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Other ORAS OU Viability Ranking Thread V2 - Check Post #2500 PG. 100

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Ok, what set is used to justify Mega-Diancie's rank of A? I find her frustratingly hard to use. The turn you transform her is the worst. Her speed is awful before evolution and her defense is awful after making her vulnerable to all by the weakest moves. Granted she is amazing after she evolves with great speed, power, and coverage but is it worth the pain suffered that one turn? Maybe I'm missing something here.
I think you are wanting the move Protect, which avoids status and all attacks for one turn, giving you a safe mega evolving turn.

Edit: Shedinja'd
 
So I has poor survivability, speed and struggles with switch ins. Needs some support to function best but when used properly should take out at least 2 or more pokemon each game. Is that not of a C? Notable niches but just as many weaknesses and often requires lots of team support. Only without the often being severely outclassed bit as it has enough traits to separate it from competition, much like Wobbuffet, hence C+ seems more than reasonable. (inb4 hate for comparing Emboar to Wobbuffet).

Sigh. . . I did not say it shouldn't be C, I am saying C+ is pushing it in my eyes. I explained how Camel can do multiple things while also supplying a way of punching holes for a team. It stops a common playstyle, stops a very common Pokemon altogether, and has good typing. That is a C+ Pokemon, Emboar can punch giant holes in things. . . That's about it, not saying that is a bad thing, but sadly it's not quite on par with the other C+ mons. Not even gonna go into you comparing Wobb to Emboar, so I'll leave it at that.

I explained to you how much of a difference there is between Camel and Raptor and Emboar, and how they can do a few things at once which is what puts them above the other C ranked Pokemon. If you can't see that for what it clearly is, nothing anyone here says will change your mind. In which case, that's just stubbornness.

Also, Don't take this as a personal attack, don't get so defensive, I'm expressing my opinion just as much as you are.
 
I really don't like posting more than twice in a day because if I do I confuse myself (sad I know) but I just don't understand what you're saying.
How can Camel and Staraptor do a few things at once? You've said Camel beats common pokemon and blocks Volt Switch, and that Staraptor can run non choiced and has U-turn. Emboar and most pokemon in OU can stop certain common pokemon or run non choiced. So isn't blocking Volt Switch and having U-Turn just as viable a niche as having Sucker Punch?
I'm sorry if I'm coming across as defensive (I'm really not), I just don't really understand what you're getting at so I'm trying to make my points clear.

If you're talking multiple roles I can say that with Reckless, AV Emboar isn't as stupid as people think. AV Emboar is really strong against Hyper offense, as thanks to Reckless is doesn't need any Atk investment to OHKO a lot of offensive pokemon.
AV Emboar destroys the HO core of Gengar + Bisharp + Hazard Setter.

4 Atk Emboar Flare Blitz vs. 0 HP / 4 Def Gengar: 232-274 (88.8 - 104.9%) -- guaranteed OHKO after Stealth Rock
252 SpA Gengar Sludge Bomb vs. 252 HP / 252+ SpD Emboar: 139-165 (32.7 - 38.9%) -- 99.4% chance to 3HKO

Also easily beats Bisharp and many common setters such as Heatran and Skarmory.

Beats almost all special attacker that can't hit it with either super effect STAB, psyshock or secret sword.
Its a niche set and out classed by its other sets in most cases, but isn't that the same as non choiced raptor?
 
