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Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

Sandstorm leaves Thunder and Hurricane at 75% accuracy. Only sun and rain affect them. It was the same in gen 5 iirc.
Ok thanks, perhaps I'm remembering back to Gen IV. I'm sure at some point sand reduced Thunder's accuracy. It's annoying how many slight changes to move BP and other things have happened between V and VI; those have been constants in most of the previous generations and slight changes like flamethrower BP 95 -> 90 etc really throw off returning players haha.
 
How exactly do I play against stall (specifically bof stall but can also include other versions of full stall teams)?

I rarely run into stall on the ladder but given that bof stall has such a presence in the metagame (especially at high ladder) I feel like there's this big hole in my understanding of how playing stall works because of how little experience I have with it. On the rare occasion that I do get matched vs. it, winning and losing tends to be a hit-or-miss thing. Usually I win if my opponent chokes/gets haxed while my opponent wins if I choke. I rarely feel like I really outplayed my opponent or vice versa in my battles.
 
How exactly do I play against stall (specifically bof stall but can also include other versions of full stall teams)?

I rarely run into stall on the ladder but given that bof stall has such a presence in the metagame (especially at high ladder) I feel like there's this big hole in my understanding of how playing stall works because of how little experience I have with it. On the rare occasion that I do get matched vs. it, winning and losing tends to be a hit-or-miss thing. Usually I win if my opponent chokes/gets haxed while my opponent wins if I choke. I rarely feel like I really outplayed my opponent or vice versa in my battles.
Good prediction and having a reliable Stallbreaker.

I often find it useful to have the ability to identify the most crucial member of any core and make sure you remove it. Like Goth or Mega Sab. Prediction having viable backups are great or run Shed Shell + Stallbreaker
 
What Is Mienshao's niche at OU?

I checked the role compendium and it says Wallbreaker, but when I check Smogon's dex there's only a UU analysis, not a OU analysis. :/
 
What Is Mienshao's niche at OU?

I checked the role compendium and it says Wallbreaker, but when I check Smogon's dex there's only a UU analysis, not a OU analysis. :/

Mienshao can fire off powerful High Jump Kicks, especially with Reckless, but it's honestly not that good in OU. For dangerous fighting-types in OU, we have so many choices, like Keldeo, M-Lopunny, M-Medicham, Breloom, hell, even Conkeldurr/Terrakion/Hawlucha. For this reason, Mienshao, regardless of any wallbreaking ability it has, is pretty bad in OU because it's so seriously outclassed. Therefore it doesn't have an OU analysis despite the fact that it can do what these other fighting type breakers do.
 
Coba Keld is a sweet partner for a AltZone core for its ability to beat Talon on top of what it beats normally. I can't check now, but if Magneton outpaces Talon you could also consider that over Zone and not run Coba on Keld.
 
Coba Keld is a sweet partner for a AltZone core for its ability to beat Talon on top of what it beats normally. I can't check now, but if Magneton outpaces Talon you could also consider that over Zone and not run Coba on Keld.

Timid scarf magneton indeed outspeeds talonflame. While zone doesn't
 
Looking to make a team around dragonite. I already know magezard Y will be on the team but I'm torn on what steel type to use. Exadrill is my number one choice due to stealth and rapid spin, but I know Magnezone is good to trap steel types. So in short, should I go with exadrill due to rapid spin and rocks, or Magnezone for steel trapping and get another stealth rock/spinner. Nature, evs, items and moveset would he appreciated
 
Looking to make a team around dragonite. I already know magezard Y will be on the team but I'm torn on what steel type to use. Exadrill is my number one choice due to stealth and rapid spin, but I know Magnezone is good to trap steel types. So in short, should I go with exadrill due to rapid spin and rocks, or Magnezone for steel trapping and get another stealth rock/spinner. Nature, evs, items and moveset would he appreciated

If you have Char Y, you should have no trouble with forcing out Ferrothorn / Skarmory / Scizor so Magnezone won't really do much if you have zard. Why specifically are you looking for a steel-type, by the way?
 
If you have Char Y, you should have no trouble with forcing out Ferrothorn / Skarmory / Scizor so Magnezone won't really do much if you have zard. Why specifically are you looking for a steel-type, by the way?
it's not that I'm necessarily looking for a steel type, it's just that those two work really well with dragonite who my team is beast around
 
Beyond "just hit it with a special attack", what sort of mindset should I have in battle to take on M-Slowbro? How about with building? Is it a threat that I should specifically prepare for or should I just hope for the best when I finish the initial version of the team?
 
