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Resource ORAS OU Viability Ranking Thread V3 - Read Post 3451 Page 139

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gotta agree with bloodz here he has helped me make a few teams that have involved gastrodon in some sort of fashion and i dont know how else to put it other then gastrodon can wall pokemon and just straight up win games. Probably best suited for stall teams it can play a role on balanced and bulky offensive teams as well
 
Also seconding the Gastro nom, it is an amazing mon that can beat most of the meta 1v1, and it functions as a great pivot into the tier's best water types with its amazing natural bulk and recovery. It is definitely worthy of this spot and has a ton of utility in this water-infested metagame. It straight up walls so many Pokemon that it can offer as a great win condition, but a defensive one, not an offensive one. (which is super uncommon in today's meta)

Gastrodon is definitely worthy of B-rank, but is held back by it can be set up on because a few prominent threats in the meta. (Sub+CM Keld, Serp, etc.)
 
0 Atk Gastrodon Earthquake vs. 0 HP / 4 Def Keldeo: 102-120 (31.5 - 37.1%)

Don't run Earth Power on Gastrodon if you don't want SubCM Keldeo to set up on you.

Serp isn't going to really set up much because you can just switch out. Granted it can get a free Leaf Storm or Taunt or Glare off but ultimately most defensive things in the tier are setup fodder for something anyway. Gastrodon has a nice typing that gives it good type synergy with a lot of other defensive mons, so it's not too difficult to form a nice defensive core that isn't really easily taken advantage of. I think Energy Ball Manaphy looks like one of the bigger problems but honestly Manaphy is just a problem for fatmons in general so this isn't a case of Gastrodon being unique in the aspect of Manaphy setting up on it.
 
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Gastrodon to B+/B

423.gif


Gastrodon hasn't been getting much love since XY first came out duo to the fact that Rain is no longer permanent. Lately, Squirrel. and I been using Gastrodon quite heavily around the ladder and few non-official tournaments held in the OU room. It turned out to be a Pokemon with a quite big niche in the current meta which will be explained below:

To begin with, Gastrodon can probably take down a Rain team by itself thanks to its ability Storm Drain which makes it one of the most reliable Water Moves switch ins mainly Scald Spam which is quite common in the current meta with Keldeo , Slowbro and Starmie being common. Moreover, it has a reliable recover form being the move Recover and such an amazing bulk allows it to take hits quite good and recover off the damage if needed or Toxic/Scald something:

Few Calcs:
252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 252+ Def Gastrodon: 190-225 (44.6 - 52.8%) -- 25% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Gastrodon: 200-238 (46.9 - 55.8%) -- 76.6% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Life Orb Bisharp Knock Off vs. 252 HP / 252+ Def Gastrodon: 136-161 (31.9 - 37.7%) -- guaranteed 3HKO after Stealth Rock


252 Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 252+ Def Gastrodon: 157-186 (36.8 - 43.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Gastrodon: 202-238 (47.4 - 55.8%) -- 79.3% chance to 2HKO after Stealth Rock and Leftovers recovery (I'll mention later why I put this calc in here)

252 SpA Mega Diancie Moonblast vs. 252 HP / 4 SpD Gastrodon: 213-252 (50 - 59.1%) -- 75.4% chance to 2HKO after Leftovers recovery

Now getting into it's best niche in the current meta, the great typing it has with only one weakness which allows it to completely wall and check a lot in this meta and stop most of Volt-Turn cores. (Thundurus, Raikou, Mega Manectric, Zapdos, Magnezone, Starmie, Rotom-W, Can 1v1 Charizard X, Keldeo, Heatran, Talonflame, Lanodurs-T and a lot more)

So basically, this Pokemon beats at least 2 Pokemon most of the time at opposing teams looking at Team Preview, and it can literally wall quite a number in a team that lacks heavy hitters/status/grass moves.

The best set in my opinion through out using it was this one (a specially defensive variant is effective as well)

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Toxic
- Recover
- Counter/Earthquake/Clear Smog

Counter is such a solid move on this Pokemon to consider, it allows you to beat/1v1 stuff that won't expect you to have it if you really wanted to (Lopunny, Conkeldurr, Excadrill) and anything that wants to U-Turn on it makes you punish something with quite some damage.


On the other hand, this Pokemon struggles quite a lot with Grass types especially the offensive ones and it might become a complete set up fodder for Serperior for example.
So, having the write team mates such as Spdef Talonflame and AV Tornadus-T to absorb and beat most Grass Type Pokemon can put up a small core which puts in a lot of work.


All in all, this Pokemon needs a bit more love and it definitely worth it.

Replays:
The nom for Gastrodon moving up is certainly one I can get behind. Bar grass types or Energy Ball Manaphy this Pokemon can successfully wall a very large portion of the metagame. Though not a perfect check to many Pokemon, its presence on the enemy team will make the one playing against it a bit wary about spamming the normally un-punishable move of Scald. With Earthquake not even Sub/CM Keldeo can truly beat Gastrodon, with Earthquake doing enough damage to prevent it from being set up fodder. I think that Gastrodon has a growing niche in the OU metagame, and its move up to B is one I can support.
 
Infernape: C+ -> B-

I’m going to be talking mainly about two sets: mixed and defensive because those are by far Infernape’s best sets. I’ll also give a brief mention on its other sets.

Infernape’s mixed set is really hard to switch into. It has great mixed wallbreaking power which is surprising for a Pokemon that has 104 base (Special) Attack. The set I like to use is Fire Blast/Close Combat/Gunk Shot/Grass Knot because it covers a lot of stuff. You can also use other attacks but I’ll get to that later. Fire Blast already Landorus (both forms) and SpD Gliscor plenty hard (Gliscor is 2HKO’d by Fire Blast after rocks if Poison Heal hasn’t activated before). The only real reason to run HP Ice is for bulky Garchomp, who walls this set. Anyways there isn’t much that can switch into this set, you have Garchomp, Slowking, Dragonite, Mega Venusaur and more uncommon things like Cresselia and Zygarde (lol). Defensively, this Infernape set can be great use too, being able to switch into Weavile which a lot of teams are weak to right now. Weavile is also naturally good versus hyper offense aka the playstyle mixed Infernape is mostly seen on, so it can fit there a bit better being able to check Weavile as well as Bisharp and (Mega) Scizor.

Secondly, there’s Infernape’s defensive set which is actually really effective as well as having a lot of surprise factor. The defensive set counters Weavile, Bisharp, and Scizor really well, being one of the most reliable counters to Bisharp in existence. It also burns a lot of usual switch-ins such as Azumarill, Landorus-T, and Hippowdon which is great. Unlike a lot of other defensive Pokemon, Infernape is actually fast, has decent offensive presence even when uninvested as well having recovery (Slack Off) which lets it consistently switch-in to the things it checks/counters.

Infernape also has some other cool sets (not as effective but decent to warrant use) which are Swords Dance, Nasty Plot, lead, and Scarf. Swords Dance is cool because it can wallbreak and sweep late-game if conditions are right. I’m not a big fan of Infernape’s set-up sets because it gets forced out by the next thing that comes in a lot of the time due to its “average” speed for an offensive Pokemon. I’ve used Nasty Plot before and it pairs up well with a lot of cleaners/sweepers, like Mega Gyarados (likes Ferrothorn, Skarmory, etc. removed), Mega Lopunny (likes Slowbro and Hippowdon removed (with Grass Knot)), and more. Lead I find is kind of wasting Infernape’s offensive potential as there are better suicide leads for hyper offense out there like Azelf and Garchomp. Scarf is nice because it gets U-turn as well as great coverage to hit what the team needs it to so that’s pretty decent.

