If you use u-turn/volt switch and the user is your last pokemon, will it leave play and return causing intimidation etc to trigger again?
No, if you've got nothing to switch out to then they just hit and don't do anything special.
If you use u-turn/volt switch and the user is your last pokemon, will it leave play and return causing intimidation etc to trigger again?
No, it'll just do damage and nothing elseIf you use u-turn/volt switch and the user is your last pokemon, will it leave play and return causing intimidation etc to trigger again?
Does Heal Bell wake you up if the move is selected through Sleep Talk ? I ask because Granbull has access to the move and it's only available recovery is RestTalk.
Still looking for help with this!Since I don't have access to Superpower on Scizor, what would be a suitable replacement for that slot on the banded set?
Still looking for help with this!
Is the Stall Build for Mega Venusaur good on teams not built for stall, or would I be better off running it as a Tank?
Is it better for Charizard X to be running Fire Punch or Flare Blitz as a sweeper? I often find that after setting up a DD, the opponent sends in a bulky Mon or just a Mon with high HP that resists D-Claw, forcing me to Flare Blitz leading to massive recoil damage. After that, a priority mon is sent in to revenge kill Char X.
This also leads me to my second question. Should Charizard X's role mainly be wall breaking or sweeping? Flare Blitz gives you the ability to break through walls but leaves you vulnerable to priority but an alternative without recoil (Fire Punch) is a little too weak.
Try and predict it using Arm Thrust or Bullet Seed and switch in Talonlame or Mega-Pinsir. Gliscor can wall it somewhat.How in the world do I deal with Mega Heracross? Talonflame can scare it out but does something always have to die or is there anything even resembling a counter?
How in the world do I deal with Mega Heracross? Talonflame can scare it out but does something always have to die or is there anything even resembling a counter?
With Stealth Rock and Endeavor being unobtainable ingame for Infernape, what would be a good 4th move for an Anti-lead set? I'm thinking Mach Punch to give it another priority aside from the one-time use Fake Out, but are there better options?
While I appreciate the advice, I still prefer to run it anyway regardless. If you could help me decide on a 4th move on it, I would be very grateful.Anti-Leads make no sense since deicated leads outside of Deo-S pretty much died with Team preview. So if you want to want to prevent Hazards you should use something with Prankster Taunt since thats the only thing that can potentially stop it.
Why is it called "Crocune"?
With Stealth Rock and Endeavor being unobtainable ingame for Infernape, what would be a good 4th move for an Anti-lead set? I'm thinking Mach Punch to give it another priority aside from the one-time use Fake Out, but are there better options?