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Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Outside of Ninjask, are there any decent speed passers in OU?
As Kurona said, Scolipede is generally the best speed passer, but if you are worried about telegraphing your intentions, Gliscor and Mew have access to Rock Polish, BP and Taunt. They're not as efficient as Scolipede and are arguably outclassed in this role, but they at least have the advantage of better bulk, Taunt to shut down walls and set-up sweepers that might try to set-up alongside you, and no SR weakness.
 
BP Mew is a pretty great idea, actually. I'll try and implement that! Final question for today (should really have put all of these in a single post, but hey ho); what reliably shits on Unaware Clefable?

I'm building a team around Altaria-M and so far I have Altaria/Terrakion, so ideally something which doesn't share those types.
 
Would Azumarill work as the bulky water type?
No I meant something to beat those bulky Water types such as Celebi, Thundurus, Raikou, Breloom for a few examples. An Offensive Water type would help handle threats such Lando-T, Hippowdon, and Gliscor as well so you can always consider that along side them.
 
BP Mew is a pretty great idea, actually. I'll try and implement that! Final question for today (should really have put all of these in a single post, but hey ho); what reliably shits on Unaware Clefable?

I'm building a team around Altaria-M and so far I have Altaria/Terrakion, so ideally something which doesn't share those types.
A gengar with a set of substitute, shadow ball, sludge wave, and focus blast with black sludge or life orb can beat unaware clefable easily, since it resists moonblast. However, it has to be careful about thunder wave, since that can easily neuter it.
 
Would Specs sylveon be a good/recommended partner for Mega lopunny? It'd help with Mega slowbro and mega sableye(wouldn't have to worry about missing HJK or the will-o-wisp as much)
or is there a better fairy to partner with her? :3
 
Question:generally, is it better to look for high HP, low(er) defenses or the reverse? This might be a bad example, but I'm trying to decide if I should add gliscor or hippowdon to my team (they'd fill exactly the same role). Hippowdon's base HP is 108, way higher than gliscor's at 75. But gliscor's defenses are higher (albeit by just 7 points). I would assume that the much greater HP bulk is more important in this case. Also, is there any way to look at it to figure out the importance of the two? The way I look at it is comparing it to metal burst and counter/mirror coat. Metal burst retaliates any attack for 1.5x the damage instead of two, while countercoat retaliates one specific category for much greater damage output (hence, HP is metal burst, providing general bulk for both sides, while defenses are for one side). Sorry if this is long-winded; I've just always wondered how to consistently gauge the relative importance of the two.
 
Question:generally, is it better to look for high HP, low(er) defenses or the reverse? This might be a bad example, but I'm trying to decide if I should add gliscor or hippowdon to my team (they'd fill exactly the same role). Hippowdon's base HP is 108, way higher than gliscor's at 75. But gliscor's defenses are higher (albeit by just 7 points). I would assume that the much greater HP bulk is more important in this case. Also, is there any way to look at it to figure out the importance of the two? The way I look at it is comparing it to metal burst and counter/mirror coat. Metal burst retaliates any attack for 1.5x the damage instead of two, while countercoat retaliates one specific category for much greater damage output (hence, HP is metal burst, providing general bulk for both sides, while defenses are for one side). Sorry if this is long-winded; I've just always wondered how to consistently gauge the relative importance of the two.
It isnt about stats that you should look for, its what relevant threats they cover. For example, Hippowdon is a better check to Electric-types than Gliscor, but Gliscor has a fast taunt and has better coverage moves.
 
What is Garchomp's main niche in OU? I saw him at A rank in the viability rankings, but he seems to have largely been left behind by the gen VI metagame shift.
 
Question:generally, is it better to look for high HP, low(er) defenses or the reverse? This might be a bad example, but I'm trying to decide if I should add gliscor or hippowdon to my team (they'd fill exactly the same role). Hippowdon's base HP is 108, way higher than gliscor's at 75. But gliscor's defenses are higher (albeit by just 7 points). I would assume that the much greater HP bulk is more important in this case. Also, is there any way to look at it to figure out the importance of the two? The way I look at it is comparing it to metal burst and counter/mirror coat. Metal burst retaliates any attack for 1.5x the damage instead of two, while countercoat retaliates one specific category for much greater damage output (hence, HP is metal burst, providing general bulk for both sides, while defenses are for one side). Sorry if this is long-winded; I've just always wondered how to consistently gauge the relative importance of the two.
In the specific example you gave, hippowdon would be the better choice, if what you are after is bulk. But gliscor can do a number of things that hippowdon can not, such as counter landot, outpace the slower parts of the meta, get a taunt off on mons that would normally get hazards up, or set up on you, and has far more reliable recovery in poison heal, and the optional roost.
 
What is Garchomp's main niche in OU? I saw him at A rank in the viability rankings, but he seems to have largely been left behind by the gen VI metagame shift.
He still has a number of useful roles. He still makes a decent Scarfer, can act as a suicide lead, and if you're somewhat desperate he could act as a wallbreaker using SD.
 
It isnt about stats that you should look for, its what relevant threats they cover. For example, Hippowdon is a better check to Electric-types than Gliscor, but Gliscor has a fast taunt and has better coverage moves.
But just assume for a moment that the pokemon have the exact same role (remember, I'm asking this question as a thought experiment-type thing). Which one, generally, would be more important and why? Chansey has astronomical HP , but...horrible defense, while shuckle has, well, astronomical defenses but horrible HP. So..which one is better (not the pokemon, but the main point of my question)? Also, thanks for the mini-advice on the pokemon :)
 
What is Garchomp's main niche in OU? I saw him at A rank in the viability rankings, but he seems to have largely been left behind by the gen VI metagame shift.
SD + Lum is really scary for stall teams since it can easily find lots of opportunities to get in safely and set up to +4 thanks to lum berry.
 
But just assume for a moment that the pokemon have the exact same role (remember, I'm asking this question as a thought experiment-type thing). Which one, generally, would be more important and why? Chansey has astronomical HP , but...horrible defense, while shuckle has, well, astronomical defenses but horrible HP. So..which one is better (not the pokemon, but the main point of my question)? Also, thanks for the mini-advice on the pokemon :)
Base 100 SpA vs Base 100 HP Base 75 SpD: 139-164 (34.4 - 40.5%)
Base 100 SpA vs Base 75 HP Base 100 SpD: 110-130 (31 - 36.7%)
Basically, a higher base stat in one of the defenses is better against that specific type of attack, HP is better for overall bulk.
 
Base 100 SpA vs Base 100 HP Base 75 SpD: 139-164 (34.4 - 40.5%)
Base 100 SpA vs Base 75 HP Base 100 SpD: 110-130 (31 - 36.7%)
Basically, a higher base stat in one of the defenses is better against that specific type of attack, HP is better for overall bulk.
Thanks, that's what I was thinking too. Just needed conformation.
 
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