Finally, how can I make a long post about Infernape without mentioning a huge selling point, its versatility? Infernape has a VERY expansive movepool, with high-powered attacks like Flare Blits, Close Combat, Gunk Shot, Stone Edge and more, as well as other coverage/attacking moves like Thunder Punch, Grass Knot, and U-turn. It has priority on both sides of the spectrum and both being STAB (Mach Punch and Vacuum Wave). It has great supportive moves like Stealth Rocks, Will-o-Wisp, Taunt, and Encore to fit onto defensive sets while having reliable recovery in Slack Off. Honestly, Infernape has such customisable movesets and EVs it’s ridiculous. It filled a very, very specific role for me some months ago. I needed an SR setter that could check Bisharp consistently, even at +2. Bulky Garchomp wasn’t a thing back then so I used a weird bulky offensive Infernape set, and it worked! This ape is EASILY the most versatile Pokemon in the lower ranks and one of the most versatile Pokemon in the meta imo.

Move Infernape up to B-.
 
On board with dropping Mega Sharpedo to B-. It's a good cleaner, but its base form has garbage defenses (and while Mega does improve, they don't become all that great), meaning even resisted attacks can greatly dent the thing (fortunately less the case with Megashark). Mega Sharpedo is overreliant on its base form's Speed Boost as well to get a +1 or +2 in and, once it's forced out, it simply can't do all that much. All for dropping the Shark.

Onto the main topic:
pqBOUv6.gif

Mega Tyranitar
I'm not going to vouch it for a higher ranking. Instead, I intend to spark discussion about this Pokémon, as I've seen it discussed a few times and mentioned in posts detailing Mega Garchomp, whose rank it shares. Mega Tyranitar is often considered a luxury Mega, which I can agree with; however, I feel like this behemoth has some very standout traits that make it worth bringing up. First of all, unlike its base form, Mega Tyranitar is a set-up attacker, being able to choose between Dragon Dance and Rock Polish. With a Jolly nature, Mega Tyranitar hits 397 Speed at +1, a clutch number to outspeed base 130s with. Its Attack stat rises to a pretty dangerous level as well, so you've got quite a dangerous sweeper on your hands once it's boosted, which isn't hard to do considering its 100/150/120 (SDef is boosted in Sand) defensive stats. If Speed's your thing, Rock Polish works quite well, with which Mega Tyranitar turns into a powerful cleaner, preferably for late-game use. Adamant Rock Polish is less 'balanced' between speed and offense, but has its own uses that set it apart from Dragon Dance, namely picking off weakened teams later on after just one boost. It can't hold anything aside from the Tyranitarite, but 164 Attack is and remains a lot. It's got fantastic coverage, too, and is able to just pick whichever tool that lets it strike the intended targets: Crunch for Psychics, Earthquake for troublesome Steels, Ice Punch for Gliscor and both Landorus, and Thunder Punch for Water-types that decide to crash the party.
Now, the problems are that Mega Tyranitar has 7 weaknesses and some of them are extremely common (think Fairy and Steel, mostly), limiting its switch-in and set-up opportunities; it faces competition as a Dragon Dancer from Mega Altaria and Mega Charizard X; and it's highly vulnerable to status in general, making it reliant on cleric support. All in all, Mega Tyranitar is a support-reliant, yet highly effective Pokémon in the right hands.

So which rank do you think Mega Tyranitar belongs in? Again, the main point here is to raise discussion on this Pokémon, as I feel it's an interesting case.
I agree on Megatar. It is indeed awesome, the trouble is the meta it's in. So many of the popular megas and others are it's natural enemy: Altaria, Lopunny, Metagross, Scizor, Gardevoir and Gyarados for megas alone. Then there's Keldeo, Lando-I, Lando-T, Clefable, etc. Now, Tyranitar has the tools to come out on top, but because it requires either setting up, or intense cleric support, necessitates a lower rank.
 
Gourgeist-XL should move to C+/B-, probably C+.

I am looking at the rankings and am kind of baffled why Gourgeist is ranked with useless Pokemon like Froslass, Camerupt-Mega and Noivern. Gourgiest is a legitimately amazing defensive threat right now that is certainly comparable to C+/B- Pokemon like Bronzong, Tangrowth and Alomomola (I would argue better than Alo for sure and on par with the other two, and as a side note, Alo should be C+ and Bronzong should be B-).

To start Gourgeist-XL has the OU unique combination of Leech Seed and Will-O-Wisp. Bar Magic Guard Clefable, these two moves let Gourgeist significantly harass every Pokemon in OU. If you predict well Gourgeist will never have a dead turn. It also has semi-reliable recovery in Synthesis (practically reliable since it hard-walls Excadrill, Swampert-Mega and Kabutops, the major threats in Sand/Rain) and a host of good options for a fourth moveslot including Seed Bomb, Shadow Sneak and Rock Slide, which actually hit surprisingly hard against frail offensive Pokemon.

Gourgeist can viably run a physically defensive or specially defensive set and be very good in either role:
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 252+ Def Gourgeist-Super: 135-159 (36 - 42.5%) -- 93.5% chance to 3HKO after Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Gourgeist-Super: 169-199 (45.1 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery
252+ Atk Life Orb Excadrill Iron Head vs. 252 HP / 252+ Def Gourgeist-Super: 121-144 (32.3 - 38.5%) -- 2.9% chance to 3HKO after Leftovers recovery
252 Atk Tyranitar Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 168-200 (44.9 - 53.4%) -- 35.2% chance to 2HKO after sandstorm damage and Leftovers recovery
252+ Atk Mega Swampert Ice Punch vs. 252 HP / 252+ Def Gourgeist-Super: 126-150 (33.6 - 40.1%) -- 35% chance to 3HKO after Leftovers recovery
+1 252+ Atk Mold Breaker Mega Gyarados Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 306-362 (81.8 - 96.7%) -- guaranteed 2HKO after Leftovers recovery (emergency check)
252+ Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Gourgeist-Super: 153-180 (40.9 - 48.1%) -- guaranteed 3HKO after Leftovers recovery (this is Adamant Lopunny)
+2 84 Atk Mega Scizor Knock Off (97.5 BP) vs. 252 HP / 252+ Def Gourgeist-Super: 264-312 (70.5 - 83.4%) -- guaranteed 2HKO after Leftovers recovery (emergency check and beats variants without SD + Knock Off)
252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 252+ SpD Gourgeist-Super: 146-172 (39 - 45.9%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 252+ SpD Gourgeist-Super: 139-165 (37.1 - 44.1%) -- 100% chance to 3HKO after Leftovers recovery (beats any variant without Knock Off)
252 SpA Choice Specs Keldeo Icy Wind vs. 252 HP / 252+ SpD Gourgeist-Super: 156-184 (41.7 - 49.1%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Starmie Ice Beam vs. 252 HP / 252+ SpD Gourgeist-Super: 185-218 (49.4 - 58.2%) -- 62.9% chance to 2HKO after Leftovers recovery (can't switch in to Analytic Ice Beam but spinblocks and KOs with Seed Bomb/2HKOs with Shadow Sneak)
252 SpA Mega Diancie Moonblast vs. 252 HP / 252+ SpD Gourgeist-Super: 157-186 (41.9 - 49.7%) -- guaranteed 3HKO after Leftovers recovery (can't touch this)

What's more, Gourgeist can slot in on teams ranging anywhere from full stall to bulky offense, depending on how you EV it and what you need it to accomplish. The best thing Gourgeist can do is use its typing and access to WoW to wall a very unique range of threats - not very much can simultaneously beat Metagross, Azumarill and Swampert (the closest competition Gourgeist has is Tangrowth in this role). But where Tangrowth beats Gourgeist in offensive coverage, Gourgeist gets reliable recovery, Will-O-Wisp, Leech Seed, and the ability to spinblock reliably against the most common spinner (Excadrill).

To sum up,
Gourgeist-XL -> B-
Bronzong -> B-
Alomomola -> C+

I didn't discuss the latter two nominations, but I think it's pretty self evident that Zong is way better than Alomomola at the moment, so some change needs to happen there.
 
I am looking at the rankings and am kind of baffled why Gourgeist is ranked with useless Pokemon like Froslass, Camerupt-Mega and Noivern.

