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Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Oh, in that case, then I would personally say all of them are worth it. Nasty Plot Togekiss can go both Timid and Modest, and there are some offensive paraflinching Togekisses that would like a Modest nature.
 
Question: If Nido-M was to breed with a Ditto, is there a chance the offspring will be Nido-F, or is it always Nido-M? Also, what are the chances that it'll pass down the HA?
 
I had a question about countering a specific strategy:

My opponent had a Gliscor with Toxic Orb and Poison Heal, and the moves Earthquake, Toxic, Protect and Substitute.

I managed to take out all of his other Pokemon but could not kill his Gliscor, first he'd poison me and then spam protect and substitute, and the few times I did manage to get a hit in he just healed back up with poison heal and continued the protect/substitute rotation.

Is there any way to counter that? It's that kind of annoying strategy that makes me not even want to play competitively.
 
I had a question about countering a specific strategy:

My opponent had a Gliscor with Toxic Orb and Poison Heal, and the moves Earthquake, Toxic, Protect and Substitute.

I managed to take out all of his other Pokemon but could not kill his Gliscor, first he'd poison me and then spam protect and substitute, and the few times I did manage to get a hit in he just healed back up with poison heal and continued the protect/substitute rotation.

Is there any way to counter that? It's that kind of annoying strategy that makes me not even want to play competitively.

Easy. A faster special attacker that can either OHKO with a super effective attack or a neutral, hard attack. Even if not an OHKO, 2HKOing Gliscor is relatively easy. Lati@s, Greninja, Gengar, Alakazam etc all beat it. Also, Magic Guard users. Clefairy, Reuniclus, and also Alakazam again.

Not to mention slower, bulky Pokemon who are immune to Toxic; mega Venusaur, Skarmory. The former can take it down with repeated Giga Drains/Energy Balls and the latter can set up SR and force it out.
 
Easy. A faster special attacker that can either OHKO with a super effective attack or a neutral, hard attack. Even if not an OHKO, 2HKOing Gliscor is relatively easy. Lati@s, Greninja, Gengar, Alakazam etc all beat it. Also, Magic Guard users. Clefairy, Reuniclus, and also Alakazam again.

Not to mention slower, bulky Pokemon who are immune to Toxic; mega Venusaur, Skarmory. The former can take it down with repeated Giga Drains/Energy Balls and the latter can set up SR and force it out.
In that case I may have to abandon my all-bulky-sweeper team. None of them were fast enough to go first.
 
I had a question about countering a specific strategy:

My opponent had a Gliscor with Toxic Orb and Poison Heal, and the moves Earthquake, Toxic, Protect and Substitute.

I managed to take out all of his other Pokemon but could not kill his Gliscor, first he'd poison me and then spam protect and substitute, and the few times I did manage to get a hit in he just healed back up with poison heal and continued the protect/substitute rotation.

Is there any way to counter that? It's that kind of annoying strategy that makes me not even want to play competitively.

That particular set seems to be hard walled by any Poison Type with Levitate, such as Gengar, because of the fact that they can't be poisoned, or Breloom which some sets using Toxic Heal could take advantage of it and being resistant to EQ helps, and finally, a Toxic Heal Gliscor of your own. could also hard wall that set ironically. Also provided that Gliscor doesn't have a Substitute up, you could use something like Ice Shard to take it down.
 
In that case I may have to abandon my all-bulky-sweeper team. None of them were fast enough to go first.

I still gave examples of bulky Pokemon that can take on Gliscor 1on1. Clefairy is an excellent choice, and so is Mega Venusaur.

Also, it's possible to lure in Gliscor and Knock Off it's Toxic Orb before it activates, but thats very situational and kind of rare to happen. You can also burn it if you're lucky enough, lol.
 
So, I've been holding off EV Training for one reason. In-game, I'm unsure if it would be advised to use a Level 100 EV spread for 50s. In 100s, I could invest here and there to survive that CB Talonflame's Brave Bird, but in 50s, it's a different story. The damage calculations increase slightly but notably:

Level 100: 252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 84 Def Arceus-Grass: 372-440 (83.7 - 99%) -- guaranteed 2HKO
Level 50: 252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 84 Def Arceus-Grass: 198-234 (87.2 - 103%) -- 18.8% chance to OHKO

At Level 50, I'd have to invest even more EVs into Def just to still take the Brave Bird:

Level 50: 252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 132 Def Arceus-Grass: 188-224 (82.8 - 98.6%) -- guaranteed 2HKO

I'd just like for opinions, would it be acceptable to use an EV spread intended for a Level 100 Pokemon on a Level 50?
 
Question: If Nido-M was to breed with a Ditto, is there a chance the offspring will be Nido-F, or is it always Nido-M? Also, what are the chances that it'll pass down the HA?

