Klefki, M-Gardevoir, Sylveon, TFlame, Whimsicott, AV Raikou (They don't run EQ a lot like before) Torn-T, are someAre there checks/counters to M-Sceptile that fit at offensive VoltTurn? a fairy would be nice but i think they dont fit really well in VoltTurn.
Between AV Raikou and Torn-T wich would fit better?Klefki, M-Gardevoir, Sylveon, TFlame, Whimsicott, AV Raikou (They don't run EQ a lot like before) Torn-T, are some
Uh barring the weakness to a good amount of relevant stuff such as SD TFlame and conventional sand builds I suppose Torn-T. Team has a lot of problems breaking down defensive cores, tanks, and some set up sweepers click one move and win the game against it. Think you should try to get in spikes and spinner on this personally, that's just me though.Between AV Raikou and Torn-T wich would fit better?
This is what im testing now:
Beedrill- Ft. Drill Run
Magnezone- Scarfed
Keldeo- Win Codition
Lando- Physical Tank and Rock setter
Latios- Defog
Bisharp- Supports Keldeo
Got swept at the late game by Sceptile.
Uh barring the weakness to a good amount of relevant stuff such as SD TFlame and conventional sand builds I suppose Torn-T. Team has a lot of problems breaking down defensive cores, tanks, and some set up sweepers click one move and win the game against it. Think you should try to get in spikes and spinner on this personally, that's just me though.
31/31/31/31/31/0Can anyone tell me the hidden power ice IV spread that gives the highest attack and special attack and the lowest speed?
Google just returns high-speed spreads.
How many different things a Pokemon can do for your team on one set! So as an example... Bulky Garchomp can check physical attackers (role 1), can set hazards (role 2), and looks really cool (role 3). CM Clefable can check Dragons, lure Steel types, be a win condition and tank hits/pass wishes/set rocks/spread paralysis/whatever. A lot of lesser used Pokemon (or never used Pokemon) may end up being sub-par because they can't do very much, or can only do one specific thing (e.g. sweep when all their counters are gone).what 'role compression' means?
You could use the 22 IV spread, although that doesn't guarantee with Stealth Rock on the field if you are Unaware. This is avoided with 12 IVs.I saw in chimpact's video of hiye vs. teso24 in OLT that you can lower Clefable's speed IV on its physically defensive set to 22 so that Ferrothorn's Gyro Ball will never 2HKO.
Are there any cases in which Clefable needs the speed (on its 252 HP / 172 Def / 84+ SpDef spread or its 252 HP / 252+ Def / 4 SpDef spread)? If not, does that mean that running 0 speed IVs is always better than 31 IVs for the Gyro Ball?
im pretty shit at ingame but im pretty sure ice fang is a gen 4 moveI have a question about fire red. I have a gyarados and it needs ice fang, but I used a rare candy and it skipped learning moves at the level they were suppose to learn, will I still be able to learn those moves later on? I was able to learn twister at a later level after the candy but I'm not sure about other moves because it's been a couple levels and I still haven't learned ice fang which comes after twister.
According to Bulbapedia Ice Fang isnt something that Gyrados can learn in Gen 3.I have a question about fire red. I have a gyarados and it needs ice fang, but I used a rare candy and it skipped learning moves at the level they were suppose to learn, will I still be able to learn those moves later on? I was able to learn twister at a later level after the candy but I'm not sure about other moves because it's been a couple levels and I still haven't learned ice fang which comes after twister.
It is mostly your choice, Adamant gives you raw power backed by that base 130 Atk, but Jolly lets you outspeed base 115 (Starmie,Raikou,etc.) after lowering their Spe with Rock Tomb.Do you guys prefer Adamant or Jolly LO Loom atm? Why? I'm leaning towards Adamant Loom at the moment because it gets the guarenteed OHKO vs Lopunny atm (a huge threat vs offense) as well as hitting really hard in general.
What is a Bulky SpAer that can fit in with bulky Physical attackers?
This set has a hit-and-run nature, as it is mainly used to fire off a Choice Specs Future Sight and then switch out to a teammate. It does boost power. Also, I have added Lopunny to this to make a core, standard lop with Ice PunchI thought Specs didn't boost Future Sight?
I thought Specs didn't boost Future Sight?
Choice Specs only boosts Future Sight if the user is still on the field when the move hits.This set has a hit-and-run nature, as it is mainly used to fire off a Choice Specs Future Sight and then switch out to a teammate. It does boost power. Also, I have added Lopunny to this to make a core, standard lop with Ice Punch
Sandstorm leaves Thunder and Hurricane at 75% accuracy. Only sun and rain affect them. It was the same in gen 5 iirc.How does weather, in particular sand, affect the moves Hurricane and Thunder in Gen VI?
If I remember correctly from Gen V, rain made Thunder and Hurricane >100% accuracy (unable to miss), and sand made Thunder only 50% accurate. Does this still work in Gen VI? And what about Hurricane - does sand reduce its accuracy?
Asking because Tornadus-T seems useful in sand. Thanks in advance.