Healing wish definitely goes before Stealth Rock.
Won a game because my opponent didn't know this and forfeit, he actually would've won too.
Won a game because my opponent didn't know this and forfeit, he actually would've won too.
Part of utilizing the tactic involved using Mean Look, Block or Spider Web to prevent switching a la Shadow Tag. You can create an Endless Battle situation against a perfectly healthy team, hence why it's considered uncompetitive.Are you suggesting that this was done when people had other pokemon with PP left and people had to stay in to avoid giving the opponent a free turn by switching out instead of fainting?
Take a look here:What're some team options for M-Gross?
What're some team options for M-Gross?
What're some team options for M-Gross?
Thank you for your responses.
So I'm trying to summarize this, it would go like this:
Both Pokemon on field
Speed Priority, Mega Evolution, (Pursuit) Switching, Attacks (Taking into account move priority), Move recoil, Item recoil, Weather Damage, Leftovers, Leech Seed, Status Damage
A Pokemon switching in:
Healing Wish, Entry Hazard, Take Attack, Weather Damage, Leftovers, Status Damage
Am I missing something else?
Also something that I'm wondering, lets say that a Pokemon that is Mega Evolving (i.e. Tyranitar) uses Pursuit against a switching opponent. Would it Mega Evolve first and use Pursuit?, or it would use Pursuit and then Mega Evolve?
Not too sure how much these matter, but focusing from Focus Punch is the very first thing to happen in a turn (before pursuit, switching, and mega evolving), and the perish count adjustment from Perish Song is always the last thing to happen in a turn.Thank you for your responses.
So I'm trying to summarize this, it would go like this:
Both Pokemon on field
Speed Priority, Mega Evolution, (Pursuit) Switching, Attacks (Taking into account move priority), Move recoil, Item recoil, Weather Damage, Leftovers, Leech Seed, Status Damage
A Pokemon switching in:
Healing Wish, Entry Hazard, Take Attack, Weather Damage, Leftovers, Status Damage
Am I missing something else?
Also something that I'm wondering, lets say that a Pokemon that is Mega Evolving (i.e. Tyranitar) uses Pursuit against a switching opponent. Would it Mega Evolve first and use Pursuit?, or it would use Pursuit and then Mega Evolve?
Pokemon that can beat it's checks and counters, which are hippowdon, mega sableye, victini etc.What're some team options for M-Gross?
P sure BB and leftogres are better, talon loses basically every hope at revenge killing with Acro + item, and Lefties seem pretty valuable to tflame.On spedef Talonflame is it better to run brave bird+lefties or acro+no item? I feel like the lack of recoil would make up for the lack of lefties and be better since it is a more defensive set, but I would like to get some opinions first
Now Playing.P sure BB and leftogres are better, talon loses basically every hope at revenge killing with Acro + item, and Lefties seem pretty valuable to tflame.
What does the NP stand for before suspect threads?
Well that's why I said acro+no item. Not acro+itemP sure BB and leftogres are better, talon loses basically every hope at revenge killing with Acro + item, and Lefties seem pretty valuable to tflame.
What does the NP stand for before suspect threads?
Itemless Acrobatics is a solid option on bulky sets, like the old Bulk Up Talonflame or the more current Sp Def Swords Dance set. Acrobatics makes it much easier to stay alive while sweeping, and not having an item + lots of bulk and maybe even Will-o-Wisp makes Talonflame an excellent switch in to Bisharp. Leftovers is much better while trying to set up, though, since it helps offset sandstorm damage, Toxic damage, and generally helps to soak up hits a little more easily.On spedef Talonflame is it better to run brave bird+lefties or acro+no item? I feel like the lack of recoil would make up for the lack of lefties and be better since it is a more defensive set, but I would like to get some opinions first
Yeah, that's what is was thinking. I'm running taunt over wisp tho to fully counter clefable and other Pokemon that rely on recovery or status movesItemless Acrobatics is a solid option on bulky sets, like the old Bulk Up Talonflame or the more current Sp Def Swords Dance set. Acrobatics makes it much easier to stay alive while sweeping, and not having an item + lots of bulk and maybe even Will-o-Wisp makes Talonflame an excellent switch in to Bisharp. Leftovers is much better while trying to set up, though, since it helps offset sandstorm damage, Toxic damage, and generally helps to soak up hits a little more easily.
Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Swords Dance
- Acrobatics
- Roost
- Will-O-Wisp
I foresee Feraligatr finding himself with something of a niche on teams that want Gyarados-esque traits, but also want him pulling weight against Stall. Gyarados would never run a LO because of his hazard weakness wearing him out, so that on top of Sheer Force lends to a notable power difference. Feraligatr doesn't need a Mega to hurt Stall, and has the option to run SD if you want him specifically for Wall breaking.well the jogto starters got there abilities at the nd of the month and the main one is, of course - feraligatr
but i am looking for opinions, how does gatorade fair up against gyarados in ou
gator
+no nasty x4 electric weakness
+takes no damage from life orb sheer force boosted attacks
+not weak to stealth rock
+more power than gyarados
+Acess to priority
-vunerable to spikes
-no resistances to bug or fighting
-forfeits intimidate and moxie for sheer force
-less bulk if factoring intimidate
thoughts?
Gengar almost always performs a stallbreaking role as far as gen 6 goes, outside of an occasional Scarf set (they aren't that bad!). It's more just how you want to go about it. The 3 Attacks LO set is more of a Taunt-based Smasher, similar to Mega Gard. Cut off recovery and other status moves, and then spam it's great three move coverage. It's other, Sub-based stallbreaking set isn't really too good anymore because of Mega Sableye, but it's still useable and functions in a much slower manner. Use Taunt/Sub to force switches, burn everything, and slowly weakens the opposing team. Finally, there is a SubSplit set that functions as a hybrid of the two. Not too keen on it myself, as I feel it wears you down too quickly, but that is also useable. Taunt + 3 attacks is the most effective imo.So, I've been wanting to build a team around Gengar recently, just because he's a personal favorite of mine and he's always been a nice OU candidate.
Minor thing I'm wondering therein: how much does changing Gengar's set affect his role? For example, Landorus-I can change some of his moves, but is almost always played as a Special Wallbreaker with some other perk like Late game cleaning or breaking Chansey, whereas Talonflame has wildly different roles depending on its set.
So I guess, is Gengar almost always an offensive Stallbreaker with some variance, or do his different sets vary significantly in roles? Building on that, what would you say is the most effective use of Gengar in the current Meta?
Alright, assuming I go with the LO + 3 Attacks set, what make good partners to Gengar? The most immediate benefit I see him dealing with are Faires and certain Bulky Psychics/Stallmons like Slowbro and Sableye.Gengar almost always performs a stallbreaking role as far as gen 6 goes, outside of an occasional Scarf set (they aren't that bad!). It's more just how you want to go about it. The 3 Attacks LO set is more of a Taunt-based Smasher, similar to Mega Gard. Cut off recovery and other status moves, and then spam it's great three move coverage. It's other, Sub-based stallbreaking set isn't really too good anymore because of Mega Sableye, but it's still useable and functions in a much slower manner. Use Taunt/Sub to force switches, burn everything, and slowly weakens the opposing team. Finally, there is a SubSplit set that functions as a hybrid of the two. Not too keen on it myself, as I feel it wears you down too quickly, but that is also useable. Taunt + 3 attacks is the most effective imo.
Good partners? Mega Gallade is good because it appreciates bulky Psychics and Clefable out of the way. SubCM Keldeo also works well, because Gengar gets rid of Celebi, Slowbro and other checks to it. Mega Diancie also syncs up well with Gengar, becuase Gengar eliminates its common checks. You actually will need a Sab check, because Sab checks Gengar pretty well. SD Gliscor and Clefable work on balanced builds in this regard. Gengar is overall works well with a number of things, but that's what I've found works best.Alright, assuming I go with the LO + 3 Attacks set, what make good partners to Gengar? The most immediate benefit I see him dealing with are Faires and certain Bulky Psychics/Stallmons like Slowbro and Sableye.
And as a bit of a preface, I don't intend to use Mega Metagross until after any potential suspect test. Made that mistake with Aegislash and basically fell out of actively playing the Meta until now.
Good partners? Mega Gallade is good because it appreciates bulky Psychics and Clefable out of the way. SubCM Keldeo also works well, because Gengar gets rid of Celebi, Slowbro and other checks to it. Mega Diancie also syncs up well with Gengar, becuase Gengar eliminates its common checks. You actually will need a Sab check, because Sab checks Gengar pretty well. SD Gliscor and Clefable work on balanced builds in this regard. Gengar is overall works well with a number of things, but that's what I've found works best.
Gliscor @ Toxic OrbThink I'll consider Gliscor and Rotom-W right now, since I planned to use Ferrothorn for Hazards but can't risk an unaddressed Talonflame weakness.
Since the Analysis hasn't listed it, any specific details on the SD set? I assume SD, Knock Off, and EQ with a Toxic Orb, but is it emphasizing bulk, offense or something else with the EVs? And what makes an ideal choice for the last move?
I doubt it, the power difference isn't too large, Pinsir doesn't like the recoil, and it leaves you only with EQ and Knock Off for coverage.Is Double-Edge ever worth it for the stupidly high power on Mega Pinsir, even as OO material? The big problem is that you can't use CC or QA with it.