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I really think Excadrill should rise back up to A+
It's such a good late game cleaner when its checks and counters such as Rotom-W, Skarmory, Lando-T, Azumarill and Mega Slowbro have been dealt with (all of which can be easily worn down over long games). It's capable of dealing with all of the new megas, it outspeeds the entire meta after a Sand boost. Also, TTar + Hippowdon have both risen in viability recently, which if anything, makes Excadrill more viable. It can provide Rapid Spin support or it can just be a solid SD Sweeper. It's even immune to Thunder Wave and Toxic which is such a boon for it as it can't be crippled easily. And if it really needs it, it can set SR (but there's almost no reason to considering TTar or Hippowdon can do it better)
On top of that, it can fairly easily KO spinblockers that come in on it (Exca needs sand up for Gengar and it needs to hit Sableye on the switch)
It makes for a great revenge killer against MLopunny, MegaGross, ZardX, MAlt, weakened MGyara, Scarftran (pretty sure this one is rising in usage as of late), weakened Keldeo, Talonflame, Thundurus, Charizard Y, Mega Gallade, Mega Gardevoir, Mega Diancie, Mega Manectric, Mega Pinsir, MAerodactyl, Jirachi, Mamoswine, Magnezone, Starmie, Terrakion, Raikou and Scarf Kyurem-B and that's not even all of it
Granted it's kinda lacking in bulk, but that didn't stop Mega Lopunny from being ranked even higher than it

252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Mega Sableye: 148-175 (48.6 - 57.5%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Mega Sableye: 296-348 (97.3 - 114.4%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 4 Def Mega Metagross: 335-398 (111.2 - 132.2%) -- guaranteed OHKO
-1 252+ Atk Life Orb Excadrill Iron Head vs. 0 HP / 24 Def Landorus-T: 136-161 (42.6 - 50.4%) -- 95.3% chance to 2HKO after Stealth Rock
+1 252+ Atk Life Orb Excadrill Iron Head vs. 0 HP / 24 Def Landorus-T: 305-360 (95.6 - 112.8%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 4 Def Mega Lopunny: 253-298 (93.3 - 109.9%) -- 93.8% chance to OHKO after Stealth Rock
252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 160 Def Clefable: 408-484 (103.5 - 122.8%) -- guaranteed OHKO (I don't think anything else in OU can do this, which just shows how hard it hits)
252+ Atk Life Orb Excadrill Earthquake vs. 144 HP / 0 Def Mega Charizard X: 439-517 (131.8 - 155.2%) -- guaranteed OHKO
252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 4 Def Mega Gyarados: 222-263 (67 - 79.4%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 0+ Def Mega Scizor: 165-195 (48.1 - 56.8%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 0+ Def Mega Scizor: 328-386 (95.6 - 112.5%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 0 Def Keldeo: 263-309 (81.4 - 95.6%) -- 12.5% chance to OHKO after Stealth Rock
-1 252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 4 Def Mega Manectric: 385-455 (137 - 161.9%) -- guaranteed OHKO
+2 252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Mega Slowbro: 226-266 (57.3 - 67.5%) -- guaranteed 2HKO after Stealth Rock and sandstorm damage (this puts a huge dent into it and it needs a sac/u-turn to come in safely)
252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 0 Def Mega Gallade: 251-296 (90.6 - 106.8%) -- 75% chance to OHKO after Stealth Rock
252+ Atk Life Orb Excadrill Iron Head vs. 0 HP / 0 Def Latios: 231-273 (77.2 - 91.3%) -- 25% chance to OHKO after Stealth Rock
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 4 Def Jirachi: 478-564 (118.3 - 139.6%) -- guaranteed OHKO
 
I'd like to make an odd seeming nomination. Venusaur - unranked --> C-

As I'm sure everyone knows, Chlorophyll Venusaur was a big time threat in the weather focused metagame that was BW OU. With the change to X and Y and the new weather mechanics, old weather threats such as Excadrill and swift swim users became more balanced within the game and became legal in OU once more. As such, sun became much worse in comparison to sand and rain that have a greater variety in what they can do. However, with the new threats in ORAS and the current state of the metagame, sun may have found its niche.

