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Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

Does anyone have an offensive SR setter that's not TTar, Lando-T or chomp and isn't a suicide lead?

Since some of these haven't been mentioned yet: Terrak and Mamo are both offensive rock options, that do not necessarily have to be suicide leads. A lot of people end up playing them like they are though. Nidoking/Queen and Krookodile are other options but much harder to fit in the OU meta, although Krook functions well as a dark resist, intimidate user and taunter.

To your earlier question regarding hazard control for HO not carrying LO or expert belt: Scarf Excadrill is a very popular choice.
 
How did the community's opinion on Mega Gallade and Mega Medicham shift so dramatically?

I remember one of the earliest posts about Mega Gallade went something like this: "Looks like Mega Medicham's out of a job. Mega Gallade is bulkier, it's faster, it has a more diverse movepool, and it has a fucking cape." In the first thread made about MegaLade, everyone agreed that the only advantage Mega Medicham had over Mega Gallade was immediate power.

Now their viability ranking is the same, and the consensus seems to be that MegaCham needs to move up, while MegaLade needs to move down. What happened?
 
How did the community's opinion on Mega Gallade and Mega Medicham shift so dramatically?

I remember one of the earliest posts about Mega Gallade went something like this: "Looks like Mega Medicham's out of a job. Mega Gallade is bulkier, it's faster, it has a more diverse movepool, and it has a fucking cape." In the first thread made about MegaLade, everyone agreed that the only advantage Mega Medicham had over Mega Gallade was immediate power.

Now their viability ranking is the same, and the consensus seems to be that MegaCham needs to move up, while MegaLade needs to move down. What happened?
The key thing to pick up here is that it's an early post. Hype skews the impression of a mon a lot. In any case, immediate power is a huge deal, and these days the difference between 100 and 110 Speed is less important than it used to be. Gallade might be more flexible, but it can't keep up with Medicham's brute force, and Medicham's access to dual priority gives it an advantage against offensive threats as well.

edit: hehe gotcha celtic
 
How did the community's opinion on Mega Gallade and Mega Medicham shift so dramatically?

I remember one of the earliest posts about Mega Gallade went something like this: "Looks like Mega Medicham's out of a job. Mega Gallade is bulkier, it's faster, it has a more diverse movepool, and it has a fucking cape." In the first thread made about MegaLade, everyone agreed that the only advantage Mega Medicham had over Mega Gallade was immediate power.

Now their viability ranking is the same, and the consensus seems to be that MegaCham needs to move up, while MegaLade needs to move down. What happened?
Because everybody undersold immediate power and its advantages in practice, the SD set is mostly hype / theorymon, and Medcham also has dual priority which mitigates the speed gap.
 
People have realized that Gallade is overhyped as fuck. Since Gallade absolutely needs to run a Jolly nature, it's actually not that strong even though it has 165 base attack, so it needs some sort of boost (usually SD). But then you realize that it has very few opportunities to set up SD. It has ass physical bulk so anything that comes in that is faster (e.g.) Talonflame is going to have a fine time forcing Gallade out. It also has a shit ability that doesn't do anything really, compared to Huge Power or Scrappy or Skill Link. Base 80 speed pre-mega is pretty bad considering it has quite a few switchins without a boost. It also gets hard walled by Mega Sableye, even with Skill Swap there is no way Gallade can win in a 1v1 scenario.

But the biggest problem with Gallade is how bland it is compared to other offensive Fighting megas in OU. Need something that rips apart offense and can have a chance against Sableye? Lopunny (it gets a safe Mega with Fake Out and can then HJK). Need something that has nearly no switchins without needing to boost and has much more useful priority? Medicham or Heracross (doesn't have priority but stall has like 0 switchins for it). Gallade is too much of a jack-of-all-trades. It can't break offense like Lopunny does and it can't break bulky teams like Medicham or Heracross does bc it needs to boost, which it has a hard time doing.

And it looks like I got ninjad yay.

but the cape tho

In all seriousness, I think the three of you did a good job answering my question. It really makes me wish Gallade had an actually useful ability.
Thanks to all of you!
 
Could a kind soul help me decide on a final member of this team if you wouldn't mind? You know incomplete RMT's and whatnot.

Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Energy Ball
- Ice Beam
- Tail Glow

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Draco Meteor
- Psyshock
- Defog

Klefki @ Sitrus Berry
Ability: Prankster
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Thunder Wave
- Foul Play
- Spikes
- Magnet Rise

Hippowdon @ Leftovers
Ability: Sand Force / Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Stone Edge
Heatran solves the clef weakness on this team nicely.
 
I'm making a Mega Diance team, and I want to know what to use- CM, RP, or All-out attacking. Sort of a follow-up here, but what other Pokemon are good partners for mega Diance?
 
On wobbufense should it be wobb+5 sweepers?
No. That leaves the team too reliant on Wobbuffet, resulting in it being over-pressured.

A pretty solid build for people new to Wobbuffet offense is Custap Wobb+2 setup 'mons+2-3 voltturners+a rocker/spiker. When you get the hang of Wobb offense (i.e. after 40+ matches using it) it can be fun to mess around with more aggressive builds such as HO Darkspam (typically ends up with anywhere between 0 and 2 setup sweepers, depending on the team's matchup v.s. certain 'mons) and birdspam, but you need to be able to play Wobb really well in order to use teams like that to great effect (which is why I say have 40+ matches experience with a more conservative wobb playstyle before making the shift).
 