I'm not a huge advocate of the pokemon you just mentioned, but I am somewhat sure that they aren't really useless, just niche. Froslass is a great suicide lead and spike stacker, Camerupt-mega is a wicked trick room threat, and Noviern is a good revenge killer and hurricane spammer in the rain, if i'm not much mistaken. I will say that I do generally agree with your nomination.
 
Gastrodon to B+/B

423.gif


Gastrodon hasn't been getting much love since XY first came out duo to the fact that Rain is no longer permanent. Lately, Squirrel. and I been using Gastrodon quite heavily around the ladder and few non-official tournaments held in the OU room. It turned out to be a Pokemon with a quite big niche in the current meta which will be explained below:

To begin with, Gastrodon can probably take down a Rain team by itself thanks to its ability Storm Drain which makes it one of the most reliable Water Moves switch ins mainly Scald Spam which is quite common in the current meta with Keldeo , Slowbro and Starmie being common. Moreover, it has a reliable recover form being the move Recover and such an amazing bulk allows it to take hits quite good and recover off the damage if needed or Toxic/Scald something:

Few Calcs:
252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 252+ Def Gastrodon: 190-225 (44.6 - 52.8%) -- 25% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Gastrodon: 200-238 (46.9 - 55.8%) -- 76.6% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Life Orb Bisharp Knock Off vs. 252 HP / 252+ Def Gastrodon: 136-161 (31.9 - 37.7%) -- guaranteed 3HKO after Stealth Rock


252 Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 252+ Def Gastrodon: 157-186 (36.8 - 43.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Gastrodon: 202-238 (47.4 - 55.8%) -- 79.3% chance to 2HKO after Stealth Rock and Leftovers recovery (I'll mention later why I put this calc in here)

252 SpA Mega Diancie Moonblast vs. 252 HP / 4 SpD Gastrodon: 213-252 (50 - 59.1%) -- 75.4% chance to 2HKO after Leftovers recovery

Now getting into it's best niche in the current meta, the great typing it has with only one weakness which allows it to completely wall and check a lot in this meta and stop most of Volt-Turn cores. (Thundurus, Raikou, Mega Manectric, Zapdos, Magnezone, Starmie, Rotom-W, Can 1v1 Charizard X, Keldeo, Heatran, Talonflame, Lanodurs-T and a lot more)

So basically, this Pokemon beats at least 2 Pokemon most of the time at opposing teams looking at Team Preview, and it can literally wall quite a number in a team that lacks heavy hitters/status/grass moves.

The best set in my opinion through out using it was this one (a specially defensive variant is effective as well)

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Toxic
- Recover
- Counter/Earthquake/Clear Smog

Counter is such a solid move on this Pokemon to consider, it allows you to beat/1v1 stuff that won't expect you to have it if you really wanted to (Lopunny, Conkeldurr, Excadrill) and anything that wants to U-Turn on it makes you punish something with quite some damage.


On the other hand, this Pokemon struggles quite a lot with Grass types especially the offensive ones and it might become a complete set up fodder for Serperior for example.
So, having the write team mates such as Spdef Talonflame and AV Tornadus-T to absorb and beat most Grass Type Pokemon can put up a small core which puts in a lot of work.


All in all, this Pokemon needs a bit more love and it definitely worth it.

Replays:

I'd like to cosign this. My friend and I had the idea to build around gastrodon for the suspect test since we predicted a drop in usage for grass types. The team was mainly just for fun, but gastro put in some work on it.

The spread we used was 252 HP / 252+ def with scald, counter, mirror coat and recover. I like the idea of toxic on it, but on our team we already had toxic on mandibuzz and a synchronize mon so we didn't really need it. Admittedly a lot of the counter/mirror coats effectiveness comes from its surprise factor, but having scald in its arsenal makes cautious players think twice before switching so it gets a surprising amount of kills for pretty much nothing. While mirror coat didn't see as much use as counter and scald, it was good for removing keldeo and starmie since psyshock/secret sword deal physical damage anyways. I feel like earthquake would be a better choice over mirror coat for a more serious team. Recover gives gastro incredible lasting power and even if you get worn down to below 25% you can bring out gastro on stuff like slowbro, hippodown or rotom-w and recover.

the biggest take away from it is that it lacks offensive pressure so after a kill certain mons can come in on it and get a free turn
a few off the top of my head
-manaphy can set up on it without any fear
-specially defensive talonflame with swords dance/bulk up and taunt
-zard x
-clefable
-mew
There's probably more, but those are the main OU ones I can think of right now. So it's good to have team members that can easily deal with those + common grass types like venu, serp and celebi.

And like someone else said, that's a problem for bulky mons in general, not just exclusive to gastrodon; however, the fear of scald burns discourages physical attackers from setting up on it so it's not too bad.

Here's a few replays:
Gastro eating up a +6 eq from gliscour
http://replay.pokemonshowdown.com/oususpecttest-228465188

Gastro took out half of this dude's team, probably could've done more work if I saved it and let it recover on his rotom.
http://replay.pokemonshowdown.com/oususpecttest-228193029

Gastro killing Lop for pretty much nothing, this actually happened a bunch on the ladder, wish I could find a better example, but we didn't save many replays
(ignore the chat lol)
http://replay.pokemonshowdown.com/oususpecttest-228148911
 
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Jpw brought up a good point and imma somewhat piggyback off of what he mentioned about fat fish in his nom for Gourgeist (which I support going up).

Fat Fish to C/C-

It's really not that good anymore, like at all. Right now it's just setup bait for so many things it's not even funny. Ferro, Skarm, Garchomp, Manaphy, etc all set up on it due to fishes nonexistent offensive presence and lack of ways of dealing with setup mons (be it sweepers or spikers). Sure it can wish pass but that's literally all that it does. And what it does is in no way B- worthy at this point in the metagame. Honestly I don't know why this is still even this high because it hasn't been good for a few months now, what with all of the ORAS meta shifts etc.

And if you're gonna oppose this, pls don't bring up how fat fish "walls" everything. It doesn't matter when literally anything can switch in, including mons weak to water. I realize that fat fish is just a fat water but why would you use it over Slowbro/king, Suicune, quag, Tentacruel, etc when all it can do is pass wishes? With the meta relying on regen cores as it is as well as stall being quite shit nowadays, I really don't see how Alomomomomomomola can even be considered for being in the high C ranks, let alone the B ranks. Move it down with other rly niche stuff like Ampharos and Cofagrigus. Rn it being in B- is an insult to all the B- and C+ rank mons.
 
I'd like to cosign this. My friend and I had the idea to build around gastrodon for the suspect test since we predicted a drop in usage for grass types. The team was mainly just for fun, but gastro put in some work on it.

The spread we used was 252 HP / 252+ def with scald, counter, mirror coat and recover. I like the idea of toxic on it, but on our team we already had toxic on mandibuzz and a synchronize mon so we didn't really need it. Admittedly a lot of the counter/mirror coats effectiveness comes from its surprise factor, but having scald in its arsenal makes cautious players think twice before switching so it gets a surprising amount of kills for pretty much nothing. While mirror coat didn't see as much use as counter and scald, it was good for removing keldeo and starmie since psyshock/secret sword deal physical damage anyways. I feel like earthquake would be a better choice over mirror coat for a more serious team. Recover gives gastro incredible lasting power and even if you get worn down to below 25% you can bring out gastro on stuff like slowbro, hippodown or rotom-w and recover.

the biggest take away from it is that it lacks offensive pressure so after a kill certain mons can come in on it and get a free turn
a few off the top of my head
-manaphy can set up on it without any fear
-specially defensive talonflame with swords dance/bulk up and taunt
-zard x
-clefable
-mew
There's probably more, but those are the main OU ones I can think of right now. So it's good to have team members that can easily deal with those + common grass types like venu, serp and celebi.

And like someone else said, that's a problem for bulky mons in general, not just exclusive to gastrodon; however, the fear of scald burns discourages physical attackers from setting up on it so it's not too bad.