Nidoran(F), Nidoran(M), Nidorino, and Nidoking all produce eggs that contain either Nidoran(F) or Nidoran(M). Note that Nidorina and Nidoqueen cannot breed. The chances for the hidden ability are the same as always, which is 60% over an infinite number of eggs.

So, I've been holding off EV Training for one reason. In-game, I'm unsure if it would be advised to use a Level 100 EV spread for 50s. In 100s, I could invest here and there to survive that CB Talonflame's Brave Bird, but in 50s, it's a different story. The damage calculations increase slightly but notably:

Level 100: 252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 84 Def Arceus-Grass: 372-440 (83.7 - 99%) -- guaranteed 2HKO
Level 50: 252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 84 Def Arceus-Grass: 198-234 (87.2 - 103%) -- 18.8% chance to OHKO

At Level 50, I'd have to invest even more EVs into Def just to still take the Brave Bird:

Level 50: 252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 132 Def Arceus-Grass: 188-224 (82.8 - 98.6%) -- guaranteed 2HKO

I'd just like for opinions, would it be acceptable to use an EV spread intended for a Level 100 Pokemon on a Level 50?

Just a note, at level 50 eight EVs or two IVs are required for a skill point. So 248 EVs adds to your total, but 252 leaves half a point on the table. Also 30 IVs adds to your total, while 31 again leaves half a point alone. These two haves can add up to a whole point. So yes, it is possible to use a level 100 spread on a level 50, especially if it's a simple 252/252/4 on a flawless mon.
 
Just a note, at level 50 eight EVs or two IVs are required for a skill point. So 248 EVs adds to your total, but 252 leaves half a point on the table. Also 30 IVs adds to your total, while 31 again leaves half a point alone. These two haves can add up to a whole point. So yes, it is possible to use a level 100 spread on a level 50, especially if it's a simple 252/252/4 on a flawless mon.
At Level 50, Abomasnow, for example, has 197 HP with 252 invested and a 31 IV. With 248 invested, it has 196 with a 31 IV. Wouldn't the former be more preferable?

And I'd also like to point to my referral in which Pokemon at Level 50 take more damage than at Level 100. Should one at Level 50 opt to invest more in stat(s) to still take hits as effeciently as they could at Level 100, despite the additional required EVs that could and may be better suited to go into other relevant stats?

Apologies if there's something I'm not getting.
 
At Level 50, Abomasnow, for example, has 197 HP with 252 invested and a 31 IV. With 248 invested, it has 196 with a 31 IV. Wouldn't the former be more preferable?

And I'd also like to point to my referral in which Pokemon at Level 50 take more damage than at Level 100. Should one at Level 50 opt to invest more in stat(s) to still take hits as effeciently as they could at Level 100, despite the additional required EVs that could and may be better suited to go into other relevant stats?

Apologies if there's something I'm not getting.

In your specific example, No. 196 is perfectly divisible by four, but not by sixteen, so the extra point gives it one more point against stealth rock, without changing your leftovers amount. However, you may run different builds at 50 because the threats are slightly different. So there is no general yes/no as for how you should EV at the lower level, like usual, it varies by what threats you are trying to take on.
 
I had a question about countering a specific strategy:

My opponent had a Gliscor with Toxic Orb and Poison Heal, and the moves Earthquake, Toxic, Protect and Substitute.

I managed to take out all of his other Pokemon but could not kill his Gliscor, first he'd poison me and then spam protect and substitute, and the few times I did manage to get a hit in he just healed back up with poison heal and continued the protect/substitute rotation.

Is there any way to counter that? It's that kind of annoying strategy that makes me not even want to play competitively.

Because it's my answer for literally everything:
Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 248 HP / 16 Def / 16 SDef / 228 Spe
Jolly Nature
- Taunt
- Recover
- Toxic
- Night Shade

Taunt it so it can only use earthquake (which is about a 6HKO from standard gliscor, factoring in Leftovers) and watch as you pp stall it's earthquake (16 pp max, which means 8 hits under pressure) and it kills itself through struggle while you heal off any damage incurred thanks to Recover. Additionally, since it can't protect, it becomes possible to kill by just spamming Night Shade a bunch while it's taunted, although you'll usually end up just pp stalling it out of earthquake thanks to the fact that you have to keep taunting + recovering.

Also, Skarmory can wall Gliscor to death. And back. And run defog to support the team, and phase with whirlwind. And spike.
 
I have a question, how viable is Hydreigon this Generation? When it comes to Defenses Hydreigon got kicked square in the balls this Gen with stuff like Fairies and Mega Lucario running around means Hydra can't spam DM to win, but on the other hand Hydreigon still has solid mixed Attacking Stats and a workable movepool, it's Dark Type also got a buff in the form of Steel no longer resisting it so it might be able to spam Dark Pulse a bit easier now, but I'd like another opinion on it, Dreigon is so bloody hard to raise and I'm wondering if it's even worth the investment.
 