Life orb Venusaur is a beast against a lot of the top tier of the metagame. For instance:
252+ SpA Life Orb Venusaur Solar Beam vs. 0 HP / 0 SpD Landorus-T: 281-331 (88 - 103.7%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Venusaur Hidden Power Fire vs. 0 HP / 4 SpD Mega Metagross in Sun: 218-257 (72.4 - 85.3%) -- guaranteed 2HKO after Stealth Rock (if only weather ball and chlorophyll could be used together :/ )
252+ SpA Life Orb Venusaur Solar Beam vs. 0 HP / 0 SpD Mega Lopunny: 242-286 (89.2 - 105.5%) -- 68.8% chance to OHKO after Stealth Rock
252+ SpA Life Orb Venusaur Solar Beam vs. 252 HP / 0 SpD Mega Sableye: 208-246 (68.4 - 80.9%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Life Orb Venusaur Sludge Bomb vs. 252 HP / 0 SpD Mega Altaria: 335-398 (94.6 - 112.4%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Venusaur Solar Beam vs. 240 HP / 16 SpD Assault Vest Azumarill: 369-437 (92 - 108.9%) -- guaranteed OHKO after Stealth Rock (not the most relevant calc, but it's not like any of the other sets stand a chance anyway)
252+ SpA Life Orb Venusaur Hidden Power Fire vs. 4 HP / 0 SpD Bisharp in Sun: 312-369 (114.7 - 135.6%) -- guaranteed OHKO
252+ SpA Life Orb Venusaur Sludge Bomb vs. 252 HP / 96+ SpD Clefable: 312-369 (79.1 - 93.6%) -- guaranteed 2HKO after Leftovers recovery

I'm just going to stop here for the sake of time, but depending on moveset, it can handle most Pokemon other than a very limited number of the top threats and can even muscle through certain things (like chansey) while running a growth set. I honestly haven't used it enough yet to say that it single handidly makes sun viable, but when paired with mega zard Y, it can certainly use a couple of those leftover sun turns to blow by an opponent.

Any other thoughts would be appreciated as most of my current experience has been against 1300-1400 opponents (using a newish alt), but for now I'm liking Venusaur to C-
 
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I'd like to make an odd seeming nomination. Venusaur - unranked --> C-

As I'm sure everyone knows, Chlorophyll Venusaur was a big time threat in the weather focused metagame that was BW OU. With the change to X and Y and the new weather mechanics, old weather threats such as Excadrill and swift swim users became more balanced within the game and became legal in OU once more. As such, sun became much worse in comparison to sand and rain that have a greater variety in what they can do. However, with the new threats in ORAS and the current state of the metagame, sun may have found its niche.

Life orb Venusaur is a beast against a lot of the top tier of the metagame. For instance:http://www.smogon.com/forums/threads/oras-ou-viability-ranking-thread-v2-check-post-765.3526596/
252+ SpA Life Orb Venusaur Solar Beam vs. 0 HP / 0 SpD Landorus-T: 281-331 (88 - 103.7%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Venusaur Hidden Power Fire vs. 0 HP / 4 SpD Mega Metagross in Sun: 218-257 (72.4 - 85.3%) -- guaranteed 2HKO after Stealth Rock (if only weather ball and chlorophyll could be used together :/ )
252+ SpA Life Orb Venusaur Solar Beam vs. 0 HP / 0 SpD Mega Lopunny: 242-286 (89.2 - 105.5%) -- 68.8% chance to OHKO after Stealth Rock
252+ SpA Life Orb Venusaur Solar Beam vs. 252 HP / 0 SpD Mega Sableye: 208-246 (68.4 - 80.9%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Life Orb Venusaur Sludge Bomb vs. 252 HP / 0 SpD Mega Altaria: 335-398 (94.6 - 112.4%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Venusaur Solar Beam vs. 240 HP / 16 SpD Assault Vest Azumarill: 369-437 (92 - 108.9%) -- guaranteed OHKO after Stealth Rock (not the most relevant calc, but it's not like any of the other sets stand a chance anyway)
252+ SpA Life Orb Venusaur Hidden Power Fire vs. 4 HP / 0 SpD Bisharp in Sun: 312-369 (114.7 - 135.6%) -- guaranteed OHKO
252+ SpA Life Orb Venusaur Sludge Bomb vs. 252 HP / 96+ SpD Clefable: 312-369 (79.1 - 93.6%) -- guaranteed 2HKO after Leftovers recovery