Here's a few replays:
Gastro eating up a +6 eq from gliscour
http://replay.pokemonshowdown.com/oususpecttest-228465188

Gastro took out half of this dude's team, probably could've done more work if I saved it and let it recover on his rotom.
http://replay.pokemonshowdown.com/oususpecttest-228193029

Gastro killing Lop for pretty much nothing, this actually happened a bunch on the ladder, wish I could find a better example, but we didn't save many replays
(ignore the chat lol)
http://replay.pokemonshowdown.com/oususpecttest-228148911


There is no such thing as a "perfect Pokemon", every Pokemon have their flaws and that's why there is teammates.
Just wanted to nitpick a bit on that, if you are really worried about Clef/Mew/Talon(which it cant) setting on it, you CAN run Clear Smog on it, it's a quite viable option.

Also, Gastrodon beats Zard X 1v1 if you have EQ and if you don't you can at least toxic stall it and wear it down before revenging it:
0 Atk Gastrodon Earthquake vs. 0 HP / 4 Def Mega Charizard X: 168-200 (56.5 - 67.3%) -- guaranteed 2HKO

As for Manaphy, it's a threat to almost every single fat Pokemon in this meta depending on its coverage.
 
There is no such thing as a "perfect Pokemon", every Pokemon have their flaws and that's why there is teammates.
Just wanted to nitpick a bit on that, if you are really worried about Clef/Mew/Talon(which it cant) setting on it, you CAN run Clear Smog on it, it's a quite viable option.

Also, Gastrodon beats Zard X 1v1 if you have EQ and if you don't you can at least toxic stall it and wear it down before revenging it:
0 Atk Gastrodon Earthquake vs. 0 HP / 4 Def Mega Charizard X: 168-200 (56.5 - 67.3%) -- guaranteed 2HKO

As for Manaphy, it's a threat to almost every single fat Pokemon in this meta depending on its coverage.

Yeah I just realized talon could only set up on my gastro because I wasn't running eq.

My point with zard x was if charizard comes in and it hasn't evolved yet, you can't really risk the solarbeam so you're forced to switch so if it turns out to be X it dances for free. Sometimes you can tell by the team, but at the end of the day it's still just a guess.
 
Uh I sort of get a drop to C+ on Alomomola, wouldn't exactly call it my go to fat water these days for defensive cores, but C is kind of pushing it and sort of exaggerating the flaws it has and I'm sort of blanket replying cause I know people are going to think dropping Alomomola to the extent of C is ok. It's not so much about walling than it is maintaining longevity, sort of a big deal on the type of teams you'll find Alomomola on. Alomomolas utility is by no means versatile, but less is more is something that can apply to the fish. It's a utility Pokemon that functions as part of a defensive core in supplementing team-mates with Wish, and these wishes are pretty large if not outright healing most partners at full or near full capacity with each wish. The catch though, is Regenerator + this support trait of healing. It's giving Alomomola the ability to not only heal itself for a good portion of whatever damage it has obtained but also to heal another, which comes back to the idea of maintaining longevity. It's not suppose to threaten set up sweepers most elements of defensive cores will have at least one thing prone to set up sweepers and this is taken into account through team-building by the team-builders own hazard pressure, unaware mon, or some form of concrete counter-play.

If you want to drop Alomomola on the premise that full on stall and tougher defensive cores are sort of a bit lackluster in the sense defensive minded teams are more proactive than reactive these days then fine, C+ is looking like a good spot for it. But throwing it in the same pool of mons as Porygon2 and Goodra seems like a bit much when Aloms "niche" (can we stop using this shitty ass term by the way it's so dumb in the context of how it's made out to be just explain why it's better or worse) is way more concrete and capable to where C would be too low for it.
 
hi, just came here to update you guys by saying that providing replays of your nominations makes your argument a whole lot more valid, and one taken more seriously. the ranking team cannot stress enough how much it would help legitimize these noms since good replays provide factual evidence for us to go off of, not just theorymonning that can be interpreted in many different ways. we would have never even thought twice about raising gastro, since we initially thought it to be as viable as seismitoad, but apparently not. as unbiased as i try to be, i agree with the bronzong rise to B-, maybe gourgeist and infernape to rise, but still iffy on alo drop. again, replays would help with this, especially the middle 2 i mentioned. the main determinant that compels us to raise or lower a mon's ranking is its current placement alongside mons in its existing ranks, as well as the mons in the ranking above or below it. with that said, basing reasonable arguments off that and making appropriate comparisons would tell us that you know what you are talking about with little to no bias included. the reason i brought this up is because there is a lot more gray-area involved when mons that are borderline 'gimmicks' are being discussed. as long as you are able to justify within the realm of reason, then there shouldn't be a problem.

Edit: happy AM, i actually posted :<
 
Gastrodon to B+/B

I can get on board with this, the sea slug is underrated. I usually use a specially defensive spread (to better deal with Kingdra and Omastar; most of my preferred 'Mons are naturally physically bulky anyway), but either one can single-footedly wall one of the scariest archetypes in the game (bar EB Manaphy). The rain nerf does mean that Gastro shouldn't go above B+, but rain has been rising in usage lately and its biggest standalone threat should rise accordingly.

(Irrelevant but fun fact: SpDef Gastro laughs at every good Aegislash set except for SubToxic.)
 
Since this thread hasn't gotten a response in reasonable amount of time, I thought I might as well brake the silence.
A few nominations, not necassarily applying to the lower ranks, but I'm bored so I busted wanted to make a few suggestions:
mamoswine.gif kyurem-black.gif up to A
Ice is an excellent offensive type in the metagame, due to the presence of the Landorus forms, Garchomp and the ever so annoying Gliscor. Now, both these pokemon play a little differently, the only reason I clumped them together is because I don't have as much time as usual so I just dumped these two together. Anyway, both of these threats are extremely anti-meta right now, Mamoswine getting access to insane stab coverage and power, and Kyurem being the practically uncouterable, and both being the literal poksonification (hehehe adding words to the dictionary) of the devil to switch into. Mamoswine also has access to ice shard, allowing it to easily revenge kill faster threats such as the eon twins, thunderus, tornadus-T, landorus, mega altaria and serperior after little prior damage (or none in Landorus's case). Mamoswine can also smack would-counters with freeze dry, which does considerable amounts of damage to bulky waters and rotom-wash, one of mamoswines best answers. It can even run smash down to hit skarmory (I've tried this, its surprisingly effective and still deals with rotom-wash). Kyreum, on the other hand, is an absolute nightmare for slower teams to face, due to extensive coverage. It's extensive movepool allow it to deal with many hard checks, such as earth power for rotom, hidden power fire for scizor/ferrothorn and iron head for clefable and other fairy fiends, and its 95 base speed allows it to get the jump on mega altaria, landorus-T and mega metagross before mega evolving. Overall, both of these pokemon can be very effective against many teams and deserve a promotion.

scolipede.gif
up to B+
One of the best leads on offensive teams due to a combination of Speed Boost+Hazards+Baton Pass. Can run moves such as rock slide for Talonflame and iron defence if you want an easier time setting up. Can also lay spikes and toxic spikes to apply pressure. Its late game cleaner set is actually pretty terifying if you loose answers, and can rip through unprepared teams or baton pass to get your teammates to tear them up for you. Somewhat underwhelming nomination, but its pretty straight forward. Forgive me :(.

pidgeot pccy.gif

Up to B-
I know this has probably been bought up multiple times, but I thought I might as well state the case. Yes, you could run tornadus-T and get a similar effective, in addition to a wider movepool and the ability to run another mega, but I what I will be focusing this nomination on is stall breaking potential, A.K.A the work up + plus refresh set. This set is terrifying to face with stall and balance teams, as it can easily blow through pokemon with 100% accuracy hurricanes. Its offensive set can also be a pain to switch into, and counters such as heatran and tyranitar can be dealt with by u-turning into a teammate. Flying, being an excellent offensive type, backed up a 120 base power 0 drawback move is extremely difficult to switch into, rounded up by heat wave, which can do considerable damage to jirachi and metagross, as well as KO scizor and Ferrothorn. The work up set has very few answers on stall teams, and can blow through pokemon such as clefable, sableye, slowbro and tentacruel after a boost. Overall, Mega pidgeot, while having a large opportunity cost is an absolute monster when used correctly, and while it may not be much over tornadus, 100% hurricanes and the ability to wreck stall without relying on taunt is enough to warrant a well deserved promotion to B-.
Currently preparing myself all the hate I'm going to get for this
Other things I agree with:
Gastrodon rising to B-/B (B+ feels like a little much).
Alomamola dropping to C+ (C is a little much)
Gourmets Rising to C+ (B- feels like a little much).

