anyway and switch-in opportunities are pretty important when you're forced to switch out from being Choice-locked.
this is also why you should try to make the set fully special or physical so that you don't have to lower your defenses
 
Except this happens. ..

252 Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0- Def Hoopa: 278-329 (92.3 - 109.3%) -- 56.3% chance to OHKO

252+ Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 0- Def Hoopa: 235-278 (78 - 92.3%) -- 31.3% chance to OHKO after Stealth Rock

+1 0 Atk Talonflame Brave Bird vs. 0 HP / 0- Def Hoopa: 273-322 (90.6 - 106.9%) -- 43.8% chance to OHKO

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0- Def Hoopa-Unbound: 271-321 (90 - 106.6%) -- 43.8% chance to OHKO
Before you can even attack. Not only can you survive some physical attacks with Naive you can still switch into MOST Special Attacks with little difference in performance. You might not be able to jump in front of Dracos before you defog or spin but atleast you don't die to anything before you can attack.

Js tho with a Scarf set you kill something then gtfo not stay in and expect to live something.

EDIT: littlelucario FBlast lets you get past Skarmory , Ferro, and alot of other things. DPunch is better suited for AV and maybe LO
All of those bar Breloom are still OHKOs after Rocks for Naive, and if you used Hyperspace Fury it doesn't fucking matter.

Just run Hasty and don't stay in on strong Physical attackers.
 
Trying to build a team around DD Zard X; the spread on Smogon dex is (Jolly) 72/252/184, but I see a lot of the recommendations in the good cores thread have an EV spread of 104/220/184. What do the extra HP EVs help with?

Thanks!
 
Does anyone know where I can find the old OU analyses for Greninja and Aegislash before they were banned from the tier?
 
I'm not sure if this is the right place to post this. I think it is but plz forgive it is wrong. It's my fist day here.


I'm looking for someone to Powersaver or genn my OU competitive team for me so I can have it in-game. If u can do this plz send me a message and if u want a poke or something let me know.
 
...actually, is there a thread besides this where I can try and get team suggestions? I've only gotten one response to it here, so why not try a dedicated thread? XD
 
...actually, is there a thread besides this where I can try and get team suggestions? I've only gotten one response to it here, so why not try a dedicated thread? XD

This thread is pretty OK for small things "what pairs well with Talonflame + Serperior?" (Starmie BTW). I've gotten the best results helping and being helped with team building through the Overused room on Pokemon Showdown.
 
Trying to build a team around DD Zard X; the spread on Smogon dex is (Jolly) 72/252/184, but I see a lot of the recommendations in the good cores thread have an EV spread of 104/220/184. What do the extra HP EVs help with?

Thanks!
104 HP means Rotom-W's Hydro Pump only has a 10% chance to 2HKO, meaning Charizard can set up on it quite easily. 144 HP means Rotom-W can't 2HKO with Hydro at all, which is used for bulky sets or Swords Dance variants. 184 Speed means Charizard outspeeds Landorus-T after a Dragon Dance and 220 Atk means it OHKOes it afterward.

However, I like running max max on Mega Charizard X just to hit the 100 Speed tier but that's just me.
 
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