I'm just going to stop here for the sake of time, but depending on moveset, it can handle most Pokemon other than a very limited number of the top threats and can even muscle through certain things (like chansey) while running a growth set. I honestly haven't used it enough yet to say that it single handidly makes sun viable, but when paired with mega zard Y, it can certainly use a couple of those leftover sun turns to blow by an opponent.

Any other thoughts would be appreciated as most of my current experience has been against 1300-1400 opponents (using a newish alt), but for now I'm liking Venusaur to C-
No. Sun teams have discussed before, and it is a completely unviable playstyle because your only Weather setters are shit or can't hold a Heat Rock to extend Sun, plus it's way too easy to shut down. Keep it unranked.
 
No. Sun teams have discussed before, and it is a completely unviable playstyle because your only Weather setters are shit or can't hold a Heat Rock to extend Sun, plus it's way too easy to shut down. Keep it unranked.
Never said sun was viable if you read my post. Only that venusaur can use megazard turns and wreck shop within the current metagame with many common walls weak to the combination of fire, grass, poison coverage right now. I'm not suggesting that sun or venusaur are major threats, but I've had some recent success with a gimmicky team based around Venusaur and most teams are completely unprepared to handle it considering how rare it is to see sun. If you have actual proof of irrelevance or can point out a recent discussion about sun then I'll back down, but until then I'm standing by my nomination.
 
Never said sun was viable if you read my post. Only that venusaur can use megazard turns and wreck shop within the current metagame with many common walls weak to the combination of fire, grass, poison coverage right now. I'm not suggesting that sun or venusaur are major threats, but I've had some recent success with a gimmicky team based around Venusaur and most teams are completely unprepared to handle it considering how rare it is to see sun. If you have actual proof of irrelevance or can point out a recent discussion about sun then I'll back down, but until then I'm standing by my nomination.
Venusaur needs Sun to function and you said Chlorophyll Venusaur was viable, so you're implying Sun is viable. It's not and should remain unranked, especially since you even admitted it was a gimmick.
 
Noivern is a Pokemon I've been using quite a bit lately. It has an good speed tier at 123, which outspeeds Mega Pidgeot and slower, and hits decently hard with Life Orb, hitting through both screens and Substitute. It has a good movepool, with Hurricane, Draco Meteor, Taunt, and other useful moves. It can also reveal items if you need it to which can be really helpful at times. Also acts as a Keldeo check that doesn't get Pursuit trapped by Tyranitar.

Noivern -> C
 
To be perfectly fair I've used Char-Y + Venu in the current meta-game and it's actually not too bad of a combo. However the combo requires a lot of work to build around because you only have 5 turns to utilize Sun for Venusaur on top of dangerous weaknesses to things such as Talonflame and M-Pinsir, which necessitates more work to build around. The sun core is sort of neat for select teams but these select teams are pretty niche towards a concept that isn't too difficult to handle anyways. Rather just have Venusaur unranked to begin with.

I don't have too much personal use with Noivern but quite frankly I don't see the allure of it at all these days. Granted it's at a pretty low rank to begin with but more or less I'm really wondering how it's even relevant and what roles does it have to make it worthwhile. The lower stuff need a lot of work so I'll take a look and see what I feel needs to be moved around along with an additional post driven towards the current slate of discussion as well.
 