Note: If this post is was not posted at the right time, let me know and I will terminate it.
 
MUH ARM CANNONS!!!!
blastoise-mega.gif

C ---> C+

I have tried out mega blastoise recently and it's not bad at all. It's a great rapid spinner thanks to its stellar bulk, as well as being able to beat lots of hazard setters 1v1 and force them out, such as skarmory, ferrothorn, excadrill, heatran, garchomp, hippowdon, and landorus-t. This gives it ample opportunities to come in against them and force them out and get off a spin. Another thing I like about mega blastoise is its ability to beat one of the most common spinblockers, mega sableye.

Mega blastoise's coverage is pretty neat. It can run scald on more defensive oriented sets to discourage physical attackers such as breloom or mega altaria from switching in as they don't want to risk a scald burn; water pulse has decent power and a nifty confusion chance; hydro pump packs lots of power; ice beam can be run for dragons and grass types; aura sphere can hit pokemon such as ferrothorn; dark pulse is a good neutral coverage move and can hit pokemon such as the latis if you aren't running ice beam.

Mega blastoise is a great offensive tank. 79 / 120 / 115 bulk is nothing to be ashamed of and coupled with mega blastoise's decent mono water typing it can offer some nice defensive utility. Mega blastoise also doesn't have to invest too many EVs into speed as it has great bulk to take advantage of, and most of the time you're just absorbing a hit and retaliating back with a powerful attack. 135 special attack is pretty good, especially when you consider its ability, mega launcher, which basically gives it a STAB boost on most of its coverage moves. Mega blastoise has very well rounded stats and can easily take a hit and hit back just as hard. You can even opt to run 4 attacks mega blastoise if you are running say latios for hazard removal. Hydro pump + dark pulse + aura sphere + ice beam offers really good coverage and allows it to take out pokemon such as tank garchomp, serperior, and dragonite that could otherwise switch in.

Anyways I think I'll end this nomination off with some calcs displaying mega blastoise's power and bulk as this little turtle is actually really underrated and really deserves to move up to C+. Mega blastoise is definitely better than other junk in C like mega absol and mega latios tbh.

252+ SpA Mega Blastoise Hydro Pump vs. 252 HP / 0 SpD Mega Sableye: 180-213 (59.2 - 70%) -- guaranteed 2HKO

252+ SpA Mega Blastoise Hydro Pump vs. 252 HP / 252+ SpD Skarmory: 183-216 (54.7 - 64.6%) -- guaranteed 2HKO

252+ SpA Mega Launcher Mega Blastoise Aura Sphere vs. 252 HP / 168 SpD Ferrothorn: 226-266 (64.2 - 75.5%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Mega Blastoise Hydro Pump vs. 252 HP / 0 SpD Mew: 204-240 (50.4 - 59.4%) -- 80.1% chance to 2HKO after Leftovers recovery

252+ SpA Mega Blastoise Hydro Pump vs. 252 HP / 36 SpD Sylveon: 157-186 (39.8 - 47.2%) -- guaranteed 3HKO after Leftovers recovery

252+ SpA Mega Blastoise Hydro Pump vs. 0 HP / 32 SpD Assault Vest Raikou: 132-156 (41.1 - 48.5%) -- guaranteed 3HKO

252+ SpA Mega Launcher Mega Blastoise Dark Pulse vs. 248 HP / 0 SpD Rotom-W: 140-165 (46.2 - 54.4%) -- 8.2% chance to 2HKO after Leftovers recovery

252 SpA Mega Charizard Y Solar Beam vs. 236 HP / 0 SpD Mega Blastoise: 272-320 (75.9 - 89.3%) -- guaranteed 2HKO

252 SpA Mega Manectric Thunderbolt vs. 236 HP / 0 SpD Mega Blastoise: 270-318 (75.4 - 88.8%) -- guaranteed 2HKO

252 SpA Miracle Seed Serperior Leaf Storm vs. 236 HP / 0 SpD Mega Blastoise: 314-372 (87.7 - 103.9%) -- 25% chance to OHKO

252 SpA Mega Diancie Moonblast vs. 236 HP / 0 SpD Mega Blastoise: 160-190 (44.6 - 53%) -- 30.5% chance to 2HKO

252 SpA Life Orb Gengar Sludge Wave vs. 236 HP / 0 SpD Mega Blastoise: 179-212 (50 - 59.2%) -- guaranteed 2HKO

252+ Atk Sand Force Mega Garchomp Earthquake vs. 236 HP / 0 Def Mega Blastoise in Sand: 244-288 (68.1 - 80.4%) -- guaranteed 2HKO after sandstorm damage

252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 236 HP / 0 Def Mega Blastoise: 325-385 (90.7 - 107.5%) -- 43.8% chance to OHKO
 
