• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

Not sure if this is the right place for this, but I'll do it anyway. I just wanted to ask a question about the very recent decision to prevent baton pass from passing off speed + other boosts. Do you think it might have been a little too much to have made this such a blanket decision when geopass, stored power Espeon, and SD/ID Scolipede were really the only problems? I don't recall hearing many people complaining about SD Ninjask or smashpass all that much when it came to discussing how to nerf BP teams.
SD Ninjask would see usage though, BP teams would be harder to pull off but banning Baton Pass + Scolipede and not Baton Pass + Ninjask is kinda silly imo. And Smashpass was definitely a problem aswell, maybe not so much as Geopass was, but it was a problem.
 
SD Ninjask would see usage though, BP teams would be harder to pull off but banning Baton Pass + Scolipede and not Baton Pass + Ninjask is kinda silly imo. And Smashpass was definitely a problem aswell, maybe not so much as Geopass was, but it was a problem.

Okay, thanks. But on the Ninjask thing; wasn't Ninjask hardly ever used before Scolipede got speed boost? I recall it being NU and its bulk made it a lot harder to pull off the boosts since it could be easily KO'd by priority before getting off multiple stat boosts.
 
Not sure if this is the right place for this, but I'll do it anyway. I just wanted to ask a question about the very recent decision to prevent baton pass from passing off speed + other boosts. Do you think it might have been a little too much to have made this such a blanket decision when geopass, stored power Espeon, and SD/ID Scolipede were really the only problems? I don't recall hearing many people complaining about SD Ninjask or smashpass all that much when it came to discussing how to nerf BP teams.
I believe that he big issue was that many tournament players were already concerned with SmashPass teams being almost as match-up reliant as GeoPass teams, and in addition players were concerned that if GeoPass teams were dealt with, someone down the line would come up with a similar team that simply swapped Geomancy for Shell Smash and force the council back to the drawing board yet again, which means tying up their hands with that instead of dealing with other issues like potential suspects.

Okay, thanks. But on the Ninjask thing; wasn't Ninjask hardly ever used before Scolipede got speed boost? I recall it being NU and its bulk made it a lot harder to pull off the boosts since it could be easily KO'd by priority before getting off multiple stat boosts.
Ninjask isn't really broken, but SD/ID Scolipede is arguably almost, if not as equally, effective as any SmashPasser, and to try and come up with a way to nerf Scolipede's pseudo-SmashPassing while preserving SD Ninjask would be nearly impossible.
 
I believe that he big issue was that many tournament players were already concerned with SmashPass teams being almost as match-up reliant as GeoPass teams

Yeah, I see the issue with this now and I realize that I was wrong when I said smashpass wasn't an issue.

Ninjask isn't really broken, but SD/ID Scolipede is arguably almost, if not as equally, effective as any SmashPasser, and to try and come up with a way to nerf Scolipede's pseudo-SmashPassing while preserving SD Ninjask would be nearly impossible.

I guess I see the problem with trying to preserve SD Ninjask now while getting rid of SD/ID Scolipede. It would have to be a very specific ban. Thank you and fleggmuffl for answering my question.
 
Does the new Baton Pass clause allow more than one Pokemon knowing Baton Pass in a team? (The old clause says not allowed but was it ever enforced? I watch replays of BP teams and there are some where the whole team know BP)
 
Does the new Baton Pass clause allow more than one Pokemon knowing Baton Pass in a team? (The old clause says not allowed but was it ever enforced? I watch replays of BP teams and there are some where the whole team know BP)
It's still limited to 1 user.
 
This might not be the best place to ask this, but would it be beneficial for me to make an alt in order to climb the ladder higher? I use my main account for testing teams and have played about 300 games with it and have a rating of 1517. I recently made a team I like a lot and plan to climb the ladder as high as I can. Would it quickee for me to climb the ladder with my current account or make a new one?

your ELO raises and drops at the same rate no matter how many games that you have played. games played only affects glicko and GXE.

so the short answer is your current account since it will start higher than a fresh alt.
 
Hey! newbie to competetive pokemon here (: Been wanting to ask an explanation for the ff roles in a pokemon team:
1.) Wall Breaker (thought these were only found in Clash of Clans ;P)
2.) Stall Breaker
3.) Late Game Cleaner
4.) Pivot
http://www.smogon.com/forums/threads/oras-ou-teambuilding.3523054/

I know the roots of the rest of the roles but im still confused with what these 4 do! A brief explanation of each is enough. Thanks in advance :)

oh and one more question, what makes a good pokemon team? the thing im very confused with is that there 15 pokemon roles, but you can only carry 6 pokemon. What is the best mix of roles in a team and what roles are a must to have on your team??
 