I've had some recent success with a gimmicky team based around Venusaur

and thats what venu is. a gimmick. why would you use it over something megavenu? c- is way too high for a pokemon that relies entirely on your opponent to have one fairly uncommon pokemon and performs sub-optimally even then

Noivern is a Pokemon I've been using quite a bit lately. It has an good speed tier at 123, which outspeeds Mega Pidgeot and slower, and hits decently hard with Life Orb, hitting through both screens and Substitute. It has a good movepool, with Hurricane, Draco Meteor, Taunt, and other useful moves. It can also reveal items if you need it to which can be really helpful at times. Also acts as a Keldeo check that doesn't get Pursuit trapped by Tyranitar.

Noivern -> C
...i havent used noivern much really, but why use it over something else? this isnt the megamence era and i dont really see how it has a niche, outside of maybe taunt w/ infiltrator
 
Noivern is a Pokemon I've been using quite a bit lately. It has an good speed tier at 123, which outspeeds Mega Pidgeot and slower, and hits decently hard with Life Orb, hitting through both screens and Substitute. It has a good movepool, with Hurricane, Draco Meteor, Taunt, and other useful moves. It can also reveal items if you need it to which can be really helpful at times. Also acts as a Keldeo check that doesn't get Pursuit trapped by Tyranitar.

Noivern -> C

I fail to see how noivern has gotten any better in the current meta. It's still largely outclassed by the lati twins (both hitting harder and providing more utility) and is fairly frail overall. Noivern's best niche was outspeeding greninja, and with that being banned the extra speed doesn't seem appealing enough.
 
I first used it as a counter to the increasing-in-popularity subsalac BD Chesnaught (darn it fingerscrossed why'd you RMT it), and found it useful as a keldeo check that doesnt get trapped by tyranitar easily. it isn't much, but it's not like i'm pushing for it to be B or anything...
 
I think venusaur should really be unranked. Yes, it hit hard but the only reliable sun setter is zard y and you have really few turns to let it switch in and start fire off powerful attacks. I don't think sun nowadays can be played effectively enough to justify a niche for venusaur.

Anyway i would like to support Excadrill to A+. With tyranitar and hippowdon gettin more viability, excadrill is becoming more and more a good asset for these teams. With some teammate whi take care of Rotom it can reliably sweep thru so many teams. It has utility in rapid spin, big power in its stab and the access to SD. Definetly hard to stop. I don't think his frailty limit it too much, it has the speed and the power to be able to not get a hit bar priority with the notably case of Brave Bird that it resists quite well.

I had some connection troubles these days and i cannot read the last pages, can someone please explain (or just link the post) why Msceptile dropped to B+

Have a good day guys and sorry for some english mistakes, my bad :/
 
and thats what venu is. a gimmick. why would you use it over something megavenu? c- is way too high for a pokemon that relies entirely on your opponent to have one fairly uncommon pokemon and performs sub-optimally even then

Then you clearly didn't read my posts...you have a mega charizard on your team or potentially a ninetales (although I'm not trying to advocate for ninetales) and use chlorophyll to sweep. And then I showed calcs for why it wasnt easy to stop. As for the gimmick team, it was a gimmick team because I actually used a ninetales with a life orb and still found that the two or three turns that venusaur usually got were sufficient in wearing down the opponents team for one of my cleaners to finish the game.

To be perfectly fair I've used Char-Y + Venu in the current meta-game and it's actually not too bad of a combo. However the combo requires a lot of work to build around because you only have 5 turns to utilize Sun for Venusaur on top of dangerous weaknesses to things such as Talonflame and M-Pinsir, which necessitates more work to build around. The sun core is sort of neat for select teams but these select teams are pretty niche towards a concept that isn't too difficult to handle anyways. Rather just have Venusaur unranked to begin with.

I don't have too much personal use with Noivern but quite frankly I don't see the allure of it at all these days. Granted it's at a pretty low rank to begin with but more or less I'm really wondering how it's even relevant and what roles does it have to make it worthwhile. The lower stuff need a lot of work so I'll take a look and see what I feel needs to be moved around along with an additional post driven towards the current slate of discussion as well.
Thank you for at least considering my position instead of just saying NO SUN SUCKS. I agree that the sun turns are a major issue for venusaur's viability, but I've been finding that It is tougher in theory than in practice to get the most out of those turns.

