Anyone who knows me or has played against me knows that I use Hippowdon a shit load on my teams for its ability to blanket check a bunch of prominent physical attackers and just a solid as hell rock setter. With that said I don't think it should go to A+. It does a solid job of checking a bunch of physical attackers but that match-up against the other side of the spectrum is its undoing along with just being general set up for stuff like Magnet Rise Klefki, Defensive waters, and the way its suppose to check certain set up sweepers is by virtue of its bulk so in a lot of cases you still see things like Zard-X and SD Talonflame being able to cut through Hippowdon late-game as a win condition when taking into the hazard damage and nature of how late-game works. It sort of sucks that the only real counter measure it has to a bunch of the S rank threats are pretty shaky and matchup based as well so you're dancing around Grass Knot M-Metagross, Landorus in general cause even using Ice Fang doesn't net you the necessary kill on it unless you run some sort of attack investment defeating the purpose of Hippo. M-Altaria will just set up on it and dear god please don't end up facing a Cotton Guard variant either. Keldeo is sort of a given granted it isn't exactly a switch-in though but falls under the offensive and defensive waters that basically have a free shot at Scald or Hydro barring the mind-games and double-switches. I think the fact that it has some sort of offensive presence generally but I wouldn't go as far as to say that it's on par with the likes of Clefable if we're talking about overall utility.A->A+ People talking shit about this monster need to stop lol. This thing is one of the most annoying mons in the entire ou tier. If you lack a mon that has a STAB Super effective special move, you will have a fuckload of trouble against hippo. Its honestly so effective at what it does and has very few flaws that can be taken advantage of, a solid attack stat prevents mons from setting up on it, Slack off allows it to keep consistently healthy, stealth rock for support, the list goes on. Super effective hidden powers barely dent it, meaning it's not just an amazing physical wall to some of the most threatening mons in the tier atm but also able to go toe-to-toe with some dangerous special attackers, including Megaman, Thundurus and Gengar. I honestly find myself using hippo so much more than I do Ttar as a sand setter just because Ttar is so situational and has limited switchin opportunities. Hippo on the other hand is able to switch in on a large portion of the tier almost effortlessly and do whatever it wants. People dont really prepare for Hippo either and since its really hard to wear down thanks to Slack off it ends up just sitting there as a thorn in the side of the opponent. Honestly it should move up, sand is still as dangerous as even and Hippo is at the forefront of it. Unfortunately I lack any replays that show hippo off but Im sure youve seen it before anyway.![]()
But I wouldn't use this as a case to keep Hippowdon A either because in all honesty I would have to disagree. I mean Hippowdon is passive but it's not thaaat passive. Lots of Tyranitars success based on those scenarios is based on how it plays out and the sand setters variant lack of recovery pressures the hell out of opponents to not lose their means of supporting Excadrill while Hippowdon has a bit more leniency due to its recovery. How offensive are we actually talking though? Sand isn't always as offensive as you make it, you either have Sand Offense or Sand Balance and you'll find stuff like Hippowdon and Tyranitar on both based on team needs not the illusion that one vastly surpasses the other. Lol Hippowdon can hold Smooth Rock to and even more so due to its consistent defensive bulk so this isn't really as bad as you make it sound and Hippowdon is more or less going to sustain sand longer on teams than Tyranitar would. Then again I don't think this matters when Ttar + Exca based sand and Hippo + Exca based sand play differently with one utilizing more pressure and the other maintaining a bit more longevity.As a sand setter, I actually prefer tyranitar more. Hippowdon is really passive, earthquake isn't doing much against any decently bulky pokemon. Tyranitar has lots more utility, such as being able to set up sr, pursuit trap starmie and gengar and the lati twins, and lure in lando-i with ice beam and lure in ferrothorn with fire blast. Once hippo sets up sand and sr it pretty much just sits there taking attacks and using slack off, so it's much more passive than tyranitar. Sand is such an offensive playstyle; hippo is usually too passive for sand offense. I mean if you want two sand setters that's ok, but in most cases I almost always find myself using tyranitar over hippowdon just because hippowdon is too passive and tyranitar has a much better offensive presence and more offensive utility I guess. Also tyranitar can afford to hold smooth rock whereas in most cases hippowdon will usually appreciate leftovers more to constantly switch in on the stuff it's supposed to counter.
Edit: May or may not talk about the other stuff later we'll see.
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