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Ice is an excellent offensive type in the metagame, due to the presence of the Landorus forms, Garchomp and the ever so annoying Gliscor. Now, both these pokemon play a little differently, the only reason I clumped them together is because I don't have as much time as usual so I just dumped these two together. Anyway, both of these threats are extremely anti-meta right now, Mamoswine getting access to insane stab coverage and power, and Kyurem being the practically uncouterable, and both being the literal poksonification (hehehe adding words to the dictionary) of the devil to switch into. Mamoswine also has access to ice shard, allowing it to easily revenge kill faster threats such as the eon twins, thunderus, tornadus-T, landorus, mega altaria and serperior after little prior damage (or none in Landorus's case). Mamoswine can also smack would-counters with freeze dry, which does considerable amounts of damage to bulky waters and rotom-wash, one of mamoswines best answers. It can even run smash down to hit skarmory (I've tried this, its surprisingly effective and still deals with rotom-wash). Kyreum, on the other hand, is an absolute nightmare for slower teams to face, due to extensive coverage. It's extensive movepool allow it to deal with many hard checks, such as earth power for rotom, hidden power fire for scizor/ferrothorn and iron head for clefable and other fairy fiends, and its 95 base speed allows it to get the jump on mega altaria, landorus-T and mega metagross before mega evolving. Overall, both of these pokemon can be very effective against many teams and deserve a promotion.
Yes, yes, kyurem black needs to move up. Here are 2 replays where i use it, let's see what work it puts in.
http://replay.pokemonshowdown.com/oususpecttest-228948913 (he has rachi so i't doesnt win me the game, but it puts in so much work)
http://replay.pokemonshowdown.com/oususpecttest-229565258 (finishes off game)
And this is in the aegi/ suspect meta, which hinders it a lot. Scarf kyu-b destroys offense. Stall teams have no reliable answer to it (banded has extremely limited switchins, and life orb earth power can deal with steels)
Massive Wall of Calcs Incoming
All Offensive Mons (assuming scarf after stealth rocks)
252+ Atk Teravolt Kyurem-B Iron Head vs. 64 HP / 0 Def Mega Altaria: 216-256 (70.3 - 83.3%) -- 62.5% chance to OHKO after Stealth Rock (rocks taken as normal altaria. ice beam does a tad less.)
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Keldeo: 288-339 (89.1 - 104.9%) -- 68.8% chance to OHKO after Stealth Rock (fusion bolt always kills)
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Landorus: 286-337 (89.6 - 105.6%) -- guaranteed OHKO after Stealth Rock (ice beam too lol)
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 0- Def Mega Metagross: 115-136 (38.2 - 45.1%) -- guaranteed 3HKO after Stealth Rock (oops. If you don't have earth power, metagross is a hard counter)
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 4 HP / 0 Def Bisharp: 147-173 (54 - 63.6%) -- guaranteed 2HKO after Stealth Rock (sucker does less than half back, so bisharp is a check)
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Mega Charizard X: 480-566 (161.6 - 190.5%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Iron Head vs. 0 HP / 0 Def Mega Diancie: 432-512 (179.2 - 212.4%) -- guaranteed OHKO (easily one shots non mega too)
252+ Atk Teravolt Kyurem-B Outrage vs. 4 HP / 0 Def Garchomp: 548-648 (153 - 181%) -- guaranteed OHKO (ice beam too lol)
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Gengar: 396-466 (152.8 - 179.9%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 4 Def Mega Gyarados: 272-320 (82.1 - 96.6%) -- 62.5% chance to OHKO after Stealth Rock (guaranteed if rocks taken as non mega, plus it can't ko you back)
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 0 Def Heatran: 140-165 (43.3 - 51%) -- 98.4% chance to 2HKO after Stealth Rock Heatran is a check
32 SpA Teravolt Kyurem-B Ice Beam vs. 0 HP / 0 SpD Landorus-T: 564-664 (176.8 - 208.1%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Lopunny: 304-358 (112.1 - 132.1%) -- guaranteed OHKO
lol @ latis
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 4 HP / 0 Def Manaphy: 294-346 (85.9 - 101.1%) -- 87.5% chance to OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Outrage vs. 120 HP / 0 Def Talonflame: 348-411 (106.4 - 125.6%) -- guaranteed OHKO. banded burd does 60-70
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Thundurus: 351-414 (117.3 - 138.4%) -- guaranteed OHKO (ice beam too lol)
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 132 HP / 0 Def Tornadus-T: 352-416 (106 - 125.3%) -- guaranteed OHKO (outrage often kills w/o rox too)
252+ Atk Teravolt Kyurem-B Outrage vs. 32 HP / 0 Def Mega Alakazam: 373-441 (144 - 170.2%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Mega Charizard Y: 322-379 (108.4 - 127.6%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Excadrill: 198-233 (54.8 - 64.5%) -- guaranteed 2HKO after Stealth Rock Excadrill is a check
252+ Atk Teravolt Kyurem-B Iron Head vs. 0 HP / 24 Def Mega Gardevoir: 322-380 (116.2 - 137.1%) -- guaranteed OHKO
-1 252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Mega Manectric: 211-249 (75 - 88.6%) -- 12.5% chance to OHKO after Stealth Rock (overheat does 45-53 back)
252+ Atk Teravolt Kyurem-B Outrage vs. 4 HP / 0 Def Starmie: 301-355 (114.8 - 135.4%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Tyranitar: 243-286 (71.2 - 83.8%) -- guaranteed 2HKO after Stealth Rock Tyranitar is a check
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Mega Aerodactyl: 300-354 (99.6 - 117.6%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Mamoswine: 316-373 (88 - 103.8%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Mega Pinsir: 226-267 (83.3 - 98.5%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Outrage vs. 32 HP / 0 Def Raikou: 334-394 (101.5 - 119.7%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Serperior: 274-324 (94.1 - 111.3%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Serperior: 274-324 (94.1 - 111.3%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Outrage vs. 96 HP / 0 Def Volcarona: 373-441 (111.3 - 131.6%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 24 Def Weavile: 361-426 (128.4 - 151.6%) -- guaranteed OHKO

Scarf Kyu-b runs through teams even with little weakening necessary. With a layer of spikes as well, this guy guarantees pretty much all of those OHKOs. So offense beware.

All Stall(ish) Mons

252+ Atk Life Orb Teravolt Kyurem-B Iron Head vs. 252 HP / 160 Def Clefable: 322-382 (81.7 - 96.9%) -- guaranteed 2HKO after Leftovers recovery
Fusion Bolt also 2HKOs. Even scarf iron head 2HKOs.
Chomp, gliscor, and lando all get eaten by ice beam, although outrage will also 2HKO if banded
252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 240 HP / 0 Def Azumarill: 458-541 (114.2 - 134.9%) -- guaranteed OHKO
252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 252+ Def Mega Sableye: 244-288 (80.2 - 94.7%) -- guaranteed 2HKO, although priority willo hurts. Sableye is a HARD CHECK
252+ Atk Choice Band Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 0+ Def Mega Scizor: 150-177 (43.7 - 51.6%) -- 9.8% chance to 2HKO SCIZOR IS A COUNTER (barring hp fire)
252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 88+ Def Ferrothorn: 132-156 (37.5 - 44.3%) -- guaranteed 3HKO after Leftovers recovery FERRO IS A COUNTER (barring hp fire)
56 SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 112 SpD Hippowdon: 351-416 (83.5 - 99%) -- guaranteed 2HKO after Leftovers recovery. Banded outrage also does 60% plus.
252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 248 HP / 216+ Def Rotom-W: 280-330 (92.4 - 108.9%) -- 56.3% chance to OHKO LO Earth power also 2HKOs
252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Slowbro: 257-304 (65.2 - 77.1%) -- guaranteed 2HKO
252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 248 HP / 252+ Def Tyranitar: 267-315 (66.2 - 78.1%) -- guaranteed 2HKO after Leftovers recovery (plus nobody runs phys. def.)
252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 240+ Def Mega Venusaur: 247-292 (67.8 - 80.2%) -- guaranteed 2HKO LO ice beam does slightly more
Pixies- 252+ Atk Choice Band Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 4 Def Jirachi: 219-258 (54.2 - 63.8%) -- guaranteed 2HKO after Leftovers recovery All 2HKOd by outrage or fusion bolt. earth power also hits rachi hard if that sub set
252+ Atk Choice Band Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Skarmory: 248-294 (74.2 - 88%) -- guaranteed 2HKO after Leftovers recovery LO ice beam also 2HKOs
252+ Atk Choice Band Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Klefki: 168-198 (52.8 - 62.2%) -- guaranteed 2HKO It can twave but fuck twave
56 SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Chesnaught: 393-463 (103.4 - 121.8%) -- guaranteed OHKO Outrage also 2HKOs
252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Suicune: 250-296 (61.8 - 73.2%) -- guaranteed 2HKO after Leftovers recovery

This is everything B+ and up. The only counter is mega scizor and ferro (has no reliable recovery), but hp fire annihilates those if special life orb. The point is this thing has essentially no counters.
This monster is extremely difficult to deal with no matter what kind of team you use. The offensive stats speak for themselves, and the bulk is more than pixies. Sure, it's typing holds it back, but in the A rank, you are allowed to have flaws. It's typing and lack of Icicle crash/dd are the two things that stop it from being broken. It certainly belongs higher than stuff like Raikou and Jirachi, and I'd honestly push it for A+, but A is good enough.
KYUREM BLACK FOR A
 
Small update time after a talk with ben earlier and just doing some stuff I felt comfortable changing around after said discussion and some points I saw here.
Code:
Alakazam: B- > B
Reuniclus: B- > B
Cresselia: B > B-
Alomomola: B- > C+
Gastrodon: C+ > B-
Gourgeist XL: C- > C
Bronzong: C+ > B-
Reasoning:

Alakazam: Life Orb set can sort of just take a dump on Balance and is really hard to switch into on most conventional teams. In all honesty this could be B+ but I'm a bit iffy on that from a practical standpoint where a lot of it is sort of a trend and people tend to just use Mega Alakazam in most scenarios. Helps that Magic Guard circumvents that hazard centric meta you see these days as well. Sash Twave sets are still clutch for certain offensive builds and B- was low for it honestly.

Reuniclus: Hazards are everywhere and it's a legitimately sweet defensive set up sweeper, with coverage options to handle certain checks and counters that second guess their notion to switch in freely. Some teams have a tough time breaking through this and this has gotten more usage in tour play for both the offensive and defensive utility it is able to provide to teams.