Beyond "just hit it with a special attack", what sort of mindset should I have in battle to take on M-Slowbro? How about with building? Is it a threat that I should specifically prepare for or should I just hope for the best when I finish the initial version of the team?
Mega-Bro is not that overcentralizing(regular slowbro is more common).

a good way to deal with it is Breloom, put him to sleep, set up SD, and with 3 hits of bullet seed it has more than 93% chance to OHKO, it is also a setup bait for Serperior if it lacks Fire Blast.
 
Mega-Bro is not that overcentralizing(regular slowbro is more common).

a good way to deal with it is Breloom, put him to sleep, set up SD, and with 3 hits of bullet seed it has more than 93% chance to OHKO, it is also a setup bait for Serperior if it lacks Fire Blast.

I suppose Serperior and Breloom both work as ways to deal with Mega Bro, with the former countering while the latter checking. But not every team is supposed to have a Serperior, and Breloom really shouldn't be switching into any variant of Slowbro, so my question still stands--is there something inherent in the way I take it on, maybe through making sure I don't get 6-0'd (the way you'd check to make sure M-Alt/Char X doesn't 6-0 you) or is do I approach it by just pressuring it in the battle?
 
I suppose Serperior and Breloom both work as ways to deal with Mega Bro, with the former countering while the latter checking. But not every team is supposed to have a Serperior, and Breloom really shouldn't be switching into any variant of Slowbro, so my question still stands--is there something inherent in the way I take it on, maybe through making sure I don't get 6-0'd (the way you'd check to make sure M-Alt/Char X doesn't 6-0 you) or is do I approach it by just pressuring it in the battle?
if using defensive playstyles status and unaware users, if using balance a combination of that plus your grass / electric / stallbreaker (whatever is normally breaking defensive cores, on offense applying offensive pressure through these mentioned + hazards.

Prep for m-bro, the logic of it's not out there is kind of silly when that kind of mindset is what makes you lose to stuff you shouldn't be necessarily losing to straight from preview.

Edit: For what it's worth M-Bro falls under prepping for bulky waters if you want a more generic term of threat control. Slowbr, M-Bro, Suicune, Gastrodon, Quagsire, Seismitoad, things like those in the same way you prep for fairies, darks, etc.
 
Mega Bro is one of those things you want to go out of your way to make sure you don't autolose to it because the amount of teams I've seen that just keel over to it is retarded

Best ways of handling it are Grass types, Electric types, Special Dark types, Ghost types, hazard spam, and strong special attackers in general. Best switchins are Natural Cure grasses though, Celebi sets up on it and Shaymin just blows it back with Seed Flare

It's not exactly hard to already have it covered, but as long as you don't give it free turns and get your special attackers in against it, it's not that problematic. It kinda functions similarly to Suicune, just a little weaker on the Special side with access to actually good offensive sets.
 
Good evening!

Apart from this thread:

http://www.smogon.com/forums/threads/the-are-my-pokémon-ivs-and-nature-good-thread.3490330/page-50

Where can I ask for Soft Resetting IV advise for OU instead? :)

The Wifi simple questions simple answers thread is pretty helpful for that stuff too (but when you post there, please state whether it's for personal use or not because if you don't, you may get wrong help)

http://www.smogon.com/forums/thread...item-requests-etc-go-here-no-hacking.3540352/
 
What is abr stall? I saw it mentioned in PR as a common team, but I don't know what it is.

This team more or less is ABR Stall.

Here's the description:

This team is designed around Gothitelle, which has many crucial uses for stall teams. Gothitelle provides a means of handling Manaphy, taunt Heatran, Heracross, and a myriad of other pokemon that stall otherwise cannot handle. Mega Sableye is the staple for stall teams, due its nature as a win condition and a way of preventing opposing hazards. Skarmory and Chansey are also staple mons on stall, as they cover each side of the defensive spectrum very well. Quagsire is a necessity on most stall teams but on Goth stall especially, because Goth allows free setup for many pokemon like Bisharp and Scizor. Quagsire also acts as a safety net against a lot of uncommon sweepers like SD Lando-T. Lastly, Amoonguss is a water resist and counter to many Fairy type pokemon. It greatly aids in checking Azumarill, Keldeo, Gyarados, Clefable, and more.
 
I need help trying to fill some gaps on a team. I need:

- A revenge killer that can check scarf lando t

- something that can help hoopa u by eating priority users such as talon, scizor, and breloom

- something to set up rocks, preferably but not nessecarily with taunt

i need at least one to be a psychic that isnt latios. any ideas?

also since i saw it mentioned, how does hoopa fare against abr aids?
 
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