I don't know why, but to add Fairy coverage to my Pokemon's moveset, I've found myself using Poison Jab for a lot of my physical Pokemon. I was wondering if there are any other obvious better options because 60 power isn't exactly going to win anything in the long run.
 
I don't know why, but to add Fairy coverage to my Pokemon's moveset, I've found myself using Poison Jab for a lot of my physical Pokemon. I was wondering if there are any other obvious better options because 60 power isn't exactly going to win anything in the long run.
I'm pretty sure that it's 80 BP, unless it's changed in Gen VI....
 
Because it's my answer for literally everything:
Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 248 HP / 16 Def / 16 SDef / 228 Spe
Jolly Nature
- Taunt
- Recover
- Toxic
- Night Shade

Taunt it so it can only use earthquake (which is about a 6HKO from standard gliscor, factoring in Leftovers) and watch as you pp stall it's earthquake (16 pp max, which means 8 hits under pressure) and it kills itself through struggle while you heal off any damage incurred thanks to Recover. Additionally, since it can't protect, it becomes possible to kill by just spamming Night Shade a bunch while it's taunted, although you'll usually end up just pp stalling it out of earthquake thanks to the fact that you have to keep taunting + recovering.

Also, Skarmory can wall Gliscor to death. And back. And run defog to support the team, and phase with whirlwind. And spike.
If this had been Ubers I doubt he'd have been a problem but this was OU.
 
I have a question, how viable is Hydreigon this Generation? When it comes to Defenses Hydreigon got kicked square in the balls this Gen with stuff like Fairies and Mega Lucario running around means Hydra can't spam DM to win, but on the other hand Hydreigon still has solid mixed Attacking Stats and a workable movepool, it's Dark Type also got a buff in the form of Steel no longer resisting it so it might be able to spam Dark Pulse a bit easier now, but I'd like another opinion on it, Dreigon is so bloody hard to raise and I'm wondering if it's even worth the investment.

Very viable. I've been using Specs (modest) Hydreigon for a while now on PS and it REALLY loves spamming Dark Pulse and 2HKOing things left and right. Draco Meteor also OHKOs lots of things.

Only thing it doesn't like is Togekiss, Sylveon and Florges. You should have an answer to those 3. Azumarill is 3HKO'd by Dark Pulse from Hydreigon iirc.

I used this:

Hydreigon @ Choice Specs
Modest nature - 252 SpA / 4 Def / 252 Spe
Draco Meteor - Dark Pulse - Fire Blast - Earth Power

Fire Blast and Earth Power are fillers. You can run Flash Cannon, Focus Blast, or anything else you might find suitable. I like Earth Power because it OHKOs SpD Heatran, and Focus Blast OHKOs Tyranitar in the sand.
 
I've heard that pursuit hits while you baton pass out now, but I haven't been able to find any actual in-game evidence, or found it stated on any major site. I don't have X/Y, so can someone test this out?
 
Earlier today, I had a battle with a few NPC in the Battle Maison. THings were going decently well until they sent out a Shuckle and it used Sand Tomb. After Sand Tomb hit, every attacking move gave the "But it Failed!" message. I ended up losing the battle because of this. Is there some feature of Sand Tomb that I missed? Have Gen 1 Wrap mechanics returned?

Here is the battle recording: 4PFW-WWWW-WWW4-9V56

Sand Tomb trouble starts at turn 9.
This is a question bump, since no one answered it earlier.
 
Can somebody explain why dropping acurracy with something like sand attack is "bad for metagame ´cause win the match who is more lucky", while confusion is ok ? i ask that because i really have a deep hate for this bullshit called klefki that with purely lucky, or should i say, "with pure core badass strategy", can win with swagger/substitute/thunderwave/foulplay.
And before any klefki user comes to defend this shit saying that puurloin does the same thing, purrloin doesnt have these attributs And This type. Klefki can resist/survive every priority move in the game, even talonflame brave bird, purrloin run from any mach punch user.
 
Can somebody explain why dropping acurracy with something like sand attack is "bad for metagame ´cause win the match who is more lucky", while confusion is ok ? i ask that because i really have a deep hate for this bullshit called klefki that with purely lucky, or should i say, "with pure core badass strategy", can win with swagger/substitute/thunderwave/foulplay.
And before any klefki user comes to defend this shit saying that puurloin does the same thing, purrloin doesnt have these attributs And This type. Klefki can resist/survive every priority move in the game, even talonflame brave bird, purrloin run from any mach punch user.
Because if you use Sand Attack, your opponent could just switch out and remove it, and it still doesn't effect moves that never miss at all, leaving you vulnerable to getting attacked that turn.
 
confusion also can just switch out and remove and aura sphere/aerial ace are not very commonly attacks, any better explanation ?
 
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