Hey! newbie to competetive pokemon here (: Been wanting to ask an explanation for the ff roles in a pokemon team:
1.) Wall Breaker (thought these were only found in Clash of Clans ;P)
2.) Stall Breaker
3.) Late Game Cleaner
4.) Pivot
http://www.smogon.com/forums/threads/oras-ou-teambuilding.3523054/

I know the roots of the rest of the roles but im still confused with what these 4 do! A brief explanation of each is enough. Thanks in advance :)

oh and one more question, what makes a good pokemon team? the thing im very confused with is that there 15 pokemon roles, but you can only carry 6 pokemon. What is the best mix of roles in a team and what roles are a must to have on your team??
A wallbreaker is clean and simple; just Pokémon with enough power to muscle past the biggest walls in the meta. See powerhouses like Mega Medicham, Mega Charizard Y and Kyurem-Black. All Pokémon with extremely high offensive stats that make mincemeat out of many defensive 'mon.
A stallbreaker is a bit different but is easy to mix up with a wallbreaker because on the surface, they appear to accomplish the same thing - taking out stall mon. A stallbreaker traditionally has a lot of power to muscle past these stall 'mon but also utilize moves like Will-O-Wisp, Taunt and Toxic to wear the opponent down rather than going for nothing but pure power and recovery (for instance, Kyurem-Black runs all offensive moves most of the time, while Mega Gardevoir - a good stallbreaker - often runs Will-O-Wisp or Taunt in it's last slot).
A late-game cleaner is again generally what it says on the tin - something that sweeps late in the game. The requirements for this is that Pokémon that trouble said late-game sweeper need to be taken down, and usually the remaining 'mon need to have been worn down a little by chip damage, entry hazards etc. Take for instance Mega Sharpedo; it speed boosts late-game and uses insane power in Crunch to outspeed and destroy anything remaining. However, it really can't deal with say Mega Altaria so you want to have other team members take that (and of course other troubling Pokémon) out first before even attempting to bring Sharpedo in.

edit: the BIGGEST fgt DarkNostalgia :)
 
Last edited:
Hi there, welcome to Smogon and competitive n_n

I've compiled a list of such terms in this database, and if you have anymore questions about such terms, please feel free to check that thread out!

  1. Wallbreaker: A wallbreaker is generally a Pokemon that is either extremely strong, or has great mixed offensive stats to get around many Pokemon in this metagame, hence the name (generally a wall would be a defensive Pokemon, and wallbreakers can get past such defensive Pokemon with their brute force or coverage). Some examples of "strong wallbreakers" would be Dragalge and Crawdaunt, due to their ability Adaptability, Azumarill and Mega Medicham, due to Huge Power and Pure Power, respectively. Many wallbreakers also have a way to boost their offensive stats even further, such as the aforementioned Crawdaunt via Swords Dance, as well as the likes of Bisharp and Diggersby, which can both use Swords Dance as well. Wallbreakers can also have good mixed coverage, allowing them to break past many defensive Pokemon. For example, Kyurem-B is a good example of such as mixed wallbreaker, because of it's awesome 170 Atk / 120 SpA meaning it can run mixed to get around a lot of Pokemon, as well as good coverage. For example, it has Fusion Bolt for Water-types such as Azumarill and Slowbro, and Hidden Power Fire for Ferrothorn and Mega Scizor.
  2. Stallbreaker: A stallbreaker, hence the name, is a Pokemon that fares well against stall, and some of the time balance as well. Stall is really annoying to face and you kinda need a stallbreaker to deal with it in general. A stallbreaker in general either carry Taunt to stop recovery, the use of entry hazards, and the use of status, or are immune to status and can break through defensive Pokemon with the use of boosting moves. Taunt stallbreakers include Gengar, and stallbreakers that fit into the second category include Manaphy (due to Tail Glow and lots of coverage), Gliscor (because of Poison Heal making it immune to status + Swords Dance), and Clefable (Magic Guard makes it immune to getting hurt by status + Calm Mind).
  3. Late-game Cleaner: More or less a fast Pokemon that fares well when the opponent's team is weakened. Most of these Pokemon have high Speed and good attacking stats. An example would be Weavile, which is blazing fast and has reliable STAB moves in Icicle Crash and Knock Off, as well as priority in Ice Shard.
  4. Pivot: A pivot is generally for gaining momentum. These pivots are capable of forcing the opponent out, and then switch into something that beats the Pokemon that has been switched. An offensive pivot will force a switch by threatening KO on the opponent, thus obtaining momentum, whereas a defensive pivot will be difficult to break past, and thus will slow the opponent's momentum. Many pivots use Volt Switch, U-turn, and Baton Pass as ways of switching.

Yeah there are a lot of roles, but many of them can be compressed. For example, Manaphy is a stallbreaker, wallbreaker, special sweeper at once, Talonflame is a stallbreaker, physical sweeper, revenge killer, late-game cleaner at once.

e: kurona you're a fgt. also sharpedo beats altaria with ice fang.
 
k, but how hard is it to setup TG and Rain Dance? And how common is Unaware Clefable?
It's not that hard, you usually come in on something that you can force out, ie Sableye, then start setting up. When Chansey comes in, get to +6, RD, then spam Scald, if Clefable comes in, set RD as soon as you can then start hitting Scald.

edit: Unaware Clef is really common on Stall and is found on some Balance teams
 
Does the BP ban affect Blaziken in any way or is it still broken by OU standards ?
Blaziken was consider broken in OU even before access to Speed Boost + Baton Pass was granted because getting a single Boost allowed it to sweep teams with its high BP moves and access to Swords Dance.
 
Since we have new baton pass clause is the previous one limiting to one user per team still necessary? If so I'd be grateful for explation why.
 
Since we have new baton pass clause is the previous one limiting to one user per team still necessary? If so I'd be grateful for explation why.
The new clause says one user only, I'm assuming that's the case because you can still pass multiple CM, SD, NP etc. boosts to make things like Espeon broken - what made them destructive wasn't so much the speed boost.
 
Back
Top