Cresselia: There's one thing that Cresselia does extremely well, and that's provide a strong defensive counter to Landorus. With that said however, Cresselia isn't the go to Psychic on a lot of teams barring heavy stall and even then a majority of defensive and regular builds are incorporating other psychics and components to handle Landorus and consolidate more roles for a team without being so passive, such as Mega Latias, Slowking, and Calm Mind Slowbro. Sort of weird to say it's on par with the B rank stuff when realistically it's more suited to all the stuff preoccupying the B- rank right now.

Alomomola: A combination of Clones, jpw, and my own on this page (or page 19 if this post ends up creating page 20) is some of the justification as to why it dropped. This was also something discussed with ben in the grand scheme of our discussion while wcar sort of hinted in OU room that passive stall is bad and legitimately good stall components rely on hazards and win conditions like CM Mega Slowbro, as such it's dropping to C+ to reflect the way stall and defensive components accommodate meta trends.

Gastrodon: This post by BlackBloodz but B was considered too high after said discussion.

Gourgeist XL: For the time being I moved this up to C cause C- was stupidly low so I agreed with jpw's sentiment on that. However I didn't bump it all the way to the position that he proposed since ben felt C was a good place for it and I knew he has also been using it as well. Higher than C didn't feel comfortable just throwing it in a higher rank right away so it's subject to move up further provided more reasoning and replays from those who have experience with it.

Bronzong: Post by jpw on page 19 makes a mention of it. Being spike and tspikes immune is pretty huge along with being a switch in to Landorus, M-Metagross, M-Altaria (DDance Variants), and overall just packing a lot of defensive utility to boot.

Same old discussion, I've been pretty lax as you can see with what's being discussed so feel free to mention whatever just know we're focusing on a lot of obvious things we see that should be moved around so stuff like higher rank probably won't be considered unless there is an extremely good case or relevant trend to change that. I might mention later or tomorrow why I think Kyurem-B to A is a huge over exaggeration by a long shot based on certain matchups where it's banking on various scenarios that are easier said than done but kind of tired to do that right now. Keep discussion going and provide good replays to any noms you propose.
 
Yes, yes, kyurem black needs to move up. Here are 2 replays where i use it, let's see what work it puts in.
http://replay.pokemonshowdown.com/oususpecttest-228948913 (he has rachi so i't doesnt win me the game, but it puts in so much work)
http://replay.pokemonshowdown.com/oususpecttest-229565258 (finishes off game)
And this is in the aegi/ suspect meta, which hinders it a lot. Scarf kyu-b destroys offense. Stall teams have no reliable answer to it (banded has extremely limited switchins, and life orb earth power can deal with steels)
Massive Wall of Calcs Incoming
All Offensive Mons (assuming scarf after stealth rocks)
252+ Atk Teravolt Kyurem-B Iron Head vs. 64 HP / 0 Def Mega Altaria: 216-256 (70.3 - 83.3%) -- 62.5% chance to OHKO after Stealth Rock (rocks taken as normal altaria. ice beam does a tad less.)
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Keldeo: 288-339 (89.1 - 104.9%) -- 68.8% chance to OHKO after Stealth Rock (fusion bolt always kills)
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Landorus: 286-337 (89.6 - 105.6%) -- guaranteed OHKO after Stealth Rock (ice beam too lol)
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 0- Def Mega Metagross: 115-136 (38.2 - 45.1%) -- guaranteed 3HKO after Stealth Rock (oops. If you don't have earth power, metagross is a hard counter)
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 4 HP / 0 Def Bisharp: 147-173 (54 - 63.6%) -- guaranteed 2HKO after Stealth Rock (sucker does less than half back, so bisharp is a check)
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Mega Charizard X: 480-566 (161.6 - 190.5%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Iron Head vs. 0 HP / 0 Def Mega Diancie: 432-512 (179.2 - 212.4%) -- guaranteed OHKO (easily one shots non mega too)
252+ Atk Teravolt Kyurem-B Outrage vs. 4 HP / 0 Def Garchomp: 548-648 (153 - 181%) -- guaranteed OHKO (ice beam too lol)
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Gengar: 396-466 (152.8 - 179.9%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 4 Def Mega Gyarados: 272-320 (82.1 - 96.6%) -- 62.5% chance to OHKO after Stealth Rock (guaranteed if rocks taken as non mega, plus it can't ko you back)
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 0 HP / 0 Def Heatran: 140-165 (43.3 - 51%) -- 98.4% chance to 2HKO after Stealth Rock Heatran is a check
32 SpA Teravolt Kyurem-B Ice Beam vs. 0 HP / 0 SpD Landorus-T: 564-664 (176.8 - 208.1%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Lopunny: 304-358 (112.1 - 132.1%) -- guaranteed OHKO
lol @ latis
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 4 HP / 0 Def Manaphy: 294-346 (85.9 - 101.1%) -- 87.5% chance to OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Outrage vs. 120 HP / 0 Def Talonflame: 348-411 (106.4 - 125.6%) -- guaranteed OHKO. banded burd does 60-70
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Thundurus: 351-414 (117.3 - 138.4%) -- guaranteed OHKO (ice beam too lol)
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 132 HP / 0 Def Tornadus-T: 352-416 (106 - 125.3%) -- guaranteed OHKO (outrage often kills w/o rox too)
252+ Atk Teravolt Kyurem-B Outrage vs. 32 HP / 0 Def Mega Alakazam: 373-441 (144 - 170.2%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Mega Charizard Y: 322-379 (108.4 - 127.6%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Excadrill: 198-233 (54.8 - 64.5%) -- guaranteed 2HKO after Stealth Rock Excadrill is a check
252+ Atk Teravolt Kyurem-B Iron Head vs. 0 HP / 24 Def Mega Gardevoir: 322-380 (116.2 - 137.1%) -- guaranteed OHKO
-1 252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Mega Manectric: 211-249 (75 - 88.6%) -- 12.5% chance to OHKO after Stealth Rock (overheat does 45-53 back)
252+ Atk Teravolt Kyurem-B Outrage vs. 4 HP / 0 Def Starmie: 301-355 (114.8 - 135.4%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Tyranitar: 243-286 (71.2 - 83.8%) -- guaranteed 2HKO after Stealth Rock Tyranitar is a check
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Mega Aerodactyl: 300-354 (99.6 - 117.6%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Mamoswine: 316-373 (88 - 103.8%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Mega Pinsir: 226-267 (83.3 - 98.5%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Outrage vs. 32 HP / 0 Def Raikou: 334-394 (101.5 - 119.7%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Serperior: 274-324 (94.1 - 111.3%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Serperior: 274-324 (94.1 - 111.3%) -- guaranteed OHKO after Stealth Rock
252+ Atk Teravolt Kyurem-B Outrage vs. 96 HP / 0 Def Volcarona: 373-441 (111.3 - 131.6%) -- guaranteed OHKO
252+ Atk Teravolt Kyurem-B Outrage vs. 0 HP / 24 Def Weavile: 361-426 (128.4 - 151.6%) -- guaranteed OHKO

Scarf Kyu-b runs through teams even with little weakening necessary. With a layer of spikes as well, this guy guarantees pretty much all of those OHKOs. So offense beware.