What is a good partner for a dual calm mind team consisting of clefable and reunuclus?.

Scizor, SD celebi and CB victini give the core hell even after a thunder wave so answers to them would be nice
 
Standard tankchomp with fire blast fits that core really well since it provides rocks, cb victini has to think twice before clicking v-create and sd celebi can be phazed out, and it helps with the notorious bisharp problem. Then garchomp benefit from reuniclus and clefable handling mega diancie and weavile respectively

Fire types like entei and talonflame fit this core really well, something for talonflame like rotom-w can also work. Lots of work so early in the building process.
 
I pretty much have 0 knowledge on competitive rules and terms, so I wanted to try and get involved with this area of the game. I decided that to start I wanted to create a sandstorm team, and I thought I was getting somewhere until I heard about this system: UU OU etc. And now I realise I have to restrain myself to only using Pokemon within a category (or that's what I gathered). So I really have no idea what to do, my original idea was: Tyranitar, Steelix-Mega, Landorus, Slowbro and Excadrill. I didn't continue any further as I thought it wouldn't work due to this 'tier' system. Please just help me create a team that would be legal to use online, and be reliable to use. Thanks, and sorry if this is in the wrong thread, I wasn't sure where else to put it.
 
Standard tankchomp with fire blast fits that core really well since it provides rocks, cb victini has to think twice before clicking v-create and sd celebi can be phazed out, and it helps with the notorious bisharp problem. Then garchomp benefit from reuniclus and clefable handling mega diancie and weavile respectively

Fire types like entei and talonflame fit this core really well, something for talonflame like rotom-w can also work. Lots of work so early in the building process.

Thank you :). I cant beleive I over-looked tankchomp. I dont usally use it because it lacks U-turn but it is a perfect fit for the pair IMO. I'll just add magnezone to the team and something to ignore earthquake and everything should be good :P.
 
I pretty much have 0 knowledge on competitive rules and terms, so I wanted to try and get involved with this area of the game. I decided that to start I wanted to create a sandstorm team, and I thought I was getting somewhere until I heard about this system: UU OU etc. And now I realise I have to restrain myself to only using Pokemon within a category (or that's what I gathered). So I really have no idea what to do, my original idea was: Tyranitar, Steelix-Mega, Landorus, Slowbro and Excadrill. I didn't continue any further as I thought it wouldn't work due to this 'tier' system. Please just help me create a team that would be legal to use online, and be reliable to use. Thanks, and sorry if this is in the wrong thread, I wasn't sure where else to put it.

Oh! Man, don't worry so much about it! The tiers aren't that restrictive. You don't have to use only OU mons in the OU tier! The idea is in any tier you can use anything in that tier or anything below it. Since it's the standard tier, you can use anything you want - except for stuff that's got banned for being OP/unhealthy/over centralising, Genesect, Mega Lucario, Yveltal, etc. The tiers are just there to give every pokemon an opportunity to play on a field where it can compete.

Your team is fine, bar Lando - Therian form is legal, but Incarnate was tested and found Uber not too long ago.
 
I pretty much have 0 knowledge on competitive rules and terms, so I wanted to try and get involved with this area of the game. I decided that to start I wanted to create a sandstorm team, and I thought I was getting somewhere until I heard about this system: UU OU etc. And now I realise I have to restrain myself to only using Pokemon within a category (or that's what I gathered). So I really have no idea what to do, my original idea was: Tyranitar, Steelix-Mega, Landorus, Slowbro and Excadrill. I didn't continue any further as I thought it wouldn't work due to this 'tier' system. Please just help me create a team that would be legal to use online, and be reliable to use. Thanks, and sorry if this is in the wrong thread, I wasn't sure where else to put it.
It's fine if you use pokemon in a lower tier than you're playing. The order of tiers is Ubers, OU, UU, RU, NU, PU; so if you play UU you can use every pokemon in UU, RU, NU and PU bar some exceptions (like no Swagger, no Double Team) that can be found here. AG is an exception as you can use any pokemon you want in AG and none of the clauses except for Endless Battle are used in AG. Pokemon that are in a BL list can be used in the tier above, but can't be used in the tier below them. For example BL2 is the tier between UU and RU, so you can use these pokemon in UU, but you can't use them in RU.
The whole tiering system can be kinda complicated so if there are more questions feel free to ask them in this topic, in the competitive tutoring topic on PS or to me in a PM (on either smogon or PS)

For your team, as your main idea was Tyranitar + Excadrill + Slowbro, this team: http://pastebin.com/Bv11ivA2 or this team: http://pastebin.com/8FfMzBJr might work without giving any illegality issues.
 
If next gen they make it so the first turn u go for trick room doesn't count as a turn used and there is a new item that gives it +3 turns so its like sand w/ smooth rock is there any chance of it being banned?It just seems some of the abusers will be insanely hard to stop (admant mega hera with max hp, LO azu, LO SF conk). Or am I overestimating how good it will be? I'd like to hear your guys thoughts on this. ( If this is the wrong place to discuss I'm sorry).
 
If next gen they make it so the first turn u go for trick room doesn't count as a turn used and there is a new item that gives it +3 turns so its like sand w/ smooth rock is there any chance of it being banned?It just seems some of the abusers will be insanely hard to stop (admant mega hera with max hp, LO azu, LO SF conk). Or am I overestimating how good it will be? I'd like to hear your guys thoughts on this. ( If this is the wrong place to discuss I'm sorry).
I mean no one has any experience with this so the answer would either total theory or idk.
 
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