With Greninja gone, fewer teams are prepared for poison + fire coverage and a base 120 stab attack is tough to wall without resisting. Most of the Pokemon that can switch in on these three moves are generally beaten or severely crippled by knock or earthquake and as such this can be dealt with according to team need.

If no one else wants to talk Venusaur, that's fine, but it is most certainly more viable than most if not all of D let alone things that have been left completely unranked in my honest opinion.

As for my thoughts on Noivern, while infiltrator and its speed tier are nice, it lacks the power necessary to make a major impact in most matches and is very frail. Im not sure C is the right place for it from my experience with it.
 
and thats what venu is. a gimmick. why would you use it over something megavenu? c- is way too high for a pokemon that relies entirely on your opponent to have one fairly uncommon pokemon and performs sub-optimally even then


...i havent used noivern much really, but why use it over something else? this isnt the megamence era and i dont really see how it has a niche, outside of maybe taunt w/ infiltrator

Noivern speed tier is very appealing though, hurricane for rain team, draco meteor hits strong with specs,switcheroo is fun too for predicted switches like azu, clefable(...). Has decent coverage too and uturn for momentum. Dunno where its placed right now but C seems fair and doable.
 
Noivern speed tier is very appealing though, hurricane for rain team, draco meteor hits strong with specs,switcheroo is fun too for predicted switches like azu, clefable(...). Has decent coverage too and uturn for momentum. Dunno where its placed right now but C seems fair and doable.
Noivern was ranked back in late XY when it had a very small niche (dragon that beat Greninja cuz speed), but was later Unranked, even before the ninja ban. It has no niche in the current meta because anything it does, another mon does better. Latios outclasses it as a Special Dragon that spams Dracos, Tornadus T and Mega Pidgeot outclass it as a hurricane spammer, and a 'stallbreaker' set is outclassed by a whole slew of things. There's really no reason to run Noivern rn, and it should not be ranked. Additionally, it's pathetically weak. For example, it's LO Focus Blast is incapable of OHKOing 0/0 Excadrill. And that's assuming it hits.

tl;dr Noivern has no niche and should move to Unranked, or at the very least stay where it is. will go more in depth l8r, on mobile rn
 
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I totally get where you're coming from with Venusaur but, rather unfortunately, I can't see it getting a ranking. It may pack one hell of a Solarbeam, but that's nowhere near enough to make the whole playstyle suddenly more viable. Regardless of how powerful it is on paper, if it's relying on a completely unusable strategy it's just going to fall flat for most of us. You may know how to use Sun and therefore Venusaur to it's best, but it's insanely difficult to pull off well compared to other team archetypes. At the end of the day, non-Mega Venusaur relies on Sun, and Sun is difficult to use and just generally inferior in the OU metagame. Venusaur's chances are slim at best.
I really can't comment on Noivern because I've never used it, but if what Clone says is true about Focus Blast, and I have no reason to doubt it, I can't see why you'd bother with such mediocrity. In any case, I can't think of a likely scenario where that extra Speed would be useful - and compensates for Noivern's drawbacks. Now, of course, I haven't used it so I may have overlooked something, so if you can enlighten me, go for it. But I think Clone's nailed it, to be honest.
 
Prankster Rain Dance and the ability to freely spam Hurricane once Rain is up.

Alexwolf told me that Tornadus-I's additional power over Tornadus-T is what gave it a niche. For example, Tornadus-I could get past Rotom-W with a combination of Focus Blast + Hurricane, a Pokemon that Tornadus-T struggled to break.
 