All Stall(ish) Mons

252+ Atk Life Orb Teravolt Kyurem-B Iron Head vs. 252 HP / 160 Def Clefable: 322-382 (81.7 - 96.9%) -- guaranteed 2HKO after Leftovers recovery
Fusion Bolt also 2HKOs. Even scarf iron head 2HKOs.
Chomp, gliscor, and lando all get eaten by ice beam, although outrage will also 2HKO if banded
252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 240 HP / 0 Def Azumarill: 458-541 (114.2 - 134.9%) -- guaranteed OHKO
252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 252+ Def Mega Sableye: 244-288 (80.2 - 94.7%) -- guaranteed 2HKO, although priority willo hurts. Sableye is a HARD CHECK
252+ Atk Choice Band Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 0+ Def Mega Scizor: 150-177 (43.7 - 51.6%) -- 9.8% chance to 2HKO SCIZOR IS A COUNTER (barring hp fire)
252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 88+ Def Ferrothorn: 132-156 (37.5 - 44.3%) -- guaranteed 3HKO after Leftovers recovery FERRO IS A COUNTER (barring hp fire)
56 SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 112 SpD Hippowdon: 351-416 (83.5 - 99%) -- guaranteed 2HKO after Leftovers recovery. Banded outrage also does 60% plus.
252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 248 HP / 216+ Def Rotom-W: 280-330 (92.4 - 108.9%) -- 56.3% chance to OHKO LO Earth power also 2HKOs
252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Slowbro: 257-304 (65.2 - 77.1%) -- guaranteed 2HKO
252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 248 HP / 252+ Def Tyranitar: 267-315 (66.2 - 78.1%) -- guaranteed 2HKO after Leftovers recovery (plus nobody runs phys. def.)
252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 240+ Def Mega Venusaur: 247-292 (67.8 - 80.2%) -- guaranteed 2HKO LO ice beam does slightly more
Pixies- 252+ Atk Choice Band Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 4 Def Jirachi: 219-258 (54.2 - 63.8%) -- guaranteed 2HKO after Leftovers recovery All 2HKOd by outrage or fusion bolt. earth power also hits rachi hard if that sub set
252+ Atk Choice Band Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Skarmory: 248-294 (74.2 - 88%) -- guaranteed 2HKO after Leftovers recovery LO ice beam also 2HKOs
252+ Atk Choice Band Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Klefki: 168-198 (52.8 - 62.2%) -- guaranteed 2HKO It can twave but fuck twave
56 SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Chesnaught: 393-463 (103.4 - 121.8%) -- guaranteed OHKO Outrage also 2HKOs
252+ Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 252+ Def Suicune: 250-296 (61.8 - 73.2%) -- guaranteed 2HKO after Leftovers recovery

This is everything B+ and up. The only counter is mega scizor and ferro (has no reliable recovery), but hp fire annihilates those if special life orb. The point is this thing has essentially no counters.
This monster is extremely difficult to deal with no matter what kind of team you use. The offensive stats speak for themselves, and the bulk is more than pixies. Sure, it's typing holds it back, but in the A rank, you are allowed to have flaws. It's typing and lack of Icicle crash/dd are the two things that stop it from being broken. It certainly belongs higher than stuff like Raikou and Jirachi, and I'd honestly push it for A+, but A is good enough.
KYUREM BLACK FOR A
A- is fine for KyuB. Your replays really don't highlight KyuB well when I have no idea why your opponent didn't send Jirachi out if it had Scarf Iron Head, and the second one it survived a Draco Meteor after Latias' SpA was already halved. It's right where it belongs. Unlike other Dragons, KyuB is weak to Steel, which is becoming a prominent offensive type. And while its bulky as hell and wrecks balance, it's worn down very quickly from hazards, sand, and status, and pretty much all other Dragons are faster than it.

As for Infernape, B- does seem appropriate. Defensive Fire types are performing pretty well considering their resistances to Fairy, Steel, Ice and Fire itself. Infernape does boast many of the things that make SpD Talonflame work despite its stats: good speed, priority, recovery, and burn immunity. Infernape has the benefit of being neutral to SR.
 
Changing the topic a bit, I'm becoming increasingly sceptical on M-Sableye's positioning. The main problem with it is that it doesn't 'fit' in this metagame where bulky offense/balanced teams are more popular. Also right now, SpA Pokemon are more popular and threatening (such as Manaphy, Tornadus, Serperior etc) and coupled with Fairy spam, M-Sableye's ability to check the majority of physical attackers is becoming less appealing.

We've been seeing many stallish Pokemon dropping lately and M-Sableye is arguably the face of stall. I think that M-Sableye losing to 4/5 S rank Pokemon is the nail on the coffin for it to drop to A.
 
I think that is a very interesting nomination and I'm glad someone brought it up. I am kind of on the fence. On one hand when I was looking at the ranks I noticed the same thing you're talking about; the rise of Clefable, Manaphy, and other metagame trends do not currently favor Mega Sableye at all and almost every team has multiple ways to deal with it now. In fact I'd say in terms of effectiveness it may be one of the least effective mons in A+

On the other hand if you consider just the sheer utility that it provides against a still very large variety of pokemon combined with its typing and bulk it sorta seems out of place in A rank. I do agree that the current trends are absolutely not good for it and I wouldn't be entirely opposed to a drop. But I do feel that if you just consider what this pokemon does -- even if it does drop to A, it may very well rise back up to A+ soon enough.
 
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Changing the topic a bit, I'm becoming increasingly sceptical on M-Sableye's positioning. The main problem with it is that it doesn't 'fit' in this metagame where bulky offense/balanced teams are more popular. Also right now, SpA Pokemon are more popular and threatening (such as Manaphy, Tornadus, Serperior etc) and coupled with Fairy spam, M-Sableye's ability to check the majority of physical attackers is becoming less appealing.

We've been seeing many stallish Pokemon dropping lately and M-Sableye is arguably the face of stall. I think that M-Sableye losing to 4/5 S rank Pokemon is the nail on the coffin for it to drop to A.
It leaves me scratching my head as to how people keep saying M-Sableye is the face of stall. I thought this was sort of established to be completely untrue when people took like 3 months to realize that M-Sableye hazard stacking teams are some of the best ways to utilize M-Sableye effectively. Manaphy and Serperior, are very extreme wall-breakers to take out M-Sableye. Most of the M-Sableye answers need to be hard as hell counters and this is easier than done. Every M-Sableye team or at least decent one is gonna have ways to pressure all these issues really easily cause they fit well with M-Sableye, such as Talonflame to handle Serperior and Kyurem-B to handle Manaphy.

Most of the drops of the stallish mons is because they were passive as shit, as in, really passive. M-Sableye has one of the dumbest abilities on the planet that can spend its time just cockblocking your hazards with only a necessity of utility options in Knock Off, WilloWisp, Recover at minimum to do its job. Foul Play is sort of the standard to go to so set up sweepers don't get out of control. Snatch, Toxic, Fake Out are some others that can be used relatively well depending on builds.

Uh, M-Sableye loses to Keldeo, sort of there's actually some grey area in this matchup, M-Altaria and Clefable the hard counters to M-Sableye, as in one of the very few consistent hard counters that isn't pressured by something stupid like spikes or steels in the back. M-Metagross barely has a chance and Landorus is at an enormous risk of taking a Knock Off and or Metal Burst so either its losing one of its most important assets in Life Orb or it's getting cleaned out with Metal Burst.

I didn't really speak on Calm Mind simply cause I think it's an overrated set but as far as the utility set goes and assuming the legitimate cores around it I have no clue as to why you would drop M-Sableye to A for some notion that it's the symbol of a playstyle when in reality it never was for months now and it was always the face of its own kind of builds, ones that emphasize hazard control to pressure opposing builds.
 
Yeah I don't think we should be talking about dropping Msab just yet but it is interesting I guess. The meta is kind of turning against it in terms of the common wallbreakers but the positives this monster brings to the table are more than enough to keep it A+. Defining 2 of the major playstyles and being one of the more centralizing forces in the meta is definitely not something common among the A rank mons(and even some of the A+ lol). The natural bulk and amazing typing of Msab give it the ability to check or counter a very large portion of the meta and completely turning some more defensive mons into liabilities, like ferro and hippo etc, is an amazing quality to have. This leads me into the most important support Msab provides and that is the near domination of the hazard war. There isn't much that can reliably get rocks up against sab and a majority of the others are made useless just by it's presence. To be completely honest I think sab is a little underrated especially since it's assumed sab can only be used on stall which is completely false. Msab on balance is absolutely incredible especially how important hazards are for any team archetype and how difficult it is for the common cores to get around sab while being hammered by the barrage of hazards being tossed at them. I could keep going but seeing as AM ninja'd the shit outta me I'l just leave it here and say keep Msab in A+ this mon is way to good at what it does(which is a lot) and is way too much of a influential mon in the meta to drop lower than A+.
 
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