Does anyone else feel Landorus-I isn't really deserving of the A+ ranking anymore? He can easily be walled by many common pokemon in the meta, switching him in safely is a huge pain and revenging him is incredibly easy. There is also the problem that once you have Landorus-I on your team you cannot have his incredibly useful therian form as well, increasing his opportunity cost even further. Sure he still hits like a truck but he just doesn't have the versatility or safety of the other A+ pokemons anymore.
Landorus A+ -> A
 
There's more reason to run Noivern in OU than Tornadus-i. It can fit on Rain teams as an answer to Keldeo that doesn't get Pursuit trapped, which has already been mentioned. It's also a better switch in to Charizard Y than either Tornadus. Outspeeding and KOing Thundurus is also nice.

For example, it's LO Focus Blast is incapable of OHKOing 0/0 Excadrill. And that's assuming it hits.
Not sure if there's something up with the calc, but this is what I got vs Excadrill:
252 SpA Life Orb Noivern Focus Blast vs. 0 HP / 0 SpD Excadrill: 395-465 (109.4 - 128.8%) -- guaranteed OHKO
 
Does anyone else feel Landorus-I isn't really deserving of the A+ ranking anymore? He can easily be walled by many common pokemon in the meta, switching him in safely is a huge pain and revenging him is incredibly easy. There is also the problem that once you have Landorus-I on your team you cannot have his incredibly useful therian form as well, increasing his opportunity cost even further. Sure he still hits like a truck but he just doesn't have the versatility or safety of the other A+ pokemons anymore.
Landorus A+ -> A

Lando-I has the virtue of being able to break stall with gems like knock off for the eviolite mons who think they can take him, Calm Mind for an added boost to damage, and Sheer Force to make his damage insane. Most of his moves are on the higher end of the damage spectrum, and have effects that fuel Sheer Force like Focus Miss, Psychic, Earth Power, and Sludge Wave.

Against Balance and HO he can pack Rock Polish and just ruin lives from there. With the meta getting bulkier and slowing down, and everyone expecting cancer Lando-T, a lot of teams aren't prepared for when their supposed check gets killed because they gave Lando-I a free turn.
 
Ok so here's some things I was thinking about or noticed on the rankings.

I'm trying to wrap my head around the concept of Frosslass at the moment. It's not so much about its initial placement more so of the fact there's some stuff that's not even ranked that I would prefer using because they have more useful traits and the fact we already have suicide leads and spin-blockers in the meta already. So for anyone who is actually familiar with offense that utilizes Froslass and doesn't just go off of pure theorymon some words on this would be nice. It's been ranked for a long time now and really needs to be looked at more thoroughly since it's gone through like 10 different meta shifts minimum since XY.

Volcarona I'd like to see rise to B at least because it's a really strong underrated threat and can be a dangerous win condition. Some of the problems it has such as an SR weakness, Tflame weak, and a typing that sort of forces it to pick and choose what it beats are the big issues with it I find. However if we're looking at it from the perspective of an offensive threat I find it on par with the likes of Victini and Weavile in terms of their capabilities and effectiveness, which fall under the B rank. With the ability to break down Balanced builds with set up + Life Orb along with optional tools such as Passho Berry to set up on water types and Lum to mitigate status, I feel Volcarona is notch above the B- category which for the most part is home to pretty linear offensive Pokemon and is more suited to B due to a little bit more freedom and the ability to take down an assortment of builds in the meta.

Emboar for anything above C- is sort of nuts if you're going to really consider Emboar more viable and more effective than Infernape, something that has way more tools at its disposal to prove effective. The only real thing that Emboar has going for it is the ability to wall-break a bit more effectively due to Reckless. Outside of this Infernape has the ability to run mixed sets, scarf set, lead set, or set up sets if we're going off of just the simple aspects it's able to pull off. Emboar to me is C- by virtue of the fact that C- is occupied with pretty niche mons to begin with that are either mediocre as a whole or just outclassed. I think the Emboar hype is really high right now and is why people want it anywhere above C-. To be frank I think D is even more suitable but I'll give others the benefit of the doubt for now.

That's all I can say for now. If anyone is interested in my opinion on the topics of discussion